Raum
2006-12-26, 09:48 PM
While primarily oriented towards fighters, other classes could take some of these feats. They aren't intended to make fighters (or other non-casters) as powerful as wizards. Instead they're intended to give non-casters the ability to survive combat with casters while maintaining class flavor.
Combat Mobility [General]Prerequisites: Mobility, base attack bonus +5.
Benefit: You may take a 5' step as an immediate action.
Special: A fighter may select Combat Mobility as one of his fighter bonus feats.
Magic Sink [General]Prerequisites: Mage Slayer, Vital Surge, base attack bonus +11.
Benefit: The fighter's resistance to evocation and transformation magic effects increases. He gains a circumstance bonus equal to his Con bonus to saves against evocation and transformation spells or effects.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.
Vital Surge [General]Prerequisites: Con 13+, Endurance, base attack bonus +7.
Benefit: This ability represents the fighter's ability to withstand magical effects that would otherwise block or effect him. If a fighter with vital surge is affected by an evocation or transformation spell or effect lasting more than one round and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Special: A fighter may select Vital Surge as one of his fighter bonus feats.
Combat Mobility [General]Prerequisites: Mobility, base attack bonus +5.
Benefit: You may take a 5' step as an immediate action.
Special: A fighter may select Combat Mobility as one of his fighter bonus feats.
Magic Sink [General]Prerequisites: Mage Slayer, Vital Surge, base attack bonus +11.
Benefit: The fighter's resistance to evocation and transformation magic effects increases. He gains a circumstance bonus equal to his Con bonus to saves against evocation and transformation spells or effects.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.
Vital Surge [General]Prerequisites: Con 13+, Endurance, base attack bonus +7.
Benefit: This ability represents the fighter's ability to withstand magical effects that would otherwise block or effect him. If a fighter with vital surge is affected by an evocation or transformation spell or effect lasting more than one round and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Special: A fighter may select Vital Surge as one of his fighter bonus feats.