tcrudisi
2013-09-25, 10:18 AM
Prior to a couple of weeks ago, I had not picked up any of my WoD books in years. I have just been feeling a strong desire to play. Well, to be honest, that's not going to happen. But running? I could probably find a way to ST a game.
Normally I struggle with the overarching plot. What's the main idea? I'm good about letting the players fill in the gaps, or making up the details as it goes along. The problem is that, this time, I've got the overarching plot ... but no idea how to go about it. This is where you come in. Would you be so kind as to help me, please?
It will start off as a Werewolf game. I'm actually thinking that they'll be rank 2 or 3. The apocalypse hasn't happened yet, but it's damn close. Some elders have figured out that they are going to lose. It's not even a matter of the tribes coming together for the final battle - even with their combined forces, they are destined to fail. So they got together and started pitching ideas to each other. Crazy idea after crazy idea was floated until one of them mentioned reconciling with the other shifter breeds.
He was laughed at, of course. They are all dead, having been slaughtered by the werewolves so long ago.
But ... what if? What if they aren't all dead? The Corax are rumored to be alive; they sometimes make an appearance at moots, though these particular elders have never seen one. What about others? Is it possible?
To that end, they have tasked the party with finding the other shifter breeds. Specifically the Ratkin, Mokole, Corax, Gurahl and Bastet. (Why those? Well, those happen to be the books that I own. heh) Their objective? To convince each breed to have a representative of their kind to join a pack - 1 of each shifter breed (including werewolf). Can these shifter breeds all work together in a more efficient way to help stop the Wyrm's eventual victory? Can this pack begin the process of healing the relations between their breed and the werewolves?
Each player would play a different breed. So there would be 1 Ratkin, 1 Mokole, 1 Corax, 1 Gurahl, 1 Bastet, and 1 Werewolf in the pack. Yeah, that's completely screwed up. I'm not normally one for cross-overs, but at least this one has the reason why built in and it doesn't involve things like Changelings or Vampires (at least as PC's, though I don't normally even throw them in as bad guys because I detest cross-overs that much).
That is what I have. The question then, is how to proceed? What should the wolves have to do to find these different breeds? Each breed is going to be different and have a different set of challenges, but I'll be damned if I can figure out how, exactly, they could go about doing this. After all, they've remained successfully hidden for a reason.
And then what? They've finished the prologue, ditched their werewolf characters, and created new shifters. What kind of challenges would a pack like this face? It's so vastly different that I'm not sure where to go with it.
I really like the overall idea, I'm just struggling to fill in the details. Help, please!
Normally I struggle with the overarching plot. What's the main idea? I'm good about letting the players fill in the gaps, or making up the details as it goes along. The problem is that, this time, I've got the overarching plot ... but no idea how to go about it. This is where you come in. Would you be so kind as to help me, please?
It will start off as a Werewolf game. I'm actually thinking that they'll be rank 2 or 3. The apocalypse hasn't happened yet, but it's damn close. Some elders have figured out that they are going to lose. It's not even a matter of the tribes coming together for the final battle - even with their combined forces, they are destined to fail. So they got together and started pitching ideas to each other. Crazy idea after crazy idea was floated until one of them mentioned reconciling with the other shifter breeds.
He was laughed at, of course. They are all dead, having been slaughtered by the werewolves so long ago.
But ... what if? What if they aren't all dead? The Corax are rumored to be alive; they sometimes make an appearance at moots, though these particular elders have never seen one. What about others? Is it possible?
To that end, they have tasked the party with finding the other shifter breeds. Specifically the Ratkin, Mokole, Corax, Gurahl and Bastet. (Why those? Well, those happen to be the books that I own. heh) Their objective? To convince each breed to have a representative of their kind to join a pack - 1 of each shifter breed (including werewolf). Can these shifter breeds all work together in a more efficient way to help stop the Wyrm's eventual victory? Can this pack begin the process of healing the relations between their breed and the werewolves?
Each player would play a different breed. So there would be 1 Ratkin, 1 Mokole, 1 Corax, 1 Gurahl, 1 Bastet, and 1 Werewolf in the pack. Yeah, that's completely screwed up. I'm not normally one for cross-overs, but at least this one has the reason why built in and it doesn't involve things like Changelings or Vampires (at least as PC's, though I don't normally even throw them in as bad guys because I detest cross-overs that much).
That is what I have. The question then, is how to proceed? What should the wolves have to do to find these different breeds? Each breed is going to be different and have a different set of challenges, but I'll be damned if I can figure out how, exactly, they could go about doing this. After all, they've remained successfully hidden for a reason.
And then what? They've finished the prologue, ditched their werewolf characters, and created new shifters. What kind of challenges would a pack like this face? It's so vastly different that I'm not sure where to go with it.
I really like the overall idea, I'm just struggling to fill in the details. Help, please!