View Full Version : Arena fight - Douglas - Douglas VS. Die Die My Darling - Cain

Lord Sidereal
2007-01-01, 09:48 AM
Douglas - Douglas (http://www.thetangledweb.net/profiler/view.php?id=67) VS. Die Die My Darling - Cain (http://www.thetangledweb.net/profiler/view.php?id=3592)

Cain starts at O2. All items are in effect, except one-use items and the torc of antimagic. To begin with he has his Iron Flask equipped.
1. Activates Unholy Aura.
2. Summons 1 Fiendish Monstrous Centipide, Colossal (http://www.d20srd.org/srd/monsters/monstrousCentipede.htm) (die roll) (http://invisiblecastle.com/find.py?id=805513)
3. Opens Iron Flask. Releases Balor (http://www.d20srd.org/srd/monsters/demon.htm#balor)
4. Balor summons second Balor. Both Balors activate Unholy Aura. Cain uses gloves of storing to equip his sword and shield.
5. Goes Etheral (via Armour effect). Both Balors ready an action to use Telekinesis on Douglas (that is assuming he doesn't go invisible or etheral) unless he summons any threatening monster. ((count that as any monster with CR 12 or greater))

Initiative (http://invisiblecastle.com/find.py?id=805522)
Cain: 12
Centepede: 7 (bottom left square at N7)
Balor 1: 27 (bottom left square at N4)
Balor 2: 27 (bottom left square at P3)

((would you please put what your rolls refer to in the notes section of the invisible castle roller?))

Cain swoops down amid a thunderous cheer from the Demons populating the stands. Landing perfectly, he places both hands toghether. A ball of light appears in front of him and a massive centepede appears, jaws slavering with goo. He then removes a small flask from his belt; opening it, thick smoke pours out and takes the form of an unreckonably evil beast. As Cain fades into the ether, the Balor calls forth a second balor to serve its master... Douglas had best have packed his white flag.

2007-01-01, 11:35 AM
((Unhallow takes 24 hours to cast, and making it a spell-like ability (http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities) doesn't change that without a specific exception to the rule, which the half-fiend abilities do not have.

Character undergoing minor alteration at the moment, and New Year's celebrations will occupy me for a while. I may not be able to post my entrance until tomorrow.))

Lord Sidereal
2007-01-01, 12:18 PM
((so it does. okay, well in that case I will alter my post accordingly. And you can't really alter a character sheet between matches, unless theres a really good reason to. I could alter my character so it would beat yours, and you could do the same. Obviously if your just tidying your character sheet up or whatever thats cool but it would be unfair to alter your character in light of mine))

2007-01-01, 12:26 PM
((From what we have been doing you can make minor item changes, or swap out lesser abilities that have been unused))

Lord Sidereal
2007-01-01, 12:35 PM
((fair enough then))

2007-01-01, 05:18 PM
((Changes finished, which mostly consisted of buying a few scrolls/power stones of Wish, Limited Wish, and Bend Reality plus the means to use the power stones.))

Douglas materializes from nothing, already in position, and sends a roaring blast of white-hot flame skyward to the applause of the less demonic elements in the crowd. Following the judge's signal, he casts a large array of spells in quick succession, disappearing from Cain's view partway through.

Initiative: (1d20+10=30) (http://invisiblecastle.com/find.py?id=806370)

Douglas begins in O35

Round 1: Maximized (with rod) Time Stop
Time Stop 1: Imbue Familiar with Spell Ability (Complete Arcane)
Time Stop 2: read scroll of Summon Monster IX to summon a Couatl
Time Stop 3: read second scroll of Summon Monster IX for another Couatl
Time Stop 4: Moment of Prescience, Familiar casts Magic Circle Against Evil on Douglas
Time Stop 5: Assay Spell Resistance (Complete Arcane), Greater Arcane Sight, Familiar casts Fly on Douglas
Resume normal time:
finish turn by ordering Couatls to contribute 4th level spell slots to a ritual spell

Round 2:
Familiar contributes one 5th level spell slot along with two 4th level from Couatls to:
Ward Against Dispelling (Epic Spell in character notes)
Round 3: Quickened Greater Blink (Complete Arcane)
Maximized Spell Turning
Familiar casts Reduce Person on Douglas
Round 4: Quickened Ray Deflection (Spell Compendium)
Superior Invisibility (Spell Compendium)
Familiar casts Haste
Round 5:
Familiar casts Lesser Globe of Invulnerability
Ghostform (Complete Arcane)

Familiar still has the following 5th level or lower spells available:

2007-01-01, 05:19 PM
Ward Against Dispelling (Epic Spell in character notes)
((Copycat. :smallyuk:))

Lord Sidereal
2007-01-01, 05:45 PM
(( you need to roll iniative for the coutals. you also need to say who assay spell resistance applies to, either me or one of the balors. you also need to say where the coutals are in ref. to the map. you also need to act, having won iniative))

2007-01-01, 10:44 PM
((Copycat. :smallyuk:))
((That was there long before I ever saw your version of it.

Sorry, was called away by chores and someone else needing the computer.

Initiative for Couatls: (1d20+7=15, 1d20+7=16) (http://invisiblecastle.com/find.py?id=806703) (not that I actually care about them now that they've contributed to the epic spell, and I rather doubt they'd affect the outcome anyway. Feel free to ignore them for simplicity's sake if you like. Just for completeness, they are in squares N35-M36 and Q35-P36.)

Assay Spell Resistance applies to Cain, of course. I have no need of it to beat a Balor's SR on a 1 anyway.

Half-fiends get a Horrid Writing ability?:smalltongue:))

Cain feels a sudden immense disruption of magical power covering a large area around him. The magic-devouring energies seek powerfully to drag him back to the material plane and feed on his equipment. Before he or his pet demons can recover, four lances of blindingly bright light spear into the Balors, turning even these creatures of fire into ash.

Move to 20 feet up in S21, cast Mordenkainen's Disjunction centered on Q5, cast Quickened (+standard metamagics) Polar Ray, targeting two on each Balor.

All spells and SLA's dispelled, including activated effects such as your armor's etherialness, will save DC 32 for each magic item.

Polar Ray attack rolls: (1d20+25=43, 1d20+25=39, 1d20+25=34, 1d20+25=41) (http://invisiblecastle.com/find.py?id=806713) All hit.
Polar Ray damage rolls: (50d6/2+300=376.5, 50d6/2+300=394.0, 50d6/2+300=384.5, 50d6/2+300=389.5) (http://invisiblecastle.com/find.py?id=806717)

Even halved for fire immunity, I'm pretty sure those Balors are dead.

Lord Sidereal
2007-01-02, 05:32 AM
((how, when polar ray has a max 25d6 damage, are you causing that much damage? and wheres the +300 come from. Im not saying your wrong, Im just curious. And yes, handwriting lessons are just terrible at Infernal Schools these days. And you need to roll for SR, a 1 is still an automatic fail, isn't it?))

2007-01-02, 11:30 AM
((Polar Ray:
25d6 base cold damage
25d6 fire damage after Fire Substitution (http://realmshelps.dandello.net/cgi-bin/feats.pl?Energy_Substitution,all)
50d6 fire damage after Fire Admixture (http://realmshelps.dandello.net/cgi-bin/feats.pl?Energy_Admixture,all)
50d6/2 + 50*6 after Maximize and Empower
So 50d6/2+300 for one ray
Split Ray (http://realmshelps.dandello.net/cgi-bin/feats.pl?Split_Ray,all) adds another ray with the same damage as the first
Twin Spell (http://realmshelps.dandello.net/cgi-bin/feats.pl?Twin_Spell,all) makes the whole thing happen twice
Searing Spell (http://realmshelps.dandello.net/cgi-bin/feats.pl?Selective_Spell,all) makes fire resistance useless and fire immunity only take off half.

The 10th level abilities of Dweomerkeeper and Incantatrix each take one level off of the cost of each metamagic feat, for a -2 reduction (minimum 1). Arcane Thesis takes off another level with no minimum for -3, and I took Easy Metamatic for Energy Admixture and Twin Spell, the only ones with a cost of 4 spell levels. The end result is that every single one of these metamagic feats has no cost at all for either Delayed Blast Fireball or Polar Ray. In fact, Arcane Thesis makes Energy Substitution have a negative cost by the RAW, but I'm certainly not going to argue for something that absurd and obviously not intended (IMO) if a judge rules I can't reduce metamagic costs below 0.

1 is only an automatic failure for attack rolls and saving throws. I have caster level 29 for Polar Ray (27 for most spells), and Balors only have SR 28. A natural 1 would be 30, more than enough to beat their SR.))

Lord Sidereal
2007-01-02, 11:51 AM
((okay. im rolling for things in the order they appear on my sheet, so starting with soul drinker and ending at the bottom of my item lsit. potions are treated individually but the arrows are not))

here are the rolls

EDIT: accidentally rolled for no one. I am re rolling now

im in a hurry. i will post what items have survived in a while.

EDIT: http://invisiblecastle.com/find.py?id=807444

List of all my magic items
sword x
bow x
arrows x
ring of chaotic fury
wishes ring x
belt of giant strength x
amulet of natural armour
cloak of res.
Ioun Stones (dex x, con, wis)
blink ring x
boot of teleport x
10 potions (7 left)
rod of absorp.
hand of glory x
ring of FoM
ring of tri-spell
mantle of epic spell res. x
bracers of archery x
torc x
iron flask x
gloves (1 left)
oil of good hope x
potion of haste
mage armour x

((i rolled a few too many dice, ie just disreagrded those at th ebottom. my grafts are uneffect by disjunction as they are non-magic. My AC is reduced to 42))

Lord Sidereal
2007-01-02, 12:17 PM
I forfeit. The outcome of Disjunction means that I can hardly cause any damage and have no way of countering your spells. I hate Disjunction.

Cain drops his sword, dimisses his monstrous aide and flys off, muttering profane things about spellcasters.

2007-01-02, 01:31 PM
((Assuming the x's are for items you lost, I think you must have kept the marks from the roll attributed to no one. By my count your sword is still completely intact. This may or may not change your decision to forfeit, as I'm going to point out that my bracers completely negate your sword's level drain for 70 rounds after the first hit, including the triggering hit itself. Here's the list of what happened to your equipment as far as I can tell:
bow x
ring of chaotic fury x
wishes ring x
belt of giant strength
amulet of natural armour
cloak of res.
Ioun Stones (dex, con, wis)
blink ring
boot of teleport
10 potions (5 left)
rod of absorp.
hand of glory x
ring of FoM x
ring of tri-spell
mantle of epic spell res.
bracers of archery
scarab x
torc x
iron flask x
oil of good hope x
potion of haste
mage armour

For a list of ways to deal with Disjunction, look up my match with Markan Kobi in round 1. I think I was fairly comprehensive there.))

Lord Sidereal
2007-01-02, 04:17 PM
No, I'm conceding anyway. You've got me trumped.