Zorgoth
2013-10-05, 08:58 PM
Enhanced floating disk:
Target: 1 willing creature or None
Effect: 1 disk, diamater up to 2 ft + 1 / 2 CLs
Range: Close
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless) or No
Spell Resistance: Yes (harmless) or No
This spell creates an invisible disk of force with a diameter of up to two feet plus one foot per two caster levels (there will be a cap depending on what the spell level is). The caster always knows the location of the disk. The disk can be moved (as if flying with perfect maneuverability, within the spell range and line of effect) at a speed of 40 feet. A double move action does not increase the speed, but if the caster is on top of he disk it allows him/her to direct the disk to follow a course to any point within sight. If the caster gives the disk another movement command the course is cancelled. The disk can carry up to 50 pounds per caster level per foot of diameter, and remains level under normal circumstances. Objects held by the disk are considered to be attended/held by the caster for the purpose of any effect targeting or affecting such objects that allows a Will save. The caster may fly on top of the disk for up to 16 hours without imposing forced march penalties as long as food, water, and shelter are available on the disk. The disk itself is immune to most magical effects, but is cancelled by disintegrate, a rod of cancellation, a sphere of annihilation, or mage's disjunction and suppressed by an anti-magic field. A dispel magic spell does not end the effect, but prevents telepathic control of the disk for 1d4 rounds.
If targeted at a creature within the weight limit of the spell, the disk attaches itself firmly to the creature's feet (or as appropriate) and control of the disk's flight is granted to the target creature, which can now fly upright at a speed of 40 feet with perfect maneuverability. The caster does not need to remain in range or in line of effect. The creature can set a determined course one round in advance with a double move, allowing it to take a full-round action the next turn while moving. An effect that would knock down or push the creature were it standing on level ground destabilizes it, causing it to fall 30 feet before the disk restabilizes automatically. The creature can dismiss the disk as free action. Forced march penalties apply as usual in this case.
Target: 1 willing creature or None
Effect: 1 disk, diamater up to 2 ft + 1 / 2 CLs
Range: Close
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless) or No
Spell Resistance: Yes (harmless) or No
This spell creates an invisible disk of force with a diameter of up to two feet plus one foot per two caster levels (there will be a cap depending on what the spell level is). The caster always knows the location of the disk. The disk can be moved (as if flying with perfect maneuverability, within the spell range and line of effect) at a speed of 40 feet. A double move action does not increase the speed, but if the caster is on top of he disk it allows him/her to direct the disk to follow a course to any point within sight. If the caster gives the disk another movement command the course is cancelled. The disk can carry up to 50 pounds per caster level per foot of diameter, and remains level under normal circumstances. Objects held by the disk are considered to be attended/held by the caster for the purpose of any effect targeting or affecting such objects that allows a Will save. The caster may fly on top of the disk for up to 16 hours without imposing forced march penalties as long as food, water, and shelter are available on the disk. The disk itself is immune to most magical effects, but is cancelled by disintegrate, a rod of cancellation, a sphere of annihilation, or mage's disjunction and suppressed by an anti-magic field. A dispel magic spell does not end the effect, but prevents telepathic control of the disk for 1d4 rounds.
If targeted at a creature within the weight limit of the spell, the disk attaches itself firmly to the creature's feet (or as appropriate) and control of the disk's flight is granted to the target creature, which can now fly upright at a speed of 40 feet with perfect maneuverability. The caster does not need to remain in range or in line of effect. The creature can set a determined course one round in advance with a double move, allowing it to take a full-round action the next turn while moving. An effect that would knock down or push the creature were it standing on level ground destabilizes it, causing it to fall 30 feet before the disk restabilizes automatically. The creature can dismiss the disk as free action. Forced march penalties apply as usual in this case.