Vaz
2013-09-24, 06:25 AM
In a campaign I'm running, one of my players has asked if they can pick up the landlord feat from Stronghold Builders Guidebook. It makes sense where the players are in game, and they have some spare cash floating around above WBL that I'd prefer for them to put into a goldsink rather than coming up with stupidly broken custom magic items.
They currently have around 70K GP (so, with landlord, effectively 140K) to spend on it all told as a party (but they don't all necessarily want to put all of their share into their mansion)., but I'm wondering exactly where they'd be able to spend that amount of money in breaking things.
I also like the idea of the players coming up with an encounter zone that I as a DM can attempt to run (making them the DM's, for once), perhaps they have a particularly pretty bauble that some of the campaign antagonists want; so rather than the typical returning to the scene of a ransacked house and learn it was stolen, actually having the PCs at home when they're attacked.
Only limitations is that I won't allow moving or invisible strongholds - but it's not an exhaustive banlist.
Builders, go!
They currently have around 70K GP (so, with landlord, effectively 140K) to spend on it all told as a party (but they don't all necessarily want to put all of their share into their mansion)., but I'm wondering exactly where they'd be able to spend that amount of money in breaking things.
I also like the idea of the players coming up with an encounter zone that I as a DM can attempt to run (making them the DM's, for once), perhaps they have a particularly pretty bauble that some of the campaign antagonists want; so rather than the typical returning to the scene of a ransacked house and learn it was stolen, actually having the PCs at home when they're attacked.
Only limitations is that I won't allow moving or invisible strongholds - but it's not an exhaustive banlist.
Builders, go!