Reinkai
2013-10-03, 07:55 PM
Many years have passed since your journey began, and you have experienced victory and loss, made new friends and said goodbye to old ones. You find yourself in a large metropolis, which has been your home for many years. As you patrol the city wall, you see a massive disruption in the ocean. A creature begins to walk out of the sea onto the coastline. Steven Jay Blum's voice passes through your lips, unbidden. "Now, Big O, it's SHOWTIME!" A massive rumbling shakes the ground as a colossal construct rips through the earth below you, emerging from the sewer. You jump into the cockpit, and prepare to fight.
Needless to say, I'm really looking forward to little intermissions when people start getting tired in D&D sessions to do throwaway fights with giant constructs vs kaiju.
Before the book comes out, I'd like to set up a system to allow everyone to make their own constructs fairly easily. It should be something pretty modular, so perhaps something using XP as a currency, and each aspect of the construct costing a certain amount of XP? This would allow me to match the CR of the kaiju to certain XP values.
I'm also thinking it might make things more interesting to allow people to add class levels or features to their constructs. Giving the construct improved unarmed fighting and flurry of blows if it has fists, so on and so forth.
So what would be a good starting point? What rules should be implemented or avoided? Any suggestions overall?
Needless to say, I'm really looking forward to little intermissions when people start getting tired in D&D sessions to do throwaway fights with giant constructs vs kaiju.
Before the book comes out, I'd like to set up a system to allow everyone to make their own constructs fairly easily. It should be something pretty modular, so perhaps something using XP as a currency, and each aspect of the construct costing a certain amount of XP? This would allow me to match the CR of the kaiju to certain XP values.
I'm also thinking it might make things more interesting to allow people to add class levels or features to their constructs. Giving the construct improved unarmed fighting and flurry of blows if it has fists, so on and so forth.
So what would be a good starting point? What rules should be implemented or avoided? Any suggestions overall?