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Ramza00
2013-09-29, 05:15 PM
So how would you try to recreate an elemental master trying to recreate the flow and style of the avatar (korra or aang) in D&D?

What I am trying to do.

A blaster, who can choose to do any of the four elements at once.
An expert at someone who can redirect/block attacks
Counterspells
Battlefield Control
Goal of this build is playable from levels 6 to 12. Don’t really care pass level 15
Flavor of classes, feats, etc can be change mechanics can not.

Houserule: For spell to power erudite there is a feat called extra unique power (the Dragon 319 version had such a feat but it was using 3.0 Psionics). This is me updating it to 3.5

Extra Unique Power
If you take this feat, you can manifest one more unique power per day.
Prerequisite: Possess the unique powers per day class ability.
Benefit: You can manifest 1 additional Unique Power Per Day
Special: You can take this feat multiple times however; you can't take this feat more than your class level that grants unique powers per day.
Houserule: Dispel Psionics works the same as Dispel Magic for counterspell

This is what I got so far

Spell Point Wizard
Arcane Erudite using the Spell to Power variant
Precocious Apprentice for Early Entry
Power Link Shard are reflavored as the avatar state
Race Kalashtar

Wizard 1/Erudite 3/Cerbemancer 10/X 1

Feats
1 (HD 1) Precocious Apprentice
1 (Flaw) Practiced Spellcaster Wizard
1 (Flaw) Hidden Talent Energy Ray
3 (HD 3) Craft Wondrous / Universal Item
6 (HD 6) Extra Unique Power
9 (HD 9) Extra Unique Power
12 (HD 12) Extra Unique Power
15 (HD 15) Extra Unique Power

Spell / Powers

Energy Ray: This is my hidden talent and doesn’t count against my unique powers per day.
Any other Energy Spell / Power: You got only a couple of these per day due to Erudite. Note though you have a delayed (Level -3) wizard casting which can be used to add variety but remember the wizard casting is 3 levels behind and it doesn’t have the flexibility of psionic powers, let alone the ultimate flexibility of erudite.
Wings of Cover (Use Arcane Erudite to grab this), Character Level 6: Block nasty stuff, reflavor as bending, use your immediate action
Dispel Psionics (Arcane Erudite), Character Level 6: Source of counterspell / dispel magic
Battlemagic Perception (Wizard), Character Level 8: Counter spell as a free action
Friendly Fire (Wizard) Character Level 10: Redirect any ray spell, ranged attack, or ranged touch attack that targets you to the ground. So much better than ray of deflection which only advantage is that it is minutes per level or that it is standard action.
Spells/Powers that are not the main focus of the build but add to the flavor

Obscuring Mist (Wizard) Character Level 1: Reflavor as making dust coming out of the ground
Gust of Wind (Wizard) Character Level 6: Non lethal AIRBENDER SLICE
Energy Wall (Arcane Erudite) Character Level 6: Use for Fire or Ice Wall at lower levels, replace with Wall of Fire or Wall of Ice at level 10
Blur/Blink/Greater Blink (Wizard) Character Level 6/8/12: Airbender Evasion
Heart of Air, Water, Earth, Fire (Wizard) Character Level 6/8/10/12: Flavor Wise it Fits perfectly :smallwink:
Fly (Wizard) Character Level 8: Self Explanatory replace with Flight of the Dragon
Boreal Wind (Wizard) Character Level 10: Lethal AIRBENDER SLICE
Wall of Ice (Wizard) Character Level 10: Self Explanatory
Wall of Fire (Wizard) Character Level 10: Self Explanatory
Stone Shape (Wizard) Character Level 10: Self Explanatory
Wall of Stone (Wizard) Character Level 12: Self Explanatory
Flight of the Dragon (Wizard) Character Level 12: Replaces Fly
Spells / Powers I am not sure of
Synchronicity+Sense Danger (Magic of Eberron), (Erudite) Soonest you can do is Character Level 6. With Sense Danger is active you can manifest Synchronicity as an Immediate Action and thus always go first without the daze effect of celerity

I will greatly appreciate any input. Especially on more powers/spell suggestions. Thank You

Ramza00
2013-09-29, 05:33 PM
Also I realize if I want to simulate an animal partner you can do so easily with the wild cohort, or the leadership feat.

Appa is a Druid character level 8 (for large size, wild shape 3 times a day for 8 hours equals 24 hours) who is always wild shaped and focuses on air spells :smallwink:

Feint's End
2013-09-29, 05:42 PM
Well there is the Avatar d20 Avatar-template so if you get that allowed you are pretty much set.

One of the best ways to simulate any bender in D&D or PF is the arcane swordsage -----> get it allowed and probably make a deal to get the unarmed variant too. There you go. You even can avoid wearing armor. Some of the homebrew disciplines can help you simulating other stuff you can't do with spells.

Emperor Tippy
2013-09-29, 05:43 PM
Martial Monk 2 to grab Infinite and Exceptional Deflection/ Psion 18.

Grab all of the Energy type powers and Dispel.

Go to town.

That should cover everything you asked for in the OP and be playable the whole time.

Feint's End
2013-09-29, 05:55 PM
Martial Monk 2 to grab Infinite and Exceptional Deflection/ Psion 18.

Grab all of the Energy type powers and Dispel.

Go to town.

That should cover everything you asked for in the OP and be playable the whole time.

what about doing the same trick and homebrewing some sort of a psionic swordsage? That would probably do the whole thing better (since no limited uses)

Ramza00
2013-09-29, 07:15 PM
Martial Monk 2 to grab Infinite and Exceptional Deflection/ Psion 18.
You mean spell reflection from complete mage (replace evasion).

If you mean spell reflection, I am not sure I like this option. It doesn't protect you from spells like fireball. Wings of Cover protects you from those spells (only 1 a round though). At character level 10 Friendly Fire does everything Spell Reflection does.


One of the best ways to simulate any bender in D&D or PF is the arcane swordsage -----> get it allowed and probably make a deal to get the unarmed variant too. There you go. You even can avoid wearing armor. Some of the homebrew disciplines can help you simulating other stuff you can't do with spells.

I am not sure how I like arcane swordsage. My goal with this build is to keep everything very close to the rules and try to avoid homebrew. The two homebrew changes I suggestion are what I think are logical extensions of the rules (it is silly psionics don't get counterspell, and originally erudite had an extra unique power per day feat.)


what about doing the same trick and homebrewing some sort of a psionic swordsage? That would probably do the whole thing better (since no limited uses)

Benders do get tired, furthermore action economy and not power points / spell points will determine my endurance and by going cerbemancer you will get a lot of powers / spells per day.

(Numbers below assumes 17 starting int and future points go into int)
For example at level 6 (18 Int) I get 42 power points and 11 spell points. That is the equivalent at level 6 of 8 3rd level Powers and 3 2nd level Spells.

At level 10 (21 Int) I get 165 effective power points (72 Base+10 Kalashtar+1 Hidden Talent+22 Bonus Power Points+60 Effective Power Points through Power Link Shards) and 50 spell points. That is the equivalent at level 10 of 18 5th level Powers and 7 4th level Spells. I took Craft Universal Item at level 3, so I can start crafting my own power link shards. At level 10 I would have spent 15,000 GP and 1,200 XP

A normal focused specialist wizard (with 21 int) at level 10 could only do 5 5th Level spells and 6 4th Level Spells. A normal focused specialist wizard can also do 3rd, 2nd, and 1st level spells but an additional 13 5th level Spells and 1 4th Level Spell easily makes up for it.

Emperor Tippy
2013-09-29, 07:24 PM
You mean spell reflection from complete mage (replace evasion).

If you mean spell reflection, I am not sure I like this option. It doesn't protect you from spells like fireball. Wings of Cover protects you from those spells (only 1 a round though). At character level 10 Friendly Fire does everything Spell Reflection does.

No I mean Infinite Deflection (http://www.d20srd.org/srd/epic/feats.htm#infiniteDeflection) and Exceptional Deflection. (http://www.d20srd.org/srd/epic/feats.htm#exceptionalDeflection)

Martial Monk lets you ignore pesky little things like feat prerequisites.

Ramza00
2013-09-29, 07:54 PM
No I mean Infinite Deflection (http://www.d20srd.org/srd/epic/feats.htm#infiniteDeflection) and Exceptional Deflection. (http://www.d20srd.org/srd/epic/feats.htm#exceptionalDeflection)

Martial Monk lets you ignore pesky little things like feat prerequisites.
Too cheesy, no epic feats.

Absol197
2013-09-29, 08:02 PM
I think the bending system I made for my Avatar RPG would work very well in a normal D&D/PF setting. It allows for you to bend all day, but you can use bigger effects a limited amount. I'll update the link I'm my signature so you can check out out!

If you want to be able to bend all the elements, you can use something to the effect of the Avatar template. You may want to consolidate the bending skills into one skill, so you're not having to buy 4 skills just for your class. Upside, you don't have to be a wizard or anything, you van be a more martial class and still bend.

gorfnab
2013-09-30, 02:43 AM
Here (http://dndsnd.pbworks.com/f/Avatar+The+Last+AirBender+d20+v2.03.pdf) are (http://www.slideshare.net/alansaenz/avatar-the-last-airbender-d20-rpg) some (https://sites.google.com/site/avatard20/) Avatar D20 homebrew to draw inspiration from.

Prime32
2013-09-30, 06:02 AM
Dwarf Swordsage (focusing on Desert Wind) 9/War Mind 5/Cryokineticist 1/Deepstone Sentinel 5
Feats: Elusive Target

That gets you lv9 maneuvers (air- and fire-based), earth manipulation, a water whip, and a minor "super mode".