Aliek
2013-10-10, 05:13 PM
This topic is meant to list significant-ish sources of damage, which aren't the old "Strength(or whatever attribute, really)", "Power attack" or "Size Increases". While not optimal, I feel they can be useful, especially if playing in a low-op party or something.
As a neophyte to the art of book diving, I can only cite a couple sources for now, mostly well known ones, but it might help set the tone. I aim for mostly passive boosts, but temporary buffs can be of use too.
Craven feat: Ye olde rogue's favorite(Not really, that goes to darkstalker). At +1 damage per HD, this helps anyone with sneak attack to contribute, especially with many attacks. Only downside is it only applies on those same sneak attacks, and you can't be immune to fear. That last one sucks, really.
Collision Weapon Enchantment: +5 damage for a +2 enhancement? Not quite as efficient, but it can't be reduced by elemental resists/immunities, and helps breaking DR if anything. Most alternatives on weapon enchs. aren't that hot too.
Knowledge Devotion: This feat just had to make this list. Up to +5 Damage/to-hit helps quite a bit. Not much else to say, other than 'you have to spend some skill points'.
And with that lackluster list, I've finished the first post.
As a neophyte to the art of book diving, I can only cite a couple sources for now, mostly well known ones, but it might help set the tone. I aim for mostly passive boosts, but temporary buffs can be of use too.
Craven feat: Ye olde rogue's favorite(Not really, that goes to darkstalker). At +1 damage per HD, this helps anyone with sneak attack to contribute, especially with many attacks. Only downside is it only applies on those same sneak attacks, and you can't be immune to fear. That last one sucks, really.
Collision Weapon Enchantment: +5 damage for a +2 enhancement? Not quite as efficient, but it can't be reduced by elemental resists/immunities, and helps breaking DR if anything. Most alternatives on weapon enchs. aren't that hot too.
Knowledge Devotion: This feat just had to make this list. Up to +5 Damage/to-hit helps quite a bit. Not much else to say, other than 'you have to spend some skill points'.
And with that lackluster list, I've finished the first post.