Ramza00
2013-09-29, 05:15 PM
So how would you try to recreate an elemental master trying to recreate the flow and style of the avatar (korra or aang) in D&D?
What I am trying to do.
A blaster, who can choose to do any of the four elements at once.
An expert at someone who can redirect/block attacks
Counterspells
Battlefield Control
Goal of this build is playable from levels 6 to 12. Don’t really care pass level 15
Flavor of classes, feats, etc can be change mechanics can not.
Houserule: For spell to power erudite there is a feat called extra unique power (the Dragon 319 version had such a feat but it was using 3.0 Psionics). This is me updating it to 3.5
Extra Unique Power
If you take this feat, you can manifest one more unique power per day.
Prerequisite: Possess the unique powers per day class ability.
Benefit: You can manifest 1 additional Unique Power Per Day
Special: You can take this feat multiple times however; you can't take this feat more than your class level that grants unique powers per day.
Houserule: Dispel Psionics works the same as Dispel Magic for counterspell
This is what I got so far
Spell Point Wizard
Arcane Erudite using the Spell to Power variant
Precocious Apprentice for Early Entry
Power Link Shard are reflavored as the avatar state
Race Kalashtar
Wizard 1/Erudite 3/Cerbemancer 10/X 1
Feats
1 (HD 1) Precocious Apprentice
1 (Flaw) Practiced Spellcaster Wizard
1 (Flaw) Hidden Talent Energy Ray
3 (HD 3) Craft Wondrous / Universal Item
6 (HD 6) Extra Unique Power
9 (HD 9) Extra Unique Power
12 (HD 12) Extra Unique Power
15 (HD 15) Extra Unique Power
Spell / Powers
Energy Ray: This is my hidden talent and doesn’t count against my unique powers per day.
Any other Energy Spell / Power: You got only a couple of these per day due to Erudite. Note though you have a delayed (Level -3) wizard casting which can be used to add variety but remember the wizard casting is 3 levels behind and it doesn’t have the flexibility of psionic powers, let alone the ultimate flexibility of erudite.
Wings of Cover (Use Arcane Erudite to grab this), Character Level 6: Block nasty stuff, reflavor as bending, use your immediate action
Dispel Psionics (Arcane Erudite), Character Level 6: Source of counterspell / dispel magic
Battlemagic Perception (Wizard), Character Level 8: Counter spell as a free action
Friendly Fire (Wizard) Character Level 10: Redirect any ray spell, ranged attack, or ranged touch attack that targets you to the ground. So much better than ray of deflection which only advantage is that it is minutes per level or that it is standard action.
Spells/Powers that are not the main focus of the build but add to the flavor
Obscuring Mist (Wizard) Character Level 1: Reflavor as making dust coming out of the ground
Gust of Wind (Wizard) Character Level 6: Non lethal AIRBENDER SLICE
Energy Wall (Arcane Erudite) Character Level 6: Use for Fire or Ice Wall at lower levels, replace with Wall of Fire or Wall of Ice at level 10
Blur/Blink/Greater Blink (Wizard) Character Level 6/8/12: Airbender Evasion
Heart of Air, Water, Earth, Fire (Wizard) Character Level 6/8/10/12: Flavor Wise it Fits perfectly :smallwink:
Fly (Wizard) Character Level 8: Self Explanatory replace with Flight of the Dragon
Boreal Wind (Wizard) Character Level 10: Lethal AIRBENDER SLICE
Wall of Ice (Wizard) Character Level 10: Self Explanatory
Wall of Fire (Wizard) Character Level 10: Self Explanatory
Stone Shape (Wizard) Character Level 10: Self Explanatory
Wall of Stone (Wizard) Character Level 12: Self Explanatory
Flight of the Dragon (Wizard) Character Level 12: Replaces Fly
Spells / Powers I am not sure of
Synchronicity+Sense Danger (Magic of Eberron), (Erudite) Soonest you can do is Character Level 6. With Sense Danger is active you can manifest Synchronicity as an Immediate Action and thus always go first without the daze effect of celerity
I will greatly appreciate any input. Especially on more powers/spell suggestions. Thank You
What I am trying to do.
A blaster, who can choose to do any of the four elements at once.
An expert at someone who can redirect/block attacks
Counterspells
Battlefield Control
Goal of this build is playable from levels 6 to 12. Don’t really care pass level 15
Flavor of classes, feats, etc can be change mechanics can not.
Houserule: For spell to power erudite there is a feat called extra unique power (the Dragon 319 version had such a feat but it was using 3.0 Psionics). This is me updating it to 3.5
Extra Unique Power
If you take this feat, you can manifest one more unique power per day.
Prerequisite: Possess the unique powers per day class ability.
Benefit: You can manifest 1 additional Unique Power Per Day
Special: You can take this feat multiple times however; you can't take this feat more than your class level that grants unique powers per day.
Houserule: Dispel Psionics works the same as Dispel Magic for counterspell
This is what I got so far
Spell Point Wizard
Arcane Erudite using the Spell to Power variant
Precocious Apprentice for Early Entry
Power Link Shard are reflavored as the avatar state
Race Kalashtar
Wizard 1/Erudite 3/Cerbemancer 10/X 1
Feats
1 (HD 1) Precocious Apprentice
1 (Flaw) Practiced Spellcaster Wizard
1 (Flaw) Hidden Talent Energy Ray
3 (HD 3) Craft Wondrous / Universal Item
6 (HD 6) Extra Unique Power
9 (HD 9) Extra Unique Power
12 (HD 12) Extra Unique Power
15 (HD 15) Extra Unique Power
Spell / Powers
Energy Ray: This is my hidden talent and doesn’t count against my unique powers per day.
Any other Energy Spell / Power: You got only a couple of these per day due to Erudite. Note though you have a delayed (Level -3) wizard casting which can be used to add variety but remember the wizard casting is 3 levels behind and it doesn’t have the flexibility of psionic powers, let alone the ultimate flexibility of erudite.
Wings of Cover (Use Arcane Erudite to grab this), Character Level 6: Block nasty stuff, reflavor as bending, use your immediate action
Dispel Psionics (Arcane Erudite), Character Level 6: Source of counterspell / dispel magic
Battlemagic Perception (Wizard), Character Level 8: Counter spell as a free action
Friendly Fire (Wizard) Character Level 10: Redirect any ray spell, ranged attack, or ranged touch attack that targets you to the ground. So much better than ray of deflection which only advantage is that it is minutes per level or that it is standard action.
Spells/Powers that are not the main focus of the build but add to the flavor
Obscuring Mist (Wizard) Character Level 1: Reflavor as making dust coming out of the ground
Gust of Wind (Wizard) Character Level 6: Non lethal AIRBENDER SLICE
Energy Wall (Arcane Erudite) Character Level 6: Use for Fire or Ice Wall at lower levels, replace with Wall of Fire or Wall of Ice at level 10
Blur/Blink/Greater Blink (Wizard) Character Level 6/8/12: Airbender Evasion
Heart of Air, Water, Earth, Fire (Wizard) Character Level 6/8/10/12: Flavor Wise it Fits perfectly :smallwink:
Fly (Wizard) Character Level 8: Self Explanatory replace with Flight of the Dragon
Boreal Wind (Wizard) Character Level 10: Lethal AIRBENDER SLICE
Wall of Ice (Wizard) Character Level 10: Self Explanatory
Wall of Fire (Wizard) Character Level 10: Self Explanatory
Stone Shape (Wizard) Character Level 10: Self Explanatory
Wall of Stone (Wizard) Character Level 12: Self Explanatory
Flight of the Dragon (Wizard) Character Level 12: Replaces Fly
Spells / Powers I am not sure of
Synchronicity+Sense Danger (Magic of Eberron), (Erudite) Soonest you can do is Character Level 6. With Sense Danger is active you can manifest Synchronicity as an Immediate Action and thus always go first without the daze effect of celerity
I will greatly appreciate any input. Especially on more powers/spell suggestions. Thank You