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View Full Version : Red Hand Suggestions please



TriForce
2013-09-30, 05:17 PM
Hey all,

at the moment, im running a 3.5 red hand of doom campaign with a couple of friends, nothing even remotly optimized, just plain old fun and roleplay.

they are at the point that they have been scouting the ruins of Rhest, and the goblin has just got on his black dragon in order to scout and harras the elves for a hour or 2. BUT they did something (slightly) unexpected: they summoned a air elemental in order to intercept him (i checked for the direction and speed that the dragon went, and the air elemental will make it in time)

now id like some suggestions of what should happen next. i know the dragon isnt a fool, and wont engage a fight just like that, but any reinforcements are about 2000 feet away in the town hall, and the lizardfolk cant really see them from where they are.

so all in all:

would the dragon and wyrmlord just retreat and fortify their defences? would they use their height to stall for reinforcements? would they chase if the party flees? and if not, what would they do after? or would they do something else?

the party itself consists of a warforged fighter, a wiz/sorc/true magus, a warmage, a social rogue and a cleric/warlock/elditch deciple