Zarthrax
2013-10-07, 04:14 AM
ErrantX did a PrC for his Ebon Initiate called Frostwrought Scion. This is a version I hammered out for a game I'm applying to that doesn't utilize that, and instead focuses on cold and spellcasting.
Prerequisites:
Alignment: Any non-good.
Skills: Knowledge (arcana) 8 ranks, Spellcraft 8 ranks.
Feats: Snowcasting, Frozen Magic, Piercing Cold
Spells: Must be capable of casting first level spells
Invocations: Must be capable of performing least invocations.
Special: Eldritch Blast +2d6, May not know or learn any fire essence invocations.
Frostwrought Scion
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Invocations|Spells
1st|
+0|
+0|
+0|
+1|Path of Vengeance, Frost Resistance|
---|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Chilling nimbus|+1 level of existing invocation-using class|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+2|Icy touch|+1 level of existing invocation-using class|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+2|Bonus metamagic feat|+1 level of existing invocation-using class|+1 level of existing spellcasting class
5th|
+2|
+2|
+2|
+3|Frostfell Senses|+1 level of existing invocation-using class|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+3|Glacial presence|+1 level of existing invocation-using class|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+4|Bonus metamagic feat|+1 level of existing invocation-using class|+1 level of existing spellcasting class
8th|
+4|
+3|
+3|
+4|Frostfell Spellblast|+1 level of existing invocation-using class|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+5||+1 level of existing invocation-using class|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+5|Frostwrought apotheosis|+1 level of existing invocation-using class|
---[/table]
Class Skills: Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Spellcraft (Int).
Skill Points per Level: 2 + Intelligence modifier
Class Features:
Weapon and Armor Proficiencies: The frostwrought scion gains no additional weapon or armor proficiencies. The spells of a frostwrought scion are slightly more complicated than those of his invocations, and as such, casting spells wearing medium or heavy armor, or with a shield, cause arcane spell failure as normal.
Invocations: At each level except for 1st and 10th, the frostwrought mage gains an increase in eldritch blast damage, caster level and new invocations as if he had gained a level in a previous invocation-using class. He does not gain any additional class features from this class; he gains an increase to caster level and new invocations only. If he possessed more than one invocation-using class previous to becoming a frostwrought mage, then he must choose one to increase.
Spells: At each level except for 3rd and 7th, the frostwrought mage gains an increase in spells known, spells per day, and caster level as if he had gained a level in a previous spellcasting class. He does not gain any additional class features from this class.
Path of Vengeance: The path of the frostwrought mage is a dangerous and demanding one, as it is the path of the embrace of winter and the dark, frozen power that it grants. Once a character has begun walking this path, deviation from this path shows that he was not strong enough to finish it and thus is never able to walk it again. Characters who take a level in a class other than frostwrought mage after the first level may never take a level in this class unless they have reached 10th level in frostwrought mage. After this point, the character has walked the path and mastered its secrets and may advance how he chooses. Characters who multiclass out of frostwrought mage before finishing the class to 10th level may never take levels in this class thereafter. Additionally, levels in invocation-using and spellcasting classes stack with frostwrought mage to determine the caster level of the character's frostwrought mage spells and invocations, but never to exceed the the frostwrought mage's character level.
Frost Resistance (Su): Training with the essence of winter quickly hardens even the frailest of body. The Frostwrought Mage adds his class level to any saves provoked by cold weather, as well as to saves against spells that cause cold damage or possess the Cold subtype.
Chilling Nimbus (Su): The very essence of the freezing cold underworld permeates the form of the frostwrought scion, causing him to radiate unnatural cold. Beginning at 2nd level, the character may produce glacial conditions in a 20-foot-radius emanation with himself at the center. The temperature band in that area decreases by one step or to cold, whichever produces the colder result (See Frostburn page 9.) The frostwrought scion can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again.
Icy Touch (Su): The chill of the grave that lingers in the scion's very bones radiates outwards with every touch. The character gains a touch attack that does 1d6 points of cold damage, plus the frostwrought scion's Intelligence modifier. This ability can be used in combination with the character's ability to eldritch blast, but not at range.
Bonus Glacial Feat: At 4th and 7th level, the frostwrought scion gains a bonus metamagic feat of his choosing. As an option, he may choose any feat requiring Snowcasting as a prerequisite. The character must meet the prerequisites of the feat he is selecting.
Frostfell Senses: The frostwrought mage, long exposed to the glitter of ice and the glare off reflected snow, finally adapts to strong light. He loses light blindness, if he has it, and becomes immune to the dazzled condition. He also ignores all penalties due to snow glare and snow blindness, as well as being able to see normally in snowfall, even in whiteout conditions.
Glacial Presence (Su): The endless cold that threatens to freeze the very being of the frostwrought mage grows ever outward, covering all around him with bitter winter. Beginning at 6th level, the frostwrought mage can produce extreme wintry conditions in a 100-foot radius emanation with himself at the center. The temperature band in that area decreases by two steps or to severe cold, whichever produces the colder result. (See Frostburn page 9.) The frostwrought mage can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again. This effect supersedes that of the chilling nimbus ability.
Frostfell Spellblast (Su): Such is the skill of the frostwrought scion that even his magic spells bears his freezing potency. He may choose to gain either Spellblast or Greatreach Blast, as the Eldritch Theurge class feature, and may select the one he does not choose later in place of a known invocation.
Frostwrought Apotheosis: The Frostwrought Mage gains the Cold subtype. His maximum age doubles, and he no longer takes age penalties. Also, from now on, if he knows the spell Fimbulwinter, he now only pays half the XP component to cast it.
Comments, especially by Gaiyamoto, welcomed.
Prerequisites:
Alignment: Any non-good.
Skills: Knowledge (arcana) 8 ranks, Spellcraft 8 ranks.
Feats: Snowcasting, Frozen Magic, Piercing Cold
Spells: Must be capable of casting first level spells
Invocations: Must be capable of performing least invocations.
Special: Eldritch Blast +2d6, May not know or learn any fire essence invocations.
Frostwrought Scion
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Invocations|Spells
1st|
+0|
+0|
+0|
+1|Path of Vengeance, Frost Resistance|
---|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Chilling nimbus|+1 level of existing invocation-using class|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+2|Icy touch|+1 level of existing invocation-using class|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+2|Bonus metamagic feat|+1 level of existing invocation-using class|+1 level of existing spellcasting class
5th|
+2|
+2|
+2|
+3|Frostfell Senses|+1 level of existing invocation-using class|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+3|Glacial presence|+1 level of existing invocation-using class|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+4|Bonus metamagic feat|+1 level of existing invocation-using class|+1 level of existing spellcasting class
8th|
+4|
+3|
+3|
+4|Frostfell Spellblast|+1 level of existing invocation-using class|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+5||+1 level of existing invocation-using class|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+5|Frostwrought apotheosis|+1 level of existing invocation-using class|
---[/table]
Class Skills: Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Spellcraft (Int).
Skill Points per Level: 2 + Intelligence modifier
Class Features:
Weapon and Armor Proficiencies: The frostwrought scion gains no additional weapon or armor proficiencies. The spells of a frostwrought scion are slightly more complicated than those of his invocations, and as such, casting spells wearing medium or heavy armor, or with a shield, cause arcane spell failure as normal.
Invocations: At each level except for 1st and 10th, the frostwrought mage gains an increase in eldritch blast damage, caster level and new invocations as if he had gained a level in a previous invocation-using class. He does not gain any additional class features from this class; he gains an increase to caster level and new invocations only. If he possessed more than one invocation-using class previous to becoming a frostwrought mage, then he must choose one to increase.
Spells: At each level except for 3rd and 7th, the frostwrought mage gains an increase in spells known, spells per day, and caster level as if he had gained a level in a previous spellcasting class. He does not gain any additional class features from this class.
Path of Vengeance: The path of the frostwrought mage is a dangerous and demanding one, as it is the path of the embrace of winter and the dark, frozen power that it grants. Once a character has begun walking this path, deviation from this path shows that he was not strong enough to finish it and thus is never able to walk it again. Characters who take a level in a class other than frostwrought mage after the first level may never take a level in this class unless they have reached 10th level in frostwrought mage. After this point, the character has walked the path and mastered its secrets and may advance how he chooses. Characters who multiclass out of frostwrought mage before finishing the class to 10th level may never take levels in this class thereafter. Additionally, levels in invocation-using and spellcasting classes stack with frostwrought mage to determine the caster level of the character's frostwrought mage spells and invocations, but never to exceed the the frostwrought mage's character level.
Frost Resistance (Su): Training with the essence of winter quickly hardens even the frailest of body. The Frostwrought Mage adds his class level to any saves provoked by cold weather, as well as to saves against spells that cause cold damage or possess the Cold subtype.
Chilling Nimbus (Su): The very essence of the freezing cold underworld permeates the form of the frostwrought scion, causing him to radiate unnatural cold. Beginning at 2nd level, the character may produce glacial conditions in a 20-foot-radius emanation with himself at the center. The temperature band in that area decreases by one step or to cold, whichever produces the colder result (See Frostburn page 9.) The frostwrought scion can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again.
Icy Touch (Su): The chill of the grave that lingers in the scion's very bones radiates outwards with every touch. The character gains a touch attack that does 1d6 points of cold damage, plus the frostwrought scion's Intelligence modifier. This ability can be used in combination with the character's ability to eldritch blast, but not at range.
Bonus Glacial Feat: At 4th and 7th level, the frostwrought scion gains a bonus metamagic feat of his choosing. As an option, he may choose any feat requiring Snowcasting as a prerequisite. The character must meet the prerequisites of the feat he is selecting.
Frostfell Senses: The frostwrought mage, long exposed to the glitter of ice and the glare off reflected snow, finally adapts to strong light. He loses light blindness, if he has it, and becomes immune to the dazzled condition. He also ignores all penalties due to snow glare and snow blindness, as well as being able to see normally in snowfall, even in whiteout conditions.
Glacial Presence (Su): The endless cold that threatens to freeze the very being of the frostwrought mage grows ever outward, covering all around him with bitter winter. Beginning at 6th level, the frostwrought mage can produce extreme wintry conditions in a 100-foot radius emanation with himself at the center. The temperature band in that area decreases by two steps or to severe cold, whichever produces the colder result. (See Frostburn page 9.) The frostwrought mage can suppress this effect for 1 round as a free action, but it renews automatically on his next turn unless he consciously suppresses it again. This effect supersedes that of the chilling nimbus ability.
Frostfell Spellblast (Su): Such is the skill of the frostwrought scion that even his magic spells bears his freezing potency. He may choose to gain either Spellblast or Greatreach Blast, as the Eldritch Theurge class feature, and may select the one he does not choose later in place of a known invocation.
Frostwrought Apotheosis: The Frostwrought Mage gains the Cold subtype. His maximum age doubles, and he no longer takes age penalties. Also, from now on, if he knows the spell Fimbulwinter, he now only pays half the XP component to cast it.
Comments, especially by Gaiyamoto, welcomed.