Ashes
2007-01-01, 09:40 PM
So, a friend of mine wanted a class that looks like this turned out. So I made it for him. The name is just a working title, feel free to make suggestions as to a better one.
So please, all comments and criticism is welcome. Thanks
The Flanker
{table=head]Level| BAB| Fort| Ref | Will| Special
1|+1| +0| +2| +0| Sneak Attack +1d6, Improved Flank
2|+2| +0| +3| +0|
3|+3| +1| +3| +1| Mobility
4|+4| +1| +4| +1| Sneak Attack +2d6
5|+5| +1| +4| +1|
6|+6| +2| +5| +2| Flexible Flanker
7|+7| +2| +5| +2| Sneak Attack +3d6
8|+8| +2| +6| +2|
9|+9| +3| +6| +3| Combat Acrobat
10|+10| +3| +7| +3| Sneak Attack + 4d6
11|+11| +3| +7| +3|
12|+12| +4| +8| +4| Snaking Charge
13|+13| +4| +8| +4| Sneak Attack +5d6
14|+14| +4| +9| +4|
15|+15| +5| +9| +5| Distract
16|+16| +5| +10| +5| Sneak Attack +6d6
17|+17| +5| +10| +5| Critical Strike
18|+18| +6| +11| +6|
19|+19| +6| +11| +6| Sneak Attack +7d6
20|+20| +6| +12| +6| Tumbling Pounce [/table]
Hit die: d10
Skills per level: 6+Int Modifier (4*6+Int) at first level.
Class Skills: The flanker’s class skills (and the key ability for each skill) are Balance (http://www.d20srd.org/srd/skills/balance.htm) (Dex), Bluff (http://www.d20srd.org/srd/skills/bluff.htm) (Cha), Craft (http://www.d20srd.org/srd/skills/craft.htm) (Int), Diplomacy (http://www.d20srd.org/srd/skills/diplomacy.htm) (Cha), Escape Artist (http://www.d20srd.org/srd/skills/escapeArtist.htm) (Dex), Gather Information (http://www.d20srd.org/srd/skills/gatherInformation.htm) (Cha), Hide (http://www.d20srd.org/srd/skills/hide.htm) (Dex), Intimidate (http://www.d20srd.org/srd/skills/intimidate.htm) (Cha), Jump (http://www.d20srd.org/srd/skills/jump.htm) (Str), Knowledge (http://www.d20srd.org/srd/skills/knowledge.htm) (local) (Int), Listen (http://www.d20srd.org/srd/skills/listen.htm) (Wis), Move Silently (http://www.d20srd.org/srd/skills/moveSilently.htm) (Dex), Open Lock (http://www.d20srd.org/srd/skills/openLock.htm) (Dex), Profession (http://www.d20srd.org/srd/skills/profession.htm) (Wis), Sense Motive (http://www.d20srd.org/srd/skills/senseMotive.htm) (Wis), Spot (http://www.d20srd.org/srd/skills/spot.htm) (Wis), Swim (http://www.d20srd.org/srd/skills/swim.htm) (Str), Tumble (http://www.d20srd.org/srd/skills/tumble.htm) (Dex), and Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) (Dex).
Weapon and Armour Proficiency: Flankers are proficient with all simple weapons, and light and one-handed melee and all ranged martial weapons. Flankers are proficient with light armor, and bucklers and light shields.
Special:
Sneak Attack:
If a flanker can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The flanker’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the flanker flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three flanker levels thereafter. Should the flanker score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a flanker can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
A flanker can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The flanker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A flanker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Improved Flank:
When the flanker is in a flanking position, the bonus to hit increases to +4 instead of the normal +2 bonus.
Mobility:
At third level the flanker gains Mobility as a bonus feat, even if he wouldn’t normally qualify for it.
Flexible Flanker:
If the flanker and an ally are both adjacent to a creature, they are considered to be flanking it.
Combat Acrobat:
The ninth-level flanker does not apply his armour check penalty (if any) to Balance, Jump and Tumble checks. Also he is able to take 10 on any of those checks, even if he normally wouldn’t be able to.
Snaking Charge:
The 12th level flanker need not charge in a straight line.
Distract:
A number of times per day equal to his class level divided by three, the flanker as a swift action can cause an opponent to be denied his Dexterity bonus to AC (if any) for a number of rounds equal to 2+Cha mod. The opponent must then make a Will save to resist this effect (DC=10+½ class level + Cha modifier)
Critical Strike:
At 17th level, the flanker can apply his sneak attack if he scores a critical hit.
Tumbling Pounce:
The 20th level flanker can make a full attack following a charge if he makes a Tumble check that exceeds his target’s Armour Class.
So please, all comments and criticism is welcome. Thanks
The Flanker
{table=head]Level| BAB| Fort| Ref | Will| Special
1|+1| +0| +2| +0| Sneak Attack +1d6, Improved Flank
2|+2| +0| +3| +0|
3|+3| +1| +3| +1| Mobility
4|+4| +1| +4| +1| Sneak Attack +2d6
5|+5| +1| +4| +1|
6|+6| +2| +5| +2| Flexible Flanker
7|+7| +2| +5| +2| Sneak Attack +3d6
8|+8| +2| +6| +2|
9|+9| +3| +6| +3| Combat Acrobat
10|+10| +3| +7| +3| Sneak Attack + 4d6
11|+11| +3| +7| +3|
12|+12| +4| +8| +4| Snaking Charge
13|+13| +4| +8| +4| Sneak Attack +5d6
14|+14| +4| +9| +4|
15|+15| +5| +9| +5| Distract
16|+16| +5| +10| +5| Sneak Attack +6d6
17|+17| +5| +10| +5| Critical Strike
18|+18| +6| +11| +6|
19|+19| +6| +11| +6| Sneak Attack +7d6
20|+20| +6| +12| +6| Tumbling Pounce [/table]
Hit die: d10
Skills per level: 6+Int Modifier (4*6+Int) at first level.
Class Skills: The flanker’s class skills (and the key ability for each skill) are Balance (http://www.d20srd.org/srd/skills/balance.htm) (Dex), Bluff (http://www.d20srd.org/srd/skills/bluff.htm) (Cha), Craft (http://www.d20srd.org/srd/skills/craft.htm) (Int), Diplomacy (http://www.d20srd.org/srd/skills/diplomacy.htm) (Cha), Escape Artist (http://www.d20srd.org/srd/skills/escapeArtist.htm) (Dex), Gather Information (http://www.d20srd.org/srd/skills/gatherInformation.htm) (Cha), Hide (http://www.d20srd.org/srd/skills/hide.htm) (Dex), Intimidate (http://www.d20srd.org/srd/skills/intimidate.htm) (Cha), Jump (http://www.d20srd.org/srd/skills/jump.htm) (Str), Knowledge (http://www.d20srd.org/srd/skills/knowledge.htm) (local) (Int), Listen (http://www.d20srd.org/srd/skills/listen.htm) (Wis), Move Silently (http://www.d20srd.org/srd/skills/moveSilently.htm) (Dex), Open Lock (http://www.d20srd.org/srd/skills/openLock.htm) (Dex), Profession (http://www.d20srd.org/srd/skills/profession.htm) (Wis), Sense Motive (http://www.d20srd.org/srd/skills/senseMotive.htm) (Wis), Spot (http://www.d20srd.org/srd/skills/spot.htm) (Wis), Swim (http://www.d20srd.org/srd/skills/swim.htm) (Str), Tumble (http://www.d20srd.org/srd/skills/tumble.htm) (Dex), and Use Rope (http://www.d20srd.org/srd/skills/useRope.htm) (Dex).
Weapon and Armour Proficiency: Flankers are proficient with all simple weapons, and light and one-handed melee and all ranged martial weapons. Flankers are proficient with light armor, and bucklers and light shields.
Special:
Sneak Attack:
If a flanker can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The flanker’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the flanker flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three flanker levels thereafter. Should the flanker score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a flanker can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
A flanker can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The flanker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A flanker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Improved Flank:
When the flanker is in a flanking position, the bonus to hit increases to +4 instead of the normal +2 bonus.
Mobility:
At third level the flanker gains Mobility as a bonus feat, even if he wouldn’t normally qualify for it.
Flexible Flanker:
If the flanker and an ally are both adjacent to a creature, they are considered to be flanking it.
Combat Acrobat:
The ninth-level flanker does not apply his armour check penalty (if any) to Balance, Jump and Tumble checks. Also he is able to take 10 on any of those checks, even if he normally wouldn’t be able to.
Snaking Charge:
The 12th level flanker need not charge in a straight line.
Distract:
A number of times per day equal to his class level divided by three, the flanker as a swift action can cause an opponent to be denied his Dexterity bonus to AC (if any) for a number of rounds equal to 2+Cha mod. The opponent must then make a Will save to resist this effect (DC=10+½ class level + Cha modifier)
Critical Strike:
At 17th level, the flanker can apply his sneak attack if he scores a critical hit.
Tumbling Pounce:
The 20th level flanker can make a full attack following a charge if he makes a Tumble check that exceeds his target’s Armour Class.