qwertyu63
2013-09-21, 01:12 PM
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These are feats based around the idea of making contacts in the world. Enjoy.
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Web of Contacts: (Social)
You have a web of contacts around the world.
Prerequisites: Character level 6, at least 1 Social feat
Benefit: Once per week, while in a settlement of at least 1000 people, you can declare yourself to have a contact in the city capable of performing a chosen task. This contact is at a level equal to half of your level (round up). They act like any other NPC, but start with a default attitude of Helpful.
Special: You can take this feat multiple times. Each time you take this feat, you can use it an extra time per week.
Teacher: (Social)
You have the skills required to take on an apprentice.
Prerequisites: Character level 3
Benefit: You gain a cohort. This cohort's ECL is always equal to half of your ECL plus your Charisma bonus (that is [ECL+Cha]/2, round up), not to exceed two-thirds of your ECL. This cohort is always of the same class as you, but all other details can vary. If your cohort dies, you can find and recruit a replacement by spending 24 hours looking in any settlement of at least 1000 people. Your cohort has the WBL of an NPC of their level.
Special: You can take this feat multiple times. Its effects stack. Each time, the required character level is increased by 4.
Special: Your cohorts may not have Teacher or Leader.
Special: Temporary bonuses to Charisma (from spells, items and other effects) do not count towards your Charisma bonus for this feat unless that bonus has been in effect for at least 24 hours.
Leader: (Social)
You can bring people together under a common cause.
Prerequisites: Character level 6, at least 1 Social feat
Benefit: You gain followers. You gain a number of level 1 followers equal to double your ECL plus your Charisma bonus (that is [ECL+Cha]*2). You also gain some level 2 followers. Divide your number of level 1 followers by 5, round down. You gain that many second level followers. You might get some level 3 followers as well. Divide your number of level 2 followers by 5, round down. You gain that many third level followers (if any).
Your followers arrive to your location in 24 hours; likewise, lost followers are replaced within 24 hours. Your followers may only have levels in expert or warrior. Your followers have the WBL of an NPC of their level.
Special: You can take this feat multiple times. The total number of level 1 followers stacks, and is used to calculate higher level followers normally.
Special: Your followers may not have Teacher or Leader.
Special: Temporary bonuses to Charisma (from spells, items and other effects) do not count towards your Charisma bonus for this feat unless that bonus has been in effect for at least 24 hours.
Estate: (Social)
Your connections bring you some income.
Benefit: Each month, you receive 10 gp times your ECL in coins. These coins do not magically fall into your lap, but instead must be picked up. You can pick up these coins in any settlement of at least 1000 people. If you fail to pick up a given months coins within the month, they are lost.
Special: You can take this feat multiple times. Its effects stack.
Merchant Prince: (Social)
You know merchants across the world.
Prerequisites: Character level 3
Benefit: Once per day, while in a settlement of at least 1000 people, you can can get any non-magical item worth 5 gold pieces times your ECL or less for free. Doing this takes 1 hour.
Special: You can take this feat multiple times. Each time you take this feat, you can use it an extra time per day.
Landkeeper: (Social)
Your contacts procure you a castle.
Prerequisites: Character level 12, at least 2 Social feats
Benefit: Within 1 week of taking this feat, you gain control and ownership of a small keep. This keep is identical to the one given by the Throne card from the deck of many things.
Special: If you lose control of your castle for 1 consecutive year, this feat is refunded, and can be respent on any social feat.
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Special Location:
See the rules in Complete Scoundrel for how these locations work.
Weaver's Web:
A large group of socialites, allowing visitors to make powerful friends.
Activation: To activate the power of the Weavers Web, you must make a DC 40 Diplomacy check. Each attempt at this check takes 1 day, and you get a +1 bonus on this check for each time you failed it.
Benefit: You gain any one Social feat as a bonus feat. You must qualify for the chosen feat.
Price: 7000 gp.
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These are feats based around the idea of making contacts in the world. Enjoy.
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Web of Contacts: (Social)
You have a web of contacts around the world.
Prerequisites: Character level 6, at least 1 Social feat
Benefit: Once per week, while in a settlement of at least 1000 people, you can declare yourself to have a contact in the city capable of performing a chosen task. This contact is at a level equal to half of your level (round up). They act like any other NPC, but start with a default attitude of Helpful.
Special: You can take this feat multiple times. Each time you take this feat, you can use it an extra time per week.
Teacher: (Social)
You have the skills required to take on an apprentice.
Prerequisites: Character level 3
Benefit: You gain a cohort. This cohort's ECL is always equal to half of your ECL plus your Charisma bonus (that is [ECL+Cha]/2, round up), not to exceed two-thirds of your ECL. This cohort is always of the same class as you, but all other details can vary. If your cohort dies, you can find and recruit a replacement by spending 24 hours looking in any settlement of at least 1000 people. Your cohort has the WBL of an NPC of their level.
Special: You can take this feat multiple times. Its effects stack. Each time, the required character level is increased by 4.
Special: Your cohorts may not have Teacher or Leader.
Special: Temporary bonuses to Charisma (from spells, items and other effects) do not count towards your Charisma bonus for this feat unless that bonus has been in effect for at least 24 hours.
Leader: (Social)
You can bring people together under a common cause.
Prerequisites: Character level 6, at least 1 Social feat
Benefit: You gain followers. You gain a number of level 1 followers equal to double your ECL plus your Charisma bonus (that is [ECL+Cha]*2). You also gain some level 2 followers. Divide your number of level 1 followers by 5, round down. You gain that many second level followers. You might get some level 3 followers as well. Divide your number of level 2 followers by 5, round down. You gain that many third level followers (if any).
Your followers arrive to your location in 24 hours; likewise, lost followers are replaced within 24 hours. Your followers may only have levels in expert or warrior. Your followers have the WBL of an NPC of their level.
Special: You can take this feat multiple times. The total number of level 1 followers stacks, and is used to calculate higher level followers normally.
Special: Your followers may not have Teacher or Leader.
Special: Temporary bonuses to Charisma (from spells, items and other effects) do not count towards your Charisma bonus for this feat unless that bonus has been in effect for at least 24 hours.
Estate: (Social)
Your connections bring you some income.
Benefit: Each month, you receive 10 gp times your ECL in coins. These coins do not magically fall into your lap, but instead must be picked up. You can pick up these coins in any settlement of at least 1000 people. If you fail to pick up a given months coins within the month, they are lost.
Special: You can take this feat multiple times. Its effects stack.
Merchant Prince: (Social)
You know merchants across the world.
Prerequisites: Character level 3
Benefit: Once per day, while in a settlement of at least 1000 people, you can can get any non-magical item worth 5 gold pieces times your ECL or less for free. Doing this takes 1 hour.
Special: You can take this feat multiple times. Each time you take this feat, you can use it an extra time per day.
Landkeeper: (Social)
Your contacts procure you a castle.
Prerequisites: Character level 12, at least 2 Social feats
Benefit: Within 1 week of taking this feat, you gain control and ownership of a small keep. This keep is identical to the one given by the Throne card from the deck of many things.
Special: If you lose control of your castle for 1 consecutive year, this feat is refunded, and can be respent on any social feat.
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Special Location:
See the rules in Complete Scoundrel for how these locations work.
Weaver's Web:
A large group of socialites, allowing visitors to make powerful friends.
Activation: To activate the power of the Weavers Web, you must make a DC 40 Diplomacy check. Each attempt at this check takes 1 day, and you get a +1 bonus on this check for each time you failed it.
Benefit: You gain any one Social feat as a bonus feat. You must qualify for the chosen feat.
Price: 7000 gp.
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