Roderick_BR
2006-12-26, 08:09 PM
Greetings Playgroundians. Since my Prestige Class got good responses (I'm still working on it) I decided to try my hand at a "chain" Feat. This is something a low level character can take at lower levels to help to add variety to his combats, and at higher levels it gives better bonuses.
The bonuses are low at first, because you gains the bonuses of others feats, but can use only one style at a time, and there's the penalty. As you rise in level, you can add more feats to it and get more powerful effects.
Again, suggestions are always welcome.
Edit: 12/27/2006
Changed the feat's name, fer Lord Iames Osari's suggestion
Removed the Combat Reflexes requisite, and reduced the Base Attack for just +1
I made the rest of the feats be class features to be used on prestige classes. I suggest using the "Supreme" version only in extremely combat-oriented PrC.s
I'm still leaving it generic, not related to specific weapons.
Combat Tactics
Combat Tactic [Figher]
Requisites: Combat Expertize, Int 13+, Base Attack +1
Benefits: The character learns how to use Combat Tactics, and can switch his instance to better benefit his fighting style.
Every round, the character can choose a Combat Tactic as a free action. The modifiers will affect the character till his next round, when he can change the style, maintain his current one, or just switch it off and fight as normal.
When choosing a Battle Style, the character gains the bonus indicated, and receives the penalty indicated. All bonuses and penalties are Competence modifiers.
{table=head]Style|Bonus|Penalty
Ofensive | Attack Roll +1 | Armor Class -1
Defensive | Armor Class +1 | Damage Roll -1
Powerful | Damage Roll +1 | Attack Roll -1[/table]
Improved Combat Tactic (Ex)
Same as Combat Tactic, only with bigger bonuses. This feature supersedes and replaces Combat Tactic.
{table=head]Style|Bonus|Penalty
Agressive | Attack Roll +2, Damage Roll +1 | Armor Class -1
Tactician | Armor Class +2, Attack Roll +1 | Damage Roll -1
Counter | Damage Roll +2, Armor Class +1 | Attack Roll -1[/table]
Greater Combat Tactic (Ex)
Same as Combat Tactic, only with bigger bonuses, and penalties no longer applies. This feature supersedes and replaces Improved Combat Tactic.
{table=head]Style|Bonus|Penalty
Expert Attacker | Attack Roll +2, Damage Roll +2 | None
Expert Battler | Armor Class +2, Attack Roll +2 | None
Expert Guard | Damage Roll +2, Armor Class +2 | None[/table]
Supreme Combat Tactic (ex)
This feat gives the benefit indicated here, without any penalty. This feature supersedes and replaces Greater Combat Tactic.
{table=head]Style|Bonus|Penalty
Supreme Style | Attack Roll +3, Armor Class +3, Damage Roll +3 | None[/table]
The bonuses are low at first, because you gains the bonuses of others feats, but can use only one style at a time, and there's the penalty. As you rise in level, you can add more feats to it and get more powerful effects.
Again, suggestions are always welcome.
Edit: 12/27/2006
Changed the feat's name, fer Lord Iames Osari's suggestion
Removed the Combat Reflexes requisite, and reduced the Base Attack for just +1
I made the rest of the feats be class features to be used on prestige classes. I suggest using the "Supreme" version only in extremely combat-oriented PrC.s
I'm still leaving it generic, not related to specific weapons.
Combat Tactics
Combat Tactic [Figher]
Requisites: Combat Expertize, Int 13+, Base Attack +1
Benefits: The character learns how to use Combat Tactics, and can switch his instance to better benefit his fighting style.
Every round, the character can choose a Combat Tactic as a free action. The modifiers will affect the character till his next round, when he can change the style, maintain his current one, or just switch it off and fight as normal.
When choosing a Battle Style, the character gains the bonus indicated, and receives the penalty indicated. All bonuses and penalties are Competence modifiers.
{table=head]Style|Bonus|Penalty
Ofensive | Attack Roll +1 | Armor Class -1
Defensive | Armor Class +1 | Damage Roll -1
Powerful | Damage Roll +1 | Attack Roll -1[/table]
Improved Combat Tactic (Ex)
Same as Combat Tactic, only with bigger bonuses. This feature supersedes and replaces Combat Tactic.
{table=head]Style|Bonus|Penalty
Agressive | Attack Roll +2, Damage Roll +1 | Armor Class -1
Tactician | Armor Class +2, Attack Roll +1 | Damage Roll -1
Counter | Damage Roll +2, Armor Class +1 | Attack Roll -1[/table]
Greater Combat Tactic (Ex)
Same as Combat Tactic, only with bigger bonuses, and penalties no longer applies. This feature supersedes and replaces Improved Combat Tactic.
{table=head]Style|Bonus|Penalty
Expert Attacker | Attack Roll +2, Damage Roll +2 | None
Expert Battler | Armor Class +2, Attack Roll +2 | None
Expert Guard | Damage Roll +2, Armor Class +2 | None[/table]
Supreme Combat Tactic (ex)
This feat gives the benefit indicated here, without any penalty. This feature supersedes and replaces Greater Combat Tactic.
{table=head]Style|Bonus|Penalty
Supreme Style | Attack Roll +3, Armor Class +3, Damage Roll +3 | None[/table]