Thundersroar
2013-09-22, 12:36 PM
Greetings everyone. I'm looking for some help to make an existing character a little better, ways that I can tweak him to make him more adept at what I want him to do. A little backstory first: I am playing Rise of the Runelords as a duo campaign. So far, despite all of the rather huge bonus' afforded to my character, I have been getting my ass handed to me. The DM has given me permission to change him as necessary so that it is more balanced, and I have a chance of surviving the thing. I love the concept of the character, and would like to keep as much of the flavour he has as possible.Here is the character:
Dias is a bombastic Half-elf Crossblooded Sorcerer(Djinn/Blue Dragon)/Ranger. He has a penchant for electrocuting things, and any energy spell he casts is generally switched to electricity. He spends much of his time roaming the wilds around Sandpoint, though he occasionally helps the town guard out. He likes to mix it up in melee with his bastard sword(two handed).
So here is the basics of our character creation:
Level 3 Gestalt
Mythic Tier 2(will rise to tier 10 by the end of the game, providing I survive that long)
Max HP
Stats 18,17,16,15,14,13
Here is what I have so far:
S 16
D 17
C 15
I 13
W 14
CH 20
HP: 39
F/R/W: 6/7/6
Feats:
Archery Style(Point Blank Shot)
Combat Casting
Precise Shot
Endurance(Ranger)
Abilities:
Favored Enemy(Goblins +2) At fifth level, my goblin points will stay the same, and then I am going to add Giants as my main favoured enemy.
Bloodline:
Electric Ray
Draconic Resistances (5 Electricity resist, +1 natural armor)
Mythic Abilities/Feats:
Archmage/Champion
Mage Strike
Wild Arcana
Extra Path Ability
Enduring Armor
Spells:
Shocking Grasp(Bloodline)
Burning Hands
Touch of Gracelessness
As it stands, I am using a MW Bastard, MW Longbow. I don't usually use my long bow, it is just there in case something is out of reach of my electric ray bloodline ability.
Choices:
I chose the Archery style so I can hit things in combat with my allies.
I chose archmage for the Mage Strike ability primarily, and Wild Arcana(unless I am reading it wrong) gives me access to a schwack of spells I normally wouldn't be able to cast because of my limited spells known, also giving me access to some battlefield control(though I really don't want that to be my focus, blasting things is more his style and mine).
I haven't added in my next tier's boosts, though I am leaning towards Bloodline Intensity.
So, what say you all? Any ideas how I can make him a bit better going forward? Anything I can do to tweak him now?
We have access to most of the major books(PG, APG, UE, UM, UC and Mythic Adventures).
Looking forward to hearing from you guys.
Dias is a bombastic Half-elf Crossblooded Sorcerer(Djinn/Blue Dragon)/Ranger. He has a penchant for electrocuting things, and any energy spell he casts is generally switched to electricity. He spends much of his time roaming the wilds around Sandpoint, though he occasionally helps the town guard out. He likes to mix it up in melee with his bastard sword(two handed).
So here is the basics of our character creation:
Level 3 Gestalt
Mythic Tier 2(will rise to tier 10 by the end of the game, providing I survive that long)
Max HP
Stats 18,17,16,15,14,13
Here is what I have so far:
S 16
D 17
C 15
I 13
W 14
CH 20
HP: 39
F/R/W: 6/7/6
Feats:
Archery Style(Point Blank Shot)
Combat Casting
Precise Shot
Endurance(Ranger)
Abilities:
Favored Enemy(Goblins +2) At fifth level, my goblin points will stay the same, and then I am going to add Giants as my main favoured enemy.
Bloodline:
Electric Ray
Draconic Resistances (5 Electricity resist, +1 natural armor)
Mythic Abilities/Feats:
Archmage/Champion
Mage Strike
Wild Arcana
Extra Path Ability
Enduring Armor
Spells:
Shocking Grasp(Bloodline)
Burning Hands
Touch of Gracelessness
As it stands, I am using a MW Bastard, MW Longbow. I don't usually use my long bow, it is just there in case something is out of reach of my electric ray bloodline ability.
Choices:
I chose the Archery style so I can hit things in combat with my allies.
I chose archmage for the Mage Strike ability primarily, and Wild Arcana(unless I am reading it wrong) gives me access to a schwack of spells I normally wouldn't be able to cast because of my limited spells known, also giving me access to some battlefield control(though I really don't want that to be my focus, blasting things is more his style and mine).
I haven't added in my next tier's boosts, though I am leaning towards Bloodline Intensity.
So, what say you all? Any ideas how I can make him a bit better going forward? Anything I can do to tweak him now?
We have access to most of the major books(PG, APG, UE, UM, UC and Mythic Adventures).
Looking forward to hearing from you guys.