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View Full Version : [PF] Templates and homebrew on a wee drake [PEACH]



robolewa
2013-10-01, 06:47 AM
So for a campaign I am dreaming up, I decided I wanted something fierce (and a dragon since as of yet in DnD style games I've never actually had a dragon involved) but not something quite "normal". I found two templates I liked, the Feral Dragon (http://www.d20pfsrd.com/bestiary/monster-listings/templates/feral-dragon-cr-varies) and the Plague Beast (http://www.d20pfsrd.com/bestiary/monster-listings/templates/plagued-beast-cr-1) . I applied these (in order) to a Very Young White Dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic-white/white-dragon-very-young). I also realized that "demonplague" has nothing easily found, so I changed some things around and made the dragon more zombie-ish (Zombie Rot (http://www.d20pfsrd.com/gamemastering/afflictions/diseases/zombie-rot), possibly Staggered, etc). I figure its in a reasonably large, lit chamber with only one door, so I disregarded rewriting skill values.

This is my first attempt to apply a template (let alone two and then wing it), so please be gentle.

What CR would we say the below creature lies at, what steps would make it go up or down (if needed), does the wee drake sound reasonable? My goal was a CR 3 or 4 monster, so I'm curious how wildly did I hit or miss this mark.


Zombie Plagued Feral Very Young White Dragon:
NE Small Dragon Undead
Initiative: +5
HP: 5d8+15
AC: 17 (12 touch, 17 flat footed)
DR 5/slashing, Immune to cold, paralysis, sleep, death, disease, undead, etc
Vulnerable to fire!
Speed: 40 ft
Melee: bite +11 (1d8+6, Zombie Rot), 2 claws +11 (1d4+2)
Special Attacks: Breath weapon (20-ft cone, DC 14 reflex, 2d4 cold, Zombie Rot)
Str: 23 (+6) Dex: 12 (+1) Con: - Int: - Wis: 7 (-2) Cha: 15 (+2)
Fort: +6 Ref: +5 Will: +2,
BAB: +5, CMB +6, CMD 18
Feats: Alertness, Improved Initiative, Toughness, Power Attack
Special Qualities: Staggered
Disease: Targets of a successful bite attack or who fail reflex save in the breath attack must make a DC 14 Fortitude save or the contract Zombie Rot (Onset: 1d4 days, 1d2 con damage 1/day, cure is 2 consecutive saves)

Preemptive: I cut the speed by 20 because I don't think this thing will be quite as fast (but that's entirely a baseless guess), and for the breath weapon I figured it fair to half the cold damage and then add more Zombie Rot cause, y'know, Zombie Rot. I figure it fits thematically, but I'm not breaking any huge rules if its breath causes a fort and a reflex save? Should I just tie it down to a single fort save to negate the cold and disease (since its markedly less cold than normal)? I'm open to suggestions so please comment.

Debihuman
2013-10-02, 10:17 AM
Zombie rot doesn't seem to have a template so I'm not sure how it should be applied to a dragon. Can't tell what it's suppose to do and I'm not as familiar with PF as I am with 3.5. Sorry.

Debby

robolewa
2013-10-02, 11:15 AM
Zombie Rot has no template; I already applied the templates i mentioned and then made some adjustments. Mostly, demonplague did nothing, and i needed something making zombies. Since Zombie Rot does what I listed, and raises them as plague zombies if they die with it, I figured it made sense.

But what I really want to know is how strong the result looks. I realize that difficulty depends on party composition (a level 2 paladin will contribute way more than a level 2 anti-paladin vs this guy), but does it look like a roughly CR 3 or 4 monster?

I was also wondering what knowledge check (s) would be needed against this guy. I know dragon is arcana and undead is religion, but this puppy is both - I'm probably going to houserule it in favor of the party somehow (like let them roll either/both), but I was wondering if there was anything RAW or perhaps defined in a module (of which I have little experience)?