Darthor
2013-09-23, 09:21 AM
Hello guys, i'm new here, this is my first thread.
I am building a world for my players in D&D 3.5 based on Dark Souls and some Zombie Apocalypse stuff. I really like the game, and lets not forget, its only BASED on the game.
The basics:
Undead: The real deal: zombies, skeletons, wraiths and the like. When you destroy one, he's done.
Hollow: Something between Live Humanoid and Necropolitan. You have the worse of both worlds, you don't get any undead immunities, you can be harmed by both positive or negative energy (the caster makes a CL check CD 10 to choose the effect, failure by 4 or less the spell doesn't work, failure by 5+ or nat 1, the opposite effect happens). Only positive energy can heal you still, the only benefit is: you don't have to drink or eat anymore. The longer you stay in hollow, more undead you become, you have to cling to things that make you human. Any Hollow can be reverted by any Ress spell. (more info about hollows directly on the entries in "What happens when X dies?")
Everything that dies, comes back as undead or hollow. (It can take as much as 1 round, or up till the night in that day for this to happen)
What happens when X dies?
Animals: Become undead after coming back.
Non-vital NPCs: Come back as Hollow, drop 1 level on the Good/Neutral/Evil axis. If he dies again, or remain as much as 1 week/HD as hollow, he becames an undead.
Vital NPCs and PCs: Come back as Hollow, Will save or drop 1 level in Morality axis like above. Each week as a hollow you make another will save, if you succed: keep your morality, sanity and "soul", if you fail: drop your morality in 1 level, count as another week of hollow, and start "losing your soul". After a character reach Weeks=HD in hollow form, he becames undead.
During your hollow time, if you roleplay, try to eat, and remain human, you get a bonus on your will save (probably +2). If you go all i don't care, hobo killing machine, you get penalties.
But why is all of this happening?
There is a huge bonfire my players already found hidden in a mountain, there is one hollow that "guards" the bonfire and give them some info (he is getting kinda nuts for being dead for so long, but the bonfire prevents him from becoming undead), and there was Gwyn, a old god, so weak by fueling the natural course of life, that when my players found and attacked him(he looked like an undead, and couldn't speak) the bonfire almost went cold. Now they must find something else to burn so the dead stay dead. The hollow mentioned that Gods burn well(Big Nope) and people with a lot of followers, like Kings/High Priests and the like may burn well too(Yeah let's go with that), now they are talking with the king to see how they are going to proceed.
Will the bold King sacrifice himself? How long can he burn for the world?
Will he start a war to get another king? A tyrant maybe? What about all the undead that will raise in a war?
And etc.
(There are some surprises coming...the king is a decoy, the true king was Gwyn for example)
Shennanigans i gave my players:
Estus flask: Potion o cure light wounds with 5 charges, can be restocked at the bonfire, if a player dies, they can light a bonfire using the energy of 1 full estus flask (they all have 1, 4 players, the carges can be divided) to ress someone as Hollow without having to wait up till night for the person to ress(and get a bonus on the character will save). (This potion will "level up" after some events, as they level up, so it keep being useful)
If anyone has any ideas or suggestions be welcome, that's what i need the most!
Sorry for any grammar mistakes, english is not my native language.
I am building a world for my players in D&D 3.5 based on Dark Souls and some Zombie Apocalypse stuff. I really like the game, and lets not forget, its only BASED on the game.
The basics:
Undead: The real deal: zombies, skeletons, wraiths and the like. When you destroy one, he's done.
Hollow: Something between Live Humanoid and Necropolitan. You have the worse of both worlds, you don't get any undead immunities, you can be harmed by both positive or negative energy (the caster makes a CL check CD 10 to choose the effect, failure by 4 or less the spell doesn't work, failure by 5+ or nat 1, the opposite effect happens). Only positive energy can heal you still, the only benefit is: you don't have to drink or eat anymore. The longer you stay in hollow, more undead you become, you have to cling to things that make you human. Any Hollow can be reverted by any Ress spell. (more info about hollows directly on the entries in "What happens when X dies?")
Everything that dies, comes back as undead or hollow. (It can take as much as 1 round, or up till the night in that day for this to happen)
What happens when X dies?
Animals: Become undead after coming back.
Non-vital NPCs: Come back as Hollow, drop 1 level on the Good/Neutral/Evil axis. If he dies again, or remain as much as 1 week/HD as hollow, he becames an undead.
Vital NPCs and PCs: Come back as Hollow, Will save or drop 1 level in Morality axis like above. Each week as a hollow you make another will save, if you succed: keep your morality, sanity and "soul", if you fail: drop your morality in 1 level, count as another week of hollow, and start "losing your soul". After a character reach Weeks=HD in hollow form, he becames undead.
During your hollow time, if you roleplay, try to eat, and remain human, you get a bonus on your will save (probably +2). If you go all i don't care, hobo killing machine, you get penalties.
But why is all of this happening?
There is a huge bonfire my players already found hidden in a mountain, there is one hollow that "guards" the bonfire and give them some info (he is getting kinda nuts for being dead for so long, but the bonfire prevents him from becoming undead), and there was Gwyn, a old god, so weak by fueling the natural course of life, that when my players found and attacked him(he looked like an undead, and couldn't speak) the bonfire almost went cold. Now they must find something else to burn so the dead stay dead. The hollow mentioned that Gods burn well(Big Nope) and people with a lot of followers, like Kings/High Priests and the like may burn well too(Yeah let's go with that), now they are talking with the king to see how they are going to proceed.
Will the bold King sacrifice himself? How long can he burn for the world?
Will he start a war to get another king? A tyrant maybe? What about all the undead that will raise in a war?
And etc.
(There are some surprises coming...the king is a decoy, the true king was Gwyn for example)
Shennanigans i gave my players:
Estus flask: Potion o cure light wounds with 5 charges, can be restocked at the bonfire, if a player dies, they can light a bonfire using the energy of 1 full estus flask (they all have 1, 4 players, the carges can be divided) to ress someone as Hollow without having to wait up till night for the person to ress(and get a bonus on the character will save). (This potion will "level up" after some events, as they level up, so it keep being useful)
If anyone has any ideas or suggestions be welcome, that's what i need the most!
Sorry for any grammar mistakes, english is not my native language.