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Avianmosquito
2013-09-26, 05:51 PM
I am looking to simplify this ruleset *without* losing features, at worst losing only very minor or ancillary features, or making some features optional.

I am also looking for help building a few important features. Vehicular combat is first among them, followed by item crafting. (I already have an enchanting system, I just never wrote it down. I should probably do that.)

Lastly, I am looking for help creating creatures. This already has its own thread, here (http://www.giantitp.com/forums/showthread.php?t=301848).

View (http://www.mediafire.com/view/cvfx70pg7pa1uv4/Change.pdf).

Download (http://www.mediafire.com/download/cvfx70pg7pa1uv4/Change.pdf).

erikun
2013-09-26, 10:35 PM
"Invalid or Deleted File."

I think you need to re-upload it, or something happened to it.

Avianmosquito
2013-09-26, 10:44 PM
Problem solved.

Avianmosquito
2013-09-30, 04:38 PM
MASSIVE simplifications today. Changing the way shock works to only involve one set of logarithmic penalties and to start earlier, installing automatic nonlethal and mental damage reduction from the resolve score, simplifying the limb damage system to only have four stages instead of seven and easier to remember penalties, changing the way critical hits and vitality interact to act least give them some value before VP runs out, changing the way extremities work to be a bit more fair, altering a few coup de graces and adding one more, removing placement multipliers (shot placement will now be critical dependent), removing the mystic class entirely. Also, trying to think up a class to replace the mystic that isn't so, as Elan would put it, "unnecessarily complicated". And that probably won't be all I'm doing today, either. Just wait for the revision notes to find out the rest.

1. Changed limb damage to be much simpler.
2. Changed shock and incapacitation to be much simpler.
3. Changed vitality and critical hit interaction, to keep criticals from being useless against enemies with VP.
4. Removed the mystic, replaced with the spellsword class. (Serious glass cannon.)
5. Finally wrote out the scout.
6. Made note of a couple rules that were optional and weren't marked as such.