Re'ozul
2013-09-21, 03:12 PM
After playing way too much Dungeon Crawl Stone Soup in the last few weeks, I got it in my head to GM a PbP 3.5 game that uses it as inspiration.
But I am still somewhat unsure on what to do in general with balance issues as I want to replace long rests with a more dynamic recovery system.
Since this would be the first attempt, usable material would be restricted to core with some modifications. I am still brainstorming potential rules.
These are the rules that differ from standard 3.5 so far.
General
- Full hitpoints per hitdie
- for the purpose of gaining hitpoints each level, the constitution modifier is supplemented by half the strenght modifier and a third of the dexterity modifier (calculate fractional, then round down result).
- Hitpoints are regained at a rate of 0.01 times your total each round (so with 10hp you would regain 1 every 10 rounds)
- All feats that pertain to specific weapons (weapon focus, etc) now pertain to all weapons that are similar in working (long blade, short blade, polearm, bludgeoning instrument etc)
Spellcasting:
- Spellcasters use spellpoint system and regain 0.01 times their total spellpoints per round (similar to hitpoints)
- All casters work with "spells known"
- A caster has knowledge slots equal to their level plus their casting stat modifier and a spell costs slots equal to its level to memorize. (scrolls of amnesia can be found in the dungeon to erase knowledge of a spell)
- Originally prepared casters gain twice as many knowledge slots, while spontaneous casters regain spellpoints twice as fast.
- It is possible to specialize in a school (for every caster). For this school, their spells are cast at a +2 to caster level and DC. For every other school their spells are cast at a -1 CL and DC. (This means that at 1st level a specialized caster may only cast spells of their chosen school)
- Spellcasters start with a spellbook that contains two first and one second level spell of their chooseing as well as one randomly chose spell of levels 3-5 each. For a specialized caster, all spells in the beginning Spellbook must be of their school.
I am very open to opinions, suggestions and constructive criticism.
PS: the game will not have a hunger mechanic because that is entirely too hard to keep track off in PbP.
But I am still somewhat unsure on what to do in general with balance issues as I want to replace long rests with a more dynamic recovery system.
Since this would be the first attempt, usable material would be restricted to core with some modifications. I am still brainstorming potential rules.
These are the rules that differ from standard 3.5 so far.
General
- Full hitpoints per hitdie
- for the purpose of gaining hitpoints each level, the constitution modifier is supplemented by half the strenght modifier and a third of the dexterity modifier (calculate fractional, then round down result).
- Hitpoints are regained at a rate of 0.01 times your total each round (so with 10hp you would regain 1 every 10 rounds)
- All feats that pertain to specific weapons (weapon focus, etc) now pertain to all weapons that are similar in working (long blade, short blade, polearm, bludgeoning instrument etc)
Spellcasting:
- Spellcasters use spellpoint system and regain 0.01 times their total spellpoints per round (similar to hitpoints)
- All casters work with "spells known"
- A caster has knowledge slots equal to their level plus their casting stat modifier and a spell costs slots equal to its level to memorize. (scrolls of amnesia can be found in the dungeon to erase knowledge of a spell)
- Originally prepared casters gain twice as many knowledge slots, while spontaneous casters regain spellpoints twice as fast.
- It is possible to specialize in a school (for every caster). For this school, their spells are cast at a +2 to caster level and DC. For every other school their spells are cast at a -1 CL and DC. (This means that at 1st level a specialized caster may only cast spells of their chosen school)
- Spellcasters start with a spellbook that contains two first and one second level spell of their chooseing as well as one randomly chose spell of levels 3-5 each. For a specialized caster, all spells in the beginning Spellbook must be of their school.
I am very open to opinions, suggestions and constructive criticism.
PS: the game will not have a hunger mechanic because that is entirely too hard to keep track off in PbP.