Traveling_Angel
2006-12-27, 07:53 PM
Note: Aspiring novelist that I am, this has been floating around in my brain for a long time. This is part of a project for coming up with crunchy bits for a novel that I wish to write.
No one knows where the hat came from, and most of the Realms gods don't even know. Those who do respond with a blush and a quick change of subject.
Even if you looked at it, you would have no clue as to it's powerful nature. Just a plain, tan, wide brimmed hat, this hat rarely is noticed, if at all.
The various abilities of the hat stay dormant until the wearer does something that is a incredibly demonstration of their personality. This could be a cold hearted kill for an assassin, a few platinum tossed to beggars from a generous soul. From then on, The hat enhances there personality to a massive degree, showing in a long list of effects.
The wearer gains fast healing 1.
The wearer gains "protecton from" alignments they are oposed to, as the 1st level spells (i.e. a LG wearer would get protection from evil and protection from chaos). True Neutal wearers are protected from all Extreme alignments(CG, LE and so on)
The wearer is immune to any charms or compulsions.
Any weapons the wearer uses, as well as as any natural weapons they have, count as their alignment (so a paladin's would count as Lawful and Good) as well as magical.
If the wearer can obtain a psionic focus, they may store a focus in the hat. When they have focus, they may shift it into the hat, and lose the benefits. However, they may regain focus. When a wearer has both focuses, he may lose the one he has access to as normal. the hat transfers it's stored focus to the wearer 2 rounds later. any effect/condition that removes a psionic focus (unconscious, no power points left) removes both focuses.
The wearer may manifest powers in a Null Psionic field
The wearer may store a gear set or outfit in the hat. This must be a *normal* outfit for the wearer, like an adventure's gear. Whenever the wearer puts the hat back on, the outfit is donned completely. When they take the hat off, their un-normal clothing comes back.
The hat may not be removed unless the wearer wants it to be so.
The wearer gains DR 5/opposed alignments
Note that since this is a major artifact, these effects are never suppressed by mortal magic.
Comments? Questions?
No one knows where the hat came from, and most of the Realms gods don't even know. Those who do respond with a blush and a quick change of subject.
Even if you looked at it, you would have no clue as to it's powerful nature. Just a plain, tan, wide brimmed hat, this hat rarely is noticed, if at all.
The various abilities of the hat stay dormant until the wearer does something that is a incredibly demonstration of their personality. This could be a cold hearted kill for an assassin, a few platinum tossed to beggars from a generous soul. From then on, The hat enhances there personality to a massive degree, showing in a long list of effects.
The wearer gains fast healing 1.
The wearer gains "protecton from" alignments they are oposed to, as the 1st level spells (i.e. a LG wearer would get protection from evil and protection from chaos). True Neutal wearers are protected from all Extreme alignments(CG, LE and so on)
The wearer is immune to any charms or compulsions.
Any weapons the wearer uses, as well as as any natural weapons they have, count as their alignment (so a paladin's would count as Lawful and Good) as well as magical.
If the wearer can obtain a psionic focus, they may store a focus in the hat. When they have focus, they may shift it into the hat, and lose the benefits. However, they may regain focus. When a wearer has both focuses, he may lose the one he has access to as normal. the hat transfers it's stored focus to the wearer 2 rounds later. any effect/condition that removes a psionic focus (unconscious, no power points left) removes both focuses.
The wearer may manifest powers in a Null Psionic field
The wearer may store a gear set or outfit in the hat. This must be a *normal* outfit for the wearer, like an adventure's gear. Whenever the wearer puts the hat back on, the outfit is donned completely. When they take the hat off, their un-normal clothing comes back.
The hat may not be removed unless the wearer wants it to be so.
The wearer gains DR 5/opposed alignments
Note that since this is a major artifact, these effects are never suppressed by mortal magic.
Comments? Questions?