Krimm_Blackleaf
2006-12-28, 09:17 PM
These two were brought over from the Demon Lord contest. Which seems to have perished in a horrible fiery threadcrash. So I bring you both my entries for critique.
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Charun The Hammerer
(THIS SPOT RESERVED FOR PICTURE)
Huge Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Hit Dice: 38d8+418 (589 hp)
Initiative: +5
Speed: 60 ft. (12 squares)
Armor Class: 42 (-3 size, +5 Dex, +24 Natural, +5 Insight, +1 Weapon Supremacy)
Base Attack/Grapple: +38/+64
Attack: +5 Adamantine Maul +63 melee (3d8+34; 20/x3)
Full Attack: +5 Adamantine Maul +63/+58/+53/+48 melee (3d8+34; 20/x3) and claw +39 melee (2d6+9; 20/x2) or two claws +54/+49 melee (2d6+18; 20/x2)
Space/Reach: 15 ft./15 ft.
Special Attacks: Awesome blow, Hammerer, spell-like abilities, summon tanar'ri
Special Qualities: Damage reduction 20/epic and good, darkvision 60 ft., immunity to electricity, fire, and poison, resistance to acid 20 and cold 20, spell resistance 40, telepathy 100 ft., true seeing, Weapon Master
Saves: Fort +34, Ref +28, Will +28
Abilities: Str 47, Dex 21, Con 32, Int 22, Wis 20, Cha 33
Skills: Balance +35, Bluff +41, Climb +43, Concentration +41, Craft (weaponsmithing) +16, Hide +27, Intimidate +52, Jump +53, Knowledge (arcana) +23, Knowledge (the planes) +25, Knowledge (religion) +15, Listen +46, Move Silently +20, Search +25, Sense Motive +45, Spellcraft +22, Spot +46, Survival +46, Swim +48, Use Magic Device +41.
Feats: Ability Focus (hammerer), Cleave, Crushing Strike, Dark Speech, Exotic weapon proficiency (maul), Greater weapon focus, Greater weapon specialization, Great Cleave, Melee weapon mastery (bludgeoning), Power Attack, Weapon Focus (maul), Weapon specialization (maul), Weapon Supremacy (maul).
Environment: Infinite Layers of the Abyss
Organization: Solitary or with 2-5 Balors, 3-7 Mariliths and 5-15 hezrou's.
Challenge rating: 26
Treasure: Triple Standard plus +5 Adamantine Maul
Alignment: Chaotic Evil
Advancement: None
Level Adjustment: --
This massive creature of ugly muscle and raw power stands with the impressive height of three and a half tall men. His skin is dark red and somewhat warty and his wild eyes send a chill down your spine as he rushes at you with his gargantuan hammer.
Charun the Hammerer is a massive brutish demon lord who's very existance seems to be to cause damage and pain to all around him. If he has no planar travellers to bulley he often slaughters his own minions out of boredom. He has no home plane but often travels to the layers of other demon lords or to layers which have no ruler.
Charun is distantly related to Kostchtchie, although no one is exactly sure what kind of relations they are. That aside, Kostchtchie and Charun are vicious rivals, waging wars on eachother to see who is the greater warrior but Kostchtchie is often found the victor because the only times they've fought, he has been in higher numbers and they've only fought on his layer, The Iron Wastes.
Combat
Charun relishes in causing as much pain and damage with his hammer as possible. He likes to get his foes into 10-foot squares and use his Hammerer ability. If he can't he likes to make full power attacks against the most apparent threats to him.
Awesome blow (Ex): Whenever Charun uses the Power Attack feat he may add 3 damage for every 2 base attack bonus he takes from his attack roll and double that damage if wielding a weapon in two hands. This only works when wielding a maul of his appropriot size.
Hammerer (Ex): As a standard action, Charun may use his maul to great effect. He makes a single attack roll to one 10-foot square with his full attack bonus. This is the attack roll used against all within the square and if it overcomes thier AC does full max damage and those hit must make a fortitude save (DC 39) or take 3d6 Con damage from the shattering of thier very bones. Those without actual skeletal structures are unaffected by the con damage. The save DC is Strength based.
Weapon Master (Ex): Charun the hammerer is a master of causing pain with his precious hammer. So he may take feats normally reserved for fighters. He must still meet all the other prerequisites for feats.
Spell-like abilities: at will-Astral Projection, Chaos Hammer, Blasphemy, Rage; 3/day-Limited Wish, Symbol of Pain, Symbol of Death, Unhallow; 1/day Time Stop, Wish
Summon Tanar'ri (Sp): Charun can automatically summon either one balor, one maralith or 1d4 hezrous. This works just like the summon monster spell. This is the equivalent of a 9th level spell (Caster level 20th).
True Seeing (Su): Charun has a continuous true seeing ability, as the spell (caster level 20th).
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Charun The Hammerer
(THIS SPOT RESERVED FOR PICTURE)
Huge Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Hit Dice: 38d8+418 (589 hp)
Initiative: +5
Speed: 60 ft. (12 squares)
Armor Class: 42 (-3 size, +5 Dex, +24 Natural, +5 Insight, +1 Weapon Supremacy)
Base Attack/Grapple: +38/+64
Attack: +5 Adamantine Maul +63 melee (3d8+34; 20/x3)
Full Attack: +5 Adamantine Maul +63/+58/+53/+48 melee (3d8+34; 20/x3) and claw +39 melee (2d6+9; 20/x2) or two claws +54/+49 melee (2d6+18; 20/x2)
Space/Reach: 15 ft./15 ft.
Special Attacks: Awesome blow, Hammerer, spell-like abilities, summon tanar'ri
Special Qualities: Damage reduction 20/epic and good, darkvision 60 ft., immunity to electricity, fire, and poison, resistance to acid 20 and cold 20, spell resistance 40, telepathy 100 ft., true seeing, Weapon Master
Saves: Fort +34, Ref +28, Will +28
Abilities: Str 47, Dex 21, Con 32, Int 22, Wis 20, Cha 33
Skills: Balance +35, Bluff +41, Climb +43, Concentration +41, Craft (weaponsmithing) +16, Hide +27, Intimidate +52, Jump +53, Knowledge (arcana) +23, Knowledge (the planes) +25, Knowledge (religion) +15, Listen +46, Move Silently +20, Search +25, Sense Motive +45, Spellcraft +22, Spot +46, Survival +46, Swim +48, Use Magic Device +41.
Feats: Ability Focus (hammerer), Cleave, Crushing Strike, Dark Speech, Exotic weapon proficiency (maul), Greater weapon focus, Greater weapon specialization, Great Cleave, Melee weapon mastery (bludgeoning), Power Attack, Weapon Focus (maul), Weapon specialization (maul), Weapon Supremacy (maul).
Environment: Infinite Layers of the Abyss
Organization: Solitary or with 2-5 Balors, 3-7 Mariliths and 5-15 hezrou's.
Challenge rating: 26
Treasure: Triple Standard plus +5 Adamantine Maul
Alignment: Chaotic Evil
Advancement: None
Level Adjustment: --
This massive creature of ugly muscle and raw power stands with the impressive height of three and a half tall men. His skin is dark red and somewhat warty and his wild eyes send a chill down your spine as he rushes at you with his gargantuan hammer.
Charun the Hammerer is a massive brutish demon lord who's very existance seems to be to cause damage and pain to all around him. If he has no planar travellers to bulley he often slaughters his own minions out of boredom. He has no home plane but often travels to the layers of other demon lords or to layers which have no ruler.
Charun is distantly related to Kostchtchie, although no one is exactly sure what kind of relations they are. That aside, Kostchtchie and Charun are vicious rivals, waging wars on eachother to see who is the greater warrior but Kostchtchie is often found the victor because the only times they've fought, he has been in higher numbers and they've only fought on his layer, The Iron Wastes.
Combat
Charun relishes in causing as much pain and damage with his hammer as possible. He likes to get his foes into 10-foot squares and use his Hammerer ability. If he can't he likes to make full power attacks against the most apparent threats to him.
Awesome blow (Ex): Whenever Charun uses the Power Attack feat he may add 3 damage for every 2 base attack bonus he takes from his attack roll and double that damage if wielding a weapon in two hands. This only works when wielding a maul of his appropriot size.
Hammerer (Ex): As a standard action, Charun may use his maul to great effect. He makes a single attack roll to one 10-foot square with his full attack bonus. This is the attack roll used against all within the square and if it overcomes thier AC does full max damage and those hit must make a fortitude save (DC 39) or take 3d6 Con damage from the shattering of thier very bones. Those without actual skeletal structures are unaffected by the con damage. The save DC is Strength based.
Weapon Master (Ex): Charun the hammerer is a master of causing pain with his precious hammer. So he may take feats normally reserved for fighters. He must still meet all the other prerequisites for feats.
Spell-like abilities: at will-Astral Projection, Chaos Hammer, Blasphemy, Rage; 3/day-Limited Wish, Symbol of Pain, Symbol of Death, Unhallow; 1/day Time Stop, Wish
Summon Tanar'ri (Sp): Charun can automatically summon either one balor, one maralith or 1d4 hezrous. This works just like the summon monster spell. This is the equivalent of a 9th level spell (Caster level 20th).
True Seeing (Su): Charun has a continuous true seeing ability, as the spell (caster level 20th).