aeauseth
2013-09-19, 08:38 PM
I'm a 12th level Wizard and I'm planning a mission to teleport into a fortress and steal an amulet worn by a 15 level ish boss. I believe the boss is some sort of fire giant (not certain). I will be bringing along a level 12 rogue/fighter. We previously failed our frontal assault on the fortress, I was able to teleport us away before we died. I want to try again, only this time be a bit more prepared.
I should be able to scry and/or scout the fortress layout (invisibility+improved blink+teleport). Once I've figured out the layout I will scry and attempt to determine when the boss goes to sleep at night, or at least when he is alone in his chamber. I figured if I got caught at any point I could just teleport away.
I do know the boss has a gem of true seeing. I figured if he wasn't on alert he wouldn't be using it. He also has a pet huge obsidian golem and several dozen minions (3-4 level?). When I scout I should get a better feel for exactly what we are up against.
The amulet I want has artifact powers, which include a true resurrection ability upon death. So ideally I will remove the amulet before the boss dies (a tall order). This is why I'm asking for suggestions. How do I snatch the amulet from the BBEG before he dies?
I was thinking about bringing along 2-3 extra melee types (cohorts/NPCs). Buffing (Resist Energy Mass, Rary's Telepathic Bond, Fly Mass, Shield, Mirror Image, Haste, Invisibility Sphere) and teleporting our entire contingent into the BBEG's private room. We should get a surprise round + I will use nerveskitter to hopefully go first during regular initiative. The rest of my party all do physical damage, so their tactics are pretty straight forward (possibly doing non-lethal damage).
My tactics will likely make the difference between success and failure. I might start with Dimensional Anchor (I don't know if he can teleport or not, but I don't want to take the chance). Followed up with a racial silence ability (to stop him from calling for help). After that I can use my lesser rod of silent spell.
Another option would be to use a wall of stone to block off his exit, and make yelling for help more difficult. Also prevent reinforcements.
If the BBEG sleeps, perhaps I could have my fighter disarm the amulet and we teleport away. Although the DM probably wouldn't make it that easy.
Pinning a giant type seems unlikely.
If the golem is in the room this will be much more difficult.
Any suggestions? My goal is to steal the amulet, but knocking him out and/or killing him (twice?) would do, although MUCH harder.
I have access to just about any wizard spell (level 6 or lower). My options to buy magic items prior to the assault are somewhat limited.
I should be able to scry and/or scout the fortress layout (invisibility+improved blink+teleport). Once I've figured out the layout I will scry and attempt to determine when the boss goes to sleep at night, or at least when he is alone in his chamber. I figured if I got caught at any point I could just teleport away.
I do know the boss has a gem of true seeing. I figured if he wasn't on alert he wouldn't be using it. He also has a pet huge obsidian golem and several dozen minions (3-4 level?). When I scout I should get a better feel for exactly what we are up against.
The amulet I want has artifact powers, which include a true resurrection ability upon death. So ideally I will remove the amulet before the boss dies (a tall order). This is why I'm asking for suggestions. How do I snatch the amulet from the BBEG before he dies?
I was thinking about bringing along 2-3 extra melee types (cohorts/NPCs). Buffing (Resist Energy Mass, Rary's Telepathic Bond, Fly Mass, Shield, Mirror Image, Haste, Invisibility Sphere) and teleporting our entire contingent into the BBEG's private room. We should get a surprise round + I will use nerveskitter to hopefully go first during regular initiative. The rest of my party all do physical damage, so their tactics are pretty straight forward (possibly doing non-lethal damage).
My tactics will likely make the difference between success and failure. I might start with Dimensional Anchor (I don't know if he can teleport or not, but I don't want to take the chance). Followed up with a racial silence ability (to stop him from calling for help). After that I can use my lesser rod of silent spell.
Another option would be to use a wall of stone to block off his exit, and make yelling for help more difficult. Also prevent reinforcements.
If the BBEG sleeps, perhaps I could have my fighter disarm the amulet and we teleport away. Although the DM probably wouldn't make it that easy.
Pinning a giant type seems unlikely.
If the golem is in the room this will be much more difficult.
Any suggestions? My goal is to steal the amulet, but knocking him out and/or killing him (twice?) would do, although MUCH harder.
I have access to just about any wizard spell (level 6 or lower). My options to buy magic items prior to the assault are somewhat limited.