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unseenmage
2013-09-26, 03:49 PM
My DM and I cooked up a rather ridiculous plan that I thought I'd share with the Playground. The magic Staffs are all going to look like broomsticks and dance, because we saw too much Fantasia as children.
Edit: And they'll have Prestidigitation (http://www.d20srd.org/srd/spells/prestidigitation.htm) so they can clean stuff thanks to Jeff the Green.

Repeating traps of the Create Magic Item function of the Wish (http://www.d20srd.org/srd/spells/wish.htm) spell to make Obdurium (SBG35) Intelligent Magic Item (http://www.d20srd.org/srd/magicItems/intelligentItems.htm) Staffs (http://www.d20srd.org/srd/magicItems/staffs.htm) with the Flying Weapon Enhancement (MoF140).

Spells are Excavate (Un58), Energy Transformation Field (MoF92) keyed to Iceberg (Fr101), Otiluke's Greater Dispelling Screen (CAr117), and Binding (http://www.d20srd.org/srd/spells/binding.htm) with a Fabricate (http://www.d20srd.org/srd/spells/fabricate.htm) chaser to make containers for the Minimus Containment function Bindings.

More repeating traps to Hardening (http://www.d20srd.org/srd/divine/spells/hardening.htm), Matter Manipulation (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm), Augment Object (SBG41) them.
Another row of resetting traps to Megalodon Empowerment (St118) and Greater Invisibility (http://www.d20srd.org/srd/spells/invisibilityGreater.htm) them.
A last trap to Contingency (http://www.d20srd.org/srd/spells/contingency.htm): Greater Teleport (http://www.d20srd.org/srd/spells/teleportGreater.htm) them set to activate if they're destroyed.

One last trap to Revive Construct, a variant of Revive Undead (LM70), which is the location the Greater Teleports are set to.



A few questions, if the Staffs are destroyed and brought back do they get recharged? If not is there a spell for that?

And what list of other buffs would the Playground use in addition to Megalodon Empowerment? Body of War (SC35) was disqualified as they can't use spells or magic items with it.

What other Metamagic would the Playground apply to these spells?



In case anyone's wondering this is to defeat the combined forces of a Gestalt epic wizard/epic psion advanced Aboleth, an army of Drow, and an army of Thay Wizards.

The plan is to drain the lake with Enlarged Excavate, screen my troops with the Dispelling Screen (CL20), fill the cavern with Energy Transformation Field, disrupt spellcasting with Iceberg, and eliminate threats with Binding.
All using an unending army of construct magic Staffs with Hardness in the 100+ range.

PS. If someone could price these Staffs and Traps it would be greatly appreciated.
If possible I need the prices to stay under the epic limit.

John Longarrow
2013-09-26, 03:59 PM
One thing to watch out for is initiators. Some maneuvers bypass hardness.

Jeff the Green
2013-09-26, 08:56 PM
Don't forget prestidigitation, so they can actually clean stuff.

unseenmage
2013-09-26, 09:44 PM
Don't forget prestidigitation, so they can actually clean stuff.

Hahaha, nice. We hadn't thought of that one. Will definitely implement.

Twilightwyrm
2013-09-26, 10:01 PM
One thing to watch out for is initiators. Some maneuvers bypass hardness.

True, but unless the army planned that way before hand, they won't have high enough level initiators, or enough low level initiators, to make a difference. Sure, those initiators will survive the battle, but that won't prevent the broomstick army from overrunning their more "conventional" forces.
The ideal way to take on this army would be to get a few high level Swordsages to go around Inferno Blasting the army away one 120ft. wide circle at a time, but the army doesn't seem sufficiently designed this way, and I doubt the Wizard/Psion or the Aboleth have enough ranks in Martial Lore to know how to properly Psychic Reformation their high level troops to get their result.

Crasical
2013-09-27, 09:09 PM
Sure, those initiators will survive the battle, but that won't prevent the broomstick army from overrunning their more "conventional" forces.

In a world with enough powerful wizards to field a force like this, who knows what 'conventional' warfare would even look like?

Jeff the Green
2013-09-27, 09:19 PM
In a world with enough powerful wizards to field a force like this, who knows what 'conventional' warfare would even look like?

Really, you only need one artificer of level 15. At that point they can create magic items involving wish or any other 9th-level spell, and so can create the wish traps that are the only key component of this plan.

unseenmage
2013-09-28, 03:10 PM
The funny thing is to make a Trap of Wishing for another Trap of Wishing for the original Trap.

Besides recursive hilarity I am having trouble keeping the maths straight for the pricing of the elements of this plan.

Grod_The_Giant
2013-09-28, 03:17 PM
The funny thing is to make a Trap of Wishing for another Trap of Wishing for the original Trap.

Besides recursive hilarity I am having trouble keeping the maths straight for the pricing of the elements of this plan.
Let's be honest, here. When you're messing around with repeating traps of wish, you've moved beyond caring about money. Wish for a scroll of genesis and make your own plane of gold. Wish for raw materials. Wish for money. Who cares?

unseenmage
2013-09-28, 03:28 PM
Let's be honest, here. When you're messing around with repeating traps of wish, you've moved beyond caring about money. Wish for a scroll of genesis and make your own plane of gold. Wish for raw materials. Wish for money. Who cares?

It's a time crunch issue. I need to know how much they cost so I can tell how long it will take to make them.

There's also a 'no-epic priced items' rule in place.

unseenmage
2013-09-30, 12:58 AM
Really, you only need one artificer of level 15. At that point they can create magic items involving wish or any other 9th-level spell, and so can create the wish traps that are the only key component of this plan.

Looking into the prices for this plan it isn't as possible as previously thought.
Binding alone can get prohibitively costed due to the '500gp per HD ot the target' clause being multiplied by putting it into a staff and multiplied again by putting that staff in a repeating trap. It also might only ever work against the original target of the original Binding spell however it was prepared to be put into the Staff.

Secondly, Resetting Magic Traps have a x500 multiplier for the xp components of the spell they cast and Wish has a minimum 5,000xp component cost plus the xp to create the item the Wish is supposed to make x2. When you multiply all that by x500 for a resetting trap it gets into the millions of xp.

Then for the Market Price of that Resetting Trap that millions large xp cost is again multiplied by 5 and added to the gp cost. It's a ridiculous number and is waaaay over epic wealth.

Back to the drawing board I suppose.