Thunderfist12
2013-10-11, 02:39 PM
So, I need some serious revisions on these stats, because these are completely unbalanced. I just want to know how to keep the same basic powers without screwing up the game. Languages are not included because there is only one language in Fading Echo.
Human
No Change
Gnoll
Ability Scores: +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma
Size: Medium
Speed: Normal 30ft.
Monstrosity: Gnolls are Monstrous humanoids of the Shapechanger subtype.
Blood Fury (Ex): Whenever a gnoll is lowered to half his total hit points, he enters a blood fury. He gains a +1 dodge bonus to AC and CMD, as well as a +1 morale bonus to all saving throws. He may not withdraw from combat while in this state, unless he makes a DC 20 Will save.
Scent (Ex): A gnoll has the Scent special ability.
Mockery (Su): A gnoll can use this ability for one minute per Hit Die per day. He calls forth the inner beast, changing his shape into that of a hyena. In this form, he may not use abilities that require hands or speech, and gains a base land speed of 50ft. Any class ability that enhances his speed still applies.
Moonfolk
Ability Scores: +2 Intelligence
Size: Medium
Speed: Normal 30ft.
Living Construct: Moonfolk are Constructs of the Living Construct subtype.
Natural Armor: Moonfolk have a +2 natural armor bonus.
Spellweaver (Sp): Moonfolk can cast one spell, at will, from the Black Mage's Least Incantation list. The caster level for this spell is equal to half his Hit Dice. At sixth, he may add another one to his repertoire. The moonfolk uses his Intelligence score for these spells.
Crystalbound (Su): Moonfolk may not use Dusk Magic, but they need not carry a casting crystal for Black Magic. They are also immune to one type of energy, which cannot be sonic damage.
Crystalline Form (Ex): Moonfolk are vulnerable to sonic damage.
Unbound (Su): Becoming Unbound is a full-round action. When a moonfolk becomes unbound, he deals damage to any one creature equal to his total hit points. The unfortunate side effect is that he shatters and dies, leaving only a casting crystal.
Scarecrows
Ability Scores: +2 Strength
Size: Medium
Speed: Normal 30ft.
Living Construct: Scarecrows are Constructs of the Living Construct subtype.
Natural Armor (Ex): Scarecrows have a +1 natural armor bonus.
Silent as the Grave (Su): Once per day, as a swift action, a scarecrow can us this ability. He makes no noise, and leaves no tracks or scent, for 5 rounds/level.
Undying (Su): Scarecrows gain a +2 bonus to saves against all spells of the necromancy school, and is not affected by aging effects.
Frightening (Su): Scarecrows gain a +1 bonus to the DC of any fear effects they cause, as well as a +2 bonus to Intimidate checks.
Shadar-Kai
Ability Scores: +2 Dexterity, +2 Wisdom, -2 Constitution.
Size: Medium.
Speed: Fast 40ft.
Sons of Dusk: Shadar-Kai are Fey of the Dusk subtype.
Bound in Chains (Sp): Shadar-Kai are automatically proficient with the spiked chain.
Dance of Dusk (Ex): Shadar-Kai gain a +2 bonus to Perform (dance) checks. Perform (dance) is always a class skill for the Shadar-Kai.
Emulated Counterspell (Ex): Shadar-Kai gain a +2 bonus to saves against spells, incantations, and spell-like abilities.
Dark Disciple (Su): A shadar-kai gains a +1 bonus to the DC of all Dusk Magic spells he casts.
Human
No Change
Gnoll
Ability Scores: +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma
Size: Medium
Speed: Normal 30ft.
Monstrosity: Gnolls are Monstrous humanoids of the Shapechanger subtype.
Blood Fury (Ex): Whenever a gnoll is lowered to half his total hit points, he enters a blood fury. He gains a +1 dodge bonus to AC and CMD, as well as a +1 morale bonus to all saving throws. He may not withdraw from combat while in this state, unless he makes a DC 20 Will save.
Scent (Ex): A gnoll has the Scent special ability.
Mockery (Su): A gnoll can use this ability for one minute per Hit Die per day. He calls forth the inner beast, changing his shape into that of a hyena. In this form, he may not use abilities that require hands or speech, and gains a base land speed of 50ft. Any class ability that enhances his speed still applies.
Moonfolk
Ability Scores: +2 Intelligence
Size: Medium
Speed: Normal 30ft.
Living Construct: Moonfolk are Constructs of the Living Construct subtype.
Natural Armor: Moonfolk have a +2 natural armor bonus.
Spellweaver (Sp): Moonfolk can cast one spell, at will, from the Black Mage's Least Incantation list. The caster level for this spell is equal to half his Hit Dice. At sixth, he may add another one to his repertoire. The moonfolk uses his Intelligence score for these spells.
Crystalbound (Su): Moonfolk may not use Dusk Magic, but they need not carry a casting crystal for Black Magic. They are also immune to one type of energy, which cannot be sonic damage.
Crystalline Form (Ex): Moonfolk are vulnerable to sonic damage.
Unbound (Su): Becoming Unbound is a full-round action. When a moonfolk becomes unbound, he deals damage to any one creature equal to his total hit points. The unfortunate side effect is that he shatters and dies, leaving only a casting crystal.
Scarecrows
Ability Scores: +2 Strength
Size: Medium
Speed: Normal 30ft.
Living Construct: Scarecrows are Constructs of the Living Construct subtype.
Natural Armor (Ex): Scarecrows have a +1 natural armor bonus.
Silent as the Grave (Su): Once per day, as a swift action, a scarecrow can us this ability. He makes no noise, and leaves no tracks or scent, for 5 rounds/level.
Undying (Su): Scarecrows gain a +2 bonus to saves against all spells of the necromancy school, and is not affected by aging effects.
Frightening (Su): Scarecrows gain a +1 bonus to the DC of any fear effects they cause, as well as a +2 bonus to Intimidate checks.
Shadar-Kai
Ability Scores: +2 Dexterity, +2 Wisdom, -2 Constitution.
Size: Medium.
Speed: Fast 40ft.
Sons of Dusk: Shadar-Kai are Fey of the Dusk subtype.
Bound in Chains (Sp): Shadar-Kai are automatically proficient with the spiked chain.
Dance of Dusk (Ex): Shadar-Kai gain a +2 bonus to Perform (dance) checks. Perform (dance) is always a class skill for the Shadar-Kai.
Emulated Counterspell (Ex): Shadar-Kai gain a +2 bonus to saves against spells, incantations, and spell-like abilities.
Dark Disciple (Su): A shadar-kai gains a +1 bonus to the DC of all Dusk Magic spells he casts.