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View Full Version : Feast of the Beast [Monster]



Zeal
2006-12-30, 02:52 AM
Rotgut

Medium Undead
Hit Dice: 6d12+6 (72 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 19 (+8 natural, +1 Dex), touch 19, flat-footed 18
Base Attack/Grapple: +3/+7
Attack: Slam +7 melee (2d6+4)
Full Attack: 2 Slams +7 melee (2d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Torrent of Rot
Special Qualities: Undead Traits, Damage reduction 10/Slashing, Ferocity
Saves: Fort +4, Ref +2, Will +4
Abilities: Str 18, Dex 12, Con -, Int 10, Wis 4, Cha 11
Skills: Swim +9, Spot +9, Listen +9, Jump +9
Feats: Great Fortitude, Iron Will
Environment: Any, usually urban sewers
Organization: Solitary or Feast (1 Rotgut plus 2-6 swarms)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral Evil
Advancement: -
Level Adjustment: -

A bloated figure shambles towards you, one hand over its stomach. As it steps into the light, you can see the rotten flesh peeling away from the hideous undead’s swollen frame. Most disturbingly, the creature has a gapping hole in its gut, one which is constantly overflowing with rotting plants and animals, some of them whole, some of them in chunks.


The Rotgut is a disturbing undead, created from the corpses of the extremely gluttonous whose hunger did not end in death.

Rotguts understand any language they spoke in life, but can only speak very simple sentences, due to their rotten tongue and lips.

Combat
The Rotgut, barring the guidance of a Necromancer or undead controlling Cleric, will not use any tactics more complex than rushing at the closest opponent and attacking them until they are down, before moving to the next adversary. They will, however, use their Torrent of Rot if overwhelmed

Torrent of Rot (Su)
As a standard action, once per hour, a Rot Gut can spray a rancid and acidic mixture from its gut. 20ft cone, damage 1d8 acid and 1d8 bludgeoning.

Driven by Sin (Su)
Rotguts are driven by an unholy force which drives them beyond what their for could normally sustain. In game terms, Rotguts can continue to fight even after they reach 0 hit points, once they reach -10 hit points, their body crumbles into dust.

Krimm_Blackleaf
2006-12-30, 03:52 AM
Being undead doesn't mean you no longer have a fortitude save. It just means you have an effective 0 as your constitution modifier for all effects. The undead still require fortitude saves from time to time, say if they're targetted by something that also effects objects.

Fizban
2006-12-30, 05:08 AM
DR doesn't normally go over energy types, seeing as energy types automatically ignore DR.

MagFlare
2006-12-30, 11:42 AM
The idea's quite good. I'm envisioning a whole lineup of Seven Deadly Sins-themed undead here. Could be interesting.

However, I'm not sure why the creature has an Int score of 10 - average intelligence, in other words - when the description explains that they can only speak in simple sentences and don't use complex tactics. Make the Int score 6 or 7 and it'll make sense; as it stands now it just looks like a contradiction.

Ali
2006-12-30, 03:09 PM
Cool undead creature, but the damage reduction should probably be 10/magic.

Great description. You can just imagine this foul thing lumbering towards you, bits of gore falling out the hole in its stomach.

Ali
2006-12-31, 12:18 PM
Just one more question on the Rotgut:

Do its attacks count as evil or something for the purpose of overcoming damage reduction?

Zeal
2006-12-31, 02:48 PM
Do its attacks count as evil or something for the purpose of overcoming damage reduction?

Nope, just regular old physical attacks.

Ali
2007-01-01, 08:47 AM
Cool, thanks for the information. Very cool creature indeed.