Lactantius
2013-10-03, 11:29 AM
Hey playgrounders!
I'm helping a mate of mine optimizing his new character a bit.
We are a group of three players, covering all archetypical classes needed.
So, while I'm playing a Diviner, our second mate is playing a dwarven fighter, he will play a Cloistered Cleric of Tymora3/Rogue3/Divine Trickster10.
His combat style will be archery. Besides that, he will be the party scout, rogue, face, buffer and healer.
ATM, we are at level 6.
FEATS: his first taken feats are quicken spell, divine metamagic (quicken spell), extra turning and touch of healing.
Now, he will focus his other feats for archery style.
- Zen Archery isn't worth it since his DEX is high enough as rogueish character with light armor.
- Precise Shot: I think he should take this feat as weapon enchantment since he is feat starving.
- Point Blank Shot is the basic archery feat, though its pretty weak. I wonder if its worth taking the archery feat chain, then.
- Knowledge Devotion: could be worth it if he invests more skill points inot KL Arcana and Planes. Religion is already maxed.
- Holy Warrior is off the table since Tymora does not grant the War Domain (his domains are trickery and luck).
- Practised Spellcaster was my idea as 9th-level-feat since he misses 3 CL.
- Rapid Shot seems kinda must-have, but now, the feats get less and less.
Any other feat ideas? Maybe skip the whole DMM stick, even if it helps? Or just cover some basic archery feats?
We don't need to optimize too much, but a reasonable limit is okay.
As balance for archery, I thought he could invest more into items?
ITEMS:
Taken so far:
- periapt of WIS +2 and reliquiard holy symbol (+2 turns/day to feed DMM).
- composite shortbow +1 [+4 mighty]
- mithral chain shirt
- Healing Belt
General Idea what to take:
1.) Cover the cleric casting abilites
2.) Strengthen the roguish abilites
3.) Archery Items
ad 1) Amulet of Retributive Healing, Circlet of Rapid Casting, Ring of Counterspells, Pearls of Power, Strand of Prayer Beads (Bead of Karma), lesser meatmagic rod of extend spell
ad 2)
Face: Mask of Lies, Moonstone Mask or Mask of Silent Trickery. Any of these masks seems to support stealth and social skills greatly.
Got better face items besides the Third Eyes?
Rings: Ring of Darkhidden to keep undetected by creatures with darkvision;
Shoulders: Cloak of Resistance. Couldn't find any better one, ideas?
Feet: Anklet of Translocation or Boots of Swift Passage to gain a short teleport / escape mechanism. The Boots are more expensive, but they allow farther jumps, more useages/day and are activated by move action (instead of swift). Is that worth the price difference of ~4k gold?
Are there any better boots?
Torso: Rogue's Vest sound good, but are they worth the 18k gold? +1d6 sneak, +2 hide, +2 MS and +2 Reflex saves?
ad 3)
- Bracers of Lesser Archery, maybe a strong bow like bow of the wintermoon or the energy bow. Both would help to balance the missing damage from archery feats like rapid shot and manyshot.
- Gloves of DEX and Belt of CON +2/+4/+6 for obvious reasons;
- maybe raptor arrows to get unlimited, enchanted arrows
- Weapon enchancements:
splitting is off. I was considering precise, warning, holy, deadly precision for more sneak dice and improved critical. Ideas? Suggestions?
I think this char would be moderately optimized. His weaknesses are fragility, since we are a small adventuring band of three heros. So, in combat, his goal would be to stay as far away as possible. But then, he wont sneak that much since he needs to stay withing 30 ft to do so.
Ideas for the adventuring day?
Suggestions for combat?
What is the standard application of DMM quicken? At mid levels, i thought of divine power (quickened) plus righteous might. But thats the buff selection for boss fights, IMO. More ideas?
I have read the cleric handbook and the cleric archer handbooks.
I'm helping a mate of mine optimizing his new character a bit.
We are a group of three players, covering all archetypical classes needed.
So, while I'm playing a Diviner, our second mate is playing a dwarven fighter, he will play a Cloistered Cleric of Tymora3/Rogue3/Divine Trickster10.
His combat style will be archery. Besides that, he will be the party scout, rogue, face, buffer and healer.
ATM, we are at level 6.
FEATS: his first taken feats are quicken spell, divine metamagic (quicken spell), extra turning and touch of healing.
Now, he will focus his other feats for archery style.
- Zen Archery isn't worth it since his DEX is high enough as rogueish character with light armor.
- Precise Shot: I think he should take this feat as weapon enchantment since he is feat starving.
- Point Blank Shot is the basic archery feat, though its pretty weak. I wonder if its worth taking the archery feat chain, then.
- Knowledge Devotion: could be worth it if he invests more skill points inot KL Arcana and Planes. Religion is already maxed.
- Holy Warrior is off the table since Tymora does not grant the War Domain (his domains are trickery and luck).
- Practised Spellcaster was my idea as 9th-level-feat since he misses 3 CL.
- Rapid Shot seems kinda must-have, but now, the feats get less and less.
Any other feat ideas? Maybe skip the whole DMM stick, even if it helps? Or just cover some basic archery feats?
We don't need to optimize too much, but a reasonable limit is okay.
As balance for archery, I thought he could invest more into items?
ITEMS:
Taken so far:
- periapt of WIS +2 and reliquiard holy symbol (+2 turns/day to feed DMM).
- composite shortbow +1 [+4 mighty]
- mithral chain shirt
- Healing Belt
General Idea what to take:
1.) Cover the cleric casting abilites
2.) Strengthen the roguish abilites
3.) Archery Items
ad 1) Amulet of Retributive Healing, Circlet of Rapid Casting, Ring of Counterspells, Pearls of Power, Strand of Prayer Beads (Bead of Karma), lesser meatmagic rod of extend spell
ad 2)
Face: Mask of Lies, Moonstone Mask or Mask of Silent Trickery. Any of these masks seems to support stealth and social skills greatly.
Got better face items besides the Third Eyes?
Rings: Ring of Darkhidden to keep undetected by creatures with darkvision;
Shoulders: Cloak of Resistance. Couldn't find any better one, ideas?
Feet: Anklet of Translocation or Boots of Swift Passage to gain a short teleport / escape mechanism. The Boots are more expensive, but they allow farther jumps, more useages/day and are activated by move action (instead of swift). Is that worth the price difference of ~4k gold?
Are there any better boots?
Torso: Rogue's Vest sound good, but are they worth the 18k gold? +1d6 sneak, +2 hide, +2 MS and +2 Reflex saves?
ad 3)
- Bracers of Lesser Archery, maybe a strong bow like bow of the wintermoon or the energy bow. Both would help to balance the missing damage from archery feats like rapid shot and manyshot.
- Gloves of DEX and Belt of CON +2/+4/+6 for obvious reasons;
- maybe raptor arrows to get unlimited, enchanted arrows
- Weapon enchancements:
splitting is off. I was considering precise, warning, holy, deadly precision for more sneak dice and improved critical. Ideas? Suggestions?
I think this char would be moderately optimized. His weaknesses are fragility, since we are a small adventuring band of three heros. So, in combat, his goal would be to stay as far away as possible. But then, he wont sneak that much since he needs to stay withing 30 ft to do so.
Ideas for the adventuring day?
Suggestions for combat?
What is the standard application of DMM quicken? At mid levels, i thought of divine power (quickened) plus righteous might. But thats the buff selection for boss fights, IMO. More ideas?
I have read the cleric handbook and the cleric archer handbooks.