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Xefas
2013-10-05, 09:54 AM
This is the next idea in my series of attempts (http://www.giantitp.com/forums/showthread.php?t=207903) to do semi-solo (http://www.giantitp.com/forums/showthread.php?t=208996), arguably-RPG related things (http://www.giantitp.com/forums/showthread.php?t=287681) with the Playground in such a way as to provide entertainment for us both.

Here're the points you need to know!
There is an RPG system in place. You don't need to know it at all to participate. In fact, I will avoid using any actual mechanical terms from that system. Everyone is invited.
The forum will collaboratively explore a dungeon and a character, while I sort-of GM. The dungeon is a premade module, of which I know nothing about, with the exception that I will read just far enough ahead to adjudicate things that I need to adjudicate. You all will talk to the protagonist, give them advice, tell them to do things, ask them questions, speak to NPCs through them, and make decisions about their growth as a person. I will pick amongst the more popular/relevant responses, and have the protagonist act accordingly, then post the results.
From what I understand, the module is fairly deadly, but I also hope to make the protagonist an interesting character in his own right; my goal is to entertain both the folks who like to spend their RPG sessions waxing lyrical about the nature of free will, and also the folks who like to make spreadsheets detailing how many pieces of chalk, flasks of oil, and feet of hempen rope they have left because you never know.
Unlike previous things I've done, I hope for updates to be short and numerous, rather than long and infrequent.


So, here goes nothing! Fingers crossed that this doesn't fail terribly.

Character Summary

Name: Unknown
Traits: Unknown
Special Abilities: Unknown
Relationships: None
Feelings:
Well Rested
Very Hungry & Thirsty
Cold
Nervous


The protagonist awakens in a large (maybe 60ft on a side), presumably subterranean, room with a stone floor, ceiling, and walls. It is lit by a single torch in a bracket on the north wall. There are two wooden doors, reinforced with iron, set into the north and east walls. The protagonist's eyes open, and spend a moment focusing. Just then, he hears a voice. The sound is crisp and clear, but has an echoing, wavering quality that makes it sound as if it were coming from far away or being obstructed. "I really didn't think you were ever going to wake up." The voice is not cold exactly; it doesn't seem to display much of any emotion. It's removed, one could say, making its statement simply and flatly. "Which did not bode well for my future, certainly. On a related note, my first piece of advice to you is to stand up and take stock of the situation, before we starve to death or get eaten by something." The protagonist climbs to their feet, looking around, but sees no one else in the room. As their body is forced into motion, they suddenly feel the aches of life and consciousness. Despite being Well Rested, they are Very Hungry and Very Thirsty, they are Cold, and their current situation has already made them Nervous.

What do you all advise?

Juhn
2013-10-05, 09:56 AM
A /tg/-style quest thread? On my GitP forums? What madness is this?

If we can manage it, grab the torch and begin surveying the room more carefully.

Xefas
2013-10-05, 10:24 AM
The protagonist clutches their head in both hands, and glances around wildly, confused. "Good. You can hear them too. Those are Voices From Beyond. I know not from where they come, but I believe their presence is related to your nature as a spiritual conduit. They're here to help, I think, so you should take their advice seriously."



If we can manage it, grab the torch and begin surveying the room more carefully.

The protagonist does not seem comfortable with their situation, but lacking any other foreseeable options, they listen. The torch comes free from the bracket easily, into the protagonist's left hand. As they reach outward, they notice that their entire left arm, up to mid-bicep, is thick with the cracked, calloused, long-blistered, and reddened appearance of a burn scar. It doesn't hurt.

Searching the room, they find nothing of interest, save that neither door is locked.

Character Summary


Name: Unknown
Traits: Unknown
Special Abilities: Unknown
Relationships:
The Voices (Suspicion)
Feelings:
Well Rested
Very Hungry & Thirsty
Cold
Nervous

Equipment:
Torch

Juhn
2013-10-05, 10:30 AM
I didn't even think to check if the doors were locked, I just immediately assumed they were.

Do we hear footsteps or voices outside? If not, open the door and proceed outside as stealthily as we can with a burning light source in one of our hands.

Alternately, if whatever's out there is well-lit enough we could put the torch back to avoid notice, but I don't know if that's more or less useful than the potential ability to burn monsters and whathaveyou until we find a proper weapon.

Xefas
2013-10-05, 10:44 AM
The protagonist attempts to listen against the north door. They appear to have Above Average Perception, which allows them to hear very faint, muffled sounds from the next room, which might be a conversation. They can't make out what's being said.

The protagonist opens the door slowly, and makes to leave. They consider putting the torch back in its bracket, but because they are Cold and Nervous, they decide against it.

The next room is just as large as the last one, but it extends further to the east, forming a right angle, and proceeding south, presumably to hug the eastern side of the previous room. In the northeastern corner is a timid campfire formed of burning refuse. It smells terrible. Three creatures huddle around it, bundled up in thick layers of rags. Two prominently display battleaxes strapped to their back, while the last appears unarmed.

It takes only a moment for them to notice the light of the protagonist's torch, and turn to look. They mostly seem bewildered, and do not act with hostility. They mutter amongst themselves in a language the protagonist does not know.

Character Summary


Name: Unknown
Traits:
Perception (Above Average)
Special Abilities: Unknown
Relationships:
The Voices (Suspicion)
Feelings:
Well Rested
Very Hungry & Thirsty
Cold
Nervous

Equipment:
Torch

Mobves
2013-10-05, 10:02 PM
We should back up slowly, eyes wide, and close the door. Then wait a little while, holding it tight. If the creatures on the other side don't try to enter the room we started in, we should go to the other door, open it slowly, and peak out.

Averis Vol
2013-10-05, 11:22 PM
I must disagree. We should wait to see if the things are actually hostile. still back into the room, but don't try the other door. If they are, they need to be dealt with, because leaving them there while you go explore more is inviting a two sided battle.

Instead, I suggest that while we wait, our protagonist take stock of whatever assets may be on his person; a good, pat down of himself if you will, then try and figure out why there is a second, commanding voice in his head and who/where he is and what the voice is. While we're at it, our protagonist should stop referring to himself as the protagonist and attempt to learn his own name.

Zelphas
2013-10-05, 11:36 PM
We're still just inside the doorway, right? I'd suggest preparing to bolt through the door and shut it, but not actually initiating it until the creatures show hostility. If they are friendly, they would be an excellent source of information and help.

If the creatures do turn out to be unfriendly, I agree with Vol; they should be dealt with, if possible, and the protagonist needs to take stock of their own inventory and learn their name.

incandescent
2013-10-05, 11:54 PM
(I don't know how much effect we voices have over the protagonist or what the extent of our powers/abilities are, so I'm going to try something different. Feel free to disregard this if it doesn't fit the theme. And just to give props, the last campaign i played and the one I'm running all have a world map thanks to you introducing me to dawn of worlds with one of your game threads :smallsmile:)

The protagonist feels a pressure from inside his (or her?) scarred arm and a radiating warmth from within it seems to communicate intention without words.

As the protagonist gazes upon the armed group:
Caution....
Distate....
Fury...

Juhn
2013-10-06, 09:18 AM
I would suggest not picking a fight with several armed creatures while we've got nothing more than a torch, especially considering they've not yet seemed hostile.

NichG
2013-10-06, 09:32 AM
A old and somewhat singsongy voice, as if a very small creature were trying to sound deep-voiced and majestic and failing:

I suggest you act with confidence and assertiveness while not pretending to knowledge you don't have but which they may. If you can establish yourself as a leader, you may be able to get their help.

Xefas
2013-10-06, 09:34 AM
Instead, I suggest that while we wait, our protagonist take stock of whatever assets may be on his person; a good, pat down of himself if you will...

The protagonist looks down at their body.

The protagonist has discovered that they are Male. Pronouns will be introduced accordingly.

The protagonist has discovered the source of their Cold feeling. They're naked. His skin may have once been a dark brown or tan, but aside from his left arm (and potentially his face, which he cannot see), his flesh appears to have been flayed by some torture or, perhaps, execution device, before healing back together. At a touch, he notices that his skin is not tender or frail, but rather that the scar tissue is unusually tough, not unlike boiled leather, or even rough stone in places.

Given that this skin is also stretched over sizable muscles, the protagonist gathers that he is Exceptionally Strong, Incredibly Tough, and Quite Menacing. But... he's also a tad Self-Conscious, owing to a negative body image.

He slinks back into the previous room, and shuts the door. The three figures just watch him, shrugging and looking puzzled.


...then try and figure out why there is a second, commanding voice in his head and who/where he is and what the voice is. While we're at it, our protagonist should stop referring to himself as the protagonist and attempt to learn his own name.

The protagonist begins to think about it, but it would seem that he need only think, and not speak, to summon the voice. "I do not know of my own origin, but if I had to make a guess based on the things that I know and the things that I remember, I would say I am likely an artificial entity, constructed of soul energy, and implanted in you for reasons unknown to me. I'm helping you because I think it's likely that if you die, I would die as well." For clarity's sake, it adds, "I do not wish to die."

"I don't know where we are. But it can't be worse than where we've been, judging by your scars. And I don't know an abundance about you, other than that you are a spiritual conduit to a bleak and terrible place. Comes with the territory of being a soul construct bouncing around inside of you, I suppose. We could try doing something with that, if you like. Wait, what're you--"


The protagonist feels a pressure from inside his (or her?) scarred arm and a radiating warmth from within it seems to communicate intention without words.

As the protagonist gazes upon the armed group:
Caution....
Distate....
Fury...

The protagonist falls to his knees, and begins to scream in agony. A haze of blood and tearing flesh and screams mingled with his own dances before his eyes. When his vision returns, he is standing in front of the bonfire in the next room. The three figures there lay dead on the ground, in varying states of disarray; one is missing their head entirely. Other than assorted aches, and knuckles split and bleeding, the protagonist seems unharmed.

He gathers that he has Basic Aptitude in Unarmed Combat. And the ability to enter a Mindless Rage.

"...I didn't know you could do that."

Character Summary


Name: Unknown
Traits:
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)
Special Abilities:
Mindless Rage
Relationships:
The Voices (Suspicion)
Feelings:
Well Rested
Very Hungry & Thirsty
Cold
Nervous
Self-Conscious

Equipment:
Torch

Trickquestion
2013-10-06, 10:55 AM
Well, what's done is done old boy. Might as well check these confetti like remains for anything that would be useful in our current situation. See if there are any weapons or clothes we could use, and all that then. And look on the bright side! With this campfire still burning, I think our food problem has come to an end...

Xefas
2013-10-06, 11:12 AM
Well, what's done is done old boy. Might as well check these confetti like remains for anything that would be useful in our current situation. See if there are any weapons or clothes we could use, and all that then. And look on the bright side! With this campfire still burning, I think our food problem has come to an end...

Though still dazed, the protagonist is pushed to action by his hunger and thirst. Rifling through the corpses, he obtains enough food and water for five meals, one of which he consumes immediately. Both taste horrendous. He also steals some pants, boots, and a tunic, all of which are more composed of patches than their original material, and positively stink.

Picking up a battleaxe, he swings it around, but it feels clumsy and awkward. One of the creatures ("Looking this closely, I'd say it's an 'Orc'. Savage, unpleasant things. At least, that's the knowledge I was given. These ones didn't seem so bad.") was carrying a dagger, worn-down with years of use, but still kept sharp. The protagonist feels like he could probably use it effectively, and even throw it with decent accuracy.

He takes both, just in case.

Character Summary


Name: Unknown
Traits:
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)
Special Abilities:
Mindless Rage
Relationships:
The Voices (Suspicion)
Feelings:
Well Rested
Nervous
Self-Conscious

Equipment:
Ragged Clothing
Torch
Rations (4)
Dagger
Battleaxe

Trickquestion
2013-10-06, 11:42 AM
Good job lad, but we're going to need long term provisions. After all, I'm not sure how deep this rabbit hole goes, and we'll be inviting disaster if we just expect food to fall into our laps like this. We've got a fire for cooking meat, and I hear Orc thigh is a delicacy in certain lands...

Beige Dragon
2013-10-06, 12:53 PM
You should take a moment and honor the corpses of those dead. You have done a terrible thing to the innocent, and should strive to repent from this act. I am appalled that you would ever let yourself do this, and you should never do so again!

Zelphas
2013-10-06, 12:58 PM
Cooking Orc may be going a bit far, but then again, how much food are we likely to find down here? I'd suggest exploring a bit longer and seeing if you can find more... palatable food before you cook these three. After all if they smell this horrible, how will they taste?

As for honoring the corpses... perhaps. We have no evidence either way as to their "innocence". Don't feel ashamed; you don't have any reason to convict yourself yet.

Topus
2013-10-06, 01:14 PM
Why does the protagonist feels self-conscious? He is incredibly strong, and tough, apparently endured terrible tortures, he is the embodiment of self-confidence. Maybe he should slit his palm with the dagger, to see if he can still feel the pain, and how much he can resist. To see that suffering his only a state of the mind.

Juhn
2013-10-06, 01:19 PM
Why does the protagonist feels self-conscious? He is incredibly strong, and tough, apparently endured terrible tortures, he is the embodiment of self-confidence. Maybe he should slit his palm with the dagger, to see if he can still feel the pain, and how much he can resist. To see that suffering his only a state of the mind.Probably because he's some sort of psychotic murderfreak covered in nothing but scar tissue.

The Nameless One wasn't exactly pretty either.

Also, we found some (ostensibly) nonevil orcs and the first thing we did was rip them to bits with our bare hands. Nicely done, everybody.

In any case, equip the dagger. We seem to be at least basically proficient with, and it'll also be useful as a tool. Do the orcs have anything else of use? Rope? Oil? Ball bearings? Manacles?

We'll be dungeoneering for the foreseeable future, so we might as well be resourceful about it.

Trickquestion
2013-10-06, 01:48 PM
Honor the dead, are you daft? They were probably the ones who put you in this bloody hole and carved you up like a jigsaw puzzle! Plus, you gotta cook 'em now before they get even more unsavory. I'm not exactly seeing an abundance of salt we could preserve them with.

Gavran
2013-10-06, 02:02 PM
Four meals is enough to eat well for more time than it should take to find out where you are, and if not starvation will be the least of your concerns. No need to waste time playing chef, you must move on. What else is in the room? What exits?

incandescent
2013-10-06, 02:03 PM
(i guess 'arm' refers to the left arm)

The same arm that triggered his outburst is like a hum at the back of his mind, the warm feeling withdraws into it.

Fatigue...

If the arm is covered by any of the new clothing:

annoyance
irritation

While he's swinging the axe, these feelings echo throughout his head:

JEALOUSY
Betrayal

Though the arm seems unthreatened by the dagger.

Xefas
2013-10-06, 02:22 PM
Cooking Orc may be going a bit far, but then again, how much food are we likely to find down here? I'd suggest exploring a bit longer and seeing if you can find more... palatable food before you cook these three. After all if they smell this horrible, how will they taste?

As for honoring the corpses... perhaps. We have no evidence either way as to their "innocence". Don't feel ashamed; you don't have any reason to convict yourself yet.

For the moment, the protagonist's hunger has been sated. Perhaps if the Orcs had not had food on them, he would feel desperate enough to resort to (arguable) cannibalism. But, he does realize the danger of running out of food without knowing the extent of the complex around him.

To ameliorate his conscience, he decides to spend at least a few minutes searching for food in adjoining rooms. There are four doors leading further into the dungeon; two to the north and two to the east.

He opens the first door to the north, hoping to find a stockpile of goods, but finds something decidedly more gruesome. In a rather small space, an impressive mound of corpses is piled, easily twenty or more, of some small reptilian humanoid race. ("Kobolds, I think they're called.")

The smell of their rot is unbearable and, at least for now, he shuts the door in disgust, and moves onto the next one. However, upon grasping the handle, a conflux of magical energy spirals forth from the door, creating a burst of flame. The protagonist manages to leap back, catching only minor burns on his hand, and swing the door open. Inside is another small room, this one stacked with piles of cloth sacks, overrun with colonies of mold. The protagonist closes this door as well.

The first door to the east opens into a small room, this one with another door leading even further into the dungeon. On the floor is a recently slain Orc, a spear with a broken haft planted in his back.

The second eastern door leads into a medium sized room. On the floor are a half dozen or so straw mats, and some cluttered baubles and scraps. Splatters of dried blood stain the walls and floor at random intervals.

No food. The protagonist returns to the fire, considering what to do yet again. The voice seems to be humming faintly in the background.

Character Summary


Name: Unknown
Traits:
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)
Special Abilities:
Mindless Rage
Relationships:
The Voices (Suspicion)
Feelings:
Well Rested
Nervous
Self-Conscious

Equipment:
Ragged Clothing
Torch
Rations (4)
Dagger
Battleaxe

Zelphas
2013-10-06, 02:25 PM
So, a battle was fought here. Looks like the kobolds lost.

There was another doorway in your original room, right? Perhaps you should check what is beyond that door. If nothing catches your eye there, I'd say you should go deeper into the dungeon. Exploration seems to be the only option here.

Also, do you remember your name? I'd like to address you as more than just "you", if I could.

Xefas
2013-10-06, 02:35 PM
So, a battle was fought here. Looks like the kobolds lost.

There was another doorway in your original room, right? Perhaps you should check what is beyond that door. If nothing catches your eye there, I'd say you should go deeper into the dungeon. Exploration seems to be the only option here.

Also, do you remember your name? I'd like to address you as more than just "you", if I could.

The second door in the first room lead to a different side of the second room.

Imagine the second room as a big square. The first room was a smaller square in the corner of the big square. If that makes sense.

The only current way forward that you know of is beyond the first eastern door.

"I don't know." The protagonist says aloud. His own voice seems alien to him. "You could choose one for yourself, if you want. I'm feeling partial to 'Chamberlain' for me. Ever since you lost it and killed those men, your soul has been feeling even more crowded than usual. I suppose I was put here to keep things in order."

Zelphas
2013-10-06, 02:41 PM
It looks like the first eastern door is our best bet, then. A thought occurs to me: there was another dead orc behind one of the doors, right? It's a bit unsavory, but you could do a quick search to see if he has anything useful. Beggars can't be choosers.

You could definitely choose a name, if you'd like. My name is Zelphas, by the way.

incandescent
2013-10-06, 02:43 PM
His palm feels warm and images of the spatters flash into his mind.

An urge to touch the blood emanates from the arm, the primitive consciousness within seems to be getting a little more complex.

sense...
gather
adapt

NichG
2013-10-06, 05:20 PM
It is unfortunate that you were driven to slay the orcs, but it is done and their deaths had some meaning to your survival at least. It is unlikely that they will be the only sentients to die by your hand before you are able to leave this place, so you must steel yourself against that, but also seek to control this ability of yours so that it does not send you against something beyond your ability to handle.

For the present, we need more information, and the flame that leapt from that one door is a hint at least. Why was that one door warded, I wonder? The contents did not look particularly valuable or dangerous, but perhaps it would be worth checking out more carefully.

Xefas
2013-10-06, 06:00 PM
A thought occurs to me: there was another dead orc behind one of the doors, right? It's a bit unsavory, but you could do a quick search to see if he has anything useful. Beggars can't be choosers.

You could definitely choose a name, if you'd like. My name is Zelphas, by the way.

The Orc seems to have been looted of valuables already, if he had any. "I wouldn't know where to begin in creating a name. Perhaps when I have more of a sense of who I am supposed to be."


It is unfortunate that you were driven to slay the orcs, but it is done and their deaths had some meaning to your survival at least. It is unlikely that they will be the only sentients to die by your hand before you are able to leave this place, so you must steel yourself against that, but also seek to control this ability of yours so that it does not send you against something beyond your ability to handle.

For the present, we need more information, and the flame that leapt from that one door is a hint at least. Why was that one door warded, I wonder? The contents did not look particularly valuable or dangerous, but perhaps it would be worth checking out more carefully.

The protagonist returns to the door guarded by the flame trap. He begins searching, but finds little of interest. Still, his Above Average Intellect supports the wisdom of the voices, so he makes an Extended Search, spending almost a half hour poking and prodding at every surface. When performing an Extended Search, there is danger that events elsewhere in the dungeon will move without him, but if there is something there to find, it will almost certainly be found.

This time, it turned up three Secret Doors. One leads into the kobold corpse room, while the other two lead to secret rooms to the north and east.

Entering the northern secret room, he finds stacks of barrels and crates, filled with what used to be foodstuffs, most of which are now rotten and fungus-ridden. A cursory search finds a few preserved items that have not yet been taken by the rot, creating two more meals. However, he is exposed to a cloud of Black Mold Spores. He shrugs off the immediate effects, but they may have further consequences.

The eastern secret room contains many old, chipped, and broken tools. But, several coils of hempen rope, totaling ~500ft, appear to be largely intact, as well as a hammer, chisel, and some knick-knacks to create a Stonemason's Kit.


His palm feels warm and images of the spatters flash into his mind.

An urge to touch the blood emanates from the arm, the primitive consciousness within seems to be getting a little more complex.

sense...
gather
adapt

"When you lost yourself to that rage, something extra floating around in here came to my attention. Its hard to describe. Almost like a second soul, but not complete. A kind of red splinter, sunk deep into your own spiritual essence, and distinct from the gateway that already resides here. I can poke at either of those whenever you'd like."

Character Summary


Name: Unknown
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)
Special Abilities:
Mindless Rage
Relationships:
Chamberlain (Curiosity)
The Voices (Suspicion)
Feelings:
Well Rested
Nervous
Self-Conscious

Equipment:
Ragged Clothing
Torch
Rations (6)
Dagger
Battleaxe
~500ft Frayed Hempen Rope
Stonemason's Kit


(I'm considering adding a map.)

Zelphas
2013-10-06, 06:16 PM
More supplies. always useful. Do you know how to use that kit? I guess that's not the important thing right now. I'd say we have enough food to not cook the orcs now. Perhaps now is time to explore. You took a while searching, so be careful. Some things may have noticed.

incandescent
2013-10-06, 06:28 PM
After Chamberlain speaks there's a moment of there's a cool sensation followed by a flood of raw emotions verging on words:

...hesitation...

...

PURPOSE
... survival

p r o t e c t i o n

(another pause)

approval
"REDSHARD"

(speaking it's first word)

THEChanger
2013-10-06, 06:30 PM
Well, friend, looks like we're in a bit of a pickle. Best get that knife of your ready. Caution advancement deeper into the...dungeon? I think this qualifies as a dungeon. Definitely has traps, and every dungeon I've ever been in has had traps. Gotta be careful of traps. No need to do a careful examination of every room, but...keep your eye out, alright? No need to die from arrows shooting out of walls, or spiked pits, or boulders rolling down the hallways....

ClockShock
2013-10-06, 06:31 PM
This place is a pit. It's pretty much abandoned and unlikely to yield any relevant information on the predicament. Move quickly and find some answers.

(map please) :smallsmile:

Trickquestion
2013-10-06, 07:30 PM
Good eyes boy, you're a real sharp fellow, you know that? But now, you gotta go fast. Those spores aren't going to do wonders for you health, so we gotta find some medicine or a cleric down here, or an entrance to more civilized country where such things are available. You're a mighty mighty man and you've got an axe, so I think we can forgo stealth for speed.

My name's Reginald, by the way. I think you and me are gonna be the best of pals.

Hyde
2013-10-06, 08:56 PM
I would suggest taking the axes as well, if they can be carried easily- Not to use (though expanding your proficiencies would be useful) but perhaps for barter, if you meet some other potentially non-hostiles and do not immediately murderface them.

Xefas
2013-10-06, 09:21 PM
I would suggest taking the axes as well, if they can be carried easily- Not to use (though expanding your proficiencies would be useful) but perhaps for barter, if you meet some other potentially non-hostiles and do not immediately murderface them.

The protagonist goes and picks up the second axe. He's certainly strong enough to carry everything; but he's rapidly reaching the point where having everything strapped to his body is becoming a bit ungainly. Perhaps he can barter or loot a proper pack for his equipment the next time he runs into something sapient.


Those spores aren't going to do wonders for you health, so we gotta find some medicine or a cleric down here, or an entrance to more civilized country where such things are available.

"I know that speed is being stressed at the moment, but if we spared an hour or so, I could teach you about some of your more spiritual abilities. You could potentially remedy the illness before it becomes a problem."

Character Summary


Name: Unknown
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)
Special Abilities:
Mindless Rage
Relationships:
Chamberlain (Curiosity)
The Voices (Suspicion)
Feelings:
Well Rested
Nervous
Self-Conscious

Equipment:
Ragged Clothing
Torch
Rations (6)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit


The Map


http://i.imgur.com/5KD5Nwi.png

Beige Dragon
2013-10-06, 09:24 PM
You no longer need to eat the corpses, and you have found many useless bags of cloth. I reiterate my previous suggestion. Use these useless items to honor the dead with a burial using the shambles of tools you found, or at least smash the floor apart with your hammer and chisel. Afterwards, I suggest setting aflame the corpses of the kobolds, as they are too numerous to take care of, but it will provide some comfort to their souls. It is important to not make enemies of the dead, for we know naught what this world's properties may be. I agree with the others, we should then rush ahead, dagger in hand, in hopes of finding more useful supplies.

Hmm, on another thought, perhaps taking from the kobolds and orcs some scraps of clothes would be helpful. You are lacking of clothes, I believe, and if you honor their corpses, they should have no problem letting you have them.

THEChanger
2013-10-06, 09:25 PM
Spiritual abilities? Do speak on, Chamberlain. Most curious about these spiritual abilities.

Beige Dragon
2013-10-06, 09:30 PM
Spiritual abilities? Do speak on, Chamberlain. Most curious about these spiritual abilities.

Hmm, I would not trust this chamberlain. He has come unlike us, and claims to know secrets unknown to us. A trickster or some kind of malevolent spirit, no doubt. After all, if he knows spiritual abilities, why has he not shared them before?

Trickquestion
2013-10-06, 09:32 PM
Oh, I concur, some spiritual powers could come in handy. Let's listen to the big voice, he might have something good to say.

And is that other voice actually serious about digging the Orcs a grave? This whole bloody pit is a grave, and you're not gonna escape it wasting time and energy on the dead.

Beige Dragon
2013-10-06, 09:33 PM
Oh, I concur, some spiritual powers could come in handy. Let's listen to the big voice, he might have something good to say.

And is that other voice actually serious about digging the Orcs a grave? This whole bloody pit is a grave, and you're not gonna escape it wasting time and energy on the dead.

Do not doubt the powers of the dead. Who is more likely to come to your aid, the spirit of a corpse you spat on and stole from, or the one who's grave you dug and cried over, mournful of their death?

Trickquestion
2013-10-06, 09:37 PM
You know, he does have a bit of a point. We don't need undead chasing up. Hack the corpses into pieces so that if they do become animate, they can't chase you as effectively. I'd also like to point out that cooking and eating a corpse pretty much makes zombie reanimation impossible.

Beige Dragon
2013-10-06, 09:39 PM
You know, he does have a bit of a point. We don't need undead chasing up. Hack the corpses into pieces so that if they do become animate, they can't chase you as effectively. I'd also like to point out that cooking and eating a corpse pretty much makes zombie reanimation impossible.

You fool! I know a thing or two about necromancy....though I cant remember quite from where....but you should know that a head, two hands, and 2 feet can track you much faster than a single shambling entity! As well as the fact that you do not want your stomach bursting because someone decided to reanimate the flesh pile in your stomach!

Trickquestion
2013-10-06, 09:44 PM
Also good points. Better make sure you cut the bodies into real fine bits. Like, thin little confetti strips of flesh and muscle, with the bones cracked and powdered. Be extra through on the hands and feet. Cut off all the fingers, thumbs and toes, then cut the fingers, thumbs and toes into thin slices. And don't worry about them reanimating in your stomach. I'm pretty sure your flesh will block incoming spells, and even if it doesn't, your stomach acid will have broken the tissue down into immobile goop.

Who you gonna believe? The voice in your head who admits he doesn't know where his info comes from, or The Voice that graduated top of the Blackstaff Academy Class of 1099?

Beige Dragon
2013-10-06, 09:45 PM
Also good points. Better make sure you cut the bodies into real fine bits. Like, thin little confetti strips of flesh and muscle, with the bones cracked and powdered. Be extra through on the hands and feet. Cut off all the fingers, thumbs and toes, then cut the fingers, thumbs and toes into thin slices. And don't worry about them reanimating in your stomach. I'm pretty sure your flesh will block incoming spells, and even if it doesn't, your stomach acid will have broken the tissue down into immobile goop.

Who you gonna believe? The voice in your head who admits he doesn't know where his info comes from, or The Voice that graduated top of the Blackstaff Academy Class of 1099?

Bah, you don't even know where we are! I doubt there even is something as this "Blackstaff academy", let alone a "1099"!

Besides, if we are able to gain necrotic power, these corpses will be of much more use to us as willing, pacified full creatures, rather than useless bits...

Trickquestion
2013-10-06, 09:52 PM
Last time I checked, zombie minions don't need to be willing or pacified. There is a reason they aren't unionized.

But I can see that you and I have come to an impasse. Since we are naught but voices in this fine fellows head, I believe it is time we allow him to make a decision. I also believe we owe the man an apology, as this ruckus argument has likely not contributed to his well being. So what do you say bucko? We've pitched in our two cents, and now it's your turn to act.

Hyde
2013-10-06, 09:59 PM
"The Chamberlain has suggested that the spiritual powers are something already belonging to our Hero, who I shall refer to hereafter as Solomon, and I invite others to do likewise.

It would be unwise to turn down any potential tool, Solomon. Take the Chamberlain up on his offer."

Beige Dragon
2013-10-06, 10:05 PM
"The Chamberlain has suggested that the spiritual powers are something already belonging to our Hero, who I shall refer to hereafter as Solomon, and I invite others to do likewise.

It would be unwise to turn down any potential tool, Solomon. Take the Chamberlain up on his offer."

Hmph, you believe that you can assert and identity onto this being? And you then suggest that it would be unwise to turn down a tool given by this chamberlain? I would suggest that you are in league with this chamberlain, here to support his control over this economy of voices.

Hyde
2013-10-06, 10:12 PM
Hmph, you believe that you can assert and identity onto this being? And you then suggest that it would be unwise to turn down a tool given by this chamberlain? I would suggest that you are in league with this chamberlain, here to support his control over this economy of voices.

"I would not refer to even a dog without a name- it seems cruel to treat our friend as less than that. As far as the Chamberlain is concerned, I only believe he has his own best interests at heart, and his life seems tied to that of our dear Solomon."

Trickquestion
2013-10-06, 10:15 PM
Well said, mister red text. I believe it is actually mister purple words over here that is attempting to mislead our dear ward. By the way, I find the name Solomon rather appealing myself. Do you find the designation acceptable, physical guy?

NichG
2013-10-06, 10:57 PM
To the voices:

This is not the time nor place to fight over paranoias. In this circumstance, we have neither the means to answer the questions it brings up nor the power to do anything about it. If in fact the Chamberlain is to be mistrusted, you have just alerted him to your suspicions. If not, then you have alienated a potential ally.

To Solomon:

Performing rites over the dead would give you peace, if not the dead themselves, and you might also remember something that you have forgotten about your own beliefs.

I would not recommend a pyre in an enclosed space with only a single exit however.

Gavran
2013-10-06, 11:49 PM
I find burial shrouds are a paling comfort to those whom you already murdered. Your decision may not have been rational, but it is binding. You cannot now apologize and gain reprieve. They became the Enemy when you drew their blood, if they were not before. Besides if there were to be any sort of spiritual vengeance to be had, I think the desecrated mound of kobolds would've led to the orcs' death before you showed up. In any case, the others are right. Knowledge is power, Solomon, you must at least hear this Chamberlain out.

russdm
2013-10-07, 12:31 AM
(Using Gray text to distinguish from others, pretty neat story)
We should hear this Chamberlain out, but accept some of what is being said happens to be lies or mistruths to benefit Chamberlain.

(Wondering if I should try running one of these with some stuff I am making for an interactive game)

incandescent
2013-10-07, 02:20 AM
emotions flit back and forth around the recesses of his mind

During the discussion of the dead:

Turmoil
detachment
... w a s t e

(The sound of our collective body's heart beat thunders throughout the mind)

survival

importance

During the debate on taking chamberlain's advice:

... ...tentative reception
curiosity

Mobves
2013-10-07, 07:56 AM
We should certainly hear Chamberlain out. He is one of us, after all, and I am sure none of us would be primitive enough to suggest that the opinion of any one of us is worth less than anyone else's.

*Coughs uncomfortably*

And, er, yes, something should be done with the corpses. If not a fire, then perhaps we could hide them somewhere? It is not a wise idea to leave bodies lying around in the open.

Although, since there is already a pleasant campfire burning where our friend slaughtered the orcs, perhaps a fire would not be a bad idea.

Where is the smoke from the fire traveling? Is it accumulating by the ceiling, or drifting out of the room? In my personal experience, there is usually some wind drifting about a dungeon such as this, usually leading out. I suggest we follow the smoke to find our way out of here quickly.

ClockShock
2013-10-07, 11:45 AM
The spirit is forged by action, not coddling the dead!

I too distrust this "chamberlain". In fact any voice that gives itself an individual name surely has its own motives and desires.

It is important that more is learned of this place sooner rather than later. How else can we judge whether we're currently in danger?

When we can be sure of our security when can then afford the time to rest and collect ourselves.

Xefas
2013-10-07, 03:04 PM
"Do you find these voices overwhelming?"

A pause. "I find them oddly comforting, actually."

"Right, well, remember when I said that you were a spiritual conduit to a bleak and terrible place? And that you had a sort of gateway in your soul here? And that I believe your nature as a conduit is what allows me to exist in you in the first place?

Well, you can do stuff with that. You see, in that terrible place to which you're anchored, the souls of those dead who desecrated themselves in life with villainy and misdeeds are imprisoned. There, they are broken down into their component motes of spiritual essence by that place's residents; The Demonic Host. The weak are flayed and scourged and burnt away to nothing. The strong are tormented by ever more elaborate and cruel torture methodologies until they are weak, and are scourged to naught as well.

The product is Abyssal Aether, a kind of omni-use building tool for the Afterlife (although other flavors of Aether exist, such as Celestial Aether, or Valkyrian Aether). This soup of souls is then used to construct more Demons, as well as their armaments, palaces, and so on, in the eternal struggle of morality in the here-after.

You, on the other hand, can spare the Abyssal Aether of such uses, at least for a time, by summoning it forth into this world, sculpting it, and temporarily grafting it to your own essence to create improvements. And, as a spiritual entity myself, I can help with that. I already have some ideas for Aethertools you can construct, and if you have ideas, I can spend time thinking about how to make them a reality. The possibilities are limited only by your own power, not by the potential of the craft, which is theoretically limitless.

However, the process of summoning and sculpting takes about an hour, and you may only do it while you are Well Rested. Currently, your soul only has enough fortitude to maintain two Aethertools at a time. After you have created two, you would need to unsculpt some, and send them back whence they came, to be able to replace them anew."

"Mhm, mhm. Okay. How does that red splinter you mentioned factor into this?"

"...No idea. I'm still poking at it. I believe it to be something else entirely. For now, lets just focus on this. I have a few Aethertool templates in mind that I think will be especially useful at the moment:"

The Emerald Crown: Made from the souls of governors and magistrates who abused their position of authority for personal gain at the grave expense of those beneath them. It sheds bright light (and you can temporarily cause it to shine brighter still), and provides a minor boon to your visual acuity within the radius of its light. That single torch won't last forever.

Demonweb Nerves: Made from the souls of demonic spiders, and the servants of the Demonweb Goddess, these enhancements to your nervous system allow you to react to immediate, direct danger to your person that you might not be consciously aware of (like ambushes and traps) with lightning reflexes.

Urchins' Severed Hands: By affixing the souls of cutpurses and burglars to your hands, you can become better at picking locks, disarming traps, lifting items from another creature without notice, and similar activities.

The Brütal Axe: Coalesced from the souls of the honorless barbarians who rape and pillage at the edge of civilization, I could create for you a battleaxe that you could wield as simply as any weapon, the knowledge to do so flowing from it into your mind.

The Familiar Umbilicus: Created from the souls of evil familiars, this chord would sustain and tether me, such that I could manifest as an external entity, as well as maintain a presence within you. My corporeal body would not be able to wander more than 10 feet or so away from you, but I can shed light like a torch, pick up and carry things, and even shock enemies in combat.

The Plague Mantle: Forged of the souls of plague-beasts and the vilest physicians, this shroud would eradicate any sickness that touches your body before it may harm you, as well as acclimate you to the worst of life's sights, smells, and tastes; you could eat pure mold without gagging (although it wouldn't provide you much in the way of nourishment), or look at a scene of horrific torture without losing an ounce of your rational thought processes.

"Of course, this is not the full extent of my current expertise; you're free to ask about other templates I've worked out, but these honestly seemed like the most useful for the situation at hand."

Trickquestion
2013-10-07, 03:22 PM
Ooooh, we've got options, Solomon my boy! Uncle Reginald heartily suggests taking The Plague Mantle for starters. You've already breathed in some spores, and there is enough danger down here without your body rotting to nothing from disease. This place is in desperate need of a good dusting.

As for option number 2, I'd say we should cook something of our own up. Test the limits of what we can build with your fantastic power. Mod everything up in this female dog!

incandescent
2013-10-07, 03:36 PM
The arm goes through a series of emotions as chamberlain explains:

confusion...
...
.... .. anger/fear

.. indignation

PURPOSE

(the arm tries to wrest control of itself away from the protagonist as a supernatural panic takes hold)

manipulationconfusioninsanity!!!

(...and just as quickly subsides)

... ... h o p e l e s s n e s s

. . .uneasy submission

(It manifests as distinctly a child's whisper)

"REDSHARD... GROWTH... PROTECTION... DEFENSE..."

(before withdrawing completely)

e m b a r r a s s m e n t

(the arm goes almost completely cold)

Juhn
2013-10-07, 04:11 PM
I would suggest the Plague Mantle or the Severed Hands as the most useful. Survival is our first priority, and this isn't exactly a nice place...

Hyde
2013-10-07, 04:24 PM
I would be inclined to don the Plague Mantle, though manifesting the chamberlain seems like a good idea. Two chances to spot danger and another being to act (and set off traps) for us seems like a splendid idea.

How often and how long can our Solomon use these powers?

ClockShock
2013-10-07, 04:27 PM
You want to weave the souls of evil into your own essence? Insanity!

Let Chamberlain take that risk and shove it into a corporeal body of its own.

NichG
2013-10-07, 06:05 PM
I agree that the Plague Mantle would help you if those spores were harmful in the long run. However, I am concerned that it has an impact not just on what your body can tolerate, but on how your mind deals with atrocity. Would you have felt any guilt over the orcs if you had been wearing it?

Perhaps the best solution would be to craft the mantle, use it to cure yourself of any ailments, then allow it to dissipate.

As you can have two tools, the other I would suggest that no one has mentioned is the Demonweb Nerves. You have already encountered one trap in this place. The Umbilicus could serve this purpose as well, indirectly by having the Chamberlain risk any traps of this place in your stead. As a spiritual being, I doubt some fire would harm him, but if you were to encounter a necromantic trap it could still pose a risk.

Zelphas
2013-10-07, 06:17 PM
I'll throw in my support for the Plague Mantle, though these dark powers make me...uneasy. I would suggest holding onto the other manifestation until you know more of this place. All of the choices seem useful, but we don't have enough information to commit as of yet.

It seems we have decided to call you Solomon. It is nice to meet you, Solomon. You may want to comfort little Redshard, there. It seems he's feeling a little left out.

Beige Dragon
2013-10-07, 06:25 PM
I would be inclined to don the Plague Mantle, though manifesting the chamberlain seems like a good idea. Two chances to spot danger and another being to act (and set off traps) for us seems like a splendid idea.

How often and how long can our Solomon use these powers?

Once again, you show your support to the chamberlain! I can forgive the others for misguided attempts at aiding this creature, but you are set to allow this chamberlain to manifest? I believe your stance on who to side with is quite clear.

You all are falling to this charlatan's trickery! He offers you power, and you quickly throw yourselves out to him, craving it! Already you are willing to submit his power over yours, and letting him hold all the cards with these aether powers! You are all a fool to trust him, and the creature we speak too should do his best to oust this demonic fiend from his mind!

You may also note, that this chamberlain has shoved all our previous complaints or ideas aside, in favor of spinning his tails of aetheric power onto the creature. He lets the creature naught no what we suggest, rather deciding that he is supreme and deserves first say, making our arguments meaningless to the creature!

Zelphas
2013-10-07, 06:31 PM
Once again, you show your support to the chamberlain! I can forgive the others for misguided attempts at aiding this creature, but you are set to allow this chamberlain to manifest? I believe your stance on who to side with is quite clear.

You all are falling to this charlatan's trickery! He offers you power, and you quickly throw yourselves out to him, craving it! Already you are willing to submit his power over yours, and letting him hold all the cards with these aether powers! You are all a fool to trust him, and the creature we speak too should do his best to oust this demonic fiend from his mind!

I for one would rather not use these powers, but black mold is nasty, and is our more pressing concern. Any port in a storm, and all that. As far as we have seen so far, the Chamberlain has done no more than the rest of us, giving himself a name (as Reginald and I have done) and displaying knowledge beyond Solomon's (as all have done, but you and Reginald have explicitly stated to have). His advice should be taken with a grain of salt, as should the advice of all the rest.

Beige Dragon
2013-10-07, 06:43 PM
I for one would rather not use these powers, but black mold is nasty, and is our more pressing concern. Any port in a storm, and all that. As far as we have seen so far, the Chamberlain has done no more than the rest of us, giving himself a name (as Reginald and I have done) and displaying knowledge beyond Solomon's (as all have done, but you and Reginald have explicitly stated to have). His advice should be taken with a grain of salt, as should the advice of all the rest.

You are correct in one matter, that being that this "Reginald" does seem to prioritize himself as better then us, with his name and his history! And you do not bare to mention that the chamberlain has manifested these powers, rather then mentioned off hand knowledge. And another thing! He has still forgone our attempts at communication last time, instead leading the creature to ignore us in favor of hearing his offers of power!

Zelphas
2013-10-07, 06:48 PM
You are correct in one matter, that being that this "Reginald" does seem to prioritize himself as better then us, with his name and his history! And you do not bare to mention that the chamberlain has manifested these powers, rather then mentioned off hand knowledge. And another thing! He has still forgone our attempts at communication last time, instead leading the creature to ignore us in favor of hearing his offers of power!

Hmm. That is worrisome. He does hold himself apart from us, doesn't he? Then again, I'm not even sure who "we" are. But mind puzzles are for later. Our friend Solomon seems to be trapped in a dungeon that has every sign of continual violence, and he may be ill with deadly spores. The Plague Mantle is a necessity for survival; use it. Only after you are ensured to continue living would I start to look at the ethical ramifications of continuing to use this power.

Beige Dragon
2013-10-07, 06:51 PM
Hmm. That is worrisome. He does hold himself apart from us, doesn't he? Then again, I'm not even sure who "we" are. But mind puzzles are for later. Our friend Solomon seems to be trapped in a dungeon that has every sign of continual violence, and he may be ill with deadly spores. The Plague Mantle is a necessity for survival; use it. Only after you are ensured to continue living would I start to look at the ethical ramifications of continuing to use this power.

You have already fallen for the spread of lies and untruth! Have you forgotten that the creature is not in fact sick, and that it was just a small possibility he had been? If you truly are in it for him, then remember, we need not use it until he is truly ill!

Zelphas
2013-10-07, 06:57 PM
You have already fallen for the spread of lies and untruth! Have you forgotten that the creature is not in fact sick, and that it was just a small possibility he had been? If you truly are in it for him, then remember, we need not use it until he is truly ill!

You are right, I had forgotten that. Then again, it takes an hour to create the Shroud, so there may not be a chance to use it if he does begin to exhibit signs.

I feel as though we are dominating the conversation here. I will fall silent now, and allow Solomon to make the final choice. Oh, and please (addressing the protagonist), tell me if I am offending you by calling you Solomon. I do not mean to make you uncomfortable, but I would like to call you by name.

Beige Dragon
2013-10-07, 07:05 PM
You are right, I had forgotten that. Then again, it takes an hour to create the Shroud, so there may not be a chance to use it if he does begin to exhibit signs.

I feel as though we are dominating the conversation here. I will fall silent now, and allow Solomon to make the final choice. Oh, and please (addressing the protagonist), tell me if I am offending you by calling you Solomon. I do not mean to make you uncomfortable, but I would like to call you by name.

You back down because your counter points are fleeting. The creature cannot make its own choice, for as we've seen before, all it knows is to submit to the will of its evil, or follow hopelessly the promises of the charlatan. I have never heard of a common disease merely caught by moldy food, that could kill within an hour of symptoms. To give it a new name, is to reduce its own identity. How would you enjoy your life, if this Zelphas lost his memory, and was now called Carpath, and was constantly turned to evil by the will of some dark soul, or was tricked into servitude by a charlatan?

One Step Two
2013-10-07, 07:09 PM
[Awakening]

Goal Structure realizing.

Needs: Food, Shelter, Clothing... companionship?
[Analysis complete]
Food: Aquired, Limited
Shelter: Indoors, no threat of exposure, safety questionable.
Clothing: Aquired, Itchy?
Companionship: Aquired, questionable in many cases (self not excepted)

Long term goals: Survival
[Outcome pending]

Short term goals: Exploration to determine safety of surroundings, and escape if prooven hostile.

Assets -
Co-existant lifeform conciousness, multiple, Designations pending.
Aethertools.
Arm- [Error, unknown Asset Quality]

Recommendations:
Being Solomon is requested to continue exploration, to assess immediate dangers; Avoid/Overcome danger as necessary. Assistance and knowledge from co-existant beings currently in use. Engage Aethertool Urchins Severed Hands for stealth and obstacle negation.

Assessing other tools
Emerald Crown: Increased visual acuity, however, light impedes stealth.
Demonweb Nerves: Faster reaction to danger, useful
The Brütal Axe: Combat is secondary to survival, avoid
The Familiar Umbilicus: Provides secondary light-source, aid's concealment.
The Plague Mantle: Increased survival against illness. Assess current health, engage if necesary.

Final recommendation: Caution begets survival. Alternative: Risk may earn reward.

Trickquestion
2013-10-07, 07:32 PM
Oh, so now you're saying our boy here can't make his own choices, are you mister purple text? What a rude thing to say, you pompous twit! You ain't gonna take that from him, are you Solomon old boy?

Xefas
2013-10-07, 07:45 PM
"Are the voices still comforting? Solomon is it, now?"

"I suppose it is as good a name as any. And, for the voices, I think perhaps I can find a compromise. The two competing notions seem to be practicality and a concern that I might be acting... "immorally"? Is that the word? I don't know much about morality, but perhaps these beings are here to teach me.

The suggestion was made that I attempt to put the spirits of the dead to rest by honoring them with a rite. Unfortunately, I know nothing of funeral practices. Much less Orcish funeral practices."

"Indeed. Nor do I."

"So, is there some way I could obtain information of that kind from the Aether?

"There is an Aethertool I could teach you to forge, The Heretic's Mask, which contains the mystical knowledge of the souls therein; souls of cultists, death priests, and necromancers. I would guess that rites involving the dead would lay in their purview."

"So be it. In the name of practicality, I wish to summon The Plague Mantle. And in the name of morality, I wish to summon The Heretic's Mask."

At Chamberlain's instruction, Solomon assumes a loose stance, legs shoulder-length apart, and places his hands into a symbolic mudra. After a few minutes of meditating, green light begins to suffuse him and the surrounding area. A few more minutes, and it is the only light to be seen, the torch and the untended campfire having been extinguished by the passing of time. Eventually, swirling, ethereal eddies of green wisps curl their way from the floor and spiral upward into nothingness. As the hour is almost complete, the wisps congregate on Solomon's chest and brow. And, at the hour's completion, Solomon returns to full wakefulness; his shoulders and upper chest have formed a scabrous mantle over the scars, and his face seems to throb slightly, though he cannot see what changes have been made.

"Hmm. Orcish funerals involve a prayer to the War God to call his attention, a ceremonial duel to cast his eyes to the fallen, and then an anointing in blood as an offering of reverence to him."

Just then, not far away, Solomon hears the creak of an opening door, and many heavy footfalls. Light suddenly fills the room that had hosted the lone dead Orc with the broken spear.

"That first one seems fairly easy, and the last two may have just wandered in."

Zelphas
2013-10-07, 07:53 PM
I laud you for making your own choices, though I worry about using both auras already. That can be discussed later, though.

Who or what has just wandered in? They may be friendly; this "ceremonial duel" need not be in earnest. I suggest that you go and see who has come. A prayer to the War God may not go amiss here, but I must ask: which war god?

Thank you for attempting the moral choice. That is all we can ask of you.

Trickquestion
2013-10-07, 08:02 PM
Good on you Solomon, I have great respect for a man who understands the Golden Mean. Now, as for our visitors. Let's give 'em a good look over, and try things diplomatically. But stay sharp buddy. Anything down here was either put in here, or came down willingly. Neither of those imply a great degree of polite mannerisms. Let 'em talk if they're willing to talk, but be ready to strike at the first sign of duplicity. You must not allow yourself to be deceived.

ClockShock
2013-10-07, 08:10 PM
If you must kill them. Try to ask them some questions first.

'Where am I?' seems like a good start.

'Will you lead me out of here if I promise not to break your legs?' might also be useful.

Xefas
2013-10-07, 08:12 PM
A prayer to the War God may not go amiss here, but I must ask: which war god?

"The War God is-"

"The War God is a very broad, all-encompassing deity. The God of All War. Under him are many lesser deities, of more specific portfolios, such as the God of Holy Wars, the God of Strategy, the God of Soldiers, or the God of Sieges. Under them are even lesser deities of even more specific portfolios. And, often, there is cross-over. For instance, the God of Medics serves under the God of Soldiers, but also under the God of Healing, who serves the God of Life.

Each God is worshiped with many names in many tongues and many places, and characterized differently by culture. Orcs see the War God as an armed and armored male Orc. Gnolls see the War God as an enormous female hyena."

"I was going to say that."

"Hmm. This mask definitely has some holes in it. I know the hierarchy of Gods in the Gnoll pantheon, but I'm not sure what a Gnoll is. Or a hyena for that matter."

One Step Two
2013-10-07, 08:12 PM
Time Spent: One Hour.
Net Result: Manifestion of The Plague Mantle, and The Heretics Mask

Warning: Arrival of unknown being, assessment recommended.
Engage in non-hostile greeting, while assessing being's intent, attitude, and potential combat threat.

Additional: Aid in funerary rights is required, one cannot duel on their own. Possible non-lethal assistance from newly arrived being if friendly. Indirect lethal assistance if not. Net outcome favourable to Morality.


Final Recommendation: Speak Softly. Addendum: Carry a big Stick.

Zelphas
2013-10-07, 08:15 PM
Ah, a neutral god who oversees war. A prayer to him would never be faulty, especially in a dungeon where fighting seems to be an eventuality. That puts me at ease; thank you.

One Step Two
2013-10-07, 08:24 PM
Ah, a neutral god who oversees war. A prayer to him would never be faulty, especially in a dungeon where fighting seems to be an eventuality. That puts me at ease; thank you.

[Engaging social capability]

Gods are often uncaring, faith in the capability of ones' self proves more effective over a given time. Alternative: Gods are fickle, reverence to one, may provoke others. Praise with caution Solomon.

incandescent
2013-10-07, 08:31 PM
The arm:

During the conversation and aura summoning:

Caution
A m b i v a l e n c e

At the sound of footsteps:

Attention
... READINESS


(the whisper returns)

"SENSITIVE TRIGGER..."

Xefas
2013-10-07, 08:53 PM
Light falls on Solomon, clad with two Orcish battleaxes, standing near three Orc corpses, who are collectively missing the same assortment of clothing that Solomon is currently wearing.

"Hello, and well met!" offers Solomon, as cheerfully as he can. The four Orcs that just walked through the door are unamused at the scene, and quickly draw their weapons, snarling in their sharp, guttural language.

"Ah, yes. I see you certainly get the gist of the situation! So, of course, we must now duel. Non-lethally."

The Orcs show no signs of comprehension, and barrel forward, axes held high. "Yes! Prepare to be dueled most ceremoniously! For great-"

The lead Orc's axe is swung under, and lands a hard blow to Solomon's stomach; so hard that his feet leave the ground momentarily. He staggers backward, clutching in surprise and horror at the blood now leaving him. Heat rises from an unseen source, and as the Orc comes at him again, his vision swims with red, and the sound of his own screams fill his ears.

"-Morality!" he shouts, as the Orc's shin crumples like paper beneath the toe of his right boot. As it careens towards the ground, Solomon launches a left jab that sends the Orc's head snapping to a less-than-healthy angle, and it collapses at his feet.

The remaining three Orcs close in, howling with rage, but Solomon meets their howls with his own, ducking the wide horizontal arc from one's axe, as his fists swiftly transform another's stomach cavity into a pulpy mess. Another pair of strikes are launched at him, one misses entirely, while another slices long against Solomon's chest, though he doesn't notice. An uppercut leaves the third orc's teeth (and bits of jaw) skittering across the ground. The last Orc drops his axe, and dives at Solomon, dragging him to the ground. The two scrap there for a few moments, but only Solomon regains his feet.

Silence. Then, a groan. The second Orc stirs, looking up, glassy eyed at Solomon. He speaks a word that might've been a curse, or a plea for mercy, or nothing at all. "May the God of Spears and Slings, of Blood and Iron, of Glory and Terror, look upon us now! May he gaze at your life, and find you not wanting, may he bless your death and bring you to his side, may he honor you all the days of your afterlife, and may you find many victories on the battlefield beyond this mortal veil! No peace, no rest, but strength and valor!"

And with that, Solomon's boot-heel shatters the survivor's skull against the stone floor, and silence reigns again. In that silence, the Mindless Rage recedes to lucidity.

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)

Feelings:
Nervous
Self-Conscious
Injured

Equipment:
Ragged Clothing
Torch
Rations (6)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit


The Map


http://i.imgur.com/5KD5Nwi.png


(edit: That's all until tomorrow.)

Zelphas
2013-10-07, 09:01 PM
There's no way that situation could've turned out nonlethally, was there. Well, at least their burials are taken care of. That last death may have been unnecessary, but it's called Mindless Rage for a reason. These Orcs may have something you need as well, though I suggest taking only essentials--a pack, if they have one, or food. Leave their weapons to the war god, I'd say.

I realize now that we were assuming you knew the Orc language and could communicate with these Orcs. An oversight on our part. I apologize.

One Step Two
2013-10-07, 09:02 PM
Ritual Complete, additional participants are now also recipients of the ritual. Net outcome for 'Morality' is unknown, for self, however, injury is immediate concern. Tend to injury. Use of water boiled over fire will help keep injury free of irritants and infection.
Search bodies of newly arrived participants for additional provisions, clean bandages would be nice... [Error, emotionally composed addendum]

Hyde
2013-10-07, 09:03 PM
Good work, my friend.

I think it is safe to assume that further orcs should be considered hostile from now own.

And though you seem not slowed by your wounds, do we have a way to bind or heal them?

Beige Dragon
2013-10-07, 09:16 PM
While I appreciate your efforts for a ceremonial duel, and to willfully honor the dead, I must ask that you try with all your heart to not let the rage take over yourself. Here, it may seem the easiest way out of a situation, to let something else do the hard thing for you, but soon, you will come to rely on it too much, giving yourself into whatever lies on the edge of the etheral curtain. I also am disappointed in your choice to don those accursed items, as I find that if we were able to mildly appease the spirits by burning or preparing the corpses, it would have been better than taking the offer of the chamberlain for the mask. I suggest that now with this tool, you finish the ritual of the orcs and head forward, axe in hand.

I would also like to ask the chamberlain, why does he know all these things? Is there anything we SHOULD know before we carry on? Why do you get to be so close to the creature, unlike us who are whispers in the night, you are a pounding scream. Likewise, why should we trust you? You have knowledge beyond all of us and seem to be closer to this creature.

Trickquestion
2013-10-07, 09:17 PM
Alright then, I think we can assume any further diplomatic ventures will be a similar bust, so let's not take any more chances talking to folks from here on out. Live and learn, you know? You gotta fall down sometimes to learn how to pick yourself up.

Anyway, you probably ought to clean yourself up now, my good man. As long as you've got the first magic item, you shouldn't have to worry about infection, but you definitely don't want to continue bleeding.

Zelphas
2013-10-07, 09:25 PM
Alright then, I think we can assume any further diplomatic ventures will be a similar bust, so let's not take any more chances talking to folks from here on out. Live and learn, you know? You gotta fall down sometimes to learn how to pick yourself up.

Anyway, you probably ought to clean yourself up now, my good man. As long as you've got the first magic item, you shouldn't have to worry about infection, but you definitely don't want to continue bleeding.

Hold on a second. Of the two encounters with other creatures we've had so far, one ended badly due to disorientation and fear, and the other due to miscommunication and a survival instinct. There is no reason to believe that all future encounters will end up this way. Diplomacy is always better than battle (no offense to the war god).

Trickquestion
2013-10-07, 09:30 PM
True that, but from here on out we ought to only attempt diplomacy from a position of power. Solomon can't afford to let anyone else get the drop on him, as I get the feeling we'll be dealing with worse then flea-infested Orcs on our journey to freedom. From here on out, my boy, it's in your best interest not to start talking unless you've got the edge.

Beige Dragon
2013-10-07, 09:35 PM
True that, but from here on out we ought to only attempt diplomacy from a position of power. Solomon can't afford to let anyone else get the drop on him, as I get the feeling we'll be dealing with worse then flea-infested Orcs on our journey to freedom. From here on out, my boy, it's in your best interest not to start talking unless you've got the edge.

There is no harm in talking. If he keeps his guard up, why NOT communicate? Its not like they'll somehow manage to get the drop on him just because his mouth was open.

One Step Two
2013-10-07, 09:37 PM
Hold on a second. Of the two encounters with other creatures we've had so far, one ended badly due to disorientation and fear, and the other due to miscommunication and a survival instinct. There is no reason to believe that all future encounters will end up this way. Diplomacy is always better than battle (no offense to the war god).

Further information: The beings, designation Orc, witnessed the dead of a like being. Attempts at non-conflict based resolution were tainted. Future attempts may proove more fruitful, however, language barriers impede use. Solomon, do you hold any memory of of linguistic knowlege?


Agreement with non-violence being a preferable option, survival chances increased through conflict avoidance.

Alternative amendment: Avoiding the ritual, and seeking safety through stealth would have meant less chance of injury.

Final Recommendation: Hindsight is Twenty-Twenty. The Future is more relevant, do not linger.

Mabn
2013-10-08, 12:02 AM
we can arguing on the philosophical limits of diplomacy when we're not bleeding in a room full of mold and dead things. Any specific diplomatic efforts we will undoubtedly debate as they come up.

Waking up in a dungeon and being in the same room you started 2 hours later is not a good way to spend your life. pick a direction and travel in it, if you run into trouble you can't handle you know of 2 secret rooms you can run and hide in.

One Step Two
2013-10-08, 12:21 AM
we can arguing on the philosophical limits of diplomacy when we're not bleeding in a room full of mold and dead things. Any specific diplomatic efforts we will undoubtedly debate as they come up.

Waking up in a dungeon and being in the same room you started 2 hours later is not a good way to spend your life. pick a direction and travel in it, if you run into trouble you can't handle you know of 2 secret rooms you can run and hide in.

[New reasoning achieved]

As a tangent to diplomacy, use of Intimidation and menace to ward off or disorient potential attackers would be optimal. Once opponents are wary of you as a threat, they may be more willing to listen for fear of their own lives, if understanding is possible.

ClockShock
2013-10-08, 02:06 PM
And we had so hoped that we might actually learn something from this encounter.

Even if diplomacy fails there might still be facets of the situation that can be learned in its attempt. A few extra bumps and bruises mean little compared to the potential for knowledge of our predicament.

Yes. Diplomacy should remain a first course of action.

Xefas
2013-10-08, 04:55 PM
That last death may have been unnecessary, but it's called Mindless Rage for a reason.

With its second use, Solomon is becoming more aware of the Mindless Rage's effects on him. While it has taken hold, his Strength and Speed increase significantly, and he has a chance to outright ignore glancing blows, as he did with the second hit he took during the last fight. However, his ability to perform actions not related to fighting is extremely inhibited, and he is utterly incapable of outright fleeing combat. Furthermore, if nothing is actively threatening him while he is in a Rage, he must slay fallen opponents, such is the overwhelming bloodlust that wracks his body.

(Although I didn't think about the importance of depicting it, all of the Orcs survived in varying states of unconsciousness, but Solomon had to finish them off. In the future, I'll be more explicit about that.)

"Now that I've been able to observe the red shard while you were in your berserk state, I believe I may be able to interact with it directly. It's possible I could attempt to nurture and develop it further. Its development could mean both greater power and greater control. But, of course, I will not act without explicit permission.



I would also like to ask the chamberlain, why does he know all these things? Is there anything we SHOULD know before we carry on? Why do you get to be so close to the creature, unlike us who are whispers in the night, you are a pounding scream. Likewise, why should we trust you? You have knowledge beyond all of us and seem to be closer to this creature.

"I know these things only because I can see them. I have no power of my own, save what my host gives me to work with. As I exist in Solomon's soul, I can see the link he has with the Abyssal Aether, and manipulate it directly. I trust that, in time, he will learn to operate all of his capabilities intuitively, and I will be relegated to an assistant, rather than an instructor.

The reason you, and Solomon, should trust me is because I am motivated by the purest, most simple, and most honest motive there is. Survival. Chicanery would be pointless, as it would only serve to compromise my own safety."

Meanwhile, Solomon is attempting to bandage his wound, but is only succeeding in the barest sense of the word. "I'm not really in a position to question anyone's sincerity. All I know is that I'm probably only alive because of that shard's psychotic rage, as deeply unnerving and terrifying as it feels when it takes hold. And I'm looking forward to not dying of dysentery or tetanus or whatever, thanks to this Plague Mantle. Perhaps it can be fully explained to me why these things are wrong once death is not an imminent threat."

With that, he begins examining the four new corpses. He leaves the weapons, but manages to cobble together an additional ration, as well as finding two unlit torches (and taking the already lit one), some flint and steel, a flask of oil, and an assortment of belts, pouches, straps, and packs that will make carrying everything much easier.

And, following the advice of myriad voices to proceed forward, he does so, passing the Lone Dead Orc into the next room. As soon as he steps fully through the door, a sudden, oppressive darkness takes his vision, smothering and devouring even the light of his torch. Solomon has just enough time to bring his dagger up in a token defense, before something large, heavy, wet, and sharp lands on him. Something like dozens of tiny knives pierce his chest, and oily ropes gather about his arms, constricting his movement.

He struggles, but in vain; he is not strong enough to pull free of the creature's grasp, and his blood begins to be drained from his body. Once again, he calls upon the incredible strength of his Mindless Rage, and is able to grab the thing by its unseen, leathery hide and tear it from his flesh. "That's my blood! Give it back! he yells, with manic indignation, plunging his left hand through whatever his right has a hold of.

An inhuman shriek fills the room and, a moment later, the darkness recedes, replaced by the light of the torch, now dropped to the floor, and Solomon is holding a hideous creature, not unlike an octopus, but with dozens of thin-slitted red eyes, and webbed protrusions amongst its tentacles reminiscent of a flying squirrel. He withdraws the hand, and plunges it back for good measure, pulling out sickly grey viscera until the thing stops moving.

If that weren't enough, Solomon can now hear what sounds like hundreds of tiny skittering scratches barreling towards him from somewhere beyond the next room.

"I hear Death approaching! What new form does it take? My wounds are great, but if nothing else, I shall choke it on my blood and be pleased to do so!"

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)

Feelings:
Nervous
Self-Conscious
Badly Injured

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Oil Flask


The Map


http://i.imgur.com/NGwKyiL.png

ClockShock
2013-10-08, 05:27 PM
Careful now, let's try and think at least a little here.

Sounds like some kind of swarm coming after us?

Cover the ground in oil and light it - that will give the blighters something to think about.

We can fight in fire, right?

Hyde
2013-10-08, 05:36 PM
Clearly, we need to invest in some sort of healing or regenerative ability. Even some kind of vampiric-weapon style something would be useful.

But more immediately, if we are being approached by a swarm of these creatures, we must withdraw- fighting something that we cannot see and can only react to seems to be a terrible idea.

If the red shard has not already made that impossible.

Beige Dragon
2013-10-08, 05:43 PM
Ah, yes, a darkmantle. I remember those. I'll have you know, that while they usually are on their own, occasionally they will be in a pair, or even a swarm of up to 15 darkmantles. What you're hearing could be the rest of that swarm, or some other creature in this dungeon ecosystem. Regardless, they "see" by emitting high frequency sounds, so perhaps loud noises could blind them in the future.

incandescent
2013-10-08, 05:50 PM
The arm crushes the remains in hand:

s a t i s f a c t i o n

Now that Solomon is in the grips of the rage, Redshard is more easily heard. Solomon's upper torse turns involuntarily and his left arm winds up defensively. Solomon's arm feels bigger than it is, like redshard is radiating a feeling of confident protection.

A genderless child's whisper:

"I WON'T LET IT HAPPEN TO YOU AGAIN."

Followed by an ocean of feeling:

Sorrow ...
. . . ..Sacrifice
DEVESTATING INTENT

One Step Two
2013-10-08, 05:58 PM
Ah, yes, a darkmantle. I remember those. I'll have you know, that while they usually are on their own, occasionally they will be in a pair, or even a swarm of up to 15 darkmantles. What you're hearing could be the rest of that swarm, or some other creature in this dungeon ecosystem. Regardless, they "see" by emitting high frequency sounds, so perhaps loud noises could blind them in the future.


Designation: Darkmantle, recognised.

Solomon currently has no means of creating noises loud enough to blind such aberrations. Any attempt would alert any further hostile entities within hearing distance of possible location, do not attempt.
Tactical Recommendation: Creatures prefer to blind mundane light-sources, and attack from above, Solomon, prepare self for such instances, surprise is their greatest asset.

Trickquestion
2013-10-08, 06:02 PM
Okay, looks like we're in for a bit of a scrap. I concur with the other guy: fire definitely seems to be the best approach. If you set this room ablaze, then retreat and bar the door behind you, you should be able to escape the blaze. Just to be safe though, you should probably exchange the knowledge mask for an air filtering device as soon as possible. We can't give up the Plague Mantel though: That was a fluid to fluid transfer you just had, and I'm not sure where that monster has been.

Xefas
2013-10-08, 06:08 PM
But more immediately, if we are being approached by a swarm of these creatures, we must withdraw- fighting something that we cannot see and can only react to seems to be a terrible idea.

If the red shard has not already made that impossible.

"I am a scorpion, and all living things are the frog to which my nature objects! Better to drown two lives in blood than to walk the mortal coil knowing that a murder was left uninflicted!'



We can fight in fire, right?

Solomon's eyes bulge madly, as he begins to cackle, drawing the flask of oil from his belt. "Yes! Yes! The voices have not failed me!"

At that moment, hundreds of rats pour forth in sheets, squeezing beneath the door in front of Solomon, bounding in a full charge. As they near, Solomon takes a step back, and flings the oil at the ground, shattering it in a spray that, catching the flame of the fallen torch, ignites in a shower of orange and red. Chaos ensues as the rats scatter wildly, those who've caught flame spreading the flame to others. Those that get too close are punted, crushed, or picked up and subjected to a variety of messy ends.

Solomon regains his consciousness in time to belay the order his body had just been given to pursue the burning rats as they fled away. He retreats back into the prior room, shutting the door, and waits for the fire to burn itself out, which it does after not too long, having exhausted the oil that gave it life.

"I am beginning to see the merit in arguments against use of that particular ability."

"Oh, but it is ever so useful. Just look how alive we are. My sincere thanks, oh horrible doom-splinter."

"Perhaps it would be best to rest before continuing. Though the thought of being caught sleeping by another Orc patrol is less than comforting."

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)

Feelings:
Nervous
Self-Conscious
Badly Injured

Equipment:
Ragged Clothing
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel


The Map


http://i.imgur.com/NGwKyiL.png

Hyde
2013-10-08, 06:11 PM
That's certainly one way to do it.

One Step Two
2013-10-08, 06:14 PM
"Perhaps it would be best to rest before continuing. Though the thought of being caught sleeping by another Orc patrol is less than comforting."


[Agreement]

If able to bypass the fire trap, take refuge in the room of broken equipment. the door is hidden, and some of the broken materials may prove useful to barricade or wedge the door closed.

ClockShock
2013-10-08, 06:30 PM
Craft a corporeal form for Chamberlain so it can guard us while we rest.

We could do without it crowding up this ether anyway.

incandescent
2013-10-08, 06:38 PM
Redshard tries to explain by echoing previous thoughts in a distorted way:


"Now that I've been able to observe the red shard while you were in your berserk state, I believe I may be able to interact with it directly. It's possible I could attempt to nurture and develop it further. Its development could mean both greater power and greater control. But, of course, I will not act without explicit permission.


Clearly, we need to invest in some sort of healing or regenerative ability. Even some kind of vampiric-weapon style something would be useful.


curiosity...
.. .... f u s i o n
desire


"Oh, but it is ever so useful. Just look how alive we are. My sincere thanks, oh horrible doom-splinter."

playful appreciation

Mabn
2013-10-08, 06:40 PM
[Agreement]

If able to bypass the fire trap, take refuge in the room of broken equipment. the door is hidden, and some of the broken materials may prove useful to barricade or wedge the door closed.

Thirded, I recommend swapping to demonweb nerves while there so this incident is not repeated.

Xefas
2013-10-08, 06:59 PM
Craft a corporeal form for Chamberlain so it can guard us while we rest.

We could do without it crowding up this ether anyway.

"A good idea. Unfortunately, Solomon is no longer in the proper state of mind or body to shape the Aether. He would need to sleep once first (Becoming Well Rested), and then he could rearrange his Aethertools to create a body for me.

However, even then, with the wounds Solomon has suffered, I fear it would take a week, or more given the possibility of interruptions, to regain his full strength. And we lack the provisions for that kind of wait.

As always, I have a variety of solutions to this conundrum. With Solomon and I working in tandem, we could subtly alter the way his body works. It would be draining in significant and invasive ways, and we could not attempt to do so again for a long time to come, but the modifications we could apply would aid in this situation. Things like additional strength, or claws, or tougher skin are possible. But for healing purposes, there are a few I can think of, which I will list in order of ascending horribleness."

Healing Factor: The weakest option, but also the least psychotic. Solomon will naturally heal much faster than he normally would, if left alone to rest. I estimate he could be back to full muster in two days, which our supplies could manage.

Red-Heart Vitality: An odd solution; by connecting the red soul-shard to Solomon's circulatory system via synthetic trans-corporeal Aether-forged veins (the constant support of which would not limit Solomon's ability to create Aethertools), Solomon would gain the ability to be healed by inflicting violence, even when not in a Mindless Rage. Every strike on a living or undead opponent would draw forth new essence from the shard, revitalizing aches and fatigue, and knitting wounds. This would keep him moving quickly through the dungeon, so long as he keeps winning fights.

Reversed Spiritual Polarity: This is a terrible idea and I don't support it. But, we could, in theory, flip Solomon's soul to run on the energies of undeath, rather than life. It wouldn't turn him undead, but he would benefit from the fact that healing is not something that comes easily to Abyssal Aether; but calling on the power of undeath is. After some rest, he could sculpt an Aethertool that would feed him dark energy, bringing him to full effectiveness almost immediately. And he could do it again and again, any time he has a few minutes to spare. Very effective. Very horrible.

One Step Two
2013-10-08, 07:06 PM
Reminder: Risk may earn Reward.

Solomon, survival is a primary concern. Health, vitality, wellness is essential. Rest however gives this, but requires bypassing danger which you may not survive, supplies and perhaps time, are limited.

Red Shard provides greater combat efficacy, danger in on-going combat, but Red-Heart vitality may provide the means to push on-wards, and with luck, find a more suitable safe haven, and provisions.

Addendum: Be wary of Mindless Rage, recklessness is unsuitable for survival. Counter-point: Use when maximum levels of threat is detected is recommended, casual use is not.

incandescent
2013-10-08, 07:06 PM
Red-Heart Vitality: An odd solution; by connecting the red soul-shard to Solomon's circulatory system via synthetic trans-corporeal Aether-forged veins (the constant support of which would not limit Solomon's ability to create Aethertools), Solomon would gain the ability to be healed by inflicting violence, even when not in a Mindless Rage. Every strike on a living or undead opponent would draw forth new essence from the shard, revitalizing aches and fatigue, and knitting wounds. This would keep him moving quickly through the dungeon, so long as he keeps winning fights.

Intense feeling erupt:
PURPOSE
Protection
A c h i n g

Child's whisper:
"SOLOMON... THIS."

Zelphas
2013-10-08, 07:09 PM
All right. Healing factor is useful and the least psychotic; I support that one. Red-Heart Vitality would turn every encounter into a battle; I believe we decided that diplomacy when possible is a good option. And Reversed Spiritual Polarity is...wrong. That's the only way I can think to put it. My vote goes to Healing Factor, with Red Heart Vitality as the secondary option.

Trickquestion
2013-10-08, 07:10 PM
Yeah, let's file that last one under last, worst resort. Unless there is a circus of Liches crawling around this pit, I don't think we needs that. As for the remaining two, both have merit. The ticker trick would combo nicely with your incredible rage mode. Hell, if you get going into one, solid rage with that little trick, we might be able to rip and tear all the way to an exit. On the other hand, we have no guarantee this place is THAT monster packed, and the healing factor seems a lot more convenient to use.

Also, why are you worrying about how long our rations will last, big voice? You just deep fried enough rats to feed a platoon, and we've still got, what, seven corpses back a few room.

One Step Two
2013-10-08, 07:16 PM
All right. Healing factor is useful and the least psychotic; I support that one. Red-Heart Vitality would turn every encounter into a battle; I believe we decided that diplomacy when possible is a good option. And Reversed Spiritual Polarity is...wrong. That's the only way I can think to put it. My vote goes to Healing Factor, with Red Heart Vitality as the secondary option.

Counter-argument: Red-Heart Vitality makes battle more desirable for life-sustaining essences, but does not bar social interaction.
Current Evidence:
Solomon does not speak the given language of Orc Beings, and wears their trappings, indicating past threat to others like them. Likely outcome upon encountering is combat.
Other hostiles include: Vermin swarm, Aberrant flesh-eaters. Each non-inclined to diplomacy or interrogation.

Conclusion: Battle is likely outcome for these creatures. Social interactions advised for new life-forms only.

Zelphas
2013-10-08, 07:18 PM
Counter-argument: Red-Heart Vitality makes battle more desirable for life-sustaining essences, but does not bar social interaction.
Current Evidence:
Solomon does not speak the given language of Orc Beings, and wears their trappings, indicating past threat to others like them. Likely outcome upon encountering is combat.
Other hostiles include: Vermin swarm, Aberrant flesh-eaters. Each non-inclined to diplomacy or interrogation.

Conclusion: Battle is likely outcome for these creatures. Social interactions advised for new life-forms only.

All good points. In counter to that, however, I must point to Solomon's currently wounded state. As he is now, he may not have the option to get into another fight. Healing Factor gives immediate results that continue regardless of circumstances. I still support it much more than Red Heart Vitality.

Hyde
2013-10-08, 07:18 PM
While I fully endorse reversed spiritual polarity as a non-ragey, wholly effective method of recovery, the Red-Heart Vitality seems to be the best option- our Solomon seems to be very good at murder, and capitalizing on that makes the most sense.

Or more directly- how he heals when he loses a fight is largely irrelevant.

Since it doesn't require murder-mode to work, it seems like the best option.

One Step Two
2013-10-08, 07:22 PM
Yeah, let's file that last one under last, worst resort. Unless there is a circus of Liches crawling around this pit, I don't think we needs that. As for the remaining two, both have merit. The ticker trick would combo nicely with your incredible rage mode. Hell, if you get going into one, solid rage with that little trick, we might be able to rip and tear all the way to an exit. On the other hand, we have no guarantee this place is THAT monster packed, and the healing factor seems a lot more convenient to use.

Also, why are you worrying about how long our rations will last, big voice? You just deep fried enough rats to feed a platoon, and we've still got, what, seven corpses back a few room.

Nourishment derived from the flesh of Vermin may contain unknown contagion. Quality of Orc Flesh is unknown, but is improperly prepared against spoilage, thus may cause illness. While Plague Mantle negates these, it requires near constant use of this Aethertool, safe provisions means the use of a different Aethertool for long-term survival.
Additional: The Second encounter of Orc Beings may have been a scouting party, comrade beings may also be looking. Time is a resource which may yet be lacking.


[Clarification]
Chamberlain, Healing Factor, Red-Heart Vitality, Reversed Spiritual Vitality. All invasive and draining, but each can be changed, is this correct?

incandescent
2013-10-08, 07:29 PM
when he loses a fight

... indignation
. Protection .
REDSHARD
. PROTECTION

Beige Dragon
2013-10-08, 07:29 PM
While I fully endorse reversed spiritual polarity as a non-ragey, wholly effective method of recovery, the Red-Heart Vitality seems to be the best option- our Solomon seems to be very good at murder, and capitalizing on that makes the most sense.

Or more directly- how he heals when he loses a fight is largely irrelevant.

Since it doesn't require murder-mode to work, it seems like the best option.

I wholeheartedly agree with reversed spirit polarity. It seems the best solution, and would definitely help him survive down here.

Xefas
2013-10-08, 07:30 PM
Chamberlain, Healing Factor, Red-Heart Vitality, Reversed Spiritual Vitality. All invasive and draining, but each can be changed, is this correct?

"Over the very long term, possibly. But it is easier to craft a tree into a boat, than it is to return the boat to being a tree, if you catch my meaning. In the short (or mid) term, these body modifications are effectively permanent. They can't be swapped around like Aethertools."

One Step Two
2013-10-08, 07:34 PM
I wholeheartedly agree with reversed spirit polarity. It seems the best solution, and would definitely help him survive down here.

Reminder: Reversed Spirit Polarity requires use of Aethertool to sustain health.


"Over the very long term, possibly. But it is easier to craft a tree into a boat, than it is to return the boat to being a tree, if you catch my meaning. In the short (or mid) term, these body modifications are effectively permanent. They can't be swapped around like Aethertools."

[Data Noted]

Recommendation: Red-Heart Vitality maximizes and enhances existing long-term asset of Red-Shard, while maintaining freedom of Limited Aethertools.

Beige Dragon
2013-10-08, 07:36 PM
Reminder: Reversed Spirit Polarity requires use of Aethertool to sustain health.



[Data Noted]

Recommendation: Red-Heart Vitality maximizes and enhances existing long-term asset of Red-Shard, while maintaining freedom of Limited Aethertools.

Yes, I know, but it is the most effecient, and I see nothing wrong with giving into undeath. Besides, the chamberlain has yet to provide an arguement on what is so horrible about it.

Trickquestion
2013-10-08, 07:54 PM
Would reversed spiritual polarity cause negative reactions to positive energy?

Beige Dragon
2013-10-08, 08:02 PM
Would reversed spiritual polarity cause negative reactions to positive energy?

All the better reason to buddy up with these "Circus of liches".

Trickquestion
2013-10-08, 08:12 PM
Well, your attitude has certainly done a complete 180, mister purple text. Weren't you warning us against trusting the Chamberlin and advising Solomon to not use his power not too long ago? I think you're trying to lead our boy into a trap!

Xefas
2013-10-08, 08:44 PM
Would reversed spiritual polarity cause negative reactions to positive energy?

"Yes, as Solomon would be healed by concentrated dark energy, so too would he be harmed by concentrated light energy; the opposite of normal living things.

The consensus seems to be favoring Red-Heart Vitality. Is this acceptable, Solomon?"

"The reasoning is hard to argue with. Although, I too am curious why reversing my soul's polarity would be more horrendous than the other alterations. It sounds useful."

"It's hard to explain, but suffice it to say, your soul works a certain way for a reason. And, taking something complicated, which is intended to work a certain way, and pulling it inside-out, tends to have consequences beyond the immediate. Consequences I can't even guess at, considering it is not an area of knowledge I was created with. "

"Fair enough. I trust the judgment of the Voices, and they seem to favor a closer relationship with the red shard."

Solomon assumes another meditative position in the dark, and several minutes pass as the two work their internal crafts. The procedure is a success, and the red shard begins to beat in time with Solomon's own heart.

New power in hand, Solomon proceeds, feeling along the walls until he is in the room from whence the rat swarm came. It is empty, and the door to it is open. He goes through, into a strange sort of corridor that goes to the east and west, but protrudes awkwardly to the north and south as well. Looking to the east, light is emanating from some unseen source, and so he chooses to go that way, dagger at the ready. He passes a door, turns, and finds another door, with a lit torch in a bracket nearby. He takes the torch, and proceeds cautiously into the room.

This one is a little larger than the other side-rooms he's seen, and made extremely odd, in that it has furniture; a bed (with pillow and blanket) and a sort of makeshift desk cobbled together with bits of wooden debris. On the desk is a candle, which Solomon takes.

Back in the hallway, he goes west this time, finding a second extra doorway, and a dead-end, piled with garbage. From the safety of his Plague Mantle, he picks through the garbage but finds nothing of value. Going back, he chooses to take the east-most door, which opens to another, shorter hallway with four doors; two on each side. He takes the left closest one, which leads to a long, thin, empty room. The right closest one does as well. The left farther one is more interesting; hosting what appears to be a half-eaten Orc corpse, and two giant rats, the size of middling dogs.

Solomon makes quick work of them with his dagger, not needing to activate his Mindless Rage, and the power of his Red Heart Vitality causes the wound in his stomach to knit almost entirely. He feels good; very good.

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)

Feelings:
Nervous
Self-Conscious
Mildly Injured

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Candle


The Map


http://i.imgur.com/nrnxTur.png

Mabn
2013-10-08, 08:57 PM
Now we're making progress! There is another room on the upper-right, no reason to cool your heels over a couple of rats.

Beige Dragon
2013-10-08, 09:11 PM
Well, your attitude has certainly done a complete 180, mister purple text. Weren't you warning us against trusting the Chamberlin and advising Solomon to not use his power not too long ago? I think you're trying to lead our boy into a trap!

I have no desire to lead this creature to his death, as I fear it would lead to my own death.


AND YET THE FOOL IS MERELY CONVINCED BY THIS CHARLATAN TO GIVE INTO HIS RAGE, AND NEGLECT THE PERFECT OPPORTUNITY TO MAINTAIN HIS SANITY AND WILL, JUST BECAUSE OF A FEW MINOR WORDS! To think hope had come, yet no, the creature shall be lost to his madness.

One Step Two
2013-10-08, 09:20 PM
Increased vitality due to Red-Heart Vitality garners cautious approval.
Judicious restraint of Mindless Rage shows clarity. Well done Solomon. Agreement with Red Octave sentiment, continue. Addendum: Caution still advised.

Xefas
2013-10-08, 09:43 PM
(The last post for tonight.)

With the rats dealt with, Solomon continues to the last door. This room is identical to the other three, save that two of the horrible gliding octopus-like creatures reside in it. This time, Solomon sees them before they can ambush him, and as they create their zone of oppressive darkness, he bolts back, running down the hallway, until he is able to leave its influence, the light of his torch returning; he is standing in the doorway between the two corridors.

The two octopi glide eerily, soundlessly, out of the gloom, tentacles outstretched, circular mouths beneath their center mass flexing hungrily. Knowing that his strength was not sufficient the last time he faced one, and now faced with two, Solomon gives into his Mindless Rage, and it allows him to cut one from the air the moment it gets within dagger-reach. The other grabs hold, and the two struggle for many seconds, but Solomon is ultimately victorious, throwing it to the ground. It makes to skitter away, the element of ambush expended, but Solomon leaps upon it and cuts it to ribbons. At this point, all of his wounds are fully healed.

All doors in that hallway exhausted, he backtracks to the western door that he had not previously gone through. It opens into a small room, with an open doorway at the far side; his torch is not bright enough to see beyond it. So, he goes to the next room. Still nothing but another open door. However, as he makes to pass through that, four giant insects, not unlike softball-sized mosquitoes, erupt from a pile of refuse and attack. Solomon flails with his dagger, but misses. Two of the insects' needle-mouths pierce and take hold of Solomon, and they latch onto him with vice-like claws. His Rage boils over once more, and he crushes one in an open palm, but another latches on in its place. He can feel his blood being drained by one or both of them, before he manages to crush another, and swipe the still-flying one out of the air with his dagger. He loses more blood before finishing the last one off.

The tiny pin-prick holes seal themselves, but he still feels a bit woozy. The Red Heart Vitality is good at fixing cuts, holes, and concussions, but seems to be somewhat less effective at replenishing large quantities of lost blood.

Two doors, one on each side, lead out from this last room.

"While Solomon does the heavy-lifting, I've been analyzing his new red heart. With it attached like this, I seem to be able to feed it, and influence its growth. We don't have to grow it, but we can. If I do, would you prefer that I focus on (1) its offensive capabilities, (2) its defensive capabilities, or (3) its ability to synchronize with Solomon, giving him more control and finesse while raging? Each path should yield something interesting. Of course, (4) we can ignore it entirely."

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)

Feelings:
Nervous
Self-Conscious
Woozy

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Candle


The Map


http://i.imgur.com/Yiu17OK.png

Beige Dragon
2013-10-08, 09:52 PM
IGNORE THE ABOMINATION ENTIRELY! DESTROY ITS ACCURSED INFLUENCE APON THE SPIRIT OF THE CREATURE!

Mabn
2013-10-08, 09:59 PM
synchronize, we'll be more effective offensively and defensively if we aren't attacking mindlessly and ignoring it wont make it go away.

Trickquestion
2013-10-08, 10:31 PM
I agree. Take a bit of the "mindless" out of "mindless rage." Best of both worlds.

Also, would you kindly shut this televangelist up? I swear, I've met Paladins less self righteous then him...

One Step Two
2013-10-08, 10:37 PM
Action without thought leads to danger Over-riding basic fight or flight instinct may lead to graver danger, in light of recklessness that Red-Heart Vitality may bring.

Recommendation: Attempt Synchronization with Red Shard, Harmony allows growth.

Blood-loss will affect long term performance. Rest period recommended. If prior found bedroom can be secured reasonably attempt shelter. Else, fall back to Storage room beyond fire trap, additional security will mean greater chance of resting undisturbed for a longer period.

Zelphas
2013-10-08, 10:48 PM
Action without thought leads to danger Over-riding basic fight or flight instinct may lead to graver danger, in light of recklessness that Red-Heart Vitality may bring.

Recommendation: Attempt Synchronization with Red Shard, Harmony allows growth.

Blood-loss will affect long term performance. Rest period recommended. If prior found bedroom can be secured reasonably attempt shelter. Else, fall back to Storage room beyond fire trap, additional security will mean greater chance of resting undisturbed for a longer period.

I will second this. Since we have decided to go with Red Heart Vitality, control is what we must seek. Survival is easier if you can rein in rash actions. I would also vouch for sleep. You've fought a lot of monsters and made a fair bit of progress already from the shivering man you were before, Solomon. Rest for a moment and reflect, and get some sleep.

One Step Two
2013-10-08, 11:24 PM
(A little note on the persona I'm playing with. An Axiomatically inclined entity. Slate text Indicates stream of thought, bland tones, and logical rationale. Navy text Is an attempt of the applying more sociable tones to the logic. Think the difference of Microsoft Sam (http://en.wikipedia.org/wiki/Microsoft_text-to-speech_voices) and The computer/god (http://www.gotfuturama.com/Multimedia/EpisodeSounds/3ACV20/19.mp3) from Futurama.)

Hyde
2013-10-09, 12:18 AM
I would favor attunement/synchronicity or offensive power.
Solomon's healing is directly related to the amount of violence he can inflict, so there's some synergy there.

I can't entirely dismiss the benefits of a mindful mindless rage, though.

THEChanger
2013-10-09, 02:05 AM
Hmm. While I am always one to argue for a solid defense being the best offense...at this point in time, seeking greater control of the Red Heart would be advisable. Especially since we're relying on it to keep our friend alive.

...Though, I would like to take a moment to address you directly, Solomon. Chamberlain, if you would not mind leaving us.

The rest of you too. Away with you. Especially you two, Logic-Ruled and Purple King.

Solomon. You may speak to me as Changling.
I worry for you, Solomon. The Chamberlain, for all his good intentions, may be leading you down a dangerous road. This Aether is all well and good, but it is its descriptor that concerns me.
Abyssal.
In life, I was a dealer with spirits. Binder, they called my trade. And those spirits which came from the Abyss were vile and crazed beasts, forces of Evil and Chaos, which desired nothing less than the full and utter destruction of all things, including themselves. I, am sad to say, relied on these Demons for much of my power. I was almost consumed by them. It was only by the grace of something higher than myself that I was spared.
I know not if this Aether is connected to the spirits I know, or indeed, if you even hail from the same worlds I did. Perhaps the Abyss in your realm is something quite different. I suspect it is not. The Red Shard embodies their violent wrath. I advise you, Solomon, to seek out new sources of power, when you are safe. Turn to Celestial, or even this Valkyrian Aethers. Leave the Abyss behind. Do not share in my fate.

Oh. And Purple King. You have spared much thought for the spirits of the dead, who may or may not hold influence over what is to come for dear Solomon. Yet he is currently in contact with at least one spirit who very much does have power to aid him. Perhaps you should endeavor not to make the spirit we know angry, hmm?

One Step Two
2013-10-09, 02:28 AM
You may call this One Strategic-Thought-Enhancing-Process ver. 2

Step-2 for short. Privacy acknowledged.

incandescent
2013-10-09, 02:35 AM
Redshard has been silent since the vitality manipulatioon, only acting in its rage function but the presence of its emotions return

contentment
awareness

Two voices have joined the shard chorus. The child's whisper is overlayed by an unemotional female voice and a hotheaded male voice very similar to Solomon's:

"We... are calmer, more centered. We sought protection of Host Solomon and feared his loss so that it blinded Us with maddening fear. We seek to preserve what remains of Host Solomon after... the...

The voices bubble away to emotion before returning:

... .. . . HATE!!!
s a d n e s s ... .. ...
remorse

We cannot allow Host Solomon to die even if We must die instead. The only way We can preserve Host Solomon is to eliminate ALL who would damage him. At least that is all we saw of the other bodies during the confusion of our nascent consciousness. Now that we are closer to Host Solomon, we understand more. But everything is more complex than it was. We... We seek guidance.

confusion
FEAR ...

JustSomeGuy
2013-10-09, 07:25 AM
Just some thoughts:

Is it concievable that having the red heart circulatory system and an already powerful and muscular body, along with the spider nerves, would create some kind of superhero?

Also, if you are going to rely on killing for survival, and being a (semi)mad killer helps, why not ditch the crown and be a (semi)mad-axe killer, with the barbarian soul axe dealy? In for a penny, in for a pound eh!

ClockShock
2013-10-09, 11:31 AM
I feel we're ignoring the possibility of learning more about our predicament. We passed by someone's room that appeared to still be in good shape. An extended search may unearth information (a hidden journal, perhaps?).

Trickquestion
2013-10-09, 12:48 PM
I agree. Some snooping about could offer some insight into this mess we've found ourselves in, and maybe some information on who we face. Knowing is half the battle, after all.

ClockShock
2013-10-09, 02:03 PM
The other half is killing your enemies. Try not to forget that part.

Xefas
2013-10-09, 05:02 PM
At the advice of the Voices, Solomon begins backtracking to the furnished room he had found before. On the way, Chamberlain is humming absently as he works with the red heart.

"So, you mentioned earlier that there are other kinds of Aether? Like 'Valkyrian Aether'? Where do they come from?"

"Mmm? Oh, well, the afterlife isn't all terrible demons and tormented souls. Celestial Aether, Luminous Aether, and Sidereal Aether come from the Realms Above; places of staggering beauty and wonder. The selfless and righteous go there when they die, and slowly attain a kind of transcendent enlightenment, at the end of which, they can no longer sustain an individual form, and merge with the Realms themselves, leaving behind Aether in their wake.

Abyssal, Vacuous, and Ophidian Aether come from the Realms Below, none of which are pleasant. Sedulous, Valkyrian, and Central Aether come from the Realms Between, which are sort of odd ducks in the cosmological scheme of things. If you don't put a lot of stock in good or evil, and just go about your business, you end up somewhere in Between."

"I see. And you said that Abyssal Aether is bad at healing? So, would it be possible for me to learn how to call on other kinds of Aether, to get a wider range of things my Aethertools are good at?"

"It's not impossible. But it wouldn't be easy or simple. For one, to my knowledge, you can't host two different kinds of Aether gateways in your soul. It's like trying to keep a cobra and a mongoose in the same terrarium. All that'll come of it is a mess to clean up. To learn how to channel Sedulous Aether, for instance, you would have to give up your connection to Abyssal Aether.

And switching back and forth isn't much of an option, either. You see, to establish the connection in the first place, you have to be strongly philosophically aligned with its source. Only someone who is truly and honestly a paragon of virtue can connect with, say, Celestial Aether."

Solomon arrives at the room again, which is still uninhabited. He searches around for a few minutes, and turns up a few details he had not previously. He finds a kobold skull fashioned into a drinking cup, a crudely taxidermied arm that once belonged to a large (too large to be a kobold) grey-blue scaled creature, and a box of dirt that he had previously thought was simple clutter, but he now notices once hosted a series of pictures scrawled into it, or perhaps a diagram or map. They are scuffed out too thoroughly for him to make out their meaning, though he tries looking at it at every angle he can.

"Alright, done. The shard is a bit bigger now; you should see some improvements the next time you try to bash something to death."

Humbling Strike: By focusing on controlling the influence of the red shard, Solomon can now throw his weight around to greater effect, not just crushing enemies, but knocking them off balance or sending them plummeting to the ground with melee attacks. In addition, if he humbles a creature with this ability, he may choose to forget about them until the end of his Mindless Rage, forgoing the compulsion to finish off all downed enemies, or giving him a chance to flee. Of course, the moment they continue hostilities, they become a target once more.

"Truthfully, that was as much control as I could manage; the potential for mercy. I'm afraid this thing is rather stubborn."

NichG
2013-10-09, 05:29 PM
Given your propensity for molding the stuff of soul, and the death that seems to follow you around, it seems a shame that the souls so close by that you send on their way simply go to be dissolved by the afterlife of their choice.

Could there be a way to channel something along the lines of the Umbilicus, but to give the souls of those who die around you a corporeal form? It might be the solution to our somewhat divided chorus here - half calling for blood, the other half calling for information. A way to fight first and ask questions later, as it were.

Xefas
2013-10-09, 06:17 PM
Could there be a way to channel something along the lines of the Umbilicus, but to give the souls of those who die around you a corporeal form?

"Almost certainly. The trouble is figuring out how to do it. I will begin researching possible avenues to creating such an Aethertool. When I make progress, I'll report on it."

Having searched as thoroughly as he can without resorting to an Extended Search (which he leans towards avoiding for the moment, given the amount of advice he was given to make haste in his progress), Solomon walks back to the furthest room he was in previously, and takes the left door. It leads into a corridor which eventually turns northward. At last, he comes to a door, though the corridor extends much farther. Normally, his instinct would be to finish exploring the corridor before trying any side-rooms, but an odd sound is distracting him, plainly coming from beyond the door. It's a pleasant babbling, as of a stream over stones, but oddly echoing. Upon further examination, Solomon sees a thin strip of light coming from under the door. Because he is Nervous, he doesn't want to put down his dagger while entering a new place, so he puts his lit torch in an empty bracket beside the door (he notes that most doors in the complex have a bracket for such purposes beside them), and carefully opens it, slipping inside when nothing jumps out at him.

This room is unlike any other Solomon has seen. It is still the same, tedious, unyielding stone as the others, but the whole of it is bathed in a warm, comforting light that emanates from no obvious source. Further, in each corner stands a tall pillar of a darker stone than the walls, from floor to ceiling, with a small basin around their base (capable of holding a few gallons perhaps). Water is continuously trickling from the top of the pillars, flowing from seemingly nowhere at all, and pooling in the basins, which remain ever full without overflowing, despite there being no noticeable way for them to drain. The water is crystal clear, and sparkles playfully in the light.

On the far wall is a door, and beside that door is a huge, perhaps 10 feet tall or more when standing, humanoid creature clad in piecemeal leather armor. Its lumpy, exaggerated face is slumped, dosing with a light snore as the creature sits. Next to its right arm is something that could be described both as a club and as a small tree, hosting a makeshift handle of leather bindings. Next to its left is an enormous hide sack, partially full, bits of food and other oddities spilling partway out onto the ground.

"I think it's an Ogre. Their stupidity is only surpassed by their ability to snap men in half with only a thumb and forefinger. I suggest fleeing rapidly in the opposite direction."

Solomon waits a moment longer before deciding, and his Above Average Perception notes a recently bandaged wound on the Ogre's left leg.

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality
Humbling Strike

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)

Feelings:
Nervous
Self-Conscious
Woozy

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Candle


The Map


http://i.imgur.com/YMFNtiZ.png

Beige Dragon
2013-10-09, 06:17 PM
Hmm. While I am always one to argue for a solid defense being the best offense...at this point in time, seeking greater control of the Red Heart would be advisable. Especially since we're relying on it to keep our friend alive.

...Though, I would like to take a moment to address you directly, Solomon. Chamberlain, if you would not mind leaving us.

The rest of you too. Away with you. Especially you two, Logic-Ruled and Purple King.

Solomon. You may speak to me as Changling.
I worry for you, Solomon. The Chamberlain, for all his good intentions, may be leading you down a dangerous road. This Aether is all well and good, but it is its descriptor that concerns me.
Abyssal.
In life, I was a dealer with spirits. Binder, they called my trade. And those spirits which came from the Abyss were vile and crazed beasts, forces of Evil and Chaos, which desired nothing less than the full and utter destruction of all things, including themselves. I, am sad to say, relied on these Demons for much of my power. I was almost consumed by them. It was only by the grace of something higher than myself that I was spared.
I know not if this Aether is connected to the spirits I know, or indeed, if you even hail from the same worlds I did. Perhaps the Abyss in your realm is something quite different. I suspect it is not. The Red Shard embodies their violent wrath. I advise you, Solomon, to seek out new sources of power, when you are safe. Turn to Celestial, or even this Valkyrian Aethers. Leave the Abyss behind. Do not share in my fate.

Oh. And Purple King. You have spared much thought for the spirits of the dead, who may or may not hold influence over what is to come for dear Solomon. Yet he is currently in contact with at least one spirit who very much does have power to aid him. Perhaps you should endeavor not to make the spirit we know angry, hmm?


The charlatan chamberlain is not a true spirit, he is a pretender to the throne, a rouge who wishes only for himself. If my actions make him angry, I should hope he does not turn these thoughts of anger upon the rest of you, so that he may reveal his true nature he so desperately tries to convince us is false.

We see now he attempts to steer the creature from any kind of safer, though still abominable, use of his powers. He insists the evil and dark is the best way, and how it would be disadvantageous to use something safer.

I would ask the ogre for a drink from the fountains, so that we may be refreshed. Surely he would not mind, aslong as we do not act hostile, and do not attempt to take his bag of food.

One Step Two
2013-10-09, 06:31 PM
Potential threat acknowledged.

Subject is unaware of presence Solomon, discretion advised.
Withdrawl assures safety, other oppertunities lay ahead.
Move on Solomon, let sleeping Ogres lay.

Additional: If combat becomes primary course due to urgings of other beings, recommend stealthy approach to remove weapon from Ogre's reach will increase chances of survival.

incandescent
2013-10-09, 06:45 PM
Redshard Chorus response to the new augmentation:

"we open this new gift to Our essence and find the beginnings of... Compassion. Host Solomon is precious to us, but not all others *deserve anihilation. If Host Solomon faces imminent death, We will seek to break this imposition on Our behavior."

Images of the previously slain apear before Us...

Slight remorse...
. .... Cautious acceptance.

We... Do not wish to destroy the new creature before Us. Unless Host Solomon finds it a threat to his existence.

.. ... Mixed confusion and conviction

These alterations to Us do not bring clarity... We do not wish any more for the time being.

Trickquestion
2013-10-09, 07:07 PM
An Ogre guard, obviously supposed to be keeping watch but obviously not all that good at his job. Question is, is he supposed to be keeping whatever is outside out, or whatever is inside in?

Solomon, I think this Ogre may be part of whatever group put you down in this hole, and gave you all your scars. They were probably the ones who caused you to lose your memory to! Think back good man, search your mind and see if you can remember anything back to before we got down here. It might help us know if this Ogre is friends or foe, though as it stands, I'm pretty sure he falls into the "foe" category.

I doubt this Ogre is gonna be friendly Solomon, and I don't think you stand all that good a chance at subduing him in a straight fight. You should either back out of the room quietly, and not handle anything in this room, or cut his throat while he's still asleep. You'd have to be real quiet if we took plan B, but that water certain looks crisp and refreshing, don't it?

Mabn
2013-10-09, 08:19 PM
I fear if exploring nearby rooms leads to a battle the ogre may be wakened. Disarm it and carefully tie a rope around its wounded leg. Wake it up, and if it doesn't feel like talking a strike to its upper body and a strong yank to its wounded leg make a good trip attempt to start renegotiation.

THEChanger
2013-10-09, 08:51 PM
I think retreat is the best option, my friend. Ogres are not known for being particularly nice. And a wounded one, trapped between you and the door, is likely to be very much hostile.

Mabn
2013-10-09, 08:58 PM
I think retreat is the best option, my friend. Ogres are not known for being particularly nice. And a wounded one, trapped between you and the door, is likely to be very much hostile.

Presumably, that's why I recommend beating it up and then talking to it. Having it actually attack before subjecting it to agonizing pain is just being polite."

Xefas
2013-10-09, 09:00 PM
Due to the sound of the water, Solomon's normally Unimpressive Stealth is sufficient to bring him up close to the Ogre. He considers lunging directly for its throat, but something just doesn't feel right about it. Previously, he hadn't felt much in the way of guilt for killing other living things; that had been fighting for his life. This wasn't. This was cold; not the hot battle-fury and straining muscles and pumping blood that felt, somehow, more honest to him.

Instead, he makes to pull the great club out of the creature's reach, just in case, with the intent of waking it up peacefully afterward. Unfortunately, as he begins to act, his equipment jangles clumsily, and his proximity negates the cover given by the falling water. The Ogre stirs. With little time to think, Solomon makes a mad leap onto the Ogre's chest, grabs a handful of the collar of its clothing with one hand, and brings the point of his dagger dangerously close to the creature's eyes.

Needless to say, the Ogre is startled by his sudden and vicious awakening, and lets out a bark of shock, scrambling its limbs wildly.

"Don't move or I'll gut your eyes!" spits Solomon, leveraging his Menace. The Ogre seems cowed, at least for the moment, dropping its arms to the ground, and remaining still. When it speaks, it is a ponderous, awkward thing, quivering with unrestrained fear. "Bragdor say little of human tongue. No pain for Bragdor, please."

"Where are we?"

"Hole. Big hole. Bragdor come with Orc. Many Orc. Orc come with demon. Look like-" he pauses extra long, searching for a word, but then seems to give up, "-little animal. Walk like man. Say many gold. No say where we go. Bragdor come. No gold. Bragdor leave Orc, no find hole. Live here now."

"When was this?"

"No sun. No moon. Bragdor not can know."

"Have you seen me before?" The Ogre doesn't seem to have caught Solomon's meaning, and just glances around nervously, offering a shrug. Solomon attempts to use a few simpler combinations of words, and eventually the Ogre gets it. "Bragdor see Orc, see Kobold, see not-little Kobold, see demon-man. No human."

"Is there anything else I should ask?" Naturally, this was directed at the voices within him, but with his nerves as tense as they are, Solomon accidentally says this sentence out loud, greatly confusing the Ogre, who shrugs in non-comprehension again.

Trickquestion
2013-10-09, 09:12 PM
Well, ask him if he knows how to get out of here. That seems like the best option to me. Oh, oh oh! Ask him if he wants to team up with you to escape! It'll be the buddy cop comedy of the year!

Mabn
2013-10-09, 09:22 PM
A way out would be nice. He seems a little easily startled, so teaming up with him may not be practical, but try to leave on good terms with him.

Beige Dragon
2013-10-09, 09:23 PM
I say give him a ration of your food to ensure he does not attack you when your back is turned, then leave. He seems rather clueless.

Trickquestion
2013-10-09, 09:26 PM
Didn't we just establish he's got a whole bag of food? No reason to give up our hard earned supplies, when it's clear we need them more then he does.

Hyde
2013-10-09, 09:47 PM
Hmm. I would have really liked to have killed it while it slept, as little as we gleaned from this... but talking is nice, too, I suppose.

"What on other side of door?"

"How many Orc?"

"How many kobold?"

"Can draw demon-man?"

If it wants to leave the hole, join forces. If not, kill it as a liability.

NichG
2013-10-09, 10:43 PM
You might ask what Bragdor wants, or we may simply have to guess to offer.

He has followed orcs and a demon here. Perhaps your soul-manipulation abilities could convince him you're the more powerful force to join up with?

One Step Two
2013-10-09, 10:55 PM
Trust is an intangible. Ogre appears fearful due to injury, and surprise.
Information requires clarification.
Agreement with Red Octave, can designation Bragdor give quantity of entrants into "Hole."
Additional: What drove Bragdor away from allies, what caused injuries?

Recommendation: Question, and seek alliance. Remain cautious.

Zelphas
2013-10-09, 11:38 PM
Hmm. I would have really liked to have killed it while it slept, as little as we gleaned from this... but talking is nice, too, I suppose.

"What on other side of door?"

"How many Orc?"

"How many kobold?"

"Can draw demon-man?"

If it wants to leave the hole, join forces. If not, kill it as a liability.

I second the questions, but not the killing, for a practical reason. Ogres are rather strong, are they not? Now, this Bragdor doesn't seem to be the sharpest tool in the shed, but all he needs to do right now is wrap his arms around you and squeeze, and we're done for. I say ask him the questions, and if he doesn't want to join forces, leave him to his water and his rest. No sense in borrowing trouble.

incandescent
2013-10-10, 03:04 AM
Hesitation
A w a r e n e s s
Tenuous restraint

"Its meekness speaks to Us, though Our twinned Red heart beats on the edge of violence in this moment. We will stay Our influence until Host Solomon calls for it to flood his body.

Perhaps... Question it of Our origin? We know only of Host Solomon and Our desire to keep him safe."

ClockShock
2013-10-10, 02:21 PM
Hello Ogre. Can you hear us?

Xefas
2013-10-10, 04:09 PM
"Can you tell me anything about how to get out of this place?"

"Big place. Bragdor look, Bragdor no find. This room, safe. Bragdor stay."

"So, you don't want to come with me?" The Ogre raises an eyebrow. If he is capable of something as sophisticated as a sarcastic glance, this is it. "Oh, right." Solomon withdraws his dagger from the thing's face, lets go of its collar, and steps off of its chest.

"Bragdor stay. Leg pain. No like you. Stay."

"Can you at least tell me what's up ahead?" At that, the Ogre gestures to the door next to him. "That room safe. This room safe. Bragdor no find other safe room."

"And what about the Orcs and others you were with?"

"Many Orc, many Kobold, little not-Orc, little not-Kobold. Boss Orghar. Demon-man boss of Orghar. Demon-man, look like-" He searches for that word again. Then, thinks to pantomime. The Ogre makes a gesture with his face and hands, as if grasping something, then gnawing on it with his front teeth, and follows it by making a sound that, on a smaller person, would've been a squeak. "A rat?" offers Chamberlain. "A rat?" The Ogre just shrugs. "Walk like man."

"Do you know anything about souls or soul magic?"

"Soul like fire inside. When Bragdor die, soul go big farm in sky. No pain. Find family."

"That's..." Solomon trails off, thinking, then discards the thought. "Do you mind if I get some water?" The Ogre shrugs. Solomon drinks his fill from one of the basins, which replenishes itself, and then he fills the empty waterskin from his first meal of rations, having fortunately held onto it.

Feeling as if he has satisfied the Voices' questions, he makes to leave through the door Bragdor is sitting by. "Goodbye, Bragdor. My name is Solomon. Please don't kill me while I'm not looking." The Ogre blinks thrice before responding. "Bye Solomon."

The next room is very similar to the last; unexplainable light, relatively clean, dark pillars in each corner, door on the far side. However, the pillars do not emit water, and have no basin. Solomon searches around, but there are not many places to search, and he finds nothing.

Following through the next door, he notices something is off the instant his foot lands inside. The room itself is identical to the previous one, except for that off-feeling. He takes a few steps back, then walks back in. Weird feeling again. Takes a few steps back, walks back in. Then he catches it. His feet sound different in this room; or, rather, his feet don't sound at all. He tries flicking a finger against the broad side of his dagger. In the room, it makes no sound. In the previous room, it makes a loud plink. Then, he tries talking while walking into the room. The moment he makes it over the door's threshold, his voice is cut off entirely.

"That's odd. You can still hear us, though, right?"

"Yes. Whatever is going on, it doesn't get inside my brain."

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality
Humbling Strike

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)
Bragdor (Guilt)

Feelings:
Nervous
Self-Conscious
Woozy
Quenched

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Candle
Waterskin (Full)

ClockShock
2013-10-10, 04:23 PM
Check that torch, is it still burning as well as it was before?

Presumably the Ogre wandered through this way. Since they seem friendly enough, perhaps we could ask them what exactly about this room made it 'not safe'.

Mabn
2013-10-10, 04:40 PM
There is a hallway you haven't explored yet, maybe you can investigate the unsafe magic room later.

One Step Two
2013-10-10, 05:57 PM
Audibility suppressed, cause unknown. Hypothesis: Magical suppression of Sounds. If true, anything External this room will be unable to hear foot-fall, however, sounds from outside the room may also be suppressed.

Proceed onward Solomon, while odd, no need for alarm. Maintain caution.

Xefas
2013-10-10, 08:21 PM
(Probably the last post of the night; I got stuffs to do, and have to be up super extra early for work D=. Hopefully, I'll have lots of time for this over the weekend.)

Solomon backtracks to Bragdor's room. The Ogre has hefted himself over to one of the pillars, and is sipping water from a gnarled wooden mug larger than Solomon's head. Solomon asks about why Bragdor thought the far room was unsafe, and Bragdor explains, in his own way, that it just made him uncomfortable. Probably just an instance of a stunted vocabulary.

That resolved, Solomon backtracks further, to the corridor outside, and retrieves his torch from the bracket. Turning northward, he continues. And continues. And continues. This corridor is the longest yet, stretching easily over 100 feet in a straight line, then turning to the right, and ending in a door facing north.

On the other side is a medium-sized room, with a large pillar in the center; larger than the ones in the water and quiet rooms, but made of the same dark stone material. It is etched with pictograms that have been defaced by what appear to be bestial claws of varying sizes.

Scattered mostly to the north and northwest portions of the room are many corpses; seven Orcs, and nine of the strange octopi monsters. Among them are six, living and unharmed, giant rats, similar to the two Solomon ran into before. They turn to him, red eyes glinting in the torchlight, but do not attack - they seem more interested in the feast of carrion laid before them.

There are four doors, aside from the one Solomon used, and all but the other southern one are open; from his position, he cannot see far into their adjoining rooms, due to the darkness. Solomon has a feeling that attempting to search the Orc corpses, or use the western door, would provoke the rats to attack. The sheer number of doors, pointing in different directions, has also caused him to be struck by the idea that this place may be far larger than he had dared imagine.

"I have the unpleasant feeling that this area may see more traffic than the one we came from. I'm not advising one way or the other, but I feel like I would be remiss to not remind you of the possibility of taking a nap somewhere - either in Bragdor's room, if you trust him, or perhaps one of the secret rooms we found, if you do not. Since The Heretic's Mask has served its purpose, you could call something more immediately useful, and some rest might help with your Wooziness. I could also have some uninterrupted time to research the Aethertool idea proposed by one of your Voices.

On the other hand, that's another torch and some rations down, these bodies might be looted by the time we come back, and you might get murdered in your sleep. Decisions, decisions."

Character Summary


Name: Solomon
Traits:
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality
Humbling Strike

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)
Bragdor (Guilt)

Feelings:
Nervous
Self-Conscious
Woozy
Quenched

Equipment:
Ragged Clothing
Torch (Lit)
Torch (2)
Rations (7)
Dagger
Battleaxe (2)
~500ft Frayed Hempen Rope
Stonemason's Kit
Flint and Steel
Candle
Waterskin (Full)


The Map


http://i.imgur.com/Fkr66pq.png

Mabn
2013-10-10, 08:33 PM
Kill the rats, on principle. Maybe giving these orcs proper rights as a last use of the mask will help atone from earlier mistakes. After that the pillar and the room with the bed might warrant a detailed inspection,if we're going to be resting the extra time should be negligible.

Zelphas
2013-10-10, 08:40 PM
We just heard tell of a demonic creature taking the form of a giant rat wandering this dungeon. I would advise leaving these rats alone and getting some sleep. If you decide to kill the rats, I have no real issue; I just see it as an unnecessary battle. Either way, My vote is for sleep. Bragdor has no reason to harm you; his room seems to be the safest place for sleep.

incandescent
2013-10-10, 09:06 PM
Caution...

Can We free Host Solomon of his need for unconsciousness? We do not know how this state will affect Us. Images of a small blade to large eyes flash before Us. If host Solomon is to rest it must not be where both predators will lay dormant, easily robbed of their existence. We urge Host Solomon to find more secure refuge if he must. Otherwise, We will sustain him with Our essence.

Devotion

One Step Two
2013-10-10, 09:20 PM
We just heard tell of a demonic creature taking the form of a giant rat wandering this dungeon. I would advise leaving these rats alone and getting some sleep. If you decide to kill the rats, I have no real issue; I just see it as an unnecessary battle. Either way, My vote is for sleep. Bragdor has no reason to harm you; his room seems to be the safest place for sleep.

Erroneous assumption. Ogre, Brador awoke with Solomon acting in life-threatening Manner. Trust is limited by Bragdor's fear, sleeping beings are less intimidating, as current evidence shows.

Rest is recommended. Safety is best assured in rooms with hidden doors if able to bypass the trap effectively Solomn, however the bed will likely be more comfortable.

Additional Information:
Unknown Being, Demon Rat, may be able to communicate with like kin. Fatal intercession with current vermin will eliminate possibility.
Additional: If combat is engaged, searching deceased for supplies afterwards is recommended.

Beige Dragon
2013-10-10, 09:37 PM
Take the bed from the room it is in, and bring it into one of the secret rooms. Sleep, then attempt to inspect the pictography closer.

Trickquestion
2013-10-10, 10:21 PM
Bloody hell, we're getting backed into a corner here. Not literally, mind you, but we seem to have very few exceedingly attractive options. First off, we should probably kill the rats. Even if they are completely unrelated to the demon rat thing the Ogre talked about, they still might try and make off with your stuff while you sleep. As for the Ogre, I still don't think we can sleep safely around him. Don't let him know you're going to sleep, and make sure you nap in some place hidden and possibly barricaded.

Zelphas
2013-10-10, 10:41 PM
Erroneous assumption. Ogre, Brador awoke with Solomon acting in life-threatening Manner. Trust is limited by Bragdor's fear, sleeping beings are less intimidating, as current evidence shows.

Rest is recommended. Safety is best assured in rooms with hidden doors if able to bypass the trap effectively Solomn, however the bed will likely be more comfortable.

Additional Information:
Unknown Being, Demon Rat, may be able to communicate with like kin. Fatal intercession with current vermin will eliminate possibility.
Additional: If combat is engaged, searching deceased for supplies afterwards is recommended.

I see where you are coming from. It just doesn't sit right with me to show so much suspicion to a fellow lost, weary traveler... then again, common sense must win out over vague gut feelings. A more secure place to rest is well advised, and so is taking the bed, if it isn't too heavy.

Hyde
2013-10-10, 11:28 PM
Can we dismiss the mask and manifest Chamberlain? It seems to me that it could watch over the sleeping Solomon, if it's sleep he needs, and not merely to get off his heels.

Mabn
2013-10-10, 11:55 PM
Can we dismiss the mask and manifest Chamberlain? It seems to me that it could watch over the sleeping Solomon, if it's sleep he needs, and not merely to get off his heels.

I think we need to sleep first and manifest second, we need to be well rested and we currently aren't

NichG
2013-10-11, 12:17 AM
Perhaps we can help keep watch for Solomon. We do not yet know how tied to the conscious senses we are - one's ears still hear even if when one sleeps.

Hyde
2013-10-11, 12:18 AM
I think we need to sleep first and manifest second, we need to be well rested and we currently aren't

I do remember that stipulation, now.

Well, were we not unconscious in the room in which we started? Sleep there.

One Step Two
2013-10-11, 12:24 AM
I do remember that stipulation, now.

Well, were we not unconscious in the room in which we started? Sleep there.

Level of safety is unknown in originating room.
Possibility: Solomon was being guarded by Orcs, unable to verify. Room was not secured, and easily accessed.
Alternative: The presence of one set of hidden rooms may indicate others. However, rest is required now, extended searching is best left for another time

JustSomeGuy
2013-10-11, 04:59 AM
Sleep in the secret room, try t obarricade the door from inside so if something tries to open it the noise will wake you and the barricade will slow them long enough to clear your eyes and grab a weapon - the barricade needn't be particularly strong, but loud and hold the door against a regular push, not necessarily a big shove.

I think it would be easy enough en route to attempt two things - try and talk to ogreboy in another language, just because he doesn't speak much of the current language and we might learn that we speak another, also, if feasible, try to strap up his leg somehow both to see if we got any medical skills and to win 'heart and mind' to make a potential ally

Xefas
2013-10-11, 05:46 PM
Perhaps we can help keep watch for Solomon. We do not yet know how tied to the conscious senses we are - one's ears still hear even if when one sleeps.

"We sense the outside world through Solomon's senses. We can hear as well as he can, which will be reduced, but still available while he sleeps."


Can We free Host Solomon of his need for unconsciousness?

"An interesting notion, but the truth is that I don't know how his shard-related powers will develop. All we can do is attempt to steer his development in that direction, and see what happens."

Solomon chooses to engage the rats. He takes several minor injuries, but his Red Heart Vitality keeps him running at near-peak condition, and any lingering scrapes should be fine after some rest. As he is bitten repeatedly, Solomon notices that his Plague Mantle is thrumming with more active power than usual. It is safe to assume that it has prevented a lot of pestilential unpleasantness.

After four of the rats have been killed, the other two make to flee. Solomon manages to slay another as it makes its escape, but the last succeeds in its flight.

Solomon searches the bodies. Several of the Orcs are wearing relatively well-kept leather armor, a few have small wooden shields, and among them are three battleaxes, one longsword, a shortbow, a hatchet, two daggers, and a heavy flail.

Solomon discovers that he has Basic Aptitude with Armor and Ranged Weapons, which is sufficient to use leather armor, but not sufficient to use a shortbow. He also has No Aptitude with Shields. He takes the daggers and the hatchet, as tools if nothing else. He considers taking the armor, but Chamberlain chimes in. "Due to your tremendous natural toughness, I doubt anything less than metal armor will provide any tangible defensive benefit for you. It would only hinder your speed and reflexes. Especially while you benefit from the additional berserk toughness and speed of a Mindless Rage."

He also finds six torches, two flasks of oil, some parchment, two pitons, a fishhook, a bag of gold and silver coins, and a hinged metal case, latched closed but not locked, about a foot by six inches, and six inches deep. Curious, he looks inside to find a padded interior of some soft black material. Three alcoves are set into the material, each large enough to host a small glass vial; one of which does - the other two are empty. The vial is filled with a muddy red fluid, a little too brown and thin to be blood.

Solomon closes the case, and takes all of those things, as well as scavenging some odds and ends of the Orc's clothing for makeshift bandages.


Maybe giving these orcs proper rights as a last use of the mask will help atone from earlier mistakes.

"I would need someone to duel against. And I'd prefer not to wait around for more Orcs to show up and give me the option."

"Maybe you should consider becoming a Chosen of the God of War. A Chosen could likely call his attention without much fanfare. Just think how easy it would be to continually express pity for the killing machines that constantly harry you."

"A Chosen? The Mask says that those are mortal champions of a God that carry out their deific will in the realm of the living, and are granted divine power for their devotion. I could do that?"

"I was being sarcastic. Something I'm probably picking up from the Voices. Anyway, yes, you probably could. But that's a discussion for another time. Lets hurry."



I think it would be easy enough en route to attempt two things - try and talk to ogreboy in another language, just because he doesn't speak much of the current language and we might learn that we speak another, also, if feasible, try to strap up his leg somehow both to see if we got any medical skills and to win 'heart and mind' to make a potential ally

Solomon makes haste back to Bragdor's room. He is scribbling something indecipherable on the wall with a large piece of chalk.

"Hello again, Bragdor. What are you doing?"

The Ogre grunts in acknowledgement. "Bragdor die in hole, some one need know Bragdor lived."

"I... I'm sure you'll make it out okay. Speaking of, can I look at your leg? I might be able to help."

Bragdor thinks silently for a long moment. "How?"

Solomon takes a few seconds to think about the question. This is enough for him to realize that he has no Medicine skill. "Right. Uh, nevermind. So, what languages do you know?"

"Ogre-tongue. Little Orc, little Human."

"Okay. Could you say something in Ogre...ish?" Bragdor quirks an eyebrow, but shrugs, then says a long string of something that sounds reminiscent of a boulder falling down a craggy hill. "Oh. Okay, so I don't know Ogrish. Thank you anyway."

Bragdor tilts his head to one side, then scratches it, confused. "Solomon no know Solomon tongues?"

"I guess not. All I know is Human, which I suppose is what I am."

"Solomon can speak Elf-tongue."

Solomon is momentarily taken aback. "I can?" "You can?"

"Solomon speak Human much. Little time he speak Elf. Little time other. Bragdor have ask what Solomon mean many time."

"That's extremely odd. I suppose that the Voices and I don't actually hear from your ears; we hear what your brain interprets from your ears. We always know what you mean, and what you understand. And, of course, when you think at us, and we at you, it's all transferred meanings. Interesting."

"Thank you, Bragdor-" Solomon draws out the small draw-string bag of coins he found on the Orcs. "-I know you said you came here looking for gold. This probably isn't as much as you wanted, but I hope it's at least a start." The Ogre takes the bag and looks inside. He smiles, and jangles the bag around playfully. "Welcome, Solomon."

Solomon departs, back to the room with the furniture in it. On the way, he is briefly knocked to his feet by a fierce tremor that seems to shake all the dungeon, and all the earth surrounding it. Other than a light coating of fallen dust, he is fine, and the tremor is soon gone.

At the room, Solomon swipes the blanket and pillow, not wishing to carry the entire bed frame the rest of the way. Then, he proceeds to the secret tool-room, where he piles boxes of broken bits and bobs in front of the door, uses the last of his torchlight to eat some rations by, snuffs out the fire, and lays down for some sleep.

The night passes without incident.

"Let us deliberate on the Aethertools Solomon should conjure for the day, while he eats breakfast. Researching the idea of raising dead spirits, as suggested by a Voice, I have come up with an Aethertool that could do just that. Unfortunately, Solomon does not quite have enough power to pull it off; for now, all it would do is detect the presence of nearby Undead entities. Soon, though, he'll have the juice to pull it off for real. (I threw in some other items in my repertoire this time as well.)"

Aethertool Templates


The Emerald Crown: Made from the souls of governors and magistrates who abused their position of authority for personal gain at the grave expense of those beneath them. It sheds bright light (and you can temporarily cause it to shine brighter still), and provides a minor boon to your visual acuity within the radius of its light. That single torch won't last forever.

Demonweb Nerves: Made from the souls of demonic spiders, and the servants of the Demonweb Goddess, these enhancements to your nervous system allow you to react to immediate, direct danger to your person that you might not be consciously aware of (like ambushes and traps) with lightning reflexes.

Urchins' Severed Hands: By affixing the souls of cutpurses and burglars to your hands, you can become better at picking locks, disarming traps, lifting items from another creature without notice, and similar activities.

The Brütal Axe: Coalesced from the souls of the honorless barbarians who rape and pillage at the edge of civilization, I could create for you a battleaxe that you could wield as simply as any weapon, the knowledge to do so flowing from it into your mind.

The Familiar Umbilicus: Created from the souls of evil familiars, this chord would sustain and tether me, such that I could manifest as an external entity, as well as maintain a presence within you. My corporeal body would not be able to wander more than 10 feet or so away from you, but I can shed light like a torch, pick up and carry things, and even shock enemies in combat.

The Plague Mantle: Forged of the souls of plague-beasts and the vilest physicians, this shroud would eradicate any sickness that touches your body before it may harm you, as well as acclimate you to the worst of life's sights, smells, and tastes; you could eat pure mold without gagging (although it wouldn't provide you much in the way of nourishment), or look at a scene of horrific torture without losing an ounce of your rational thought processes.

The Heretic's Mask: Formed of the souls of cultists, death priests, and necromancers, knowledge of the Gods, their religions, champions, and rituals can be drawn from this mask.

Lichbone Circlet: Created from the souls of necromancers and servants of the Demon Prince of Undeath, this tool lets you feel the presence of nearby Undead with a limited sixth-sense.

The Dead Man's Hand: Made from the souls of those whose addictions to gambling drove them to great evil, destroying their lives and the innocent lives of those around them, this series of hand-oriented tattoos grants a kind of fickle luck to the user's actions. Most of the time, you will receive a minor bonus or penalty to a given action. Rarely, the probability of your actions will be broken down to a greater extent, utterly screwing you in ways you hadn't thought possible, or allowing you to hilariously succeed where success might've otherwise been impossible.

Gauntlets of the Black Knight: Formed of the souls of fallen knights and warriors whose love of battle fell into the sadistic and monstrous, you can very simply improve the accuracy and quality of all of your melee attacks by wearing this tool. A little boring, but effective.


Character Summary


Name: Solomon
Traits:
Armor Aptitude (Basic)
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Ranged Weapon Aptitude (Basic)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality
Humbling Strike

--Aethertools (2)
The Plague Mantle
The Heretic's Mask

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)
Bragdor (Guilt)

Feelings:
Nervous
Self-Conscious
A Little Woozy

Equipment:
--Weapons
Dagger (3)
Battleaxe (2)
Hatchet

--Tools
Stonemason's Kit
Flint and Steel
Piton (2)
~500ft Frayed Hempen Rope
Fishhook

--Other
Ragged Clothing
Torch (8)
Rations (6)
Candle
Waterskin (Full)
Oil Flask (2)
Parchment
Metal Case (One Glass Vial Inside)

ClockShock
2013-10-11, 06:01 PM
Since we appear to have embraced the taint of evil, we might as well make as best use of it as possible.

The tremor suggests instability in our surroundings. Demonweb Nerves may well save us from untimely death beneath several tonnes of rubble.

NichG
2013-10-11, 06:07 PM
If this place is suffering tremors, that suggests a major working is in progress.

At first, the needs of survival and immediate safety were paramount. But now you have a fair quantity of food and light. Beyond simply making it through this place, its time to think about why you are here, what the demon's purpose is, and what your relationship with the demon might be.

Your spiritual connections to the lower realms suggest a connection to the demon we've heard about - perhaps you were intended as a tool, or more interestingly perhaps you were the creature's rival in some fashion. The existence of the red shard and the chamberlain suggests purposeful implantation, a construction of a set of tools in this form to allow you to achieve something that would otherwise be impossible.

Ultimately though, wherever the gifts came from originally, they are yours to decide what to do with. And that means that perhaps it is time to ask, what do you feel like you want?

Beige Dragon
2013-10-11, 06:09 PM
We must have the lichbone circlet. Its use would aid us greatly, and i'm sure we can all agree it is the best option. I also suggest the creature show Bragdor one of the dead rats, for him to clarify that this is, infact, the kind of thing the being was. Also, I believe these rats may be intelligent. Perhaps they are lesser servants to a supernatural creature. You would expect them all to run, all to fight, or for them to either run or fight immediately. But no, they fought and then tried to escape when the odds were against them.

NichG
2013-10-11, 06:16 PM
Yes, it would make sense for the rats to be monitors, ways for the demon to check on Solomon's progress and to occasionally provoke the discovery of new abilities or test his powers.

It occurs to me that we may be able to resolve that more definitively. Given that this is a cul-de-sac, if Solomon were brought in by someone/something, those along the path out might have seen it happen.

If not, then perhaps Solomon came here of his own power and encountered something unexpected that left him in the current state.

Can the Lichbone Circlet detect the undead at a distance, through walls? If not, I don't see it as being very useful yet.

Zelphas
2013-10-11, 06:19 PM
The Demonweb Nerves seem to be a good plan, if more tremors are going to occur. My second choice would be for the Gauntlets of the Black Knight; we seem to be fighting a lot, so better aptitude would be useful. I do not like the Lichbone Circlet, for two reasons. One, we have as yet encountered nothing undead, so filling up one of our aethertools with an undead detector seems to me to be a frivolous waste. Secondly, undead make me... uneasy. The have been torn from their proper rest and returned to a mockery of life to travel once more beyond their time. I would prefer if we leave those weary travelers to their much-deserved rest.

Beige Dragon
2013-10-11, 06:29 PM
The Demonweb Nerves seem to be a good plan, if more tremors are going to occur. My second choice would be for the Gauntlets of the Black Knight; we seem to be fighting a lot, so better aptitude would be useful. I do not like the Lichbone Circlet, for two reasons. One, we have as yet encountered nothing undead, so filling up one of our aethertools with an undead detector seems to me to be a frivolous waste. Secondly, undead make me... uneasy. The have been torn from their proper rest and returned to a mockery of life to travel once more beyond their time. I would prefer if we leave those weary travelers to their much-deserved rest.

Undead are powerful beings, and useful ones to. To not be in the position to control them, would be a farce.

Zelphas
2013-10-11, 06:33 PM
Undead are powerful beings, and useful ones to. To not be in the position to control them, would be a farce.

I would rather return them to their rest. Keeping them from attacking would be useful, or finding some way not to catch their eye, but controlling them... the very thought disturbs me. I will admit to the fact that my dislike of undead is mostly emotional in nature. I would prefer not to use them.

NichG
2013-10-11, 06:46 PM
The issue is that the circlet does not actually do any but detect undead right now. If anything, its best use would be to pre-emptively avoid undead by detecting them before running into them.

If it can't detect them through walls, then surely Solomon could make do with those of us who have particular familiarity with them to identify them on sight anyhow, rather than use a slot on a redundant working?

Beige Dragon
2013-10-11, 06:52 PM
I would rather return them to their rest. Keeping them from attacking would be useful, or finding some way not to catch their eye, but controlling them... the very thought disturbs me. I will admit to the fact that my dislike of undead is mostly emotional in nature. I would prefer not to use them.

Undeath is stronger than life. Would you prefer mortal allies, who will die and become useless, or undead ones, who die and raise again and again, slaughtering all before you? To see them is intelligent, to control them is brilliant.


The issue is that the circlet does not actually do any but detect undead right now. If anything, its best use would be to pre-emptively avoid undead by detecting them before running into them.

If it can't detect them through walls, then surely Solomon could make do with those of us who have particular familiarity with them to identify them on sight anyhow, rather than use a slot on a redundant working?

We should take the circlet now, and when the solomon is strong, we shall use its full power to dominate the death within these lands!

Mabn
2013-10-11, 07:06 PM
As a counter-suggestion, perhaps you should equip the emerald crown. We are going to be doing a lot of searching in the immediate future, and sharper senses would be handy. I would go as far as to say with your combat abilities ignorance is your biggest threat.

Zelphas
2013-10-11, 07:06 PM
Undeath is stronger than life. Would you prefer mortal allies, who will die and become useless, or undead ones, who die and raise again and again, slaughtering all before you? To see them is intelligent, to control them is brilliant.

I would rather have allies I can talk with, who I can live and laugh with. More honestly, I would prefer to be alone, with only a few companions met on the road who I could perhaps travel with for a while. I see my 'allies' as more than just tools for domination and control.

One Step Two
2013-10-11, 07:09 PM
Proposal: As we are mixed in opinion, shall we cast a vote? First, second, and third preferences. The two most prevalent Aethertool choices would be taken over others.

First Preference: Demonweb Nerves, faster reaction aids in survival against the unknown.
Second Preference: Urchins' Severed Hands, greater skill-sets enable the ability to overcome more challenges with ease.
Third Preference: The Familiar Umbilicus, with the Chamberlain to act independently, assistance with moving, surveying and exploration. Many hands make light work

Beige Dragon
2013-10-11, 07:10 PM
I would rather have allies I can talk with, who I can live and laugh with. More honestly, I would prefer to be alone, with only a few companions met on the road who I could perhaps travel with for a while. I see my 'allies' as more than just tools for domination and control.

The creature cannot be trusted with mortal friends. His conditions of rage would simply cause him to lash out and destroy them. However, the undead are forever there, able to truly be with him, and truly grow with him through his journeys, forgiving him of his sickness, and aiding him in his troubles! Undead are not merely tools, they are true companions, and true beings.

NichG
2013-10-11, 07:12 PM
Undeath is stronger than life. Would you prefer mortal allies, who will die and become useless, or undead ones, who die and raise again and again, slaughtering all before you? To see them is intelligent, to control them is brilliant.

I prefer willing, independently thinking allies myself. Those undead who were brought back merely as animate husks are sad little things, born of an over-fascination with the corporeal form as if a body in particular held the essence of the thing that was once in it.

Spirits, free-willed undead, and the like - working with them makes sense. They bring their intellect, not just their form, to the alliance. Carting around a gaggle of crumbling corpses with the intelligence of bricks is... acceptable if necessary, but I can't help but feel we can do better.

Solomon can forge the essence of the soul itself into solid form. That's a much stronger clay than the leavings of the once-living.

As for the vote, at this stage I second the Umbilicus. It has more creative uses than the nerves, even if the nerves may be more directly useful.

Beige Dragon
2013-10-11, 07:14 PM
I prefer willing, independently thinking allies myself. Those undead who were brought back merely as animate husks are sad little things, born of an over-fascination with the corporeal form as if a body in particular held the essence of the thing that was once in it.

Spirits, free-willed undead, and the like - working with them makes sense. They bring their intellect, not just their form, to the alliance. Carting around a gaggle of crumbling corpses with the intelligence of bricks is... acceptable if necessary, but I can't help but feel we can do better.

Solomon can forge the essence of the soul itself into solid form. That's a much stronger clay than the leavings of the once-living.

As for the vote, at this stage I second the Umbilicus. It has more creative uses than the nerves, even if the nerves may be more directly useful.


True mastery of undeath, the liches, the demiliches, the void liches. These are the things we wish for. But the first step towards this greatness, is the mindless beings.

Zelphas
2013-10-11, 07:17 PM
The creature cannot be trusted with mortal friends. His conditions of rage would simply cause him to lash out and destroy them. However, the undead are forever there, able to truly be with him, and truly grow with him through his journeys, forgiving him of his sickness, and aiding him in his troubles! Undead are not merely tools, they are true companions, and true beings.

You and I have very differing opinions on what undead are capable of, as well as what Solomon is able to do. Undead are moving, lifeless husks; 'growth' is impossible, as is 'forgiveness'. Solomon has already shown the capacity for kindness and morality outside of the voices; it was he and he alone who gave the gold to Bragdor, expecting nothing in return. He is more than capable of making true friends without lashing out and destroying them, as you so fear. He need not surround himself with effigies of life when he is able to be with the real thing.


Proposal: As we are mixed in opinion, shall we cast a vote? First, second, and third preferences. The two most prevalent Aethertool choices would be taken over others.

First Preference: Demonweb Nerves, faster reaction aids in survival against the unknown.
Second Preference: Urchins' Severed Hands, greater skill-sets enable the ability to overcome more challenges with ease.
Third Preference: The Familiar Umbilicus, with the Chamberlain to act independently, assistance with moving, surveying and exploration. Many hands make light work

I think this is an excellent idea. My three choices are as follows:

1st: Demonweb Nerves
2nd: Gauntlets of the Black Knight
3rd: Urchin's Severed Hands

NichG
2013-10-11, 07:20 PM
True mastery of undeath, the liches, the demiliches, the void liches. These are the things we wish for. But the first step towards this greatness, is the mindless beings.

That is the path that begins with the physical and slowly erodes it until only the spirit is left. But there is also the path that begins with the spirit and strengthens it until it can form a body around itself at need. Think of a being like the Chamberlain - the creation of that sort of entity is what I am speaking of.

Beige Dragon
2013-10-11, 07:22 PM
You and I have very differing opinions on what undead are capable of, as well as what Solomon is able to do. Undead are moving, lifeless husks; 'growth' is impossible, as is 'forgiveness'. Solomon has already shown the capacity for kindness and morality outside of the voices; it was he and he alone who gave the gold to Bragdor, expecting nothing in return. He is more than capable of making true friends without lashing out and destroying them, as you so fear. He need not surround himself with effigies of life when he is able to be with the real thing.



I think this is an excellent idea. My three choices are as follows:

1st: Demonweb Nerves
2nd: Gauntlets of the Black Knight
3rd: Urchin's Severed Hands



Then you are ignorant of undeath! Perhaps I was wrong to have thought of you different from the mindless masses and charlatans amongst us!

Zelphas
2013-10-11, 07:30 PM
Then you are ignorant of undeath! Perhaps I was wrong to have thought of you different from the mindless masses and charlatans amongst us!

Perhaps. I do not remember much of a time before this, but I remember traveling... and I remember dealing with undeath. The undead that I remember did not have minds...save one. I am afraid I have little experience with the concept of working with intelligent undead, but I have had more experience with mindless husks than I would like. Again, much of this is personal opinion, but I also think that bringing with us a bevy of mindless undead would make it nearly impossible for Solomon to make any living allies, and that is not a risk worth taking to me.

Beige Dragon
2013-10-11, 07:33 PM
Perhaps. I do not remember much of a time before this, but I remember traveling... and I remember dealing with undeath. The undead that I remember did not have minds...save one. I am afraid I have little experience with the concept of working with intelligent undead, but I have had more experience with mindless husks than I would like. Again, much of this is personal opinion, but I also think that bringing with us a bevy of mindless undead would make it nearly impossible for Solomon to make any living allies, and that is not a risk worth taking to me.

Bah, he does not need living allies! All he needs is the chilling comfort of undeath! Hmmm....now that I think of it, the one called Bragdor would make an excellent undead. Yes, while his mind now may be of little strength, and he currently is rather against coming with the creature, but if he were to become a zombie or a skeleton, he would be very useful, and if you care for him and treat him with respect, he could soon be raised to your sentience, a loyal minion and companion, unlike the ugly brute he is now!

Zelphas
2013-10-11, 07:38 PM
Bah, he does not need living allies! All he needs is the chilling comfort of undeath! Hmmm....now that I think of it, the one called Bragdor would make an excellent undead. Yes, while his mind now may be of little strength, and he currently is rather against coming with the creature, but if he were to become a zombie or a skeleton, he would be very useful, and if you care for him and treat him with respect, he could soon be raised to your sentience, a loyal minion and companion, unlike the ugly brute he is now!

And this is the same voice who, scant hours ago, railed against the death of three Orcs and demanded that their souls be brought to rest? Now you suggest the cold-blooded murder of a traveler who has shown us nothing but well-earned caution and honesty! Are you so obsessed with undeath that life has lost its value to you?

Beige Dragon
2013-10-11, 07:40 PM
And this is the same voice who, scant hours ago, railed against the death of three Orcs and demanded that their souls be brought to rest? Now you suggest the cold-blooded murder of a traveler who has shown us nothing but well-earned caution and honesty! Are you so obsessed with undeath that life has lost its value to you?

Undeath is important, but...perhaps you are correct...


(Retype your response? I edited my post before your finished typing yours.)

Zelphas
2013-10-11, 07:45 PM
[QUOTE=Beige Dragon;16201276]Undeath is important, but...perhaps you are correct...

Perhaps I am too strong against undeath. I still think, however that a creature should be allowed to live his life to the fullest. Thank you for listening to me; I am sorry if I seemed to be attacking your way of life.

(No problem)

Trickquestion
2013-10-11, 08:09 PM
Well, that's a pretty shocking swerve. And here you had me believing you might be some kind of paladin ghost mister purple text, what with your sanctimonious attitude and the stick you have shoved up your ethereal arse.

Undead are nothing but shambling tools, created by loser mortals who are literally so hated or socially inept that they have no other allies to turn to, and then pointed at people they don't like. Even the Lichs you spoke of are nothing but complex weapons to be manipulated by the one with the highest charisma.

Make the Ogre a zombie if you so wish Solomon, but for your own health, stop listening to this lunatic.

NichG
2013-10-11, 08:12 PM
Life has value. Undeath isn't superior, its just one of the ways to seek immortality. Killing someone or something just to raise them as mindless undead is disrespectful if nothing else.

Willing allies are preferable to those who only serve because of the shackles of force and magic. If someone wishes to become undead to avoid the dissolution of their soul in the afterlife, that is a reasoned choice - enabling that will strengthen the bonds of alliance.

If you kill someone, raise them as undead, and then exert magical control over them you've not only lost a potential friend and ally, but you've created a being that will not hesitate to destroy you should it ever slip its shackles. I have had good working relationships with undead in the past, but only with those who have chosen it for themselves somehow.

Mabn
2013-10-11, 08:16 PM
purple's obsession with undeath was obvious and consistent from the beginning, I don't know why everyone acts shocked. On more pressing questions, what do you think is the story of this place? I currently surmise a dragon made lair here with kobold minions until an unknown entity took control of the location and kobolds. A rat demon seems to have recruited a bunch of orcs to try to take it from them. By the tremor I surmise that it was a draw.

incandescent
2013-10-11, 08:25 PM
We are unfamiliar with this concept of undeath. We only know the division between life and death. Purple being, how does this undeath benefit Host Solomon and why do you others rally against it? Is it similar to Ourself or the tools of Chamberlain?

confusion
c u r i o s i t y

If undeath will increase the persistence of Host Solomon without risk, We would like to pursue it.

Zelphas
2013-10-11, 08:30 PM
We are unfamiliar with this concept of undeath. We only know the division between life and death. Purple being, how does this undeath benefit Host Solomon and why do you others rally against it? Is it similar to Ourself or the tools of Chamberlain?

confusion
c u r i o s i t y

If undeath will increase the persistence of Host Solomon without risk, We would like to pursue it.

I am admittedly less versed on the subject, but undeath deals with the energy of life. Living beings are sustained by positive energy; it suffuses their very being. In order to become undead, one must eliminate the positive energy from their bodies--that is, die--and then replace it with negative energy, the opposite of their former life force. The result is a being that does not need to eat, sleep, or breathe, and just as often does not think.

Beige Dragon
2013-10-11, 08:38 PM
And this is the same voice who, scant hours ago, railed against the death of three Orcs and demanded that their souls be brought to rest? Now you suggest the cold-blooded murder of a traveler who has shown us nothing but well-earned caution and honesty! Are you so obsessed with undeath that life has lost its value to you?


We are unfamiliar with this concept of undeath. We only know the division between life and death. Purple being, how does this undeath benefit Host Solomon and why do you others rally against it? Is it similar to Ourself or the tools of Chamberlain?

confusion
c u r i o s i t y

If undeath will increase the persistence of Host Solomon without risk, We would like to pursue it.

I cannot speak of the subject now....I am in deep thought about the rejections of myself from the others. Perhaps, if things change, I shall discuss it again...

NichG
2013-10-11, 08:39 PM
If you recall the Chamberlain speaking of 'spiritual polarity', it is a related concept. The others will perhaps give you an overview of the ethics and the details.

I tend to think that it is better to preserve the body's tendencies to heal itself, as well as the keen senses and potential for growth and change of the living. Also, undeath can make one vulnerable to certain forms of control, which is an unsettling thought for me.

The Chamberlain seems to be something different, a being that transcends life and death - something of pure soul. That is a very potent nature - resilient, flexible, and malleable - but it tends to be difficult for it to interact with the physical world directly.

As for the story of this place, I am intrigued what exactly a demon might want from a dragon's lair. Lost items of power seem more likely targets than vast quantities of wealth for a being such as that.

incandescent
2013-10-11, 08:40 PM
I am admittedly less versed on the subject, but undeath deals with the energy of life. Living beings are sustained by positive energy; it suffuses their very being. In order to become undead, one must eliminate the positive energy from their bodies--that is, die--and then replace it with negative energy, the opposite of their former life force. The result is a being that does not need to eat, sleep, or breathe, and just as often does not think.


We are familiar with the absence of these from Ourself... before thought supplanted impulse in Our essence. We do not want to rob Host Solomon of his thoughts, even though the transformation would lead to a more durable form. We... do not know why. Our purpose is to sustain Host Solomon, but...

... uncertainty
indecisiveness...

We are not sure of the proper course. Our will tells us two choices are correct.

Zelphas
2013-10-11, 08:44 PM
We are familiar with the absence of these from Ourself... before thought supplanted impulse in Our essence. We do not want to rob Host Solomon of his thoughts, even though the transformation would lead to a more durable form. We... do not know why. Our purpose is to sustain Host Solomon, but...

... uncertainty
indecisiveness...

We are not sure of the proper course. Our will tells us two choices are correct.

...Interesting. I had not considered that distinction. I think that the main characteristic of an undead creature is that they were once living and in need of food, breath, and sleep.

Perhaps the reason you wish to Solomon to keep his thoughts is that you wish to sustain him as a whole, not merely his body.

incandescent
2013-10-11, 09:01 PM
I cannot speak of the subject now....I am in deep thought about the rejections of myself from the others. Perhaps, if things change, I shall discuss it again...

We believe We understand.


If you recall the Chamberlain speaking of 'spiritual polarity', it is a related concept. The others will perhaps give you an overview of the ethics and the details.

I tend to think that it is better to preserve the body's tendencies to heal itself, as well as the keen senses and potential for growth and change of the living. Also, undeath can make one vulnerable to certain forms of control, which is an unsettling thought for me.

The Chamberlain seems to be something different, a being that transcends life and death - something of pure soul. That is a very potent nature - resilient, flexible, and malleable - but it tends to be difficult for it to interact with the physical world directly.

As for the story of this place, I am intrigued what exactly a demon might want from a dragon's lair. Lost items of power seem more likely targets than vast quantities of wealth for a being such as that.



...Interesting. I had not considered that distinction. I think that the main characteristic of an undead creature is that they were once living and in need of food, breath, and sleep.

Perhaps the reason you wish to Solomon to keep his thoughts is that you wish to sustain him as a whole, not merely his body.

We are deeply aligned with these principles that are suggested to be part of life and not undeath. For now We favor the state of life.

. .... .. .confliction
resolution

We will favor the path that leads to Host Solomon's... evolution.

In that vein, We disdain the use of these strange weapons that exist beyond the body of Host Solomon. We believe a predator that is not one with its weapons is... unpalatable.

disgust...
slight fear

We remember the Chamberlain speaking of claws and other familiar weapons. Host Solomon needs these natural weapons to defend himself.

DESIRE

THEChanger
2013-10-12, 01:39 AM
My first recommendation is the Urchins' Severed Hands. Acquiring greater skill will be essential to our continued safety and exploration.

Secondly, I put forward the Demonweb Nerves. The improved reflexes could keep us safer against things like the fire trap from earlier.

Third, The Familiar Umbilicus. Another pair of eyes, another pair of hands. Related to this, if Bragdor can be convinced, and is well enough, I should think he would be a very useful ally. While not smart, he is strong, and any additional eyes make sleeping easier.

...on a somewhat related note, this Aether business reminds me of something in my youth. I recall a dwarf who could shape the unborn souls into various tools and weapons of magic. He called the process Meldshaping, and the energy he used alternately Incarnum and Essentia. Whether the Aether and Aethertools are related, I do not know. But I seem to recall that the...Soulmelds he created could be Bound, to create an even greater effect. Something to keep in mind for the future, perhaps.

Xefas
2013-10-12, 09:21 AM
"I think there's a good argument for going with the Demonweb Nerves and the Familiar Umbilicus. But, with the strong possibility of more giant rats and rat-themed threats, I feel as if the Plague Mantle is too useful to discard. In the hopes that Chamberlain's physical manifestation will provide enough additional awareness to mitigate the chances of a fatal ambush, I will discard The Heretic's Mask, and replace it with the Familiar Umbilicus."

Solomon chokes down the last of what he sincerely hopes was a ration of hardtack, and performs the meditative ritual required to rearrange his Aethertools. At its completion, a point of shimmering green light appears before him, and then suddenly balloons into an opaque, incandescent orb about the size of whatever the fantasy equivalent of a basketball is. Its light is sufficient to illuminate Solomon's surroundings about as well as a torch did.

"How does corporeal existence feel?"

"Invigorating. Although, moving is a little tiresome-" Chamberlain does a few pirouetting circles in the air, "-because of all this air. It's just everywhere. Don't you ever get claustrophobic, being constantly pressed on all sides by this stuff every minute of every day?"

"I hadn't really thought about it until this moment."

"Well, you'll probably be fine. That's why you have skin! Keeps the air off your goop."

Refreshed, Solomon disassembles his barricade, and leaves the tool room. However, as he passes through the fire-trapped door and into the larger area, Chamberlain's light reveals a pair of creatures; the first is a large feline animal, resembling an impossible hybrid of a leopard and a wolf, with shaggy hair, grey mottled with flecks of black. On top of the animal is a Kobold armed with a spear and a little leather skullcap. The pair notice them immediately, and disengage from sniffing about the Orc corpses. The Kobold makes a series of shrill, slightly varied yips that might've been a language, or a battle cry, or some form of instructions for their mount. Regardless, the cat monster whips around to face Solomon, its muscles tense, and it makes to charge.

"Solomon! We need to go! Run! Back into the room, maybe we can-"

A dagger goes sailing through the air like a comet, its bladed tip whistling through space with the force of its projection. It hits the Kobold full in the chest with enough force to resound an audible crack, and send it toppling from its steed.

This is followed by a throaty howl of frustration; not from the Kobold's steed, but from Solomon. "I was aiming for the cat!"

The cat-monster's bulk collides with Solomon as it completes the charge, knocking him off his feet, and preparing him for an imminent mauling. Chamberlain, meanwhile, floats gently down on top of the creature. As they contact one another, the creature snarls in pain as green sparks of energy surge all across its body, leaving tiny, bleeding holes at irregular intervals. Taking advantage of the distraction, Solomon reaches up and grabs the beast by its throat, rolling it onto its back, with him straddling its chest. Its claws rake his sides viciously, but the pain doesn't deter him from repeatedly bashing its skull into the ground until it stops moving.

Breathing heavily, he rolls off the corpse and flops, spread-eagle, on the ground, until his Mindless Rage elapses.

"If you'd like me to extrude an appendage, that we might collide our limbs in mutual appreciation of the teamwork that we just exhibited, I can attempt to do so. ...Or you can catch your breath while I examine the Kobold for loot, that's fine too."

Chamberlain doesn't find much on the Kobold; not even food. He theorizes that it was either scavenging the Orcs for that purpose, or it must be a scout or patrol for a larger group that has a stable stockpile somewhere, and therefore it wouldn't necessarily need to carry rations on its person.

Solomon reclaims his thrown dagger and treks back through the dungeon, returning to the corpse-strewn pillar room. The bodies there have already been picked nearly clean of flesh by some manner of scavenging animals. He takes the west door out of the defaced-pillar-room. There is a short corridor on the other side, which ends in a door and a turn into another corridor. As Solomon nears the door, a series of frightened whimpers, muffled but audible, come from the other side. He tries to open it, but there's a strong force pushing back against him, followed by what sounds like a dry sob of fear. "Hello?" offers Solomon. There's no reply, other than rapid, panicked breathing.

Character Summary


Name: Solomon
Traits:
Armor Aptitude (Basic)
Intellect (Above Average)
Melee Weapon Aptitude (Basic)
Menace (Good)
Perception (Above Average)
Ranged Weapon Aptitude (Basic)
Strength (Exceptional)
Toughness (Incredible)
Unarmed Aptitude (Basic)

Special Abilities:
--Rage Powers
Mindless Rage
Red Heart Vitality
Humbling Strike

--Aethertools (2)
The Plague Mantle
The Familiar Umbilicus

Relationships:
Chamberlain (Curiosity)
The Voices (Comfort)
The Red Shard (Symbiosis)
Bragdor (Guilt)

Feelings:
Nervous
Self-Conscious
A Little Woozy
Lightly Injured

Equipment:
--Weapons
Dagger (3)
Battleaxe (2)
Hatchet

--Tools
Stonemason's Kit
Flint and Steel
Piton (2)
~500ft Frayed Hempen Rope
Fishhook

--Other
Ragged Clothing
Torch (8)
Rations (5)
Candle
Waterskin (Full)
Oil Flask (2)
Parchment
Metal Case (One Full Glass Vial Inside)



The Map


http://i.imgur.com/tcQKbqC.png

Mabn
2013-10-12, 11:47 AM
well, investigating is in order. Perhaps have the glowing umbilicus hidden behind you watching the corridor when you open the door, it is rather unusual and the entity you hear sounds to be the far side of snapped.

NichG
2013-10-12, 11:56 AM
Correct me if I'm mistaken, but it seems that Bragdor is currently absent from his post?

Zelphas
2013-10-12, 12:09 PM
Trying to communicate with whoever is behind the door is probably a good idea. I second having the Chamberlain guard your back while doing it. I can't shake a hint of unease, though; there have been so many monsters in this dungeon, what would survive long enough that was still innocent enough to sob?

It is probably paranoia on my part. Comforting this poor traveler is probably best.

incandescent
2013-10-12, 01:42 PM
readiness
Caution...

We will act with restraint, though Our essence tells Us there may be danger.

Xefas
2013-10-13, 07:49 AM
Chamberlain moves to watch Solomon's back as he converses through the door.

"Hey! I'm not here to hurt you. You don't even have to let me in, just tell me what's going on." There's a string of low, muffled grunts and words in Orcish, that one might associate with either vulgar cursing or a desperate prayer. "Betrayal. Darkness with a thousand eyes and a thousand legs. Rushing, rushing." The voice gives a dry rasp, and lapses into a fit of coughing. "Everyone is dead."

"Are you an Orc?" The voice draws in air, as if to laugh, but it dies in his throat, and becomes a muted sob. "I am a corpse, still breathing. Leave me be."

"I don't understand what you mean. Was it those octopus things? I saw many of them dead, alongside Orc warriors." The Orc is silent.

"Something else? I've heard about a rat-demon." Silence.

"I don't think you're going to get any more out of him without kicking down the door."

"More information would certainly be useful, but I feel like I should feel uncomfortable about menacing a creature already brought so low. What should I do?"

ClockShock
2013-10-13, 09:52 AM
Such despondency bores us. If they want to be left alone then leave them. They're barely trustworthy as it is.

Our ogre friend at least had the capability to find their own shelter.

Beige Dragon
2013-10-13, 10:58 AM
I suggest smashing the door down, and running inside.

Zelphas
2013-10-13, 12:23 PM
Breaking down the door may indeed scare the Orc there, and might even cause him to attack. Then again, this person likely has information that would be invaluable in this dungeon, and I would like to see him comforted and given back the hope he has lost. Breaking down the door may be our only option here. This may seem contradictory, but try to be as nonthreatening as possible after breaking your way in. That is the only advice I can think of to give.

ClockShock
2013-10-13, 12:34 PM
If non-threatening is our aim, perhaps Chamberlain can be sent through first. Ten feet should be enough distance for our purposes.

NichG
2013-10-13, 12:47 PM
I would say just leave him alone at this point. More information would be nice, but there's no point in escalating this to conflict; he's not about to pose a threat. Pressing him more will likely just break him further.

An act of kindness might get him to be a bit more forthcoming, much like giving the gold to Bragdor. However, it will be hard to do that with the door in the way, and harder still if you bust the door, get attacked, and end up in a frenzy.

It sounds as though he is quite injured, but we don't really have a way to treat his wounds. Unless - Chamberlain, can you heal as well as harm when you make physical contact with a person? Solomon could send you in 'under the door' perhaps?

Aramul
2013-10-13, 02:26 PM
BURST THROUGH THE DOOR.

*a moment of silence follows*

Sorry, I hadn't used the microphone before, I think the volume was set a little bit high.

Solomon, you should burst through the door. Whatever is on the other side has probably has more valuable information for you. If not, let's not leave a potential threat behind us.

Asaaron2
2013-10-13, 02:46 PM
Be wary Solomon.
There is a Demon lurking about in this dungeon, and this very well may be a trap.
I recommend leaving this weeping fool, for this is either a trap, or simply not worth wasting time on as one who could not help himself, certainly cannot help you.

One Step Two
2013-10-13, 05:24 PM
"More information would certainly be useful, but I feel like I should feel uncomfortable about menacing a creature already brought so low. What should I do?"

Fear may cloud truth and insight, subject may respond with increased hostility if pushed too hard. Abandon subject.
Press onwards Solomon.

Mabn
2013-10-13, 08:54 PM
Challenging, I'd suggest leaving a meal behind and continuing on, but that might attract rats. I still say you should do a close examination of the pillar, and you may be within hearing distance if you do. They can't sob forever, so they'll die or calm down eventually and you can handle things then.

Ziegander
2013-10-14, 07:18 AM
If you can supply the whimpering sod with food by sliding some underneath the door, then do so. If not, ask the poor thing if you can get it anything. Likely the reply will be sardonic, and if so, leave it be and feel no remorse. At least you will have done all you can for the creature.

Xefas
2013-10-14, 09:36 AM
If non-threatening is our aim, perhaps Chamberlain can be sent through first.

"Unfortunately, my corporeal form is both corporeal and non-gelatinous. I can neither float through solid matter, nor slip under the door."


Unless - Chamberlain, can you heal as well as harm when you make physical contact with a person?

"I'm afraid not. The only 'healing' I can perform is on myself. If I should be injured in battle, it's possible for me to divert the power of Solomon's other Aethertools in order to reconstitute any lost matter from my body. The process should take a minute or less, during which time his Aethertools will be weakened, but still functional. After the healing process is complete, his Aethertools will resume normal functioning."

"It would seem that the Voices are as conflicted about this situation as I am." He knocks on the door one last time. "Is there anything I can get you? Food, maybe?" No answer. "Then I shall be going."

Solomon continues on, the corridor snaking around oddly. Soon, it forks, and he chooses the left path, and then that path ends in several doors, one leads to a dead end, another loops back around, and another leads to another fork still. Solomon meanders through the maze of short hallways, empty save for the occasional dead Orc, Kobold, giant rat, monster octopus, or a much larger reptilian humanoid with blue-grey scales and a truly repugnant odor ("Troglodytes, they're called. These must be the 'not-Kobolds' that Bragdor spoke of. The two species sometimes work together.").

Eventually, he finds a door that leads into an exceptionally long east-west running corridor with a second door opposite his own. He explores its length, but only finds a few skeletons being picked at by normal sized rats. The door leads to a corridor with a door to his immediate right, with the corridor stretching far to the west. Before taking the door, he explores the corridor, which reaches far to the north, but to no destination in particular. That done, he takes the door, which leads to another maze, larger than the last, and saturated with a musk so abhorrent that Solomon is absolutely certain that without the Plague Mantle, he would be collapsed on the ground, retching his guts out.

He wanders the maze, looking for something, anything, but only finds the occasional odd room, outfitted with straw mats but otherwise looted, their occupants always being a mix of Orc and Troglodyte corpses, or Troglodyte and octopus corpses.

"What do you think is going on? One of the Voices was musing about this being a Dragon's lair, with the Orcs invading it, and the Kobolds defending it. Does that seem reasonable?"

"Well, Orcs do typically have that perfect balance of greed and stupidity required to convince them that attacking a Dragon would be a good idea. But that does leave the question of who built this whole structure. Kobolds and Troglodytes are more of the cave-dwelling types. If they feel fancy, they might try to throw together a shack out of dried mud. Masons, they are not."

"I see. I suppose that's a mystery to be pondered another time. For right now, which direction should I be going? The west seems to be more strongly saturated with Troglodyte stench, so I suspect that they must have some stable presence in that direction. In the east, it's a little lighter. Should I be working my way towards or away from investigating them? Or... what's left of them as the case may be."

The Map


http://i.imgur.com/aKJmb9m.png

incandescent
2013-10-14, 10:07 AM
c o m f o r t
Desire...
exhilaration
resolution

Scales. Smells. Teeth. Claws. Tentacles. These are tools which Host Solomon must defend against, but does not possess. We seek bodily improvement before the death dealer extinguishing these creatures is encountered. We can protect Host Solomon, but only to such an extent without familiar weapons. The body that hides has made a choice We would not permit Host Solomon to take, so We would bolster his confidence with evolution.

We do not seek confrontation with the scented bodies, but believe them to be eradicated. We are unfamiliar with their habits, but Host Solomon should head away from their scent if he believes they are nested here and not the invaders. That is if he seeks escape and not... retribution. At least that is the opinion of Our essence closest to Host Solomon. Our preference would see him towering over those that destroyed him initially.

HATRED
remorse

Mabn
2013-10-14, 12:32 PM
I doubt troglodytes will have any worthwhile information, go look elsewhere.

GrayGriffin
2013-10-14, 01:57 PM
*an impression of wings unfolding, a yawning beak*

Hmm...why, you've started all the fun without me! How rude of you! No matter, I shall take a look and see what has happened.

*taloned hands, or perhaps claws, shifting pages*

My, my, we've been busy, haven't we? Well, you've talked a lot about the relationship between those "monstrous" races, but what about these octopus creatures? Are they commonly used as guard creatures for any race? Are they merely incidental, creatures that happen to be living here? Knowledge about their biology and habitat would be most useful for identifying where we might be. *something settling back on its haunches*

Oh, and by the way? You should try to eat the next rats you kill. You don't know what taste you're missing out on. *a slurping tongue, licking away blood from ridged beak*

JustSomeGuy
2013-10-14, 03:11 PM
I think it's pretty clear what's going on here; octopus creatures, subtle hints towards necromancy in the available tooling, mr purple text up there being both an octopus creature and hinting towards necromancy... actually i have no idea what's going on - but i'll find out dagnammit! And when i do...

Ignore the kobolds, ignore the weepy trap, explore the limits of insane rampages with autoheal and natural armour. Also, the next time you encounter a maze, use the entrails of whatever you have to hand to mark your way, hanzel-and-gretel-style. Just in case!

Zelphas
2013-10-14, 05:30 PM
I would cast my vote towards moving away from the troglodytes. No sense asking for trouble. Continue exploring away from them and try to find a way out.

Redshard brought up a good point when he mentioned a "death dealer". Something killed a lot of creatures--and recently, too. Be wary, Solomon. The voice behind the door mentioned a "betrayal"... methinks that demon had an ulterior motive to bring the Orcs down here.

Beige Dragon
2013-10-14, 06:03 PM
I suggest heading to the troglodyte area, but be on the look out. Bragdor may not have been the only troll they brought down here, and they could surely back a punch.

Xefas
2013-10-14, 06:14 PM
Well, you've talked a lot about the relationship between those "monstrous" races, but what about these octopus creatures? Are they commonly used as guard creatures for any race? Are they merely incidental, creatures that happen to be living here? Knowledge about their biology and habitat would be most useful for identifying where we might be.

"I agree that knowledge of this kind would be useful, but I possess no information about them. Given the assorted scenes of violence we've witnessed the aftermath of, I think we may infer that they are not the minions of the Orcs or the reptilian races. Perhaps they are local wildlife, or perhaps there is another faction at play here."

Solomon makes slow progress through the maze, but eventually finds the eastern exit, which leads into a series of hallways surrounding four smaller rooms of uniform size. He starts with the southwest room, which hosts an extinguished furnace in one corner, along with a dozen or so workbenches. Tools and scrap material are scattered all around, their nature hinting that this might have been a workshop for the manufacturing of swords and other bladed weaponry. A thick layer of dust lays undisturbed on every surface; the room has clearly not be used in some time.

Next, he moves to the southeastern room. This room has a pile of fine gravel in the place roughly corresponding to where the previous room held a furnace. Where the previous room had benches, this one has charred splinters. Where the previous room had dust, this has black soot and the stink of smoke. The way in which the detritus is splayed allows one to infer that some explosive force had, at one point, emanated from the once-furnace.

Next, he moves counter-clockwise to the northeast room. This also appears to have been a functional workshop at one point, though its furnace, benches, and tools appear to have been crushed and broken by repeated blunt force. Four of the giant rats look to have built a nest in the debris, and they take up aggressive stances to defend their territory. Solomon makes to back away, in order to consult the Voices for advice, but two more rats ambush him from behind. He chooses to activate his Mindless Rage, and with Chamberlain backing him up, they dispense with the rats with relative ease (although Chamberlain must use his recuperating ability afterward). Afterward, he searches the nest, only to find trash of negligible value.

Finally, Solomon goes to the final workshop room. The furnace in this room looks to be intact, but only a few benches and none of the tools remain. A trough of stagnant, putrid water sits against one wall, the area adjacent to it piled with all manner of unpleasant filth. Nesting in the filth are six of the strange giant mosquito creatures that had made a meal of Solomon's blood once upon a time. They look bloated and groggy, fluttering their too-leathery-to-be-insectile wings threatening, but otherwise not moving to attack.

"I'm betting that water is probably filled with these creatures' eggs. Wrecking this place could mean we won't have to deal with these things as much in the future."

"My fight with four of them went okay. I could probably take six. But what if there're more nearby, like with the rats? Not to mention, I'm not feeling so good all of a sudden. I'm not sure if I should risk it."

"Strange. The Plague Mantle should be alleviating any sickness from your body. Allow me a moment to check if there's anything on my end."

"..."

"Would you say that you started feeling unwell after your last berserk state ended?"

"Around then. Just a few minutes ago, sure."

"The red shard is starting to grow again, but on its own this time. I haven't been feeding it, precisely for this reason. Your soul can only stretch so far to accommodate the shard's growth before it needs to rest."

"Fantastic. So, what should I do?"

"I'm going to run damage control in here. My guess is that utilizing its Rage at this point will either spur its growth and end up tearing a few of your more sensitive soul-giblets, or it'll give the shard an avenue to vent some of the excess essence its building up from gods-know-where, and you'll be fine. Up to this point, it hasn't seemed to mean you harm, but if you don't want to risk it, we can always go rest somewhere for a few hours and hope that it and I can reconcile the situation safely."

The Map


http://i.imgur.com/J7tAhGu.png

One Step Two
2013-10-14, 06:28 PM
(Are there door's on the workshop entrances?)
Processing current connundrum.

Recommendation: Rest Solomon, the unknown of the Shard's reaction may cause long-term suffering.

Blood-Parasites known as Stirges will present long-term problems.
Tactical recommendation: Oil and water does not mix, apply fire for desired results.

Zelphas
2013-10-14, 06:32 PM
Leave these creatures be, for now. You know where the nest is, if you need to destroy it later, and you need to rest. I think that, ah, "soul giblets" are a bit too important to be wantonly torn.

NichG
2013-10-14, 06:37 PM
Smoke, rather than fire, tends to work well against insects. Perhaps you can smoke out this area of the dungeon using the furnace in the burnt-out workshop, taking care of the insects without risking a fight?

Force
2013-10-14, 07:19 PM
Resting now leaves the blood-parasites free to grow hungry again and possibly time for any eggs to hatch. The last thing we desire is for Solomon to be attacked in his sleep. As has been suggested, apply oil and fire to the problem with all due haste.

incandescent
2013-10-14, 08:32 PM
We do not wish to Harm Host Solomon. Though Our chorus is unnerved by the Chamberlain's announcement, We urge you to trust us. Our energy and essence will not destroy you for it would only destroy Us. We ask you... to destroy the infestation. Let our twinned heart beat with fury, allowing Our essences touch once more. We would apply the force of your emotion to a stronger carapace to cover your wounded hide. Then, you could never be harmed by the needle extractors of future infestation. Or We could forge your emotion into blades or claws, whatever your passion calls out for.We will protect you, Host Solomon.

confidence
eagerness...
.. .... . READINESS
O v e r w h e l m i n g D e s i r e

GrayGriffin
2013-10-14, 08:35 PM
*an impression of a shape moving as far away from the red shard as possible, settling back against a wall*

I don't think the red shard is fully able to control itself in the first place. Even if it claims that it doesn't want to hurt Solomon, letting it grow more is probably not a good idea. Use some fire if you must, but rest for a while. We will watch over you.

*an impression of wings spread wide against an assault, determination glimmering in golden eyes, a guardian*

THEChanger
2013-10-14, 09:44 PM
Aye. Let the Chamberlain see what he can do about the growth. No offense meant to your conscious self, Redshard, but your unconscious self may not be so careful with dear Solomon's soul.

Mabn
2013-10-14, 10:21 PM
I have nothing against the redshard's growth, but it's unexpected change is worth investigating. We have as much responsibility to care for the shard as it has to care for us. Fire would be the way to go against these insects.