Milo v3
2013-10-06, 11:57 PM
Kaleth
–4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom: Kaleth are swift, tough and have keen senses, but their tiny size renders them rather feeble.
Dragon: Kaleth have the dragon type. This grants it low-light vision, darkvision to a range of 60 ft., and Immunity to magic sleep effects and paralysis effects.
Tiny size: +2 size bonus to Armour Class, +2 size bonus on attack rolls, +8 size bonus on Hide checks, -8 size penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. As a tiny creature their reach is 0 ft. (unless using their tail).
Kaleth base land speed is 15 feet. Kaleth have a fly speed of 60 ft. (Good)
Blindsense: A kaleth can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the kaleth can’t actually see still have total concealment against the kaleth.
Dragon Shield: The draconic scales of a kaleth grant +4 Natural Armour bonus to Armour Class. These scales can also change colour at the whim of the kaleth, granting them a +4 racial bonus on Hide checks. This bonus increases further to +8 in forests or overgrown areas.
Dragon Sword: As proud members of dragonkind, kaleth have natural weapons in the form of a stinger at the end of their tail and razor sharp fangs. Kaleth have a primary sting attack which deals 1d3 damage and a secondary bite attack which deals 1 damage. The kaleth’s sting attack has a reach of 5 ft. and causes poison.
Poison: Injury, Fortitude DC (12 + Constitution bonus + 1/2 HD) initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
Racial Hit Dice: A kaleth begins with two levels of dragon, which provide 2d12 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
Racial Skills: A kaleth’s dragon levels give it skill points equal to 2 × (6 + Int modifier, minimum 1). Its class skills are Diplomacy, Perception, Search, Sense Motive, Stealth and Survival.
Racial Feats: A kaleth’s dragon levels give it one feat.
Spell Resistance: Kaleth have SR equal to it's Hit Dice + 17.
Telepathy (Su): Kaleth can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet. Kaleth rely on this for communication, as they can only vocalize cat-like hisses and purs.
Weapon Finesse: Kaleth gain Weapon Finesse as a bonus feat.
Level Adjustment: +3.
–4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom: Kaleth are swift, tough and have keen senses, but their tiny size renders them rather feeble.
Dragon: Kaleth have the dragon type. This grants it low-light vision, darkvision to a range of 60 ft., and Immunity to magic sleep effects and paralysis effects.
Tiny size: +2 size bonus to Armour Class, +2 size bonus on attack rolls, +8 size bonus on Hide checks, -8 size penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. As a tiny creature their reach is 0 ft. (unless using their tail).
Kaleth base land speed is 15 feet. Kaleth have a fly speed of 60 ft. (Good)
Blindsense: A kaleth can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the kaleth can’t actually see still have total concealment against the kaleth.
Dragon Shield: The draconic scales of a kaleth grant +4 Natural Armour bonus to Armour Class. These scales can also change colour at the whim of the kaleth, granting them a +4 racial bonus on Hide checks. This bonus increases further to +8 in forests or overgrown areas.
Dragon Sword: As proud members of dragonkind, kaleth have natural weapons in the form of a stinger at the end of their tail and razor sharp fangs. Kaleth have a primary sting attack which deals 1d3 damage and a secondary bite attack which deals 1 damage. The kaleth’s sting attack has a reach of 5 ft. and causes poison.
Poison: Injury, Fortitude DC (12 + Constitution bonus + 1/2 HD) initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
Racial Hit Dice: A kaleth begins with two levels of dragon, which provide 2d12 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
Racial Skills: A kaleth’s dragon levels give it skill points equal to 2 × (6 + Int modifier, minimum 1). Its class skills are Diplomacy, Perception, Search, Sense Motive, Stealth and Survival.
Racial Feats: A kaleth’s dragon levels give it one feat.
Spell Resistance: Kaleth have SR equal to it's Hit Dice + 17.
Telepathy (Su): Kaleth can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet. Kaleth rely on this for communication, as they can only vocalize cat-like hisses and purs.
Weapon Finesse: Kaleth gain Weapon Finesse as a bonus feat.
Level Adjustment: +3.