Alleran
2013-10-09, 10:56 PM
I was looking over these two spells, and have a theory about something I'd like to run by the Playground to see if there are any problems with it. It assumes a spellcaster with access to at least those two spells (Energy Transformation Field and True Resurrection) along with the ability to create a Spell Clock (set to go off each round and filled with a 9th level spell).
So you have an Energy Transformation Field keyed to cast True Resurrection (9th level, needing 9 spell levels). Your spell clock fires off each round, casting, say, a Meteor Swarm (9th level, fully charging the field). The field absorbs the spell energy and then casts the True Resurrection, targeted at you. Now, if you're not dead, then there's no issue. Spell goes off, you're already alive, invalid target so nothing happens. If you're dead, however, then the spell targets you and you pop up, true resurrected, in your transformation field. And it goes off every six seconds.
This should, in theory, provide infinite respawns as long as somebody doesn't mess up the spell clock powering the field that's firing off the true resurrections.
Are there any huge holes in this? The main one I can see right now is that true resurrection needs the deceased (you) to be unambiguously identified in some fashion, and I don't quite know how the field could do that off the top of my head. The second is that spell clocks can't be used to cast spells that require material components to be somewhere other than the hands, and true resurrection requires a "sprinkle" of holy water, implying that while the 25,000gp cost isn't an issue, the other component might be.
So you have an Energy Transformation Field keyed to cast True Resurrection (9th level, needing 9 spell levels). Your spell clock fires off each round, casting, say, a Meteor Swarm (9th level, fully charging the field). The field absorbs the spell energy and then casts the True Resurrection, targeted at you. Now, if you're not dead, then there's no issue. Spell goes off, you're already alive, invalid target so nothing happens. If you're dead, however, then the spell targets you and you pop up, true resurrected, in your transformation field. And it goes off every six seconds.
This should, in theory, provide infinite respawns as long as somebody doesn't mess up the spell clock powering the field that's firing off the true resurrections.
Are there any huge holes in this? The main one I can see right now is that true resurrection needs the deceased (you) to be unambiguously identified in some fashion, and I don't quite know how the field could do that off the top of my head. The second is that spell clocks can't be used to cast spells that require material components to be somewhere other than the hands, and true resurrection requires a "sprinkle" of holy water, implying that while the 25,000gp cost isn't an issue, the other component might be.