Spartan089
2013-09-22, 09:32 AM
This is my first time playing a full caster so a lot new things for me. Ill be playing a neutral alignment with good intentions.
I've read K's excellent albeit a bit outdated Necromancer guide among a few other threads so I have a general idea of how to proceed but I would like to some opinions on some of the directions I'm thinking of going bellow. Correct me if Im wrong with any assumptions on how things work as like I said I haven't played a caster before.
Option 1
Human (Necropolitian taken at 3rd level) - Dread Necromancer 8/Pale Master 10/cleric 2
1st level feat(s) - Fell Animate, Divine Meta Magic: Fell Animate
3rd level feats -Corpse Crafter
6th level feats - Destructive Retribution
Reasoning/goal: If I understand it correctly if I DMM Fell Animate at first level i'll be able to start making zombies/undead very very early (lv1) as opposed to level 6-8 in a standard build. I like the idea of destructive retribution as many of the things I'll be bringing back are pretty weak and perfect for suicide bombs. I saw somewhere that you can fell animate Kelgore's mist a swarm of rats and bring them back as an undead swarm, would each individual rat destroyed cause a negative energy explosion or is it just one explosion per swarm?
Option 2
Warforged - Dread Necromancer 8/?/?
1st level feat(s) - Tomb-Tainted Soul
Reasoning/goal: Warforged are pretty tough witch mitigates the squishy-ness of casters. Maybe a close combat type DN or fear build though Im not sure witch feats that would entail.
Option 3
Illumian - Dread Necromancer 20 or Dread Necromancer 8/Pale Master 10/insert class* 2
1st level feat(s) - Tomb-Tainted Soul
Reasoning/goal: Illumians from what I hear get a DMM like ability which would pair well with fell drain and animate.
If anyone has a build that worked for them let me know if anyone has tips or suggestions.
I've read K's excellent albeit a bit outdated Necromancer guide among a few other threads so I have a general idea of how to proceed but I would like to some opinions on some of the directions I'm thinking of going bellow. Correct me if Im wrong with any assumptions on how things work as like I said I haven't played a caster before.
Option 1
Human (Necropolitian taken at 3rd level) - Dread Necromancer 8/Pale Master 10/cleric 2
1st level feat(s) - Fell Animate, Divine Meta Magic: Fell Animate
3rd level feats -Corpse Crafter
6th level feats - Destructive Retribution
Reasoning/goal: If I understand it correctly if I DMM Fell Animate at first level i'll be able to start making zombies/undead very very early (lv1) as opposed to level 6-8 in a standard build. I like the idea of destructive retribution as many of the things I'll be bringing back are pretty weak and perfect for suicide bombs. I saw somewhere that you can fell animate Kelgore's mist a swarm of rats and bring them back as an undead swarm, would each individual rat destroyed cause a negative energy explosion or is it just one explosion per swarm?
Option 2
Warforged - Dread Necromancer 8/?/?
1st level feat(s) - Tomb-Tainted Soul
Reasoning/goal: Warforged are pretty tough witch mitigates the squishy-ness of casters. Maybe a close combat type DN or fear build though Im not sure witch feats that would entail.
Option 3
Illumian - Dread Necromancer 20 or Dread Necromancer 8/Pale Master 10/insert class* 2
1st level feat(s) - Tomb-Tainted Soul
Reasoning/goal: Illumians from what I hear get a DMM like ability which would pair well with fell drain and animate.
If anyone has a build that worked for them let me know if anyone has tips or suggestions.