unseenmage
2013-09-26, 03:49 PM
My DM and I cooked up a rather ridiculous plan that I thought I'd share with the Playground. The magic Staffs are all going to look like broomsticks and dance, because we saw too much Fantasia as children.
Edit: And they'll have Prestidigitation (http://www.d20srd.org/srd/spells/prestidigitation.htm) so they can clean stuff thanks to Jeff the Green.
Repeating traps of the Create Magic Item function of the Wish (http://www.d20srd.org/srd/spells/wish.htm) spell to make Obdurium (SBG35) Intelligent Magic Item (http://www.d20srd.org/srd/magicItems/intelligentItems.htm) Staffs (http://www.d20srd.org/srd/magicItems/staffs.htm) with the Flying Weapon Enhancement (MoF140).
Spells are Excavate (Un58), Energy Transformation Field (MoF92) keyed to Iceberg (Fr101), Otiluke's Greater Dispelling Screen (CAr117), and Binding (http://www.d20srd.org/srd/spells/binding.htm) with a Fabricate (http://www.d20srd.org/srd/spells/fabricate.htm) chaser to make containers for the Minimus Containment function Bindings.
More repeating traps to Hardening (http://www.d20srd.org/srd/divine/spells/hardening.htm), Matter Manipulation (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm), Augment Object (SBG41) them.
Another row of resetting traps to Megalodon Empowerment (St118) and Greater Invisibility (http://www.d20srd.org/srd/spells/invisibilityGreater.htm) them.
A last trap to Contingency (http://www.d20srd.org/srd/spells/contingency.htm): Greater Teleport (http://www.d20srd.org/srd/spells/teleportGreater.htm) them set to activate if they're destroyed.
One last trap to Revive Construct, a variant of Revive Undead (LM70), which is the location the Greater Teleports are set to.
A few questions, if the Staffs are destroyed and brought back do they get recharged? If not is there a spell for that?
And what list of other buffs would the Playground use in addition to Megalodon Empowerment? Body of War (SC35) was disqualified as they can't use spells or magic items with it.
What other Metamagic would the Playground apply to these spells?
In case anyone's wondering this is to defeat the combined forces of a Gestalt epic wizard/epic psion advanced Aboleth, an army of Drow, and an army of Thay Wizards.
The plan is to drain the lake with Enlarged Excavate, screen my troops with the Dispelling Screen (CL20), fill the cavern with Energy Transformation Field, disrupt spellcasting with Iceberg, and eliminate threats with Binding.
All using an unending army of construct magic Staffs with Hardness in the 100+ range.
PS. If someone could price these Staffs and Traps it would be greatly appreciated.
If possible I need the prices to stay under the epic limit.
Edit: And they'll have Prestidigitation (http://www.d20srd.org/srd/spells/prestidigitation.htm) so they can clean stuff thanks to Jeff the Green.
Repeating traps of the Create Magic Item function of the Wish (http://www.d20srd.org/srd/spells/wish.htm) spell to make Obdurium (SBG35) Intelligent Magic Item (http://www.d20srd.org/srd/magicItems/intelligentItems.htm) Staffs (http://www.d20srd.org/srd/magicItems/staffs.htm) with the Flying Weapon Enhancement (MoF140).
Spells are Excavate (Un58), Energy Transformation Field (MoF92) keyed to Iceberg (Fr101), Otiluke's Greater Dispelling Screen (CAr117), and Binding (http://www.d20srd.org/srd/spells/binding.htm) with a Fabricate (http://www.d20srd.org/srd/spells/fabricate.htm) chaser to make containers for the Minimus Containment function Bindings.
More repeating traps to Hardening (http://www.d20srd.org/srd/divine/spells/hardening.htm), Matter Manipulation (http://www.d20srd.org/srd/psionic/powers/matterManipulation.htm), Augment Object (SBG41) them.
Another row of resetting traps to Megalodon Empowerment (St118) and Greater Invisibility (http://www.d20srd.org/srd/spells/invisibilityGreater.htm) them.
A last trap to Contingency (http://www.d20srd.org/srd/spells/contingency.htm): Greater Teleport (http://www.d20srd.org/srd/spells/teleportGreater.htm) them set to activate if they're destroyed.
One last trap to Revive Construct, a variant of Revive Undead (LM70), which is the location the Greater Teleports are set to.
A few questions, if the Staffs are destroyed and brought back do they get recharged? If not is there a spell for that?
And what list of other buffs would the Playground use in addition to Megalodon Empowerment? Body of War (SC35) was disqualified as they can't use spells or magic items with it.
What other Metamagic would the Playground apply to these spells?
In case anyone's wondering this is to defeat the combined forces of a Gestalt epic wizard/epic psion advanced Aboleth, an army of Drow, and an army of Thay Wizards.
The plan is to drain the lake with Enlarged Excavate, screen my troops with the Dispelling Screen (CL20), fill the cavern with Energy Transformation Field, disrupt spellcasting with Iceberg, and eliminate threats with Binding.
All using an unending army of construct magic Staffs with Hardness in the 100+ range.
PS. If someone could price these Staffs and Traps it would be greatly appreciated.
If possible I need the prices to stay under the epic limit.