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ProtomanJay
2013-09-23, 01:40 AM
I'm involved in a tournament that involved pitting myself up against 4 other players and I've never been good at building characters.

Im looking for any builds that are superior and will carry me to victory!
Im used to playing wizards/warlocks, stuff of that sort.

We're starting at level 16 with about 200k gold to spend.
DnD 3.5

Looking for any and all ideas, help me<3

Emperor Tippy
2013-09-23, 01:42 AM
Any ideas what you are going to face?

Trinoya
2013-09-23, 01:43 AM
I'm involved in a tournament that involved pitting myself up against 4 other players and I've never been good at building characters.

Im looking for any builds that are superior and will carry me to victory!
Im used to playing wizards/warlocks, stuff of that sort.

We're starting at level 16 with about 200k gold to spend.
DnD 3.5

Looking for any and all ideas, help me<3

Edit: DOH missed level sixteen.

Play a wizard, straight, conjuration specialist. You'll wipe the floor with them. oh, and trade out your familiar for the specialist ability in PHB II, you can dodge attacks that way.

Addendum: For added fun, be a necropoliton and use celerity all you want for casting two spells per round.

Zanos
2013-09-23, 02:26 AM
Addendum: For added fun, be a necropoliton and use celerity all you want for casting two spells per round.
The undead type does not grant immunity to dazing, which celerity causes. You're probably thinking of stunning. Becoming immune to daze requires more work.

On Topic: Any sort of restrictions? What others will be making? It'd be pretty easy to come up with a build that could stomp pretty much anything, but you don't want your entire group to hate you for building an untouchable character.

Aracor
2013-09-23, 11:53 AM
Oddly, you may want to play a cleric. You can use the OTHER silly candle of invocation use to prepare spells as a cleric two levels higher than you. That'll give you level 9 spells. If you're a cleric with the animal domain, that gives you Shapechange, and Miracle for fun if you'd like. Sounds like a good start to me.

John Longarrow
2013-09-23, 12:01 PM
ProtomanJay

What are the rules? i.e. how much time do you have to prep? Do you know what terrain you will be starting in? Do you know how far apart you and the other characters will start? Do you have any idea what the competition will be bringing?

Depending on who's doing what, there are a LOT of different options you may want to use.

Dusk Eclipse
2013-09-23, 12:08 PM
To be fair any of the Core T1 are going to be really strong, personally I would with a cleric-zilla, picking some BFC spells from the wizard's list via Divine Magician ACF. With a few melee feats (Power Attack and Leap Attack for example) clerics become pretty decent meleers even with their buffs down (though you want them up all the time, so Divine Spell power, a bead of Karma and the like are strongly recommended to jack up CL).

If you can use the Candle of Invocation to prepare cleric spells as a higher level one, going Sovereign Speaker with spontanous domain casting (ACF and feat) is a really strong choice, because domains are just that good to expand your list and you can recover at least 1 spell level.

Trinoya
2013-09-23, 03:23 PM
The undead type does not grant immunity to dazing, which celerity causes. You're probably thinking of stunning. Becoming immune to daze requires more work.

On Topic: Any sort of restrictions? What others will be making? It'd be pretty easy to come up with a build that could stomp pretty much anything, but you don't want your entire group to hate you for building an untouchable character.

Doh, you are correct. I believe there is a paladin spell and a feat that make you immune to daze (dragonmarked feat I believe, but been a while since I made an immunity to daze build). Cheese filled no matter how you look at it.


Another question for the OP, how is your DM doing stats and is he forbidding templates?

Dusk Eclipse
2013-09-23, 03:53 PM
Mark of the Dauntless (requires a True Dragonmark) from Dragonmarked the least cheesy method to gain Daze immunity IMO.

Phelix-Mu
2013-09-23, 04:13 PM
A vote for druid. Access to the whole spell list makes divine pretty nice, though the high-level really means that anyone can have access to anything.

But druid is both tough and versatile. Low dependence on feats or equipment to be pretty damn effective means that you can customize your load-out more, and not get gimped by loss of gear (as unlikely as that is to happen in this scenario). Two good saves, good HD, decent BAB, and killer round-to-round versatility with Fast Wild Shape means that you can cover lots of conceptual tactical ground in a hurry.

The druid list also has some very interesting, and powerful, spell combos. Add these to an Animal Companion designed and equipped to kick butt and take names, and it can be a handful even for a wizard. Add in some summoned megaraptors, or even one of the various brands of NOx-powered summoning optimization, and it all just gets a bit silly.

Good luck. Sounds like it will be a nice bit of rocket tag.:smallwink:

Immabozo
2013-09-23, 04:14 PM
I'd love to see a rogue, war hulk with hide in plain sight, with Luhix (drug, BoVD pg 42?) coated blades and skilled enchantment. Hit all squares in reach for hit #1 no save paralysis (depending on interpretation, I think so) and hit #2 and all subsequent hits DC 25 fort save or die. With reach, combat reflexes, could be fun.

Max reach via Large race, willing deformity (tall), Warshaper 3 (gotta dip Barb and Bear Warrior), and IIRC, there are bracers or something in MIC for more reach. But that's 20' reach right there.

OR, maybe ninja an auto resetting trap of AMF under them, stab them in the back with a Luhix coated dagger many times, then HIPS?

Maybe Rogue, assassin, and dip x (cleric for domains?) and then Hide in Plain Sight, throw down an AMF trap, kill em with luhix coated blades and the assassin class feature for save-or-die, followed by a save or die, followed with as many save-or-dies as you have attacks, till they drop. completely non-magical in nature!

this one, maybe skill focus hide and move silently, high dex with TWF line, combat reflexes, and weapon finesse?

EDIT: Other builds may be more effective, but this one sounds fun to me!