Maginomicon
2013-09-23, 04:04 PM
Curse of Spilt Water
Transmutation [Water]
Level: Drd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The target of this spell must succeed at a Fortitude saving throw or be permanently transformed into water equal its original volume. The water immediately splashes to the ground and spreads as normal water. If a suitable container is within 5 feet of the target, the caster can direct the water to collapse into the container. Any equipment carried by the victim also transforms into water. While transformed into water, the victim has no consciousness and can take no actions.
If any quantity of the water is recovered, a break enchantment can restore the victim to normal. However, if the water is allowed to evaporate (a process that requires 1 hour for a creature of Fine size, 1 day for Tiny creature, and 2 days for each size category larger than Tiny) or mixed with a larger body of water, such as a lake or sea, a limited wish, miracle, or wish is required to restore the target to its original form.
Material Component: A rag doll soaked in seawater.
"Any quantity of water" you say?
*rubs hands together evilly*
I liquify someone, bottle up a vial of the resulting water, and freeze it. Reminiscent of Megamind, anyone?
Even worse, combine this with dust of dryness, and you can store someone (or perhaps a number of people) forever as a ball of dirt.
Transmutation [Water]
Level: Drd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The target of this spell must succeed at a Fortitude saving throw or be permanently transformed into water equal its original volume. The water immediately splashes to the ground and spreads as normal water. If a suitable container is within 5 feet of the target, the caster can direct the water to collapse into the container. Any equipment carried by the victim also transforms into water. While transformed into water, the victim has no consciousness and can take no actions.
If any quantity of the water is recovered, a break enchantment can restore the victim to normal. However, if the water is allowed to evaporate (a process that requires 1 hour for a creature of Fine size, 1 day for Tiny creature, and 2 days for each size category larger than Tiny) or mixed with a larger body of water, such as a lake or sea, a limited wish, miracle, or wish is required to restore the target to its original form.
Material Component: A rag doll soaked in seawater.
"Any quantity of water" you say?
*rubs hands together evilly*
I liquify someone, bottle up a vial of the resulting water, and freeze it. Reminiscent of Megamind, anyone?
Even worse, combine this with dust of dryness, and you can store someone (or perhaps a number of people) forever as a ball of dirt.