A.A.King
2013-10-16, 11:29 AM
Short Story
Pretty much exactly as it says on the tin.
Long Story
I was looking at the Bloodclaw Master PrC from Tome of Battle and saw the clause it had on usage when being a Shifter and I thought to myself: yeah, that might be something nice to build around. Looking at the Tiger Claw Weapons I saw Unarmed Strike, which in my head goes nice with claw attacks. Sometimes you punch and when you really need it, you grow claws. Makes much more sense to me then to go "My big fancy sword aint working, time for my tiny claws". Anyway, Bloodclaw Master doesn't really feel like a Monk PrC so that led me to City Brawler Barbarian + Superior Unarmed Strike. But now my problem:
At level 1 & 2 the Razorclaw Shifter Trait is a nice deal. One encounter per day your damage dice increase from 1d3 to 1d4 and you get extra guaranteed damage from increased strength and the fact that you no longer have an offhand. At level 3 you are however already tied in damage dice and once you get your iterative attacks around level 6 there seems to be no competition.
Compare this to just going Bloodclaw Master. The earliest claw attacks you get from that is at level 7. Not only are the claw attacks you get from them immediately weaker then Unarmed Strikes, you also get the nifty ability of being able to add your full strength bonus to your off-hand weapon, losing another of the bonuses that the early Claw Attack had over normal two-weapon fighting.
And this is just comparing Claw Attacks you don't always have so can't focus on entirely to Unarmed Attacks. Comparing it to a regular weapon which you can enhance easier is just no contest.
Question:
So..... what exactly is the point of having natural Claw Attacks from something like Bloodclaw Master or Razorclaw Shifter Trait when they seem to have nothing over normal attacks beyond the earliest levels?
Pretty much exactly as it says on the tin.
Long Story
I was looking at the Bloodclaw Master PrC from Tome of Battle and saw the clause it had on usage when being a Shifter and I thought to myself: yeah, that might be something nice to build around. Looking at the Tiger Claw Weapons I saw Unarmed Strike, which in my head goes nice with claw attacks. Sometimes you punch and when you really need it, you grow claws. Makes much more sense to me then to go "My big fancy sword aint working, time for my tiny claws". Anyway, Bloodclaw Master doesn't really feel like a Monk PrC so that led me to City Brawler Barbarian + Superior Unarmed Strike. But now my problem:
At level 1 & 2 the Razorclaw Shifter Trait is a nice deal. One encounter per day your damage dice increase from 1d3 to 1d4 and you get extra guaranteed damage from increased strength and the fact that you no longer have an offhand. At level 3 you are however already tied in damage dice and once you get your iterative attacks around level 6 there seems to be no competition.
Compare this to just going Bloodclaw Master. The earliest claw attacks you get from that is at level 7. Not only are the claw attacks you get from them immediately weaker then Unarmed Strikes, you also get the nifty ability of being able to add your full strength bonus to your off-hand weapon, losing another of the bonuses that the early Claw Attack had over normal two-weapon fighting.
And this is just comparing Claw Attacks you don't always have so can't focus on entirely to Unarmed Attacks. Comparing it to a regular weapon which you can enhance easier is just no contest.
Question:
So..... what exactly is the point of having natural Claw Attacks from something like Bloodclaw Master or Razorclaw Shifter Trait when they seem to have nothing over normal attacks beyond the earliest levels?