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View Full Version : How does this look for a Nation Game?



Malachi Lemont
2013-10-03, 02:25 PM
I was thinking of starting a turn-based nation RPG that is supposed to simulate, somewhat realistically, international intrigue of the modern day. The map is not Earth, but the fictional world will closely resemble 21st century Earth in technology, demographics, and cultures. Each player will create a nation, as well as a leader for that nation, and they will form alliances, engage in trade, and go to war. I figured I would start with a basic rule set and try to expand from there. How does this look so far?

Map:
http://images.wikia.com/wills-photodump/images/b/bd/Eagleworldmap.png


Nation Template:
Name of Country
Capital City
Climate Zone
Currency
Name of Leader
Type of Government
Core Attributes

Core Attributes:

1. POP: Population
{table=head]Score|Descriptor|Population
1-2|Micronation|10,000
3-4|Fine|100,000
5-6|Diminuitive|300,000
7-8|Tiny|1,000,000
9-10|Small|3,000,000
11-12|Medium|10,000,000
13-14|Large|30,000,000
15-16|Huge|100,000,000
17-18|Gargantuan|300,000,000
19-20|Colossal|1,000,000,000 [/table]

2. INC: Income
{table=head]Score|Descriptor|PPP
1-2|Starving|500
3-4|Miserable|1000
5-6|Suffering|1500
7-8|Struggling|3000
9-10|Developing|5000
11-12|Average|10,000
13-14|Developed|20,000
15-16|Comfortable|40,000
17-18|Prosperous|70,000
19-20|Luxurious|100,000 [/table]

3. MIL: Militarism
{table=head]Score|Descriptor|% Active Mil.
1-2|Defenseless|0.1
3-4|Weak|0.2
5-6|Vulnerable|0.4
7-8|Exposed|0.6
9-10|Alert|0.8
11-12|Protected|1.0
13-14|Guarded|1.5
15-16|Fortified|2.0
17-18|Fearsome|3.0
19-20|Deadly|5.0[/table]

4. CAP: Capitalism

5. LIB: Liberties

6. CUL: Culture

Modifiers:
---Religion
---Climate Zones
---Diversity
---Medicine

"Health" Points of your nation: Stability
---Stability falling below zero will result in a revolution.