killem2
2013-09-21, 11:40 PM
To Roselena, Thorin, Dar, Sgnoz, Isaiah, Bo, and Hercules, STAY OUT.
:smallcool::smallcool:
Some of you may have read and posted in the thread I had about the crazy teleportation rune maze, well the next set of rooms leads my party to a semi epic battle in a room. It's large and tall enough to house two colossal sized constructs. I'm a big miniatures person and I try to keep it on par with what they see.
I have these statues I snagged, and they are scaled as such, they git exactly in the colossal sized grid (6x6), and are about 2 feet tall. Next to normal medium miniatures they are rather imposing.
The room is big enough that the characters can move around freely, but the constructs will have reach to anywhere in the room easily.
Here is the party make up:
Thorin: Level 7 Dwarf Cleric of Moradin
Roselena: Silvestrani Elf Wizard
Dar: Halfing Level 7 Rogue, Level 1 invisiblade
Isiah: Half-Orc Level 7 Barbarian Level 1 Warhulk
Bo: Centaur Level 4 Fighter (ranged, uses energy bow/spitting)
Herclues: Minotaur of Krynn Level 8 Fighter (melee)
Sgons: Human Level 2 Ranger, Level 6 Scout, Level 1 Cloistered Cleric (travel devotion feat)
Here are our twin constructs.
http://i72.photobucket.com/albums/i168/ica171/Brandon%20Misc/twinconstructs_zps1909cc5e.png
This party, is going to be able to rest before they get here, upto this point the dungeon has been more of a mind **** than anything else. So expect them at full power, but with no knowledge of what is to come. Once they enter this room, all exits are blocked and they MUST fight.
So playground, with those images in mind, what do you think best works? I use all sources, even homebrew, as long as it is based on RAW.
:smallcool::smallcool:
Some of you may have read and posted in the thread I had about the crazy teleportation rune maze, well the next set of rooms leads my party to a semi epic battle in a room. It's large and tall enough to house two colossal sized constructs. I'm a big miniatures person and I try to keep it on par with what they see.
I have these statues I snagged, and they are scaled as such, they git exactly in the colossal sized grid (6x6), and are about 2 feet tall. Next to normal medium miniatures they are rather imposing.
The room is big enough that the characters can move around freely, but the constructs will have reach to anywhere in the room easily.
Here is the party make up:
Thorin: Level 7 Dwarf Cleric of Moradin
Roselena: Silvestrani Elf Wizard
Dar: Halfing Level 7 Rogue, Level 1 invisiblade
Isiah: Half-Orc Level 7 Barbarian Level 1 Warhulk
Bo: Centaur Level 4 Fighter (ranged, uses energy bow/spitting)
Herclues: Minotaur of Krynn Level 8 Fighter (melee)
Sgons: Human Level 2 Ranger, Level 6 Scout, Level 1 Cloistered Cleric (travel devotion feat)
Here are our twin constructs.
http://i72.photobucket.com/albums/i168/ica171/Brandon%20Misc/twinconstructs_zps1909cc5e.png
This party, is going to be able to rest before they get here, upto this point the dungeon has been more of a mind **** than anything else. So expect them at full power, but with no knowledge of what is to come. Once they enter this room, all exits are blocked and they MUST fight.
So playground, with those images in mind, what do you think best works? I use all sources, even homebrew, as long as it is based on RAW.