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Zaydos
2013-10-01, 09:34 AM
Feral Hunger:
This was originally made for a Base Class entry way back in August/September 2012, but I'm finally getting around to reposting it. Hope you enjoy.

Feral Hunger has always been, the primal, bestial ferocity of the wild animal and beast. It was not, though, until sapient minds, thinking warriors, learned the sublime arts of the sword and mixed this artifice with this savage fury that Feral Hunger was born.

Invented by an practitioner of the Tiger Claw afflicted with lycanthropy each night they turned into the beast and each night it skill in combat grew as it adapted and perfected a new form of combat. After years of waking up in horror to his actions the night before, this warrior thought they had found a cure... instead they had found the final key to releasing the beast within. Consumed by the beast they became known as the Howling War God within the Goblin Lands, a mythical night terror which slaughtered whole warrens out of hunger. Eventually sanity returned, but they were no longer human in thought, they were werewolf pure and they looked to their afflicted children and taught them.

It would be years before they were slain, after expanding into a swamp and facing a lizardfolk champion who slew them in single combat. The lizardfolk paid attention to the lycanthropes dangerous techniques and adapted them to his own use, and thus was Feral Hunter truly born.

-I'm being lazy with fluff right now-

Gaining this discipline: A swordsage, crusader, or warblade (as well as homebrew initiating classes at the DM's discretion) can, at 1st level, trade access to one of their normal disciplines for Feral Hunger.

Discipline Skill: Intimidation
Discipline Weapons: All Natural Weapons and Unarmed Strikes.
Special: Feral Hunger strikes may only be activated with the use of unarmed strikes and/or natural weapons.

Maneuvers by Level:
1st:
Apex Predator's Courage: Stance; resist fear based on your Intimidate.
Reckless Boar Strike: Strike; suffer a penalty to AC to gain a bonus to hit, works on a charge.
Seek the Life's Blood: Strike; heal based on damage dealt.

2nd:
Neck Shattering Strike: Strike; +3 damage and natural weapon's threat range becomes 18-20/x3 for attack.
Predator's Piercing Blow: Strike; natural weapon deals +2d6 damage and ignores DR and hardness.

3rd:
Brutal Life Shredding Blow: Strike; deal +4d6 damage, terrify foe(s).
Mark the Prey: Strike; gain bonus to hit and damage against target for 1 round and target has difficulty avoiding your pursuit.
Revelry in Carnage: Stance; defeating level appropriate enemies grants a temporary bonus to Strength.

4th:
Drink the Life Blood: Strike; deal extra damage and heal.
Hydra Reflex Strike: Strike; attack all enemies within reach.

5th:
Fury of the Godhunter: Boost; take penalty to AC and extra damage till the start of your next turn to gain bonus to damage.
Relentless Hunter Step: Stance; follow enemies which move out of your threatened area.
Roar of the Beast King: Special; roar scares enemies.

6th:
Bloody Beast's Triumph: Boost; gain Restoration after felling an enemy.
Unbridled Savagery Assault: Strike; attack deals +6d6 damage and is so furious it knocks opponent off balance.

7th:
Undying Beast Ferocity: Counter; prevent damage which would reduce you to 0 or less hp.
Unstoppable Beast Rampage: Strike; move and attack up to 4 targets.

8th:
Bloody Beast's Slaughter: Strike; single attack gains +4 bonus to hit and +15d6 damage, you suffer a -4 penalty to AC for 1 round.
Mauling Rend: Strike; make full attack on target, if you hit at least 2 times rend for extra damage.
Mein of the Apex Predator: Stance; gain frightful presence and demoralize with attacks.

9th:
Predator King's Chastisement: Strike; deal +15d6 damage and terrify foes which witness the assault.

1st:
Reckless Boar Strike:
Feral Hunger (Strike)
Level: 1
Initiation Action: Standard or Full Round Action (see below).
Range: Melee attack
Target: 1 creature
You strike like a wounded beast, lashing out without concern for what is happening around you. When you initiate this strike you may choose whether to do so as a standard action, and make a single melee attack with a +4 bonus to hit, or as a full-round action and make a charge ending in a single melee attack with an additional +4 bonus to hit over the normal bonus for charging. Either way you suffer a -4 penalty to AC until the start of your next turn; this is in addition to any penalty from charging and applies against attacks made against you while you perform this charge.

Seek the Life Blood:
Feral Hunger (Strike)
Level: 1
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
A predatory thirst wells up within you and you release it letting the feral release wash over you. As part of this strike make a single melee attack against one creature. You heal hp equal to half the lethal damage dealt (maximum 5 + twice your IL) in the attack. You may not regain more health from one attack than 5 + ½ the maximum hp of the target. This maneuver is a supernatural ability.

2nd:
Neck Shattering Bite:
Feral Hunger (Strike)
Level: 2
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
Your blow strikes the weakest spot, a predator’s killing blow. As part of this strike make a single melee attack. The attack deals +3 damage, and for the purposes of this attack your weapon is considered to have a base critical threat range of 18-20 (this change is applied before, and stacks with, effects that multiply or otherwise modifier your critical threat range) and have a critical multiplier of x3.

Predator’s Piercing Blow:
Feral Hunger (Strike)
Level: 2
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
You strike with the force to shatter stone, break bone, and devastate the armor of foes. Make a single melee attack, on a hit you deal +2d6 damage and ignore DR and/or hardness.

3rd:
Brutal Life Shredding Blow:
Feral Hunger (Strike)
Level: 3
Prerequisites: 1 Feral Hunger maneuver.
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
You strike down you foe with unparalleled ferocity, rending with no concern for anything but a killing blow. Make a single melee attack, if you hit you deal +4d6 damage, and the target must make a Will save (DC 13 + your Con modifier) or be shaken for 1d4+1 rounds. If this attack causes the target to be knocked unconscious or killed, all enemies within 30-ft of the target must make a Will save (DC 13 + your Con modifier) or be shaken for 1d4+1. Whether you hit or miss you suffer a -4 penalty to AC until the start of your next action.

Mark the Prey:
Feral Hunger (Strike)
Level: 3
Prerequisites: 1 Feral Hunger maneuver.
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
Your senses hone in on your chosen target, marking its every movement and motion. As part of this maneuver make a single melee attack with a +4 to hit. If you hit in addition to dealing damage as normal for 1 round you get a +4 to attack, damage, and opposed rolls against the target, and they provoke AoOs from you by moving even if withdrawing, 5-ft stepping, tumbling, or moving as a swift action and from the use of Spells and Spell-like abilities even if casting defensively or casting a swift action spell.

4th:
Drink the Life Blood:
Feral Hunger (Strike)
Level: 4
Prerequisites: 1 Feral Hunger maneuver.
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature

You thrill and exhalation in combat, and thirst for the blood of your enemies knows no bounds. As part of initiating this maneuver make a single melee attack. On a hit this attack deals +2d6 damage and you regain hit points equal to the lethal damage dealt (maximum 5 + twice your IL) in the attack. You may not regain more health from one attack than 10 + the maximum hp of the target. This maneuver is a supernatural ability.

Hydra Reflex Strike:
Feral Hunger (Strike)
Level: 4
Prerequisites: 1 Feral Hunger maneuver.
Initiation Action: Full Round Action.
Range: Melee attack
Target: Any number of threatened creatures
With speed and reflexes to match that with which a hydra strikes you attack all foes nearby. As part of this maneuver make a single melee attack against any number of creatures you threaten.

5th:
Fury of the Godhunter:
Feral Hunger (Boost)
Level: 5
Prerequisites: 2 Feral Hunger maneuvers
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: 1 round.
Faced with a challenge that may prove your last you do not falter or hesitate, instead you turn all your doubts against it, in a furious assault that knows nothing of the arts of defense and only the defeat of its enemy. When you initiate this maneuver you take a penalty to your AC up to your IL and gain a bonus to damage with natural weapons of the same number. You take extra damage from all attacks equal to one-half (rounded down) the penalty to AC you took. These effects last until the start of your next turn.

Roar of the Beast King:
Feral Hunger
Level: 5
Prerequisites: 2 Feral Hunger maneuvers.
Initiation Action: Standard.
Range: Melee attack
Area: 30-ft
You let out a furious roar like that of a monstrous beast. All enemies within 30-ft of you which can hear you must make a Will save (DC 15 + Str) or be shaken for 1 minute (this is a mind-affecting, fear effect). Those with HD at least 6 less than your IL are panicked instead.

6th:
Bloody Beast’s Triumph:
Feral Hunger (Boost)
Level: 6
Prerequisites: 3 Feral Hunger maneuvers
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: Instant.
Your exultation in defeating a foe transcends mortal limits. You may only activate this maneuver in any round in which you dealt lethal damage which killed, destroyed, or knocked out a creature with a CR of 6 less than your Initiator Level or higher. You are cleansed of negative levels, ability damage, fatigue, exhaustion, and ability drain to one ability score as if a Restoration spell was cast on your with a CL equal to your IL. This maneuver is a supernatural ability.

Unbridled Savagery Assault:
Feral Hunger (Strike)
Level: 6
Prerequisites: 2 Feral Hunger maneuvers.
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
Unleashing the full ferocity of the beast you strike out against an opponent, maiming them in your onslaught. Make a single melee attack. If you hit, deal +6d6 damage and the target must make a Fort save (DC 16 + Con) or suffer a -4 penalty to AC and attacks for one round. On a successful save the target still takes the full damage from the attack.

7th:
Undying Beast Ferocity:
Feral Hunger (Counter)
Level: 7
Prerequisites: 3 Feral Hunger maneuvers
Initiation Action: Immediate.
Range: Personal
Target: You.
The beast within you refuses to accept defeat, shrugging off blows that ought to kill you. You may only activate this maneuver when you would take damage that would reduce you to 0 or less hp. Prevent all damage from the attack or effect which would reduce your hp to 0 or less.

Unstoppable Beast Rampage:
Feral Hunger (Strike)
Level: 7
Prerequisites: 3 Feral Hunger maneuvers.
Initiation Action: Full Round Action.
Range: Special
Target: Up to 4 creatures.
You stride through foes, bounding from enemy to enemy striking. As part of this maneuver move up to your movement speed and make a single melee attack at your highest attack bonus against a target, if you hit deal +4d6 damage. Whether you hit or miss you may then move up to your movement speed and make a single melee attack at your highest attack bonus against a target, if you hit deal +4d6 damage. Whether you hit or miss you may then move up to your movement speed and make a single melee attack at your highest attack bonus against a target, if you hit deal +4d6 damage. Whether you hit or miss you may then move up to your movement speed and make a single melee attack at your highest attack bonus against a target, if you hit deal +4d6 damage. You may not attack the same target twice during a single use of this maneuver, and movement made as part of this maneuver does not provoke attacks of opportunity.

8th:
Bloody Beasts Slaughter:
Feral Hunger (Strike)
Level: 8
Prerequisites: 2 Feral Hunger maneuvers.
Initiation Action: Full Round Action.
Range: Melee attack
Target: 1 creature
Focusing all your power into a single blow you strike out with the full rage and fury of an injured beast. Make a single melee attack with a +4 to hit, if you hit deal +15d6 damage. Regardless of whether you hit or miss you suffer a -4 to AC until the start of your next turn.

Mauling Rend:
Feral Hunger (Strike)
Level: 8
Prerequisites: 2 Feral Hunger maneuvers.
Initiation Action: Full Round Action.
Range: Melee attack
Target: 1 creatures
You focus all your intensity on a single foe, tearing into them with all your power. Make a full attack against a single target using only natural weapons and unarmed strikes. If you hit with 2 or more attacks you automatically hit with a Rend attack (a natural weapon) dealing 4d6 + 1.5 times Strength damage for a medium sized initiator (3d6 if small and 6d6 if large).

9th:
Predator King Chastisement:
Feral Hunger (Strike)
Level: 9
Prerequisites: 4 Feral Hunger maneuvers.
Initiation Action: Standard.
Range: Melee attack
Target: 1 creature
You strike with the full power of the predator king; a blow of the beast which is above all others and which strikes primordial fear into all creatures. Make a single melee attack. If you hit you deal +15d6 damage and all enemies within 100-ft which can see you must make a Will save (DC 19 + Con) or be shaken for 1 minute; if their HD is 4 or more less than your IL they are panicked instead. This is a mind-affecting, fear effect, but ignores immunity to fear and mind-affecting effects of creatures which have an Intelligence score.

Stances
Apex Predator’s Courage:
Feral Hunger (Stance)
Level: 1
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: Stance.
You carry yourself with the pride and majesty of an apex predator. Fear fades from you, for you have no need to fear lesser beings. While in this stance you gain a bonus on saves versus fear based upon your ranks in Intimidate.
{table=header]Ranks|Bonus
1-8|+4
9-13| +8
14+| Immunity[/table]

Revelry in Carnage:
Feral Hunger (Stance)
Level: 3
Prerequisites: 1 Feral Hunger maneuver.
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: Stance.
In the midst of the battlefield, surrounded by carnage, you only grow more powerful as others fall before and around you. While in this stance whenever you reduce a creature with CR = to your character level -6 or higher to 0 hp you gain an untyped +2 to Strength for 1 minute. Unlike most bonuses this bonus stacks with itself and each time you reduce such a creature to 0 hp or less you reset the duration. You cannot gain a bonus for reducing the same creature to 0 or less hp more than once in 24 hours.

Relentless Hunter Step:
Feral Hunger (Stance)
Level: 5
Prerequisites: 2 Feral Hunger maneuvers.
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: Stance.
You follow your prey with a speed and alacrity which seems almost unnatural. If there is a creature which moved out of your threatened area since the end of your last turn you may spend a swift action to move up to your speed; you must end this movement with the creature in your threatened area and must make a melee attack against that creature this round.

Mein of the Apex Predator:
Feral Hunger (Stance)
Level: 8
Prerequisites: 3 Feral Hunger maneuvers.
Initiation Action: Swift.
Range: Personal
Target: You.
Duration: Stance.
You are the top of the food chain and carry yourself with a presence which lets other creatures know it without a doubt. You gain Frightful Presence out to 30-ft. It takes effect automatically whenever you attack or charge. Opponents within range who witness your must make a Will save (DC 18 + your Constitution modifier) or become shaken for 1 minute. This ability affects only opponents with fewer Hit Dice or levels than your initiator level, and an opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours.

In addition you may, as a free action, attempt to demoralize any enemy you successfully hit in melee with a natural weapon or unarmed strike; you may not attempt to demoralize the same enemy twice in any given round through the use of this ability.

Zaydos
2013-10-01, 09:36 AM
Feats/PrCs/Overflow

Feral Fury
A predator knows to go for wounded prey first, striking at the weakest foe and bringing it down. Taking inspiration you finish off the injured with terrifying speed and efficiency.
Prerequisites: Access to at least one Feral Hunger stance.
Benefits: As long as you are in a Feral Hunger stance and make an attack with a natural weapon against an opponent who has no more than half their maximum health you gain a bonus to damage equal to one-half your initiator level.

Amnoriath
2013-10-01, 11:50 AM
Survival to me seems a better fit with the idea of the discipline. A ton of homebrew and even an official one use Intimidate.