Vin Robinson
2013-10-07, 06:30 PM
Hello playground. I have always been obsessed with running a very low / no magic game as I think magic should be incredibly rare and powerful rather than an every day occurrence. I understand that doing this with Dungeons and Dragons effectively strips out more than half of the game, but it is what myself and my gaming group is familiar with.
I bounced this idea off of them and they loved it, but playing in the Game of Thrones setting has them completely thrilled out of their minds, and suddenly they can't wait to finish the campaign we are currently playing.
There are lots of ideas I have floating around, but the easiest would be to have them be Rangers of the Night's Watch. There would be lots to do on both sides of the wall, and perhaps eventually I could have them take control of one of the abandoned castles along the wall and see what they do with it.
The Classes I can think of without spellcasting or would be easy to make have no spellcasting are: Barbarian, Fighter, Rogue, Ranger, maybe Paladin, Martial(For a bardy-type), the Pathfinder Alchemist refluffed as maesters that use non-magical herbalism maybe? And Knight/Cavalier.
Another thing I was kicking around would be to have them have their first few levels in NPC classes (Aristocrat, Warrior, Expert, Commoner) and then use the regular classes for prestige.
I also think I might cap the level in a pseudo-E6 way to make sure that attack rolls don't massively outpace the AC of things.
To overcome the usual need for magical healing I was thinking of using the Vitality and Wound Points variant (http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm) having your vitality points return to you with an hour of rest instead of a night, and having your wounds heal at a natural rate with heal skill assistance.
Anything else to consider? I'm just looking to bounce some ideas off people here.
I bounced this idea off of them and they loved it, but playing in the Game of Thrones setting has them completely thrilled out of their minds, and suddenly they can't wait to finish the campaign we are currently playing.
There are lots of ideas I have floating around, but the easiest would be to have them be Rangers of the Night's Watch. There would be lots to do on both sides of the wall, and perhaps eventually I could have them take control of one of the abandoned castles along the wall and see what they do with it.
The Classes I can think of without spellcasting or would be easy to make have no spellcasting are: Barbarian, Fighter, Rogue, Ranger, maybe Paladin, Martial(For a bardy-type), the Pathfinder Alchemist refluffed as maesters that use non-magical herbalism maybe? And Knight/Cavalier.
Another thing I was kicking around would be to have them have their first few levels in NPC classes (Aristocrat, Warrior, Expert, Commoner) and then use the regular classes for prestige.
I also think I might cap the level in a pseudo-E6 way to make sure that attack rolls don't massively outpace the AC of things.
To overcome the usual need for magical healing I was thinking of using the Vitality and Wound Points variant (http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm) having your vitality points return to you with an hour of rest instead of a night, and having your wounds heal at a natural rate with heal skill assistance.
Anything else to consider? I'm just looking to bounce some ideas off people here.