Silus
2013-09-29, 03:04 PM
Ok, this is actually for Pathfinder but I feel general advice is appreciated regarding balancing this.
The cloud is a necrotic, enthropic, Exterminatus-tier Bio-chem super weapon based off the Pink Cloud from the Fallout: Equestria canon.
Wiki bit about the Cloud
Pink Cloud
Pink Cloud is an entropic, necromantic, pink-hued gas that was originally released by bombs deployed by the zebra empire induring the Great War to strike Canterlot and eliminate the two Princesses, Celestia and Luna. It has a deadly effect on living beings, seeping into flesh and lungs, rotting it and melting it, and potentially liquefying bodies into heaps of organic matter. Even slight exposure can lead to severe complications, including organ failure and the permanent fusing of skin to objects in close contact, including clothes, PipBucks, jewelry, and even the ground or a chair if a victim remains still for an extended duration of exposure. It is almost always lethal, though in rare instances a victim can be turned into a particular variant of ghoul known as a Canterlot Ghoul.
Protections
The Pink Cloud cannot be filtered by re-breathers or any kind of air filter, much like Taint, and thus gas masks are useless against this threat. Damage from Pink Cloud poisoning can be healed by way of normal healing potions. Water absorbs the gas extremely well, and as such, rain is able to purify the air of a short period of time, while creating deadly pools of poisonous water. Pink Cloud does not diffuse into water normally, but instead will form rivulets or ribbons of the substance that are pink in color.
Environmental Effects
The Pink Cloud has been slowly absorbed by inorganic matter--buildings, furniture, the earth itself--and is being slowly released into the air, causing Canterlot and several nearby cities (such as Zebratown) to still be severely hazardous despite the length of time since the gas release. Stables that have endured long-term exposure to the pink cloud were eventually breached due to corrosion. Pink Cloud also tends to concentrate in closed spaces where it does not get dispersed by the natural environment; such pockets are much more deadly than the open air due to density, making the cloud even more lethal than usual.
Current build has it deal 1d6/round in light concentrations and 2d12/round + 1d6 bleed for heavy concentrations in addition to bypassing DR, fast healing and creature type (Some undead and Constructs are immune to these effects). Heavy concentrations, after 1d4+3 rounds of constant exposure, have a cumulative 10% chance to bond metal items to the wielder (75%) or corrode it (25%), with the inverse for organic (flesh, wood, etc) or cloth items. Holding one's breath will negate bleed damage, but not the straight up damage.
Cloud is self-perpetuating (In that it has not dissipated in ~1000 years, likely due to lack of environmental effects) but will not spread farther than~2-3 miles from deployment point. Current dispersal method is water (Concentrates and dilutes it, but it can reform into a cloud with time), but to eliminate it totally, a seperate compound must be used to nullify the cloud.
So yeah, apparently my players think this is a horribly unfair hazard to encounter (when used in a city full of incoporeal undead)(And the three to raise issue with it are the Werewolf, Vampire and Quickling). What do ya'll think, and is ther anything I can do to make this less "unfair"? Players were lvl 9 + templates when they dealt with the cloud the first time. Second time they'll be ~12 + Mythic.
The cloud is a necrotic, enthropic, Exterminatus-tier Bio-chem super weapon based off the Pink Cloud from the Fallout: Equestria canon.
Wiki bit about the Cloud
Pink Cloud
Pink Cloud is an entropic, necromantic, pink-hued gas that was originally released by bombs deployed by the zebra empire induring the Great War to strike Canterlot and eliminate the two Princesses, Celestia and Luna. It has a deadly effect on living beings, seeping into flesh and lungs, rotting it and melting it, and potentially liquefying bodies into heaps of organic matter. Even slight exposure can lead to severe complications, including organ failure and the permanent fusing of skin to objects in close contact, including clothes, PipBucks, jewelry, and even the ground or a chair if a victim remains still for an extended duration of exposure. It is almost always lethal, though in rare instances a victim can be turned into a particular variant of ghoul known as a Canterlot Ghoul.
Protections
The Pink Cloud cannot be filtered by re-breathers or any kind of air filter, much like Taint, and thus gas masks are useless against this threat. Damage from Pink Cloud poisoning can be healed by way of normal healing potions. Water absorbs the gas extremely well, and as such, rain is able to purify the air of a short period of time, while creating deadly pools of poisonous water. Pink Cloud does not diffuse into water normally, but instead will form rivulets or ribbons of the substance that are pink in color.
Environmental Effects
The Pink Cloud has been slowly absorbed by inorganic matter--buildings, furniture, the earth itself--and is being slowly released into the air, causing Canterlot and several nearby cities (such as Zebratown) to still be severely hazardous despite the length of time since the gas release. Stables that have endured long-term exposure to the pink cloud were eventually breached due to corrosion. Pink Cloud also tends to concentrate in closed spaces where it does not get dispersed by the natural environment; such pockets are much more deadly than the open air due to density, making the cloud even more lethal than usual.
Current build has it deal 1d6/round in light concentrations and 2d12/round + 1d6 bleed for heavy concentrations in addition to bypassing DR, fast healing and creature type (Some undead and Constructs are immune to these effects). Heavy concentrations, after 1d4+3 rounds of constant exposure, have a cumulative 10% chance to bond metal items to the wielder (75%) or corrode it (25%), with the inverse for organic (flesh, wood, etc) or cloth items. Holding one's breath will negate bleed damage, but not the straight up damage.
Cloud is self-perpetuating (In that it has not dissipated in ~1000 years, likely due to lack of environmental effects) but will not spread farther than~2-3 miles from deployment point. Current dispersal method is water (Concentrates and dilutes it, but it can reform into a cloud with time), but to eliminate it totally, a seperate compound must be used to nullify the cloud.
So yeah, apparently my players think this is a horribly unfair hazard to encounter (when used in a city full of incoporeal undead)(And the three to raise issue with it are the Werewolf, Vampire and Quickling). What do ya'll think, and is ther anything I can do to make this less "unfair"? Players were lvl 9 + templates when they dealt with the cloud the first time. Second time they'll be ~12 + Mythic.