Novercalis
2013-09-25, 10:34 PM
I would like to know what is and what is NOT stackable.
SPELLS:
Angry Ache
Necromancy
Level: Assassin 1, Cleric 1, Pain 1,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
The caster temporarily strains the subject's muscles in a very specific way. The subject feels a sharp pain whenever she makes an attack. All her attack rolls have a -2 circumstance penalty for every four caster levels (maximum penalty -10).
Bane
Enchantment (Compulsion) [Fear, Mind-Affecting]
Level: Cleric 1, Dread Necromancer 1, Blighter 1, Death Master 1, Jester 1, Savant 1 (Divine),
Components: V, S, DF,
Casting Time: 1 standard action
Range: 50 ft.
Area: All enemies within 50 ft.
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects.
Doom
Necromancy [Fear, Mind-Affecting]
Level: Cleric 1, Dread Necromancer 1, Disciple of Thrym 1, Knight of the Chalice 1, Blighter 1, Death Master 1, Jester 1,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
shaken: Mildly fearful. A shaken character takes a –2 penalty on
attack rolls, saving throws, skill checks, and ability checks
Curse of Ill Fortune
Transmutation
Level: Blackguard 2, Cleric 2,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
You place a temporary curse upon the subject, giving her a -3 penalty on attack rolls, saving throws, ability checks, and skill checks.
Curse of ill fortune is negated by any spell that removes a bestow curse spell.
Sorrow
Enchantment [Evil, Mind-Affecting]
Level: Bard 1, Cleric 1,
Components: V, S, M,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
Grief and sadness overcome the subject.
She takes a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
Material Component: A tear.
Wrack
Necromancy [Evil]
Level: Cleric 3, Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One humanoid
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
A humanoid subject of the spellcaster's choosing is wracked with such pain that he doubles over and collapses.
His face and hands blister and drip fluid, and the eyes cloud with blood, rendering him blind.
For the duration of the spell, the subject is considered helpless and cannot take actions.
Even when the spell ends, the subject is still visibly shaken and suffers a -2 penalty on attack rolls, saves, and checks for 3d10 minutes.
The subject's sight returns at the end of the spell's duration.
Wave of Grief
Enchantment [Evil, Mind-Affecting]
Level: Bard 2, Blackguard 2, Cleric 2,
Components: S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
All within the cone when the spell is cast are overcome with sorrow and grief.
They suffer a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
Material Component: Three tears.
Suffering Domain Ability:
Pain Touch
Granted Powers: You may use pain touch as a spell-like ability once per day. To deliver a pain touch, you must succeed on a melee touch attack against a living creature (using the rules for touch spells). If you hit, your touch bestows a -2 penalty to Strength and Dexterity on the target for 1 minute. Creatures that are immune to critical hits are also immune to this effect.
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Bestow Curse (no Spoiler, should be obvious)
SPELLS:
Angry Ache
Necromancy
Level: Assassin 1, Cleric 1, Pain 1,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
The caster temporarily strains the subject's muscles in a very specific way. The subject feels a sharp pain whenever she makes an attack. All her attack rolls have a -2 circumstance penalty for every four caster levels (maximum penalty -10).
Bane
Enchantment (Compulsion) [Fear, Mind-Affecting]
Level: Cleric 1, Dread Necromancer 1, Blighter 1, Death Master 1, Jester 1, Savant 1 (Divine),
Components: V, S, DF,
Casting Time: 1 standard action
Range: 50 ft.
Area: All enemies within 50 ft.
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects.
Doom
Necromancy [Fear, Mind-Affecting]
Level: Cleric 1, Dread Necromancer 1, Disciple of Thrym 1, Knight of the Chalice 1, Blighter 1, Death Master 1, Jester 1,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
shaken: Mildly fearful. A shaken character takes a –2 penalty on
attack rolls, saving throws, skill checks, and ability checks
Curse of Ill Fortune
Transmutation
Level: Blackguard 2, Cleric 2,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
You place a temporary curse upon the subject, giving her a -3 penalty on attack rolls, saving throws, ability checks, and skill checks.
Curse of ill fortune is negated by any spell that removes a bestow curse spell.
Sorrow
Enchantment [Evil, Mind-Affecting]
Level: Bard 1, Cleric 1,
Components: V, S, M,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
Grief and sadness overcome the subject.
She takes a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
Material Component: A tear.
Wrack
Necromancy [Evil]
Level: Cleric 3, Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One humanoid
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
A humanoid subject of the spellcaster's choosing is wracked with such pain that he doubles over and collapses.
His face and hands blister and drip fluid, and the eyes cloud with blood, rendering him blind.
For the duration of the spell, the subject is considered helpless and cannot take actions.
Even when the spell ends, the subject is still visibly shaken and suffers a -2 penalty on attack rolls, saves, and checks for 3d10 minutes.
The subject's sight returns at the end of the spell's duration.
Wave of Grief
Enchantment [Evil, Mind-Affecting]
Level: Bard 2, Blackguard 2, Cleric 2,
Components: S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
All within the cone when the spell is cast are overcome with sorrow and grief.
They suffer a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
Material Component: Three tears.
Suffering Domain Ability:
Pain Touch
Granted Powers: You may use pain touch as a spell-like ability once per day. To deliver a pain touch, you must succeed on a melee touch attack against a living creature (using the rules for touch spells). If you hit, your touch bestows a -2 penalty to Strength and Dexterity on the target for 1 minute. Creatures that are immune to critical hits are also immune to this effect.
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Bestow Curse (no Spoiler, should be obvious)