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Milo v3
2013-10-12, 09:14 PM
Based on the quick fix suggestion of DracoDei


Omnitrix
AAAAAAH! I'm on fire! I'M ON FIRE! Hey, I'm on fire, and.... I'm okay!

Hit Die: d8

Starting Gold: As druid

Class Skills
The Omnitrix's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).

Skill Ranks per Level: (4 + Int modifier)


Omnitrix
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+0|
+2|
+2|Shiftshape

2nd|
+1|
+0|
+3|
+3|Defensive Traits

3rd|
+2|
+1|
+3|
+3|Hero Time 1/Day

4th|
+3|
+1|
+4|
+4|Size Shift (Large)

5th|
+3|
+1|
+4|
+4|Form Thief, Swap Set

6th|
+4|
+2|
+5|
+5|Hero Time 2/Day

7th|
+5|
+2|
+5|
+5|Size Shift (Tiny), Supernatural Traits

8th|
+6/+1|
+2|
+6|
+6|Expanded Shiftshape

9th|
+6/+1|
+3|
+6|
+6|Hero Time 3/Day, Swap Set

10th|
+7/+2|
+3|
+7|
+7|Form Scan

11th|
+8/+3|
+3|
+7|
+7|Size Shift (Huge)

12th|
+9/+4|
+4|
+8|
+8|Eldritch Shiftshape, Hero Time 4/Day

13th|
+9/+4|
+4|
+8|
+8|Swap Set

14th|
+10/+5|
+4|
+9|
+9|Arcane Traits

15th|
+11/+6/+1|
+5|
+9|
+9|Hero Time 5/Day, Size Shift (Dimunitive)

16th|
+12/+7/+2|
+5|
+10|
+10|Eldritch Size Shift (Huge)

17th|
+12/+7/+2|
+5|
+10|
+10|Swap Set

18th|
+13/+8/+3|
+6|
+11|
+11|Hero Time 6/Day

19th|
+14/+9/+4|
+6|
+11|
+11|Size Shift (Gargantuan)

20th|
+15/+10/+5|
+6|
+12|
+12|Eldritch Size Shift (Tiny & Dimunitive), Master Control[/table]

Class Features
All of the following are class features of the Omnitrix.

Weapon and Armor Proficiencies: Omnitrix are proficient with simple weapons, light armor and shields (except tower shields). They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with shiftshape (see below).

Shiftshape (Su): An omnitrix gains the ability to turn herself into a Small or Medium magical beast or monstrous humanoid and back again at-will. Her options for new forms include all creatures with the magical beast or monstrous humanoid type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 10 minutes, or until she changes back. After changing back the omnitrix cannot use this ability for 1d6 minutes, this is called cool-down.

Changing form (to alternate or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use shiftshape you regain lost hit points as if you had rested for a night, but your hit points return to it's original state once you return to your natural form.

Any gear worn or carried by the omnitrix melds into the new form and becomes nonfunctional. When the omnitrix reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the omnitrix's feet.

An omnitrix only has a limited number of forms they can take, starting with 5magical beasts and monstrous humanoids of their choice. With every new level, the omnitrix may add another creature to his list of transformations.

An omnitrix may lose her ability to speak while in altered form because she is limited to the sounds that a normal, untrained creature can make, but she can communicate normally with other animals of the same general grouping as his new form.

The new form’s Hit Dice can’t exceed the character’s omnitrix level.

Defensive Traits (Ex): At 2nd level, the omnitrix gains the extraordinary special qualities of the form, and loses any extraordinary qualities not derived from class levels when you shiftshape.

In addition, when you gain a form, you can select for it to be mental. If you enter a form which is "mental", your mental ability scores are replaced by the forms. This can't be changed after

Hero Time (Ex): Sometimes you just can't wait for your shapeshifting to properly "cool-down". A number of times per day equal to a third of your Omnitrix level, you can spend a move-action to reduce the amount of cool-down time remaining to reuse Shiftshape to zero. As a side-effect, the next time the Shiftshape ability is used it only lasts 5 minutes instead of 10.

Size Shift: The omnitrix gains the ability to take the shape of a Large creature at 4th level, a Tiny creature at 7th level, a Huge creature at 11th level, a Dimunitive creature at 15th level, and a Gargantuan creature at 19th.

Form Thief (Su): At 5th level, the omnitrix can start gaining new forms through combat. Once per week the omnitrix can expend an immediate action when hit by a natural weapon of a creature type you can shiftshape into, this ability cannot be used while shiftshaped. You are then forced into that form as if you shiftshaped into it for 1d20 hours. At the end of this time you are returned to your normal form and you can add that creature's species to your form list.

Swap Set: At 5th level and every four levels, the omnitrix can change up to 1d12+3 forms on his list, for another acceptable creature of his choice.

Supernatural Traits: At 7th level, the omnitrix gains the supernatural abilities of the form, and loses any supernatural abilities not derived from class levels when you shiftshape.

Expanded Shiftshape: At 8th level, an omnitrix becomes able to use shiftshape to change into a dragon, elemental, ooze or plant creature with the same size restrictions as for animal forms. (An omnitrix can’t use this ability to take the form of a plant that isn’t a creature.)

Form Scan (Su): By spending a full round action while in your natural form, a 10th level omnitrix can scan a creature within 30 ft. As long as the creature remains within 30 ft. for 1d4+1/2 HD rounds, then you gain that creature as a form if you can shiftsape into creatures of that type, size, and HD. You lose access to the Shiftshape ability while using Form Scan.

Eldritch Shiftshape: At 12th level, an omnitrix becomes able to use shiftshape to change into a Small, Medium, or Large aberration, constructs, fey or outsider.

Arcane Traits: At 14th level, the omnitrix gains the spell-like abilities of the form, and loses any spell-like abilities not derived from class levels when you shiftshape. You do not gain any spell-like abilities which replicate calling, miracle, summoning, wish effects.

Eldritch Size Shift: At 16th level, an omnitrix can add Huge aberrations, fey, and outsiders to there list of forms. And at 20th, an omnitrix can shapeshift into Dimunitive or Tiny aberrations, fey, and outsiders.

Master Control: At 20th level, shiftshape increases to have an infinite duration, and the cool-down is removed entirely. In addition, you can use shiftshape (to change to a form or back) as a free action.