TheBetterMan
2013-09-27, 04:14 PM
I'm joining a Pathfinder game to replace someone who is leaving, who played a fighter and was really the group's only heavy class. I was going to play a small Cavalier, but the DM told me that my mount is going to have a hard time following me with what he has planned. So I've switched to the idea of a melee/tank focused DD, but before I build him I just want to make sure I have the abilities he gains each level correct, since it's quite a lot.
Race: Tiefling Gnome (Alternate Demon-Spawn (+2 Str/+2 Cha/-2 Int))
Class: Paladin 2/ Sorc 3/ DD 10/ EK 5
{table] Class | BAB | Fort | Ref | Will | Abilities | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Paladin (Sacred Shield) | +1 | +2 | +0 | +2 | Aura of Good, Detect Evil, Bastion of Good | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Paladin | +2 | +3(+Cha) | +0(+Cha) | +3(+Cha) | Divine Grace, Lay on Hands | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sorcerer (Crossblooded) | +2 | +3(+Cha) | +0(+Cha) | +3(+Cha) | Bloodline Power, Cantrips, Eschew Materials | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sorcerer (Draconic/Orc) | +3 | +3(+Cha) | +0(+Cha) | +4(+Cha) | | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Sorcerer | +3 | +4(+Cha) | +1(+Cha) | +4(+Cha) | Bloodline Power, Bloodline Spell | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +3 | +5(+Cha) | +1(+Cha) | +5(+Cha) | Blood of the Dragons, Natural Armor +1 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +4 | +5(+Cha) | +2(+Cha) | +5(+Cha) | Bloodline Spell, Str +2, Bloodline Feat, Dragon Bite | 5 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +5 | +6(+Cha) | +2(+Cha) | +6(+Cha) | Breath Weapon | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +6 | +6(+Cha) | +2(+Cha) | +6(+Cha) | Bloodline Feat, Bloodline Spell, Str +2, Natural Armor +1 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +6 | +7(+Cha) | +3(+Cha) | +7(+Cha) | Blindsense 30', Bloodline Feat | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +7 | +7(+Cha) | +3(+Cha) | +7(+Cha) | Bloodline Power, Bloodline Spell, Con +2 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +8 | +8(+Cha) | +3(+Cha) | +8(+Cha) | Dragon Form 1/day, Natural Armor +1 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +9 | +8(+Cha) | +4(+Cha) | +8(+Cha) | Bloodline Spell, Int +2, Bloodline Feat | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +9 | +9(+Cha) | +4(+Cha) | +9(+Cha) | Wings | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +10 | +9(+Cha) | +4(+Cha) | +9(+Cha) | Bloodline Feat, Bloodline Spell, Blindsense 60', Dragon Form 2/day | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 |
Eldritch Knight | +11 | +10(+Cha) | +4(+Cha) | +9(+Cha) | Combat Feat, Fighter Feat | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 |
Eldritch Knight | +12 | +10(+Cha) | +5(+Cha) | +10(+Cha) | Fighter Feat | 5 | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 |
Eldritch Knight | +13 | +11(+Cha) | +5(+Cha) | +10(+Cha) | | 5 | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 |
Eldritch Knight | +14 | +11(+Cha) | +5(+Cha) | +10(+Cha) |Fighter Feat | 5 | 5 | 5 | 5 | 5 | 3 | 0 | 0 | 0 |
Eldritch Knight | +15 | +12(+Cha) | +6(+Cha) | +11(+Cha) | Combat Feat | 5 | 5 | 5 | 5 | 5 | 4 | 2 | 0 | 0 |[/table]
I believe that is right, minus innate feats, unless I've missed something.
I am planning to go sword and shield to be tanky, so probably feats like Dodge, Shield Focus, etc. If anyone has any advice on that matter, though, I'd appreciate it. This is, by far, the most complicated character I've planned for a PF game, so I could use the help.
Also, for skills, I have it as standard paladin fare, adding Appraise, Bluff, Fly Intimidate, Knowledge(arcana), UMD, Perception, Survival for Sorcerer. Then Escape Artist, Knowledge (all) for Dragon Disciple. And finally Climb, Linguistics, and Swim for EK.
For spells I plan to focus on self-buffing, but I haven't gotten that far into deciding on spells yet.
Edit: First wave of changes
Race: Tiefling Gnome (Alternate Demon-Spawn (+2 Str/+2 Cha/-2 Int))
Class: Paladin 2/ Sorc 3/ DD 10/ EK 5
{table] Class | BAB | Fort | Ref | Will | Abilities | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Paladin (Sacred Shield) | +1 | +2 | +0 | +2 | Aura of Good, Detect Evil, Bastion of Good | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Paladin | +2 | +3(+Cha) | +0(+Cha) | +3(+Cha) | Divine Grace, Lay on Hands | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sorcerer (Crossblooded) | +2 | +3(+Cha) | +0(+Cha) | +3(+Cha) | Bloodline Power, Cantrips, Eschew Materials | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sorcerer (Draconic/Orc) | +3 | +3(+Cha) | +0(+Cha) | +4(+Cha) | | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Sorcerer | +3 | +4(+Cha) | +1(+Cha) | +4(+Cha) | Bloodline Power, Bloodline Spell | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +3 | +5(+Cha) | +1(+Cha) | +5(+Cha) | Blood of the Dragons, Natural Armor +1 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +4 | +5(+Cha) | +2(+Cha) | +5(+Cha) | Bloodline Spell, Str +2, Bloodline Feat, Dragon Bite | 5 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +5 | +6(+Cha) | +2(+Cha) | +6(+Cha) | Breath Weapon | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +6 | +6(+Cha) | +2(+Cha) | +6(+Cha) | Bloodline Feat, Bloodline Spell, Str +2, Natural Armor +1 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +6 | +7(+Cha) | +3(+Cha) | +7(+Cha) | Blindsense 30', Bloodline Feat | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +7 | +7(+Cha) | +3(+Cha) | +7(+Cha) | Bloodline Power, Bloodline Spell, Con +2 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +8 | +8(+Cha) | +3(+Cha) | +8(+Cha) | Dragon Form 1/day, Natural Armor +1 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +9 | +8(+Cha) | +4(+Cha) | +8(+Cha) | Bloodline Spell, Int +2, Bloodline Feat | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +9 | +9(+Cha) | +4(+Cha) | +9(+Cha) | Wings | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Dragon Disciple | +10 | +9(+Cha) | +4(+Cha) | +9(+Cha) | Bloodline Feat, Bloodline Spell, Blindsense 60', Dragon Form 2/day | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 |
Eldritch Knight | +11 | +10(+Cha) | +4(+Cha) | +9(+Cha) | Combat Feat, Fighter Feat | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 | 0 |
Eldritch Knight | +12 | +10(+Cha) | +5(+Cha) | +10(+Cha) | Fighter Feat | 5 | 5 | 5 | 5 | 3 | 0 | 0 | 0 | 0 |
Eldritch Knight | +13 | +11(+Cha) | +5(+Cha) | +10(+Cha) | | 5 | 5 | 5 | 5 | 4 | 2 | 0 | 0 | 0 |
Eldritch Knight | +14 | +11(+Cha) | +5(+Cha) | +10(+Cha) |Fighter Feat | 5 | 5 | 5 | 5 | 5 | 3 | 0 | 0 | 0 |
Eldritch Knight | +15 | +12(+Cha) | +6(+Cha) | +11(+Cha) | Combat Feat | 5 | 5 | 5 | 5 | 5 | 4 | 2 | 0 | 0 |[/table]
I believe that is right, minus innate feats, unless I've missed something.
I am planning to go sword and shield to be tanky, so probably feats like Dodge, Shield Focus, etc. If anyone has any advice on that matter, though, I'd appreciate it. This is, by far, the most complicated character I've planned for a PF game, so I could use the help.
Also, for skills, I have it as standard paladin fare, adding Appraise, Bluff, Fly Intimidate, Knowledge(arcana), UMD, Perception, Survival for Sorcerer. Then Escape Artist, Knowledge (all) for Dragon Disciple. And finally Climb, Linguistics, and Swim for EK.
For spells I plan to focus on self-buffing, but I haven't gotten that far into deciding on spells yet.
Edit: First wave of changes