Zaydos
2013-09-19, 07:35 PM
Transcendent Shifter
Quote of Some Kind by a member of the class!
A Transcendent Shifter is a master of transformation, changing forms as easily as clothing. A Transcendent Shifter learns the secrets of wild shapes like no other creature, gaining esoteric powers of transformation.
BECOMING A TRANSCENDENT SHIFTER
One becomes a transcendent shifter by understanding Wild Shape completely, learning how to eke more out of it than a normal druid or even Master of Many Forms.
ENTRY REQUIREMENTS
Wild Shape: Ability to assume Huge forms and Wild Shape at least 5 times per day.
Skills: Knowledge (Nature) 16 ranks, any 2 of Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Local), Knowledge (Religion), and Knowledge (the Planes) 8 ranks.
Feats: Any one Wild Feat.
Special: You must have spent at least 24 hours continuously wild shaped.
Special: You must have killed a creature while Wild Shaped into a member of its species.
Class Skills
The Class Name's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Knowledge (the Planes) (Int), Listen (Wis), Profession (any) (Wis), Search (Int), Spot (Wis), Swim (Str), and Survival (Wis).
Skills Points at Each Level: 4 + int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Beast Tongue, Mastery of Form, Wild Shape +1/day
2nd|
+2|
+3|
+0|
+3|Mastery of Forms, Shifting Features
3rd|
+3|
+3|
+1|
+3|Mastery of Form, Wild Shape +1/day
4th|
+4|
+4|
+1|
+4|Mastery of Form, Timeless Body
5th|
+5|
+4|
+1|
+4|Mastery of Form, Wild Shape +1/day and +1 max size[/table]
Weapon Proficiencies: A Transcendent Shifter gains no new weapon or armor proficiencies.
Beast Tongue (Su): A Transcendent Shifter gains the ability to speak with plants when Wild Shaped into the form of a plant, and to speak with animals when Wild Shaped into the form of a plant or animal. When wild shaped into the form of an outsider a Transcendent Shifter can speak with creatures as if affected by a Tongues spell.
Mastery of Forms: Transcendent Shifter's understanding of Wild Shape continues to improve granting them certain abilities and powers while Wild Shaped. At each level a Transcendent Shifter selects one ability from the list below. Each ability can only be selected once unless otherwise noted.
Mass Wild Shape: By expending a use of your Wild Shape ability you may change the forms of creatures nearby as if they had used your Wild Shape ability. You are considered to have 5 less effective druid levels for determining the maximum Hit Dice of forms and are considered to not have access to the largest and smallest size category available to you for use of this ability. You may target up to your Wisdom modifier (minimum 1) in willing creatures of the same type within 60-ft of you with a single use of this ability, and they never gain the Extraordinary Qualities or any Supernatural abilities of the new form, nor may they gain a benefit from any Mastery of Forms abilities you possess other than those which dictate what forms are available to you for Wild Shape. All creatures affected become the same species of creature. Targets remain in the new form for 1 minute per effective druid level.
Powerful Wild Shape: Prerequisites: Transcendent Shifter Level 2+. The physical abilities of any form you assume with Wild Shape are increased by your Transcendent Shifter class level -1.
New Type Prerequisites: Knowledge relevant to type 11+ ranks. You gain the ability to use Wild Shape to obtain the form of a type of your choice. You may take this ability multiple times.
Swarm Wild Shape: Prerequisites: Ability to assume Diminutive forms. You gain the ability to use Wild Shape to take on the form of a creature with the Swarm subtype. Gaining all benefits and penalties of the subtype when doing so (you are considered to be a hive mind).
Incorporeal Wild Shape: Prerequisites: Ability to assume Undead forms or Swarm Wild Shape. You gain the ability to use Wild Shape to take on the form of a creature with the Incorporeal subtype. Gaining all benefits and penalties of the subtype when doing so.
Enhanced Wild Shape: When you assume a form with Wild Shape you retain your racial Extraordinary abilities unless they are tied to a body part you no longer have (no eyes mean no extraordinary eyesight), in addition you gain the Extraordinary special qualities of your new form.
Supernatural Wild Shape: Prerequisites: Character Level 18+, Enhanced Wild Shape or the Extraordinary Wild Shape class feature. When you assume a form with Wild Shape you gain the Supernatural special attacks and qualities of the new form. Warning: This ability has the potential to be much stronger than their other abilities (effectively copying one of the strongest parts of the Shapechange spell) and while it should still be weaker than the Shapechange spell consult your DM before taking it. I would not allow it in any game not including full casters capable of casting Shapechange or any game which bans Shapechange.
Reactive Wild Shape: Prerequisites: Ability to Wild Shape as a Swift action. You may use your Wild Shape as an immediate action.
Miniature Wild Shape: When you use Wild Shape you may assume the form of a creature 1 size category smaller than normal (to a minimum size of fine). You may take this ability multiple times.
Enlarge Form: When you use Wild Shape to assume the form of a creature less than your maximum size you may increase the form's size by one category. If you do so you gain modifiers to your form's stats as shown below. In addition your reach and natural weapon damage increase as appropriate. This is not considered a size changing effect. You may not combine this ability with Reduce Form.
{table=Header]Old Size| New Size| Str| Dex| Con|Natural Armor|AC/Attack
Fine| Diminutive| Same| –2| Same| Same| –4
Diminutive| Tiny| +2| –2| Same| Same| –2
Tiny| Small| +4| –2| Same| Same| –1
Small| Medium| +4| –2| +2| Same| –1
Medium| Large| +8| –2| +4| +2| –1
Large| Huge| +8| –2| +4| +3| –1
Huge| Gargantuan| +8| Same| +4| +4| –2
Gargantuan| Colossal| +8| Same| +4| +5| –4[/table]
Reduce Form: When you use Wild Shape to assume the form of a creature greater than your minimum size you may decrease the form's size by one category. If you do so you gain modifiers to your form's stats as shown below. In addition your reach and natural weapon damage decrease as appropriate for your new size. This is not considered a size changing effect. You may not combine this ability with Enlarge Form.
{table=Header]New Size| Old Size| Str| Dex| Con|Natural Armor|AC/Attack
Fine| Diminutive| Same| +2| Same| Same| +4
Diminutive| Tiny| -2| +2| Same| Same| +2
Tiny| Small| -2| +2| Same| Same| +1
Small| Medium| -2| +2| -2| Same| +1
Medium| Large| -4| +2| -2| -1| +1
Large| Huge| -4| +2| -2| -1| +1
Huge| Gargantuan| -4| +2| -2| -2| +2
Gargantuan| Colossal| -4| +2| -2| -2| +4[/table]
Eternal Form: Your Wild Shape has no duration when used on yourself.
Recuperative Form: While in a form assumed through Wild Shape you gain Fast Healing equal to your class level, in addition you may expend a use of your Wild Shape ability as a Standard action to activate a Heal spell on yourself. This is a spell-like ability and your caster level for this effect equals your character level minus 5.
Planar Return: Prerequisites: Ability to assume elemental or outsider forms with Wild Shape. You may open planar portals as a standard action by expending a use of your Wild Shape ability. These portals remain open for 1 round and are large enough for you to pass through and any creatures smaller than you. To open a portal you must currently be wild shaped into the form of a creature native to the target plane, and these portals are only accurate to within 5 to 500 miles (5d%).
Breath Weapon Prerequisites: Ability to wild shape into the form of a dragon. You gain a breath weapon in a 30-ft cone dealing 1d6 damage per character level of any energy type other than sonic. Once you have used this breath weapon you must wait 1d4 rounds before using it again.
Feel free to suggest more.
Wild Shape: Levels in Transcendent Shifter stack with levels in other classes for determining the maximum Hit Dice of forms you can assume through Wild Shape and for determining its duration and other directly level based variables. In addition at every odd level of Transcendent Shifter you gain an extra daily use of Wild Shape and at 5th level you gain the ability to Wild Shape into forms 1 size category larger than you otherwise would be able to.
Shifting Features (Su): A Transcendent Shifter can transmute their body like clay. Beginning at 2nd level they gains the ability to change their appearance at will, as if using the disguise self spell, but only while in a form assumed through Wild Shape. This affects the transcendent shifter’s body but not their possessions. It is not an illusory effect, but a minor physical alteration of the transcendent shifter’s appearance, within the limits described for the spell.
Timeless Body (Ex): After attaining 4th level, a Transcendent Shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties they may have already incurred, however, remain in place.
Bonuses still accrue, and the Transcendent Shifter still dies of old age when their time is up.
Quote of Some Kind by a member of the class!
A Transcendent Shifter is a master of transformation, changing forms as easily as clothing. A Transcendent Shifter learns the secrets of wild shapes like no other creature, gaining esoteric powers of transformation.
BECOMING A TRANSCENDENT SHIFTER
One becomes a transcendent shifter by understanding Wild Shape completely, learning how to eke more out of it than a normal druid or even Master of Many Forms.
ENTRY REQUIREMENTS
Wild Shape: Ability to assume Huge forms and Wild Shape at least 5 times per day.
Skills: Knowledge (Nature) 16 ranks, any 2 of Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Local), Knowledge (Religion), and Knowledge (the Planes) 8 ranks.
Feats: Any one Wild Feat.
Special: You must have spent at least 24 hours continuously wild shaped.
Special: You must have killed a creature while Wild Shaped into a member of its species.
Class Skills
The Class Name's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Knowledge (the Planes) (Int), Listen (Wis), Profession (any) (Wis), Search (Int), Spot (Wis), Swim (Str), and Survival (Wis).
Skills Points at Each Level: 4 + int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Beast Tongue, Mastery of Form, Wild Shape +1/day
2nd|
+2|
+3|
+0|
+3|Mastery of Forms, Shifting Features
3rd|
+3|
+3|
+1|
+3|Mastery of Form, Wild Shape +1/day
4th|
+4|
+4|
+1|
+4|Mastery of Form, Timeless Body
5th|
+5|
+4|
+1|
+4|Mastery of Form, Wild Shape +1/day and +1 max size[/table]
Weapon Proficiencies: A Transcendent Shifter gains no new weapon or armor proficiencies.
Beast Tongue (Su): A Transcendent Shifter gains the ability to speak with plants when Wild Shaped into the form of a plant, and to speak with animals when Wild Shaped into the form of a plant or animal. When wild shaped into the form of an outsider a Transcendent Shifter can speak with creatures as if affected by a Tongues spell.
Mastery of Forms: Transcendent Shifter's understanding of Wild Shape continues to improve granting them certain abilities and powers while Wild Shaped. At each level a Transcendent Shifter selects one ability from the list below. Each ability can only be selected once unless otherwise noted.
Mass Wild Shape: By expending a use of your Wild Shape ability you may change the forms of creatures nearby as if they had used your Wild Shape ability. You are considered to have 5 less effective druid levels for determining the maximum Hit Dice of forms and are considered to not have access to the largest and smallest size category available to you for use of this ability. You may target up to your Wisdom modifier (minimum 1) in willing creatures of the same type within 60-ft of you with a single use of this ability, and they never gain the Extraordinary Qualities or any Supernatural abilities of the new form, nor may they gain a benefit from any Mastery of Forms abilities you possess other than those which dictate what forms are available to you for Wild Shape. All creatures affected become the same species of creature. Targets remain in the new form for 1 minute per effective druid level.
Powerful Wild Shape: Prerequisites: Transcendent Shifter Level 2+. The physical abilities of any form you assume with Wild Shape are increased by your Transcendent Shifter class level -1.
New Type Prerequisites: Knowledge relevant to type 11+ ranks. You gain the ability to use Wild Shape to obtain the form of a type of your choice. You may take this ability multiple times.
Swarm Wild Shape: Prerequisites: Ability to assume Diminutive forms. You gain the ability to use Wild Shape to take on the form of a creature with the Swarm subtype. Gaining all benefits and penalties of the subtype when doing so (you are considered to be a hive mind).
Incorporeal Wild Shape: Prerequisites: Ability to assume Undead forms or Swarm Wild Shape. You gain the ability to use Wild Shape to take on the form of a creature with the Incorporeal subtype. Gaining all benefits and penalties of the subtype when doing so.
Enhanced Wild Shape: When you assume a form with Wild Shape you retain your racial Extraordinary abilities unless they are tied to a body part you no longer have (no eyes mean no extraordinary eyesight), in addition you gain the Extraordinary special qualities of your new form.
Supernatural Wild Shape: Prerequisites: Character Level 18+, Enhanced Wild Shape or the Extraordinary Wild Shape class feature. When you assume a form with Wild Shape you gain the Supernatural special attacks and qualities of the new form. Warning: This ability has the potential to be much stronger than their other abilities (effectively copying one of the strongest parts of the Shapechange spell) and while it should still be weaker than the Shapechange spell consult your DM before taking it. I would not allow it in any game not including full casters capable of casting Shapechange or any game which bans Shapechange.
Reactive Wild Shape: Prerequisites: Ability to Wild Shape as a Swift action. You may use your Wild Shape as an immediate action.
Miniature Wild Shape: When you use Wild Shape you may assume the form of a creature 1 size category smaller than normal (to a minimum size of fine). You may take this ability multiple times.
Enlarge Form: When you use Wild Shape to assume the form of a creature less than your maximum size you may increase the form's size by one category. If you do so you gain modifiers to your form's stats as shown below. In addition your reach and natural weapon damage increase as appropriate. This is not considered a size changing effect. You may not combine this ability with Reduce Form.
{table=Header]Old Size| New Size| Str| Dex| Con|Natural Armor|AC/Attack
Fine| Diminutive| Same| –2| Same| Same| –4
Diminutive| Tiny| +2| –2| Same| Same| –2
Tiny| Small| +4| –2| Same| Same| –1
Small| Medium| +4| –2| +2| Same| –1
Medium| Large| +8| –2| +4| +2| –1
Large| Huge| +8| –2| +4| +3| –1
Huge| Gargantuan| +8| Same| +4| +4| –2
Gargantuan| Colossal| +8| Same| +4| +5| –4[/table]
Reduce Form: When you use Wild Shape to assume the form of a creature greater than your minimum size you may decrease the form's size by one category. If you do so you gain modifiers to your form's stats as shown below. In addition your reach and natural weapon damage decrease as appropriate for your new size. This is not considered a size changing effect. You may not combine this ability with Enlarge Form.
{table=Header]New Size| Old Size| Str| Dex| Con|Natural Armor|AC/Attack
Fine| Diminutive| Same| +2| Same| Same| +4
Diminutive| Tiny| -2| +2| Same| Same| +2
Tiny| Small| -2| +2| Same| Same| +1
Small| Medium| -2| +2| -2| Same| +1
Medium| Large| -4| +2| -2| -1| +1
Large| Huge| -4| +2| -2| -1| +1
Huge| Gargantuan| -4| +2| -2| -2| +2
Gargantuan| Colossal| -4| +2| -2| -2| +4[/table]
Eternal Form: Your Wild Shape has no duration when used on yourself.
Recuperative Form: While in a form assumed through Wild Shape you gain Fast Healing equal to your class level, in addition you may expend a use of your Wild Shape ability as a Standard action to activate a Heal spell on yourself. This is a spell-like ability and your caster level for this effect equals your character level minus 5.
Planar Return: Prerequisites: Ability to assume elemental or outsider forms with Wild Shape. You may open planar portals as a standard action by expending a use of your Wild Shape ability. These portals remain open for 1 round and are large enough for you to pass through and any creatures smaller than you. To open a portal you must currently be wild shaped into the form of a creature native to the target plane, and these portals are only accurate to within 5 to 500 miles (5d%).
Breath Weapon Prerequisites: Ability to wild shape into the form of a dragon. You gain a breath weapon in a 30-ft cone dealing 1d6 damage per character level of any energy type other than sonic. Once you have used this breath weapon you must wait 1d4 rounds before using it again.
Feel free to suggest more.
Wild Shape: Levels in Transcendent Shifter stack with levels in other classes for determining the maximum Hit Dice of forms you can assume through Wild Shape and for determining its duration and other directly level based variables. In addition at every odd level of Transcendent Shifter you gain an extra daily use of Wild Shape and at 5th level you gain the ability to Wild Shape into forms 1 size category larger than you otherwise would be able to.
Shifting Features (Su): A Transcendent Shifter can transmute their body like clay. Beginning at 2nd level they gains the ability to change their appearance at will, as if using the disguise self spell, but only while in a form assumed through Wild Shape. This affects the transcendent shifter’s body but not their possessions. It is not an illusory effect, but a minor physical alteration of the transcendent shifter’s appearance, within the limits described for the spell.
Timeless Body (Ex): After attaining 4th level, a Transcendent Shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties they may have already incurred, however, remain in place.
Bonuses still accrue, and the Transcendent Shifter still dies of old age when their time is up.