Jack_of_Spades
2006-12-27, 06:04 AM
This is a new class I'm thinking about implementing in my campaign Lurvia, A World Alive. I'm splitting the Druid into a combat oriented one and a spell oriented one.This is the combat one. Also, thsi is the first class I've ever tried to create, so any advice would be greatly appreciated.
Nature Shaper
Lvl BaB Saves F/R/W Class features
1 +0 0/2/2 Legs of the Beast Wild Empathy, Fangs of the Beast
2 +1 0/3/3
3 +2 1/3/3 Fangs of the Beast
4 +3 1/4/4 Legs of the Beast 2/day
5 +3 1/4/4 Fangs of the Beast
6 +4 2/5/5
7 +5 2/5/5 Legs of the Beast 3/day, Fangs of the Beast
8 +6 2/6/6 Enduring Energy
9 +6 3/6/6 Fangs of the Beast
10 +7 3/7/7 Legs of the Beast 4/day
11 +8 3/7/7 Fangs of the Beast
12 +9 4/8/8
13 +9 4/8/8 Legs of the Beast 5/day, Fangs of the Beast
14 +10 4/9/9 Enduring Energy
15 +11 5/9/9 Fangs of the Beast
16 +12 5/10/10 Legs of the Beast 6/day
17 +12 5/10/10 Fangs of the Beast
18 +13 6/11/11
19 +14 6/11/11 Legs of the Beast 7/day Fangs of the beast
20 +15 6/12/12 Enduring Energy
HD d8
Skills 4+int mod
Class Skills Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex).
Weapon and Armor Proficiency: All simple weapons plus the net. All Armors.
Legs of the Beast
Translucent energy surrounds a part of your body in the form of an animal’s body parts. Wings, hooves, flippers etc. This is only present when the movement is being used; wings only appear when flying and legs only appear when going faster than what they could do without this ability.
The Third time this is gained a new movement type may be acquired. It may be modified like the original
Fly Average 10
Burrow 10
Swim 10
Climb 10
Land Speed +10
If you select the same type a second time add 10 feet to the speed.
Fangs of the Beast.
You can shape the energy of Lurvia into an animal form long enough for it to make an attack.Only the part relevant to the attack is created: the head of a wolf, the jaws of a shark, or the legs of an elephant.
This is usable a number of times equal to your Level + Charisma Mod
You can shape the energy of Lurvia into an attack. Each time this feature is gained select an ability from the chart. Attack is made using your Base attack plus your wisdom modifier. Your charisma modifier is added to damage, if any.
The range of this attack is ten feet per level.
---1d8 damage
--- Improved trip.
--- Improved Grapple.
--- Area effect. Instead of targeting one creature, you may designate a 10x10square as the target of your attack. The DC to avoid is 10+ 1/2level+ wisdom mod. Save for half damage and/or negate special attack. Each time this is taken, increase the area affected by ten feet on each side
--- Adds 1d6 damage of one energy type
--- Improved Bull Rush. If taken with Area Effect
--- +4 to special attack. Trip or Grapple or Bull rush.
For example:
A third level Channeler can have a Fang that deals 2d8 damage on a successful hit by taking the 1d8 damage option twice. Or it can Trip everyone in a 10x10 square by taking Improved Trip and Area Effect.
Using Fangs of the Beast provokes attacks of opportunity like casting a spell. It requires two free hands to use.
Enduring Energy
At 8th level Your fangs of the beast may attack the next round within fifteen feet of your first attack with it. If you attacked an Orc with it, you may attack anything within 15 feet of that Orc. To attack something else you would have to spend an additional use of Fangs of the Beast as usual.
This effect only lasts for one round.
At 14th level this effect lasts for two rounds
At 20th it lasts for three rounds
Nature Shaper
Lvl BaB Saves F/R/W Class features
1 +0 0/2/2 Legs of the Beast Wild Empathy, Fangs of the Beast
2 +1 0/3/3
3 +2 1/3/3 Fangs of the Beast
4 +3 1/4/4 Legs of the Beast 2/day
5 +3 1/4/4 Fangs of the Beast
6 +4 2/5/5
7 +5 2/5/5 Legs of the Beast 3/day, Fangs of the Beast
8 +6 2/6/6 Enduring Energy
9 +6 3/6/6 Fangs of the Beast
10 +7 3/7/7 Legs of the Beast 4/day
11 +8 3/7/7 Fangs of the Beast
12 +9 4/8/8
13 +9 4/8/8 Legs of the Beast 5/day, Fangs of the Beast
14 +10 4/9/9 Enduring Energy
15 +11 5/9/9 Fangs of the Beast
16 +12 5/10/10 Legs of the Beast 6/day
17 +12 5/10/10 Fangs of the Beast
18 +13 6/11/11
19 +14 6/11/11 Legs of the Beast 7/day Fangs of the beast
20 +15 6/12/12 Enduring Energy
HD d8
Skills 4+int mod
Class Skills Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), and Use Rope (Dex).
Weapon and Armor Proficiency: All simple weapons plus the net. All Armors.
Legs of the Beast
Translucent energy surrounds a part of your body in the form of an animal’s body parts. Wings, hooves, flippers etc. This is only present when the movement is being used; wings only appear when flying and legs only appear when going faster than what they could do without this ability.
The Third time this is gained a new movement type may be acquired. It may be modified like the original
Fly Average 10
Burrow 10
Swim 10
Climb 10
Land Speed +10
If you select the same type a second time add 10 feet to the speed.
Fangs of the Beast.
You can shape the energy of Lurvia into an animal form long enough for it to make an attack.Only the part relevant to the attack is created: the head of a wolf, the jaws of a shark, or the legs of an elephant.
This is usable a number of times equal to your Level + Charisma Mod
You can shape the energy of Lurvia into an attack. Each time this feature is gained select an ability from the chart. Attack is made using your Base attack plus your wisdom modifier. Your charisma modifier is added to damage, if any.
The range of this attack is ten feet per level.
---1d8 damage
--- Improved trip.
--- Improved Grapple.
--- Area effect. Instead of targeting one creature, you may designate a 10x10square as the target of your attack. The DC to avoid is 10+ 1/2level+ wisdom mod. Save for half damage and/or negate special attack. Each time this is taken, increase the area affected by ten feet on each side
--- Adds 1d6 damage of one energy type
--- Improved Bull Rush. If taken with Area Effect
--- +4 to special attack. Trip or Grapple or Bull rush.
For example:
A third level Channeler can have a Fang that deals 2d8 damage on a successful hit by taking the 1d8 damage option twice. Or it can Trip everyone in a 10x10 square by taking Improved Trip and Area Effect.
Using Fangs of the Beast provokes attacks of opportunity like casting a spell. It requires two free hands to use.
Enduring Energy
At 8th level Your fangs of the beast may attack the next round within fifteen feet of your first attack with it. If you attacked an Orc with it, you may attack anything within 15 feet of that Orc. To attack something else you would have to spend an additional use of Fangs of the Beast as usual.
This effect only lasts for one round.
At 14th level this effect lasts for two rounds
At 20th it lasts for three rounds