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Svm420
2013-10-14, 07:03 PM
Hello playgrounders,

I am looking for some help pricing a magic item. I tried to do it myself, but as I have no experience doing so I thought I'd seek an expert opinion to ensure proper pricing. So without further ado:

A +1 longsword that has:
*Bright light for 30ft radius and improve light 1 step for 30' more. Suppressible with a free action and can be re activated as a swift action. Continuous preferable but could be 3 or 5/day if that really drives cost up
*blinds a creature on a crit till the start of wielder's next turn
3/day 2d8+2 positive energy channel for a heal with touch while wielding or harm channeled through the blade on atk

I am aware this is similar to a glorious (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/glorious)weapon I just wanted a reduced range on the light.
How would you price this? Also as I am pretty sure it needed, so the CL for these effects should be as low as possible. If you can breakdown your math I would appreciate it so I can better understand how to do this in the future.

Thanks in advance!

Helcack
2013-10-14, 08:07 PM
The Healing armour property gives 1/day 2d8+5 HP and costs 8000 GP so I'd say 1.5x that would be reasonable (12000 GP)
You already mentioned the glorious weapon property and I'd say it's about as good so that's another 8000 GP then you multiply the least cost by 1.5x(putting the other ability at 12000 GP) So I'd say 24000 GP
(8k*1.5)(two abilities)+(8k*1.5)(two more uses)=
12000 gp(Dmg stuffs) + 12000 gp(Healing stuff)= 24000 GP

Artillery
2013-10-14, 08:29 PM
Use activated Cure Moderate Wounds. 3 times a day on an item is.
2 lvl spell * 3 caster level * 2000 gp use activated * 3/5 for 3 uses per day.
7200gp. 2d8+3

Looking at the Inquisitor's Bracers from Magic Item Compedium.
1500gp for 3/day cure moderate wounds on your next melee attack. 2d8+5

Glorious weapon makes sense for the rest. Not sure on the math for combining magic item abilities on a weapon.

magwaaf
2013-10-14, 11:37 PM
cost of the spell that is used to make everburning items + cure mod price?

seems easy enough