Maerok
2006-12-30, 12:24 AM
Dual Combatant
Traditionally, the art of combat is seen as a fight between individuals. But in certain schools of fighting, pairs or even groups of warriors are trained to fight cooperatively, gaining strength from the skill of its partner(s) in combat.
HD: d10
Prerequsites:
Must take each level of this prestige class with a chosen partner(s) they have trained with for at least three years.
Base attack: +5
Improved Initiative, Combat Reflexes
Capable of wielding all martial weapons [Fighter] OR have the Unarmed Strike class ability [Monk]Skills Points: 2 + Int modifier
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str)
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+0|Improved Flanking; Initiative Switch
2nd|
+2|
+3|
+0|
+0|Dual Cover; Dual Assault
3rd|
+3|
+3|
+1|
+1|Borrow Technique; Blood-bond[/table]
Improved Flanking: When partners are flanking a target, each adds their class levels to their flanking bonus (which is normally +2).
Initiative Switch: A partner may act in place of another partner's turn during a round but only once per battle per class level (does not work for Attacks of Opportunity).*
Dual Cover: While within 10' of their partner, that partner gains a +2 morale bonus to AC and saves. When any partner makes an Attack of Opportunity while within 10' away, one other partner may also choose to make one afterwards, if they are within striking range (this does not form a chain). This Attack of Opportunity counts against their total for the round.
Dual Assault: When flanking an opponent and attempting a bull rush/trip/disarm/grapple, each partner may make a check (with the initiator going first and the rest in order of initiative). The first to succeed carries out the attempt but if any of the partners end up being bull rushed/tripped/grappled instead by a failed result, the attempts end. This ability is usuable once per battle.* But if a partner participates, their use is expended also. (They can't take part either, if they have no uses of it left)
Borrow Technique: Twice per battle, a partner may exchange one of its own feats for the feat of its partner as a standard action as long as each partner qualifies for the feat. The feat must be on the Fighter Bonus Feat list.*
Blood-bond: A partner is able to readily identify the status of its partner, as per deathwatch, with the added function of being able to recognize any status condition.
*Each partner uses this ability individually (the total uses is not between allt the Dual Combatants).
Traditionally, the art of combat is seen as a fight between individuals. But in certain schools of fighting, pairs or even groups of warriors are trained to fight cooperatively, gaining strength from the skill of its partner(s) in combat.
HD: d10
Prerequsites:
Must take each level of this prestige class with a chosen partner(s) they have trained with for at least three years.
Base attack: +5
Improved Initiative, Combat Reflexes
Capable of wielding all martial weapons [Fighter] OR have the Unarmed Strike class ability [Monk]Skills Points: 2 + Int modifier
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str)
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+0|Improved Flanking; Initiative Switch
2nd|
+2|
+3|
+0|
+0|Dual Cover; Dual Assault
3rd|
+3|
+3|
+1|
+1|Borrow Technique; Blood-bond[/table]
Improved Flanking: When partners are flanking a target, each adds their class levels to their flanking bonus (which is normally +2).
Initiative Switch: A partner may act in place of another partner's turn during a round but only once per battle per class level (does not work for Attacks of Opportunity).*
Dual Cover: While within 10' of their partner, that partner gains a +2 morale bonus to AC and saves. When any partner makes an Attack of Opportunity while within 10' away, one other partner may also choose to make one afterwards, if they are within striking range (this does not form a chain). This Attack of Opportunity counts against their total for the round.
Dual Assault: When flanking an opponent and attempting a bull rush/trip/disarm/grapple, each partner may make a check (with the initiator going first and the rest in order of initiative). The first to succeed carries out the attempt but if any of the partners end up being bull rushed/tripped/grappled instead by a failed result, the attempts end. This ability is usuable once per battle.* But if a partner participates, their use is expended also. (They can't take part either, if they have no uses of it left)
Borrow Technique: Twice per battle, a partner may exchange one of its own feats for the feat of its partner as a standard action as long as each partner qualifies for the feat. The feat must be on the Fighter Bonus Feat list.*
Blood-bond: A partner is able to readily identify the status of its partner, as per deathwatch, with the added function of being able to recognize any status condition.
*Each partner uses this ability individually (the total uses is not between allt the Dual Combatants).