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View Full Version : Some Ideas that I can't believe you guys haven't considered



ImpFireball
2006-12-29, 02:42 AM
How 'bout...

A long lasting StarCraft style game that doesn't only involve roleplaying for once?

Or maybe Starship Troopers?
Or maybe Eve Online?
Or maybe Gears of War?
Or Doom?
Or DBZ?
Or Power Puff Girls?

Each game would involve combat rules, D&D applications etc.

I'm kinda serious about the first five though, guys. :P
You have my permission to conceptualize here.

EDIT: Okay ie: For the StarCraft game... I'd like to see some intelligence. Some actual in-depth analysis of the world in the late 25th - early 26th century. I don't want simple classes like "Firebat" or "Vulture Driver Lol". If your character wanted to be a vulture pilot, he'd have to have necessary piloting skills or whatever as well as RP material. Material as in a license at a specific school in whatever nation (ie. License and Diploma in high-speed light vehicle at the Front-Line Mobile Infantry Academy in the Augustine region on Korhal, Dominion space). Firebat would also prob require training as well as maybe certain stat amounts (such as strength or constitution to wield weapons that shoot fire). I'd also probably like to see serious stat tweeks/personality differences between neurally resocialised and voluntary soldiers as well as psychics.

Valairn
2006-12-29, 07:04 AM
[SPOILER]
The thing about the Starcraft universe is, that psionics is considered the tippie top of evolution. With it comes a lot of power and fear, literally the whole story revolved around (until Brood War), the fight over acquiring psionics from the Protoss. Kerrigan was a pawn of the overmind in that regard. Also what time period do you want the game to be set in, after Brood War? It makes a big difference.

danielf
2006-12-29, 07:06 AM
startship troppers rules :)

Fizban
2006-12-29, 08:14 AM
Head over to the WoTC boards, they've got a lot of stuff over there, or at least stats for most races and zerg.

ilovefire
2006-12-29, 02:59 PM
I've been working on Starcraft d20. basing it off of d20 future, I've got it set up like this: Starting characters (at level one) pick two occupations, the 'Skills Occupation' which is basically a normal d20 modern/future occupation, and a 'Military Occupation' which provides equipment. IE: Jimbo Bob is a Marine, recently signing up for the Kel-Morian Combine's defense forces after living as a miner for a few years. His Skills Occupation (SkilOcc) is Blue Collar, giving him a +1 bonus (or giving as class skills) to his Climb and Repair skills, and his Military Occupation (MilOcc) Is Marine, giving him proficieny with powered armor (but not Light, Medium or Heavy unless he takes the feats), a suit of CMC-600 powered armor, personal firearms proficiency, a Guass Rifle, and enough requisitioning power to get him either a couple upgrades to his Rifle, one upgrade to his suit, or some StimPacks and one upgrade to his rifle.
I'm having a bit of trouble figuring out the Protoss, though, without making them 'omguber'....

ImpFireball
2006-12-29, 07:28 PM
Introduce a new system for the protoss. Have something like a focus system for the 'toss. They have the option to spend a certain amount of focus into one area (such as combat, building, etc.); however, using all their focus would make them incredibly tired for a long time. You could introduce new skills to benefit this. Say a combat specialised 'toss chooses to put the majority of his focus into crafting. He'd be nearly as good as someone that specialises in crafting however he'd also become incredibly tired after awhile. 'Toss players would have to balance these factors out. You could also give them serious negatives to negotiation with other races, etc.

Have a focus bar. A protoss specialising in meditation and mind attunement (in addition to probably a high wisdom score), ie, could use more focus then a protoss that didn't, however this protoss may lack the points necessary to specialise in another area. You could also have a tree that takes them up in certain power sets depending on the skills they originally chose. A warrior could also eventually gain some of these power sets. I'm thinking a "high-templar" would be rather prestige because they might require additional skill in meditation.

Each race would also have completely different skills from the other, and in order for a Protoss to acquire a ton of Terran tech, they'd have to spend time in Terran territory, which could prove difficult due to their negotiation difficulties. A Protoss might have to specialise completely in the art of socialising in order to quickly gain friendship with Terrans.

Battlefield and Fleet organisation for the Terrans, however, might be more difficult then for the Protoss, because the Terran would require various specialisations in Information Technology, Tacticianry, Intimidation, Various Piloting, Mutiple set-up (such as artillery) and mechanic skills, repair skills, etc; and this would be without the troops themselves! For the Protoss however, this could be quite a bit easier with psionics and such.

If your creative (I know you can be, don't give me that look, man!), then you can devise certain advantages for Resocs, Non-psy, and psys that others don't have. Psys may have a larger variety of disadvantages to compliment the large variety of advantages, though. The DM may also probably limit the amount of PC psys.

Ie. Alot of the disadvantages for psys could be social. Social, otherwise, could really get you far in the StarCraft world if you work on it, and there could be a ton of factors applied in addition to the others. In the future, there are even more standards to maintain net fame, especially for the Terran.

ImpFireball
2006-12-30, 09:50 PM
The thing about the Starcraft universe is, that psionics is considered the tippie top of evolution. With it comes a lot of power and fear, literally the whole story revolved around (until Brood War), the fight over acquiring psionics from the Protoss. Kerrigan was a pawn of the overmind in that regard.

Think about the insignificant terran and protoss campaigns. The Terran was about battle for control of the confederacy, and the Protoss was all over that **** about saving their homeworld.

And Fizban, I don't wanna have to search through the massive piles of **** over at WoTC. Besides, what's the point of having stuff over here if you can just create it over at WoTC? Why didn't Rick make OoTS a WoTC sponsored comic? I need some creativity here. And no, I'm not trying to create a campaign. I'm simply offering up ideas for you guys to make campaigns out of yourselves. You can decide whether or not it sounds cool and awesome and fun.

I'm not angry. I'm just getting rid of attempts to pass this off.

Yuki Akuma
2006-12-30, 10:03 PM
Many of these ideas would work well with a different system. d20 really isn't as customisable as people seem to think. Power Puff Girls, for instance, would work best as a high-powered Silver Age Sentinals game. Unless you're doing Power Puff Girls Z, which would probably be middling-powered BESM game... >.>

Fizban
2006-12-30, 10:38 PM
Well I'm sorry if you don't like people suggesting other sources, but there was a whole thread of DnD stats for starcraft races and the zerg that I thought was pretty good, so I figured I might suggest it. Considering that apparently there isn't any starcraft stuff floating around here and there's plenty over there, it seemed like a legitimate response. And the fact that none of the hard core homebrewers have responded is probly indicative that they have their own ideas. Your emphasis on starcraft implied that you wanted some homebrew material for a starcraft campaign, so now you're speaking out of both sides of your mouth, and it sounds like you're demanding that we come up with a new system for you.

Also, the man's name is Rich, not Rick.

The Vorpal Tribble
2006-12-30, 10:49 PM
My excuse for not having considered something like this is having never heard of Starcraft... :smallconfused:

Jarl
2006-12-31, 12:44 AM
D:

-I have lost faith in you, VT.

Cybren
2006-12-31, 01:08 AM
Someone posted his take on starcraft stuff using GURPS rules over at the steve jackson games forums
http://forums.sjgames.com/showthread.php?t=20320&highlight=starcraft

ImpFireball
2006-12-31, 11:24 PM
And VT calls himself a gamer!?!?! Wait, did he call himself a gamer in the first place?

But seriously, StarCraft IS the most famous RTS of all time, having sold only around 9 million copies. I know that aint enough to actually get known but whatever. Lol.

Whatever, man! :P

Oh yah, and Fizban I'm just trying to get ideas started cuz I can't depend on ppl to come up with them themselves. Call me idealistic if you want to, but I'm not really all that idealistic considering I'm suggesting you just create campaigns for yourselves here. I couldn't really find that thread you mentioned either. >_>

And I always thought Rick sounded better, but I guess you're right, it's Rich. :P

Oh, and for the love of god, if you actually want to do powerpuff girls, do NOT do Z. Powerpuff girls was originally intended as light and joke-laced, but Z tried to make it serious (as in "We've brought in a new hit for kids, like Digimon or some crap" serious). I mean GOD.

Personally, I'd also like to see a D20 Doom. Y'know, with extra weapons as well as the classic ones to make the late 21st/early 22nd century or whatever come to life.

And not really high-tech guns, considering the plasma rifle was a recent breakthrough, and the BFG is about as high tech and Area-51 as it gets. Teleporters go the same way. I'd also probably like references to the novels, such as the spear missiles or whatever, the proto-type railgun (that blows up everytime it fires :P), and the Ogre Tanks (won the academy award for "Best Tank Ever" :D).
Ie. Alot of the doors on Mars or Phobos that take you into more essential areas (such as a boiler room) might be considered "heavy duty", because they require a valve to be cranked in order to be properly opened rather then computers everywhere. Of course, every futuristic gaming experience would have the techy PC.

And come on, we gotta have at least one D20 Eve Online or whatever other rules package. One that isn't some RP session on the website's forums. :P
It wouldn't simply involve flying spaceships, though some PC's could be licensed pod pilots, we'd also have foot soldiers, marines, or farmers. There could even be club bouncers, exotic dancers (strippers), etc. Hell, there could be non-podular pilots that have crew complement. Perhaps they encounter a situation?

Ultimatum479
2007-01-03, 10:18 AM
You officially don't exist anymore, for typing those three letters in succession, IF.

ImpFireball
2007-01-04, 12:03 AM
Hrrrrrmmm?

Demented
2007-01-04, 01:04 AM
"Lol".

Don't worry, it happens to all of us.
Accursed chatrooms, with their tantalizing abbreviations and succulently inane shorthand!

ImpFireball
2007-01-04, 02:04 AM
Dude omg, I mean I like, saw other ppl use it and... omg. :P

Gralamin
2007-01-04, 02:30 AM
I've been working on Starcraft d20. basing it off of d20 future, I've got it set up like this: Starting characters (at level one) pick two occupations, the 'Skills Occupation' which is basically a normal d20 modern/future occupation, and a 'Military Occupation' which provides equipment. IE: Jimbo Bob is a Marine, recently signing up for the Kel-Morian Combine's defense forces after living as a miner for a few years. His Skills Occupation (SkilOcc) is Blue Collar, giving him a +1 bonus (or giving as class skills) to his Climb and Repair skills, and his Military Occupation (MilOcc) Is Marine, giving him proficieny with powered armor (but not Light, Medium or Heavy unless he takes the feats), a suit of CMC-600 powered armor, personal firearms proficiency, a Guass Rifle, and enough requisitioning power to get him either a couple upgrades to his Rifle, one upgrade to his suit, or some StimPacks and one upgrade to his rifle.
I'm having a bit of trouble figuring out the Protoss, though, without making them 'omguber'....

You do realize Protoss where 'omguber' right?
I would suggest making a zealot start at ECL 5 or so, and scale upwards, with a templar being ECL 10.