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killem2
2013-09-29, 10:15 PM
ENEMY/HUNTED
[ Secondary Flaw: External Trouble ]
Your character has made a personal enemy with a reasonable degree of power. This enemy should not simply be against your character’s race, nation, or sworn cause– he is after your character specifically and will never forget the enmity that exists between them.
Drawback: The DM has a great deal of leeway in the construction of this NPC. At a minimum, the NPC will have class levels (or power equivalent to class levels) equal to that of your character, and will gain experience roughly as fast as your character does. If the enemy 15 makes frequent appearances in your character’s life, the DM may leave him as is. If the enemy makes infrequent appearances, the DM should give him a bit more power
to make those appearances more disruptive. The contest between your character and his enemy will only end in the death (or an equally final fate) of one of them, after a series of harrowing encounters.


GRANDILOQUENT
[ Secondary Flaw: Personality Conflict ]
Your character is a staggeringly pompous, affected, and formal individual.

Drawback: Your character always speaks and acts as though he owns the location he’s in and is simultaneously dispatching the will of the highest and most puissant gods. Saying “good morning” to someone is a five sentence affair, while cursing an enemy will cause most nearby listeners to wish they lived in a world where the Thesaurus had been invented so they could follow what was being said. While your character might mean well and be a perfectly lovely person, he speaks and acts in a fashion that, while perfectly natural to him, is either
ludicrous or grating to almost everyone else.




I do know that my Enemy is a rather powerful Troll who is the leader of a very nasty gang.

My character is a Beguiler (creature from shining south) Wizard 5/ Incantatrix 1. (3.5)

QuintonBeck
2013-09-29, 10:24 PM
My suggestion for the "GRANDILOQUENT" flaw is for you yourself to read a little Shakespeare or similarly wordy affair shortly before playing to get yourself in the proper mindset and giving you some springboards to start off of. Also, alliteration, analogies, and lots of adjectives and adverbs will go a long way in significantly lengthening any sentence.

Ravens_cry
2013-09-29, 10:29 PM
My suggestion for the "GRANDILOQUENT" flaw is for you yourself to read a little Shakespeare or similarly wordy affair shortly before playing to get yourself in the proper mindset and giving you some springboards to start off of. Also, alliteration, analogies, and lots of adjectives and adverbs will go a long way in significantly lengthening any sentence.
Seconded. Also, pack a Thesaurus and be glad you live in a world they have been invented in.

JusticeZero
2013-09-29, 10:32 PM
Dig up some old Derrida, Bourgeois, and the other pomo classics. Read with a dictionary in hand until they make sense.

Mr Beer
2013-09-29, 10:51 PM
RP-ing the enemy can be more reactive than proactive. Or you can decide to take elaborate precautions verging on paranoia or be constantly plotting against your enemy or whatever. Lots of things you can do there.

With Grandiloquent, I second packing the Thesaurus.

I would create a series of flowery expressions to use in lieu of common phrases, so "Hi" becomes (as one example) "Good morrow, my fine new friends and haven't the gods blessed us with a glorious morning?!". That way you can bust out lengthy sentences very easily; extended conversations will always be more difficult but getting the foundation right will be of great help.

Assuming you're playing this for laughs, which you should be, I would invent some absurd catchphrase that you can use on a regular basis. Or just wait and see which of your preplanned phrases gets the best reaction, then use it constantly.

Pick some hammy character to emulate - roughly 50% of the numerous roles Stephen Fry has played would serve as useful inspiration.

Have a distinctive accent, upper class British Twit is the obvious choice.

erikun
2013-09-29, 11:00 PM
Enemy/Hunted seems pretty easy, especially since you know about them. Just decide how your character reacts to said enemy. Are they pompous and demeaning trying to cover up worry, or because they genuinely think that they'll win? Are they frightened, and prepare for an attack when any large humanoid enters the room? Are they stupidly prepared for a thread, even beyond reasonable expectations?

"Put that torch out, we're trying to be stealthy!"
"But FIRE IS GOOD!"

For Grandiloquent, pick something you can spend a lot of time talking about and just talk about that. Perhaps the character is an overly technical person and gives too much information. Perhaps they ramble and constantly run into tangents, and acts snooty when they are interrupted. Perhaps they have the stereotypical manor lord attitude, looking down their nose at "rabble" and bemoan how things could be better (for themselves). And as others have said, there are plenty of wordy stories you could read to get a sense of how to be quite verbose.

Lorsa
2013-09-30, 05:40 AM
Have a distinctive accent, upper class British Twit is the obvious choice.

Isn't that a bit boring? Go with the beautiful Texas accent to mix it up a bit!

BWR
2013-09-30, 06:00 AM
Dig up some old Derrida, Bourgeois, and the other pomo classics.

I read that as 'porno' first time around. :smalltongue:

You can also take a note from Sir Humphrey (http://www.youtube.com/watch?v=8keZbZL2ero)
and this (http://www.youtube.com/watch?v=xW7EL3_xL9s)

(he has one in about every episode, usually better ones, but I can't find any more than these)

killem2
2013-09-30, 09:19 AM
I read that as 'porno' first time around. :smalltongue:

You can also take a note from Sir Humphrey (http://www.youtube.com/watch?v=8keZbZL2ero)
and this (http://www.youtube.com/watch?v=xW7EL3_xL9s)

(he has one in about every episode, usually better ones, but I can't find any more than these)

Awesome, now see I am trying to find that line between Bob Jenkins from the Langoiers by stephen king, and a senator who is giving a 45 min legal break down of a mission lol.

Ravens_cry
2013-09-30, 09:22 AM
I read that as 'porno' first time around. :smalltongue:

You can also take a note from Sir Humphrey (http://www.youtube.com/watch?v=8keZbZL2ero)
and this (http://www.youtube.com/watch?v=xW7EL3_xL9s)

Heh, no wonder he got the role of Malvolio in a rather delightful film version of 'Twelfth Night'. Thank you, the second in particular made me literally laugh out loud for quite a while after viewing.

BWR
2013-09-30, 09:51 AM
Heh, no wonder he got the role of Malvolio in a rather delightful film version of 'Twelfth Night'. Thank you, the second in particular made me literally laugh out loud for quite a while after viewing.

Yeah, that was a good one. I wish I'd seen his Lear.

The Glyphstone
2013-09-30, 10:02 AM
I read that as 'porno' first time around. :smalltongue:

You can also take a note from Sir Humphrey (http://www.youtube.com/watch?v=8keZbZL2ero)
and this (http://www.youtube.com/watch?v=xW7EL3_xL9s)

(he has one in about every episode, usually better ones, but I can't find any more than these)

You're not the only one.:smallsmile:

elliott20
2013-09-30, 11:29 AM
The enemy/hunted one is not really something that I think works with a prescribed formula. That relationship depends entirely on how the GM uses that.

To me, it feels like having an aspect in Fate that mentions this nemesis.

What this means in Fate is that the GM can tap the character to pop up at any second to make your life more difficult, and give you some fate points for it.

In D&D, it probably means the GM will let him show up at moments that normally would not make sense for him to show up in. But beyond that, it's all dependent upon how YOU want to play it.

killem2
2013-09-30, 11:39 AM
The enemy/hunted one is not really something that I think works with a prescribed formula. That relationship depends entirely on how the GM uses that.

To me, it feels like having an aspect in Fate that mentions this nemesis.

What this means in Fate is that the GM can tap the character to pop up at any second to make your life more difficult, and give you some fate points for it.

In D&D, it probably means the GM will let him show up at moments that normally would not make sense for him to show up in. But beyond that, it's all dependent upon how YOU want to play it.

Well I should specify, how would you RP the knowledge that you know you have a hunted enemy, but perhaps the new party you are about to join has NO CLUE about it. and I'm a bit weary of telling them.

I am N/G so maybe I have to tell them.

Asheram
2013-09-30, 11:44 AM
... I read those two flaws and all I see is "Brian Blessed is portraying a king in exile, hunted by the foul assassins the new king has sent after him. Everyone around you is beneath you and you don't understand why you have to hide in this pigsty of a town without the ability to even take a good warm bath"

Kornaki
2013-09-30, 11:45 AM
For enemy/hunted there are a couple different ways you can play it

1.) You consider your enemy to be beneath you. On a day to day basis you don't worry about him, because you consider him oafish and incompetent, and are confident you can swat back anything he throws at you. Just be aware that at some point you are going to be wrong and if you're really attached to your character it might not end up well for him :smallamused:. I think this one has the greatest chance for "character growth" (it's not clear if the character is really growing here but I'll say it is) ; after your enemy does something horrible to you/your loved ones, you shape up and realize you have to take him seriously (see numbers 2 and 3).

2.) Incredibly paranoid. There are two types of people: those who know where you are, and those who know who you are. Your job is to make sure nobody falls under both categories. If your enemy can't find you, he can't do anything about you. This one is less likely to backfire and get your character killed unless your DM hates you, or you are put in a situation where you can't maintain the standard.

3.) If he's going to try to kill you, your only choice is to try to kill him first. You play a game of cat and mouse, trying to get information on where he is and what kind of guards he has etc., so you can launch a cunning ambush to finish him off. At the same time, you have to make sure he doesn't know it's coming, and doesn't know where to kill you. With a good DM this could be a legitimate long term goal of the party - taking out the power base of your enemy while fending off nighttime raids, all while you're trying to accomplish your own goals as well.

killem2
2013-09-30, 11:50 AM
It actually deals with how I gained the feat Iron Will from the Otugyh Hole. :smallbiggrin:

While traveling with a local circus that regularlly traveled between King's Landing, Sun Storm, and Having landing. As an aspiring wizard ~name~ was enjoying the freedom of the open road, the decent cash flow, and an outlet to practice his relatively low level magic. Being a specialist in Transmutation, they would pull parlor tricks suck as altering self into a strange creature. Since ~name~ looks like a large rat, most just though ~name~ was just a circus animal.

On a special visit to Haven Landing, while coming from a rather large and profitable score, ~name~ was sitting on a nice take of just a little over three thousand gold. As the caravan crossed into the marshy area of The Sunken City, they took camp.

With less than a days travel to go until they made it to Haven Landing, the caravan decide to get a slightly earlier start and left before dawn. With about an hour of traveling, they found themselves ambused by rather large gang of bandits. They took them to a secluded den south west of Haven Landing, and left them with what could only be known as a king smuggler.

They were brought to the leader of the gang, a vicious, vile, and down right disgusting Troll named Venjo. Out of spite of anyone who dares cross into what he proclaims as "his land", he tortures those his bandits catch for sports, but not before robbing them blind.

~Name~ had been a sleep in a napsack at the time of the ambush and before things got really out of hand, ~name~ escaped to hide in a dark dark area of the complex. No less than an hour later, he was carefully moving through a dungeon and caught a glimpse of his friend being taken down an opposite hallway. ~name~ followed the group, hiding and camoflauging himself to hide with his friends. They were all taken to a giant opening, deep underground, and forced over a large metal grate. One of the gaurds pulled a switch and they all crashed to the bottom of some pit.

It had soon became apparent to ~name~ that this was a an otyugh hole, and one used for dreaded purposes. Venjo the troll, had been using this tool of corrupt law officals, to torture anyone he felt has broken "his" laws. The foul stench began taking its toll on ~name's~ friends in almost under a day. Though ~name~ could see through the many illusions this wretched dungeon would put forth, ~name~ was not immune. ~name~ watched his friends of years, fall prey to the illusions knowing he could do nothing to convince the, as they broke and were driven mad. The disease and filth in the pit almost brought ~name~ to a bitter end.

After a week in the pit, ~name~ stayed hidden, determined to escape, notices that Venjo had a pet cockatrice. ~name~ waited for just the right moment and altered self into a cockatrice and slipped by the drunked gaurd because he thought it was his pet, and not one bothered to stop ~name~ mistaking him for the Troll's well known pet and well known temper if bothered while wondering around, not to mention if anyone stopped the sacred cockatrice, Venjo would make sure you spent your time in the Otyugh hole.

After escaping, with no money, no items, at this point, ~name~ never forget his endevaor and vows one day, to put Venjo to rest. Even though he is native to the shadow plane, nothing compares to this time in the hole, even the vilest parts of the shadow plane cannot compare. But it was so many years ago, that he has since forgotten where the bandits reside. ~name~ did however develope a will as strong as Iron, when anything else in the future struck fear into his heart. He always remembers that vile week, and the loss of his friends, lively hood, and heart.



And how he doesn't want his play ground to be ratted out by some lil ol rat wizard.

elliott20
2013-09-30, 12:22 PM
Well I should specify, how would you RP the knowledge that you know you have a hunted enemy, but perhaps the new party you are about to join has NO CLUE about it. and I'm a bit weary of telling them.

I am N/G so maybe I have to tell them.

Ahh, In that case it would be in the form of always looking over your shoulder. You hesitate to form relationships with people, probably because you're afraid that you'll place them in danger or in someone's sights. you probably know a couple of tell tale signs that the guy is on your tail or is going to show up, and you're just ALWAYS looking for those queues. You will also go out of your way to conceal it, at least for a while until it really does become a problem, and then you will regrettably tell them about it.

etc, etc, etc.

Morgarion
2013-09-30, 12:40 PM
Dig up some old Derrida, Bourgeois, and the other pomo classics. Read with a dictionary in hand until they make sense.

Who is 'Bourgeois'?

Mastikator
2013-09-30, 01:39 PM
As for the 1st, I think your character ought to have met with your nemesis before and the encounter should've resulted in a conflict in which your character was squarely in the wrong. If you can somehow tie it with the second flaw then that would be excellent, you insulted the troll, the troll demanded an apology which you met with more insults, it escalated and you destroyed some priceless item the troll had huge sentimental value to (his grandma's ashes or something).
Edit- Work with your DM to make it happen.

Xzeno
2013-09-30, 02:03 PM
Wait... you're going to RP your flaws?

I don't get it. :smallconfused:

CarpeGuitarrem
2013-09-30, 02:41 PM
It's not just about RPing that you have a nemesis; it's about RPing that you have this specific nemesis. Your character should be trying to gather information about the nemesis (because forewarned is forearmed), and then using that information to inform their actions. Once you know what your nemesis is capable of, you'll know what to guard against.

killem2
2013-09-30, 04:13 PM
Wait... you're going to RP your flaws?

I don't get it. :smallconfused:

Well, yeah. I mean, I got two feats for these, and they have no actual stat reduction like some of the flaws you see in unearthed arcana.

So, I feel it is what I'm suppose to do.

:smallconfused:

BWR
2013-09-30, 04:32 PM
Another grandiloquent character is Henry Gordon Jago (http://www.youtube.com/watch?v=aAjACAGjMw0) from "The Talons of Weng Chiang"

veti
2013-09-30, 09:10 PM
The definitive 'grandiloquent' character has got to be Mojo Jojo, from the Powerpuff Girls.

Check out the script (http://web.archive.org/web/20050218200143/http://www.pokeyoaksfanfic.com/MOLINGUALFINAL.htm) from the episode Mo' Lingual:


That is right. In the grading system, I would have assigned you all with an F, which, if I had control of the grading system, I would make the lowest grade a Z, since that is the final letter in the alphabet which starts with A and ends with Z. But instead, the letter given for those who do most poorly is an F, seeing as it goes A, B, C, D, F, with the inexplicable skipping of E. The logic in this is that A is for Awesome, B is for Better, C is for Crummy, D is for Doofus, and F is for Failure. The inexplicable skipping of E can only be explained due to the natural desire to say Excellent. But E could have been for Egghead in which case, you all would have been given the grade of Egghead. Furthermore, I believe that Z was not chosen because there are no Z words for failure. The only ones even close are Zero, Zed, and Zilch, three Z words that mean the same thing, which is redundant and repetitive. But the fact is, these words do not in fact mean failure but instead mean nothing. And you cannot receive the grade of nothing. You must receive the grade of something. Thus Zero, Zed, and Zilch are out. And so, the only other Z word of importance is Zenith, which means the top, which is of course the best. This becomes a complex matter seeing as Z is in fact the bottom and yet Zenith is the top. But then A is the first letter and Apex, which starts with A, also means the top. Nonetheless, after that pathetic display, all of you would get an F symbolizing Failure for your poor use of English.

Ansem
2013-10-01, 07:15 AM
Which books do these flaws come from ?!
I only know Unearthed arcane has them and thats a handful.

killem2
2013-10-01, 10:27 AM
Which books do these flaws come from ?!
I only know Unearthed arcane has them and thats a handful.

3rd Edition - Cryptosnark Games - Supplement - The Book of Distinctions & Drawbacks

I've been debating, posting the entire book, because I believe it is all OPEN content.


I'll ask a mod in a pm.

JusticeZero
2013-10-01, 01:25 PM
Who is 'Bourgeois'?
Oops. Bourdieu.. spellchecker munched it. Foucault is another one of them *shudders* That entire movement. let me see if I can't find an excerpt of something Pomo..
Ah. Here, have a snippet of Judith Butler.
It is, of course, impossible in this context to reconstruct the particular way in which Derrida's work and Foucault's work converge in the reconceptualization of hegemony that Laclau and Mouffe have offered. One of the points, however, that became most salient for me is the reintroduction of temporality and, indeed, of futurity into the thinking of social formations. Among many critical social theorists, the tendency has been to underscore how the systemic character of capital tends to incorporate any instance of opposition in the service of capital's own self-augmentation. I would clearly agree that the incorporative and domesticating possibilities of capital are immense. But I would also argue that any theory that fails to think the possibilities of transformation from within that "systemic" formation is itself complicit with the idea of the "eternal" character of capital that capital so readily produces. Hegemony also marks a limit to the totalizing terms within which social formations are to be thought. For what hegemony attends to are the moments of breakage, of rearticulation, convergence, and resistance that are not immediately coopted by social formations in their past and present forms. That no social formation can endure without becoming reinstated, and that every reinstatement puts the "structure" in question at risk, suggests that the possibility of its own undoing is at once the condition of possibility of structure itself.

veti
2013-10-01, 02:30 PM
Dig up some old Derrida, Bourgeois, and the other pomo classics. Read with a dictionary in hand until they make sense.

I read that as "other porno classics". Which might be more fun.

But the trouble with the deconstructionists is that they were, inherently, interested in talking about nothing. You can't use that language to actually say something positive - it's just not designed for it. From an everyday usage point of view, it's not so much "grandiloquent" as "pointless".

Better off with Sir Humphrey as a role model. Or Mojo Jojo.

Excuse me sir, but can you direct me to the location of where I can locate some eggs for I would like to purchase them so that I can take them home with me and I can eat them today.
[pause]
And maybe tomorrow.

killem2
2013-10-01, 03:27 PM
mojo jojo? sounds familiar, am I wrong in thinking I heard that once on... power puff girls? :smallconfused:

Ghost Nappa
2013-10-01, 03:30 PM
RP it as Roy with Vaarsuvius' mouth.

Ravens_cry
2013-10-01, 04:59 PM
RP it as Roy with Vaarsuvius' mouth.
There is a simply glorious moment of 'On The Origin of PC's' where he does just this.

Adoendithas
2013-10-01, 10:09 PM
There is a simply glorious moment of 'On The Origin of PC's' where he does just this.
Imagine if he had rolled a natural 1 on that Diplo check instead of a natural 20. "GAH! ROY SMASH PUNY WIZARD!"