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View Full Version : New psionic Base Class, the Anicorpus Monk!



kryshen
2013-10-12, 07:19 PM
Introduction
So I was a little disappointed by the monk variant I created a long time back, and I have, for a long time, been thirsting for a class that revolves around psionic focus. I saw this complex class a dance of resource management, able to blow out a massive flurry of tremendously awe-inspiring abilities, but then going belly-up for the next few rounds trying to regain those resources. A carefully maintained action economy and well-managed resource system would give rise to a truly thematic and truly cinematic class. Oftentimes in homebrew, flashy is synonymous with over-powered, but here you will find a class that neatly fits the niche of a melee caster filled with utility and unique approaches to many circumstances.


What I am looking for
Let me know if any abilities are not in line with the flavour, if any of the Archetypes are bland, overpowered, or simply in the wrong level bracket. Any ideas you have for new Archetypes are welcome, and any feedback on this class's interaction with existing psionic feats. If you have some ideas for feats revolving around psionic focus, I would also be very interested in hearing those suggestions.



Fluff
“The mind is a powerful tool.” This is the first rule of the psionic. No matter what else we lose, as long as we have our minds, all obstacles are conquerable. But manifestation of psionic powers is not the only reward for a well-honed mind. Every psion knows how to hold a deep level of focus, a psionic focus, in circumstances far beyond what a normal being could, and that focus goes beyond the mind, goes beyond the body. It rests solely in the realm created when the two, body and mind, are intertwined so seamlessly that their very existence is a dance. Masters of this union flow between darkness and light, calmness and rage, haste and patience, constantly maintaining the balance between all things shared by both the mind and body.

Anicorpus Monk


Crunch

HD: d8

bab: 3/4

saves: all 1/2+2

skills 4+: autohypnosis, climb, concentration, craft, handle animal, hide, jump, listen, move silently, perform, profession, ride, search, sense motive, slight of hand, spot, swim, tumble

weapon/armour proficiency: none

Must be lawful


Notable levels:
1: Unarmed proficiency, resilient focus (20), Psionic meditation

2: Focused guard

4: resilient focus (19+), Psychic fist +1 (magic)

6: Two-Souled

7: Slayer's Focus

8: resilient focus (18+), Psychic fist +2 (all damage types)

10: Multitasking

11: Three-Souled, shifting mind

12: resilient focus (17+), Psychic fist +3 (lawful)

14: Retributive focus

16: resilient focus (16+), Four-souled, Psychic fist +4 (adamantine)

20: resilient focus (15+), Psychic fist +5 (Elemental), True Gestalt



New Archetype learned at 1, 2, 4, 5, 7, 9, 11, 13, 15, 17, 19, 20

Minimum level by Archetype

level 1 archetypes: 1

lv 2: 5

lv 3: 9

lv 4: 13

lv 5: 17





Class abilities:

Anicorpi rely on intuition and freedom to follow this discipline. Wearing any armour or carrying more than a light load causes you to lose every ability of this class other than unarmed proficiency

Archetypes: This is the iconic ability of the Anicorpi, archetypes are abilities directly connected to their psionic focus. They represent specific partitions of mind that the Anicorpi manifest for combat, pure embodiments of emotion given physical form and movement. When the Animicorpus Monk becomes psionically focused, they choose an Archetype to manifest. Archetypes have two halves, a passive, and an active. The passive is maintained as long as the psionic focus is, and lost as soon as the active resolves.

The Anicorpi learn new Archetypes at approximately every other level, as shown on the table above. At 4th and every 4th level thereafter, they can choose to forget one Archetype and replace it with another, however, the replacement cannot be more than one Archetype level above the forgotten one.

Unarmed proficiency: You are highly trained at using your fists, knees, elbows, feet, and head as weapons. You are always considered armed. Your unarmed attacks deal damage based on the table below:

level

Damage if medium sized

1 to 4: d6

5 to 10: d8

11 to 15: d10

16 to 20: 2d6


Resilient focus (ex): when you expend your focus, roll a d20. If you roll the number shown on the table or higher, you immediately regain that focus. This counts as regaining the focus, not simply maintaining it, so you lose the benefits briefly, and then they return. This is relevant for a few select feats and circumstances.

Psionic meditation: you gain psionic meditation as a bonus feat

Focused guard (su): while you are psionically focused your eyes follow every motion of the battlefield, and your figure unconsciously dances, reacting to strikes and blows before you have a chance to consciously register them. You gain a dodge bonus to your ac equal to your wisdom bonus +1 (minimum +1). At levels 4, 8, 12, 16, and 20, this bonus increases by 1.

Psychic Fist (su): your unarmed attacks are empowered by your psionic abilities. While you are psionically focused they are treated as having the enhancement bonus shown on the table. They also penetrate different types of damage reduction. At level 4 they are treated as magic, 8 they are treated as blunt, slashing, and piercing for the purpose of damage reduction, at 12 they are lawful, 16 they are adamantine, and at 20 they penetrate the damage reduction of all creatures with the air, earth, water, fire, or other elemental subtypes.

Two-Souled, Three-Souled, Four-Souled (ex): you gain the ability to hold many psionic focuses, but only for the purpose of this class's abilities. At level six you gain a second psionic focus which can hold Archetype effects. When you become focused, you must chose what each psionic focus is associated with, and no two focuses can hold the same Archetype. As long as you have one psionic focus you are considered focused for the purpose of extraneous feats and class abilities outside of Archetypes, but each individual Archetype is connected with an individual focus, so you are considered unfocused for one Archetype at a time when you activate their secondary abilities. You cannot expend secondary focuses for feats or abilities outside of the abilities of this class.

Slayer’s Focus (ex): when you down an enemy, you may immediately attempt a concentration check to become focused.

Multitasking (ex): when you use psionic meditation to regain a focus, you can regain two focuses instead.

Shifting Mind (ex): when you change your Archetype from one to another, it now requires only a swift action instead of a move action.

Retributive Focus (ex): when you or an ally within eyeshot takes a critical strike or when an ally is downed, you may immediately attempt a concentration check to regain a focus.

True Gestalt: as the capstone, this ability represents your mind and body manifesting as a single entity. You are no longer confined by the physics of a mere mortal. Your type changes to Outsider (native). You no longer take penalties for ageing, and your maximum age is increased by 100%. You now have four secondary focuses, and switching Archetypes is a free action. You can exchange one Archetype for another as an immediate action as well.





List of Archetypes by level

level 1 Archetypes

Insight and Execution: Insight: while psionically focused you gain +1/4 class levels insight bonus (round up) to your attack rolls. Execution: expend psionic focus as a part of a full-round attack to gain an additional attack at your highest attack bonus -2. At level 11 you can use Execution to gain two additional attacks, the first at -2 and the second at -7.

Progress and Exploration: Progress: move speed increases by 5 for every three class levels (round up) while you are psionically focused. Exploration: expend your psionic focus as a standard action to teleport to somewhere you can see. Max range is one half your move speed (round up)

Severity and Serenity: Severity: your crit range increases by 1 with all attacks. This increase can be doubled by the keen rule. At level 11 the increase becomes 2. Serenity: as an immediate action, expend your psionic focus after an opponent has confirmed a critical hit against you to negate the bonus damage.

Flex and Thrust: Flex: While psionically focused you get a +2 enhancement bonus to strength. At level 7 this bonus becomes +4, at level 16 it becomes +6. Thrust: as a standard action you can bull rush a target within 30 feet + 10 / 2 levels in this class. You do not move for this. Your effective strength modifier for this bull rush is equal to your level in this class + your wisdom modifier. The affected creature must take a reflex save dc 10+1/2 level in this class + wisdom or fall prone. If the bull rush sends the target into a wall, the creature takes d6 for every 10 feet they have flown. At level 13, they take d6 for every 5 feet they've flown.

Connect and Sever: Connect: when you assume this Archetype, pick an element, you gain resistance to that element equal to 1/2 your level in this class, rounded up. Sever: as a part of an attack action (can be used multiple times in a full round attack) expend your psionic focus to deal bonus damage equal to the resistance granted by Earth. The damage is the same elemental type.

Perseverance and Revenance: Perseverance: gain diehard while psionically focused. Revenance: while you are below 0 hp, you can expend your psionic focus as a full round action to heal d10+1/2 class level (max +5)

Aquos and Oceanos: Aquos: water walking effect while psionically focused. Oceanos: expend psionic focus as standard action to gain water breathing for the next minute.

Nox and Lux: Nox darkvision 30 feet while psionically focused, increases to 60 foot darkvision at level 6 and 120 foot darkvision at level 11. Lux: as a free action expend your psionic focus to gain darkvision that penetrates magical darkness until the beginning of your next turn. Same range of vision as Nox.

Stoicism and Revolt: Stoicism: gain a +2 resistance bonus to your will saves while psionically focused. At level 11 the bonus increases to +4, at level 16 it increases to +6. Revolt: as an immediate action you can re-roll a failed will save at a -4 penalty. At level 11 the penalty decreases to -2, and at level 16 the penalty disappears.




level 2 Archetypes (lv5)

Grace and Agony: Grace: while psionically focused you gain DR 2/- (+1/3 levels past 5, round down). Agony: as a swift action, expend your psionic focus, gaining temporary hp equal to your level in this class. That hp lasts until the beginning of your next turn. You take 25% increased damage from all sources. During your next turn, as a standard action you can release the hurt, dealing damage equal to the amount of damage you sustained during your last turn to all enemies within a 10 foot radius. At level 11, this ability affects all enemies within 20 feet.

Heart and Crush: Heart: gain a +2 resistance bonus to your fortitude saves while psionically focused. At level 11 the bonus increases to +4, at level 16 it increases to +6. Crush: as a standard action you may expend your psionic focus to make a melee attack. If you hit, the target must make a fort save (dc 10+ 1/2 class level + your wisdom modifier) or be stunned for 1 round. At level 11, the stun duration become d4 rounds.

Reaction and Revenge: Reaction: gain a +2 resistance bonus to your reflex saves while psionically focused. At level 11 the bonus increases to +4, at level 16 it increases to +6. Revenge: : as a standard action you may expend your psionic focus to make a melee attack. If you hit you also create a 15 foot cone of fire that deals 2d6 fire damage (Reflex dc 10+ 1/2 class level + your wisdom modifier to halve the damage). At level 9 the fire damage increases to 4d6, at level 13 it becomes a 30 foot cone dealing 6d6, and at level 17 it deals 8d6.

Introspection and Shadow: Firefly while psionically focused you generate light as though the subject of a daylight spell. Shadow: as a standard action, expend your psionic focus to become invisible for one minute. The invisibility expires prematurely if you take a hostile action. Alternatively, you become invisible until the end of your next turn and the invisibility does not expire if you attack.

Hope and Despair: Hope: while you are psionically focused you heal a number of hp equal to your wisdom bonus (minimum 1) every time you deal damage with an unarmed attack. Despair: Expend your psionic focus as a part of an attack action to cause your next attack to also cause a bleeding wound. The wound bleeds for 50% of the physical damage dealt for the next 4 rounds. Heal dc 15 or magical healing stops the bleeding immediately. Fast healing and regeneration stop the bleeding after two rounds.

Sympathy and Empathy: while you are psionically focused you have comprehend languages. To activate Empathy, expend your psionic focus as a standard action to gain tongues for the next 1 minute.

Paranoia and Comfort: while you are psionically focused, you can overhear any telepathic communication originating or ending within 50 feet of you +10 feet per level in this class. To activate Comfort, expend your psionic focus as a full-round action. You can send a message of no more than 25 words to anyone on the same plane as you.

Awareness and Greed: while you are psionically focused you have blindsense 20 feet +5/2 levels in this class. The blindsense only detects psionic creatures. To activate Greed, expend your psionic focus as a part of an attack action. 50% of the damage you deal is dealt to the target's power point reserve instead of the target's hp. You gain a number of temporary power points equal to half the damage you dealt to the target's power point reserve. You cannot deal more power point damage than the creature has power points.

Passion and Rage: while you are psionically focused your attacks deal bonus force damage equal to 1/2 your level in this class, rounded up. To activate Rage, expend your psionic focus as a standard action to make a melee attack. Your attack deals an additional 2d6 physical damage and deals 50% of the total damage to all creatures adjacent to your target other than yourself. At level 9, this attack deals an additional 4d6 damage, at level 13 it deals an additional 6d6 and deals AoE damage to everyone within 10 feet of the initial target. The secondary targets can make a reflex save (dc 10+1/2lv+wis mod)

Ambition and Cupidity: while you are psionically focused, you gain 5 feet of reach with your unarmed attack. You can expend your psionic focus as a standard action to activate Cupidity, which deals 4d6 damage (same damage type as your unarmed attack) in a line. The line is 25 feet long, +5 feet / 2 levels in this class, rounded down. At level 9, this attack deals 5d6 damage, at level 11 it deals 6d6, at level 13 it deals 7d6, and at level 15 it deals 8d6. Reflex save allowed.

Tireless and Rest: while psionically focused you are immune to fatigue (but not exhaustion). To activate Rest, expend your psionic focus as a part of an attack action. Whoever is struck by Rest must make a fort save or become fatigued. If they are already fatigued, they become exhausted.

Strike and Savior: while psionically focused you gain the ability to make sneak attacks. Your sneak attacks deal d6 damage, increasing to 2d6 at level 10, 3d6 at level 15, and 4d6 at level 20. You can activate Saviour as an immediate action by consuming your psionic focus to negate bonus damage from a sneak attack-like ability. You can use this ability even if you are unaware of your attacker, denied your dex bonus, or haven't yet taken your turn at the beginning of a combat.




level 3 Archetypes (lv9)

Clarity and Clouding: while psionically focused you have power resistance equal to 5+ your level in this class. At level 13, this increases to 10+ your level in this class. You can activate Clouding as a part of an attack action by expending your psionic focus. If you do, your attack deals no hp damage, but instead gains 6d6 bonus damage and all of the damage is applied to the target's power point reserve.

Repose and Rot: while psionically focused, you gain +4 on fortitude saves against poison. If you save the initial damage, you take no secondary damage. At level 15 the bonus becomes +8. You can activate Rot as a part of an attack action by expending your psionic focus, causing your attack to deal d6 damage to a phyical ability score of your choice, fort negates.

Withdrawal and Integration: while psionically focused, attacks against you that would normally be unable to affect incorporeal creatures have a 50% miss chance. Your attacks suffer a 20% miss chance as well. You can activate Integration as a part of an attack action by using your psionic focus to cause your attack to ignore incorporeal, magical, and psionic miss chances.

Stubbornness and Desire: while psionically focused, you gain a bonus on rolls to avoid being tripped, bull rushed, or any other attempt to move you equal to double your wisdom modifier. You can activate Desire by expending your psionic focus as a standard action to bull rush a target creature within 100 feet of you directly towards you. Make a bull rush check with an effective strength bonus equal to double your level in this class + double your wisdom modifier. The target cannot be moved past a square adjacent to you and its movement does not provoke attacks of opportunity. The target creature takes d6 damage for every 10 feet it has moved.

Bloodshed and Sorrow: while you are psionically focused your critical strikes deal 10% increased damage for every two levels you have in this class, rounded down. You can activate Sorrow after you have dealt a critical strike by expending your psionic focus. If you do, the target must make a fort save or be dazed for their next turn.

Gravity and Glide: While you are psionically focused, you can levitate upwards at a rate of 20 feet as a full-round action. You can activate Glide as a swift action to gain a fly speed equal to double your move speed (perfect) for one round.

Perception and Reinvention: while you are psionically focused, you can see through magical attempts to disguise a creature's physical appearance. You can activate Reinvention by expending your psionic focus as a full-round action. You duplicate an alter self effect, without regaining any hp, as a caster of equal level to your level in this class, but the effect only lasts 1 minute.





level 4 Archetypes (lv14)

Iron Flesh and Transcendent Flesh: While you are psionically focused you gain DR 5/Adamantine +1/2 level in this class (rounded down). You can activate Transcendent Flesh as a swift action by expending your psionic focus, which allows you to move through non-magical metal, stone, and earth as though it simply was not present.

Omniscience and Omnipotence: while you are psionically focused you cannot be flanked. You can activate Omnipotence as a standard action by expending your psionic focus. You teleport up to 15 feet, but your origin and destination must be within melee distance form a single target creature. When you arrive you leave a shadow of yourself behind, both you and your shadow then make an attack against that target creature, both gaining the benefits of flanking and dealing 2d6 bonus sneak attack damage. Your shadow deals 50% reduced damage. At level 16 you and your shadow deal 3d6 sneak attack damage, at 4d6 at level 18, and 6d6 at level 20. The shadow disappears at the end of your turn and cannot be affected by anything.

Resistance and Change: while you are psionically focused you are immune to unwilling teleportation spells, banishment, maze spells, attacks that send you into the future, and the effects of quintessence. You can activate Change as a part of an attack action by expending your psionic focus. When you strike your target, they must make a will save or be subject to an effect of your choice. You can either force them d10 rounds into the future, or teleport them up to 10 feet per level in this class. Either way, they take an additional 6d6 damage at the end of the effect. This damage increases to 10d6 at level 20.

Guard and Denial: you gain a +1 insight bonus to your ac for every four levels in this class (round up) while you are psionically focused. You can activate Denial as an immediate action by expending your focus in response to a physical attack or ray against you. The attack misses. You must declare this ability before you see the result of the d20 attack roll against you.

Heroism and Repulsion: As long as you are psionically focused, you gain a cumulative +1 enhancement bonus to your strength and constitution for every enemy within 25+5/2 levels in this class (round down) feet of you. You can activate Repulsion as a standard action by expending your psionic focus. If you do, you can make a bull rush check against all enemies within 10+5/3 levels in this class (rounded up) feet of you with an effective strength modifier of your wisdom modifier plus one half your level in this class, rounded down. All affected creatures must make a reflex save or fall prone. Any creatures that collide with other solid objects take d6 damage / 10 feet they have flown.

Aversion and Explosion: entering or leaving a 5 foot square adjacent to you provokes an attack of opportunity as long as you are psionically focused. You activate Explosion by expending your psionic focus as an immediate action when you make an attack of opportunity. You gain an additional attack of opportunity.

Benevolence and Righteousness: when you deal damage to a hostile creature with an unarmed attack, all allies within 20 feet of you (+5/3 levels in this class, rounded up) heal hp equal to your wisdom modifier. You can activate Righteousness by expending your psionic focus and taking a standard action. You attack a wounded and hostile creature, dealing 6d6 bonus damage. If that creature dies by this attack, all allies within range of Benevolence are healed for an amount equal to the damage you dealt with Righteousness.



level 5 Archetypes (lv17)

Immanence and Transcendence: you gain an insight bonus to your initiative equal to one half your level in this class, rounded up. You can activate Transcendence as an immediate action by expending your psionic focus. You remove yourself from the timestream until the end of your next turn or for up to 1 minute, becoming untargettable, undamagable, and unmoveable. You are still visible, your body is simply unaffected by time.

Etherealness and Effervescence: While psionically focused, your movement does not provoke attacks of opportunity, and you can expend your psionic focus as an immediate action to trigger Effervescence, which allows you to take a five foot step, giving an attack against you a 75% miss chance and evasion against one spell.

Immortality and Vendetta: You have diehard as long as you are psionically focused, and if you go below -10 hp, you can attempt a fortitude save (dc equal to haw far below -10 you are) to not die. While you are below -10 you can activate Vendetta by expending your psionic focus and making a single melee attack as a standard action. If you hit, you deal bonus damage equal to your missing hp. Every point of damage over -10 you have taken counts as two damage for the purpose of this effect. You heal hp equal to 25% of the damage dealt, rounded up.

Enigma and Reckoning: as long as you are psionically focused you gain spell resistance 10+ your level in this class. When you are targetted by a spell that allows spell-resistance, you can activate Reckoning as an immediate action and expend your psionic focus to reflect the spell at the caster.

Freedom and Imprisonment: As long as you are psionically focused you gain freedom of movement. You can activate Imprisonment as a part of an attack action by expending your psionic focus. Your attack duplicates a hold monster effect on the target, forcing a fort save.