titans4ever
2013-10-08, 07:44 PM
I am joining a Forgotten Realms campaign at level 4. There is no true cleric in the group so everyone must be pretty sturdy and balanced so I was thinking of going crusader. I am choosing the arctic dwarf race from the Unearthed Arcana because of the area we are playing in. The +2 to Str and Con are great since we are mainly out in the wilderness fighting but the drawbacks are a -4 to Dex and a -2 to Cha. This really hampers a true lockdown/crackdown build of most crusaders.
I saw a crusader/warblade build around the Stormguard Warrior feat. I was going to tweek it some since the original was a human build. I want some input to see if someone with some tome of battle experience thinks this character would work. All 3.5 books are in play. I am open to any suggestions on different builds that would work better or alternate feats to take.
Here is the original so you don't have to look it up:
Stomguard Crusader
Build Stub: Human Crusader 16 / Warblade 4 (Crusader 8 / Warblade 1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2)
Feats:
Human: Combat Reflexes
1: Stand Still
3: Extra Granted Maneuver
6: Stone Power
9: Ironheart Aura
12: Stormguard Warrior
15: Robilar's Gambit
18: Defensive Sweep (PHB2)
My version:
Starting stats are 17/17/16/15/14/13.
Str: 20 (17+2 mod+1 4th lvl), Dex: 12 (16-4 mod), Con: 19 (17+2 mod), Int:13, Wis: 15, Cha :12 (14-2 mod)
Build Stub: Arctic Dwarf Crusader16 / Warblade 4 (Crusader 8 / Warblade 1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2)
Feats:
1: stand still
3: extra granted maneuver
6: combat reflexes
9: ironheart aura
12: stormguard warrior
15: robilar's gambit
18: defensive sweep or power attack?
I would follow the maneuver progression given in the original build so I won't list it here.
Changes and why
I would lose Stone Power from the feats list since I get one less overall feat for being a dwarf and this one seems the logical choice. I can see that you can easily lose 5 to hit to gain 10 HP almost every round you hold back on AoPs and you still can have a huge to hit advantage in the round from combat rhythm and channel the storm.
I was wondering if power attack would be a good level 18 feat? With all the bonuses to hit from AoPs going into combat rhythm and channel the storm, swinging a weapon two handed I could easily drop some to hit to increase the damage output for the round and still have a plenty of to hit bonuses.
Sorry for the long post but I wanted to give as much info as possible. Thanks for any advice, tips or mods to the character that can make it better.
I saw a crusader/warblade build around the Stormguard Warrior feat. I was going to tweek it some since the original was a human build. I want some input to see if someone with some tome of battle experience thinks this character would work. All 3.5 books are in play. I am open to any suggestions on different builds that would work better or alternate feats to take.
Here is the original so you don't have to look it up:
Stomguard Crusader
Build Stub: Human Crusader 16 / Warblade 4 (Crusader 8 / Warblade 1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2)
Feats:
Human: Combat Reflexes
1: Stand Still
3: Extra Granted Maneuver
6: Stone Power
9: Ironheart Aura
12: Stormguard Warrior
15: Robilar's Gambit
18: Defensive Sweep (PHB2)
My version:
Starting stats are 17/17/16/15/14/13.
Str: 20 (17+2 mod+1 4th lvl), Dex: 12 (16-4 mod), Con: 19 (17+2 mod), Int:13, Wis: 15, Cha :12 (14-2 mod)
Build Stub: Arctic Dwarf Crusader16 / Warblade 4 (Crusader 8 / Warblade 1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2 / Warblade +1 / Crusader +2)
Feats:
1: stand still
3: extra granted maneuver
6: combat reflexes
9: ironheart aura
12: stormguard warrior
15: robilar's gambit
18: defensive sweep or power attack?
I would follow the maneuver progression given in the original build so I won't list it here.
Changes and why
I would lose Stone Power from the feats list since I get one less overall feat for being a dwarf and this one seems the logical choice. I can see that you can easily lose 5 to hit to gain 10 HP almost every round you hold back on AoPs and you still can have a huge to hit advantage in the round from combat rhythm and channel the storm.
I was wondering if power attack would be a good level 18 feat? With all the bonuses to hit from AoPs going into combat rhythm and channel the storm, swinging a weapon two handed I could easily drop some to hit to increase the damage output for the round and still have a plenty of to hit bonuses.
Sorry for the long post but I wanted to give as much info as possible. Thanks for any advice, tips or mods to the character that can make it better.