Syrinth
2013-10-03, 01:31 PM
So I just got the MIC earlier this week, and the sheer item overload has been driving me mad. Worst of all, however, is the runestaff.
I've spent the past several days trying to settle on something but I just can't quite make up my mind.
My character is a Rogue 1/Focused Diviner 4/Unseen Seer 4 with banned Evocation and Necromancy. I have the capability of doing a chunk of damage via Hunter's Eye/Extended Hunter's Eye but since my group primarily does enough damage I normally relegate myself to Battlefield Control.
Spells I normally have prepared and use in combat: Grease, Glitterdust, Haste, Confusion, Black Tentacles
Spells I normally like to have prepared: Fly, Invisibility.
My character is somewhat of a paranoid jerk and I imagine him very much in terms of deceit, trickery, and being able to escape.
I've been considering the following:
Runestaff of the Unseen (16, 800 gp)
Teleport 25*400 = 10,000
Greater Invisbility 16*200 = 3,200
Dispel Magic 9*200 = 1,800
Anticipate Teleport 9*200 = 1,800
Reasonings:
Teleport: Always nice to have an I escape with everyone button. At the end of the day, I can in theory use it to make money teleporting goods around. At CL 10 next level, I can get pretty darn far with each casting and still get back home easily enough.
Greater Invisibility: This is the one I'm the most unsure about, but there have definitely been a few times where this would have been much more useful than Confusion or Black Tentacles due to only fighting one boss-type monster. However, as I'm not specced for combat, this is of dubious use.
Dispel Magic: We haven't been dispelling at all and, while it hasn't been a problem, having easy access to Dispel Magic when I need it is probably worth all the Haste's in the world.
Anticipate Teleportation: See paranoid. I want to have this spell up and running all the time, or as close as I can get, and I figure at the end of each day dropping a spare level 4 spell to get it up and extended for the next 20 hours is probably a fair trade. Still somewhat unsure about this one.
I'm not using Dimension Door because I'm getting Anklets of Translocation to remove me from grapples and such. Range is shorter, but on my turn I can do whatever I want to widen the distance.
I love the Silent Image spell and originally wanted it on the runestaff, but I figure an eternal wand of it might make more sense.
Invisibility logic is mostly the same as Silent Image.
Anyone have any thoughts on good spells/motives for a runestaff? This has been driving me utterly crazy to settle on.
I've spent the past several days trying to settle on something but I just can't quite make up my mind.
My character is a Rogue 1/Focused Diviner 4/Unseen Seer 4 with banned Evocation and Necromancy. I have the capability of doing a chunk of damage via Hunter's Eye/Extended Hunter's Eye but since my group primarily does enough damage I normally relegate myself to Battlefield Control.
Spells I normally have prepared and use in combat: Grease, Glitterdust, Haste, Confusion, Black Tentacles
Spells I normally like to have prepared: Fly, Invisibility.
My character is somewhat of a paranoid jerk and I imagine him very much in terms of deceit, trickery, and being able to escape.
I've been considering the following:
Runestaff of the Unseen (16, 800 gp)
Teleport 25*400 = 10,000
Greater Invisbility 16*200 = 3,200
Dispel Magic 9*200 = 1,800
Anticipate Teleport 9*200 = 1,800
Reasonings:
Teleport: Always nice to have an I escape with everyone button. At the end of the day, I can in theory use it to make money teleporting goods around. At CL 10 next level, I can get pretty darn far with each casting and still get back home easily enough.
Greater Invisibility: This is the one I'm the most unsure about, but there have definitely been a few times where this would have been much more useful than Confusion or Black Tentacles due to only fighting one boss-type monster. However, as I'm not specced for combat, this is of dubious use.
Dispel Magic: We haven't been dispelling at all and, while it hasn't been a problem, having easy access to Dispel Magic when I need it is probably worth all the Haste's in the world.
Anticipate Teleportation: See paranoid. I want to have this spell up and running all the time, or as close as I can get, and I figure at the end of each day dropping a spare level 4 spell to get it up and extended for the next 20 hours is probably a fair trade. Still somewhat unsure about this one.
I'm not using Dimension Door because I'm getting Anklets of Translocation to remove me from grapples and such. Range is shorter, but on my turn I can do whatever I want to widen the distance.
I love the Silent Image spell and originally wanted it on the runestaff, but I figure an eternal wand of it might make more sense.
Invisibility logic is mostly the same as Silent Image.
Anyone have any thoughts on good spells/motives for a runestaff? This has been driving me utterly crazy to settle on.