HearTheRequiem
2013-10-11, 08:37 PM
Okay, so here's a little background information on this: I've just started a new campaign at level 3, and I'm playing a Master Summoner, with my tactic being to flood the field with meat shields, so the Rogue can flank, our casters don't get hit, and because the Barbarian doesn't like being the only tank.
So basically, this is my build:
LE Human Master Summoner 3
Str: 10
Dex: 15
Con: 14
Int: 14
Wis: 14
Cha: 17
Feats:
1) Extra Summons
1) Extra Evolution
2) Augment Summoning (Master Summoner bonus feat)
3) Superior Summoning
So, I have 9 uses of Summon Monster II per day, which I generally use to summon 1d3+1 Fiendish Eagles. My spell list is irrelevant, as is my Eidolon, as I haven't ever used either of them for fear of overshadowing the party.
I've been fairly lucky with my summoning rolls (In the three encounters so far, I've summoned 4, 4, and 2), but have only used my class feature three times in total...and the Druid has complained about me overshadowing the party because the eagles outdamaged everyone and actually managed to hit (despite a +3 attack bonus and 1d4+2 damage).
So yeah, what I was hoping for was some advice on how to perform well at summoning without overshadowing the party - but without feeling like I'm deliberately screwing myself over. Maybe some alternate creatures to summon, with spell-like abilities or something? Anything from a Bestiary with CR 1/2 or lower is fair game.
In case it matters, here are the other party members:
CG Elven Ranger 3 - focused on the archery combat style, uses ranged attacks exclusively
CN Elven Rogue 3 - Finesse rogue, uses a light crossbow, rapier and light mace, likes to mix it up with regards to melee and ranged
N Half-Elven Generalist Wizard 3 - Likes Colour Spray and Web.
CN Half-Orc Barbarian 3 - Hits the thing. If it's not dead, hits it again.
NG Half-Elf Druid 3 - For some reason, dual-wields sickles and uses Weapon Finesse, and blasts. Gets ~3 turns a round due to Animal Companion, Flaming Sphere, and her own actions.
So yeah, anything I can summon that these guys will like, Playgrounders?
So basically, this is my build:
LE Human Master Summoner 3
Str: 10
Dex: 15
Con: 14
Int: 14
Wis: 14
Cha: 17
Feats:
1) Extra Summons
1) Extra Evolution
2) Augment Summoning (Master Summoner bonus feat)
3) Superior Summoning
So, I have 9 uses of Summon Monster II per day, which I generally use to summon 1d3+1 Fiendish Eagles. My spell list is irrelevant, as is my Eidolon, as I haven't ever used either of them for fear of overshadowing the party.
I've been fairly lucky with my summoning rolls (In the three encounters so far, I've summoned 4, 4, and 2), but have only used my class feature three times in total...and the Druid has complained about me overshadowing the party because the eagles outdamaged everyone and actually managed to hit (despite a +3 attack bonus and 1d4+2 damage).
So yeah, what I was hoping for was some advice on how to perform well at summoning without overshadowing the party - but without feeling like I'm deliberately screwing myself over. Maybe some alternate creatures to summon, with spell-like abilities or something? Anything from a Bestiary with CR 1/2 or lower is fair game.
In case it matters, here are the other party members:
CG Elven Ranger 3 - focused on the archery combat style, uses ranged attacks exclusively
CN Elven Rogue 3 - Finesse rogue, uses a light crossbow, rapier and light mace, likes to mix it up with regards to melee and ranged
N Half-Elven Generalist Wizard 3 - Likes Colour Spray and Web.
CN Half-Orc Barbarian 3 - Hits the thing. If it's not dead, hits it again.
NG Half-Elf Druid 3 - For some reason, dual-wields sickles and uses Weapon Finesse, and blasts. Gets ~3 turns a round due to Animal Companion, Flaming Sphere, and her own actions.
So yeah, anything I can summon that these guys will like, Playgrounders?